Monstros : a ciência do mito e a sua utilidade nos videojogos

Detalhes bibliográficos
Autor(a) principal: Garcia, Maria Inês, 1990-
Data de Publicação: 2015
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10451/23804
Resumo: Since the classic era that monsters have been both the subject of worship and fear. Greeks used to valorize them making up new races which lived in faraway lands, in the East. There were traveler’s reports made up, from a moralist and religious point of view, always with veracity in mind, where anatomical weird beings were described. Saint Augustin tried to prove their existence, classifying them as wonders and focusing on stopping the idea of the corruption of the human soul by denying their relation between monstrous births and divine punishment. Monsters present then two distinct aspects when it comes to their origins: one that pushes back to monstrous births, seen as omens, and other that points to the existence of fantastic races in faraway places. However when it comes to structure these fantastic beings display finite compositions, not looking too different from each other. With the passage of time, besides their fearful role, monsters were being observed as scientific curiosities and at last, as recreation subjects, first in freak shows, now in several industries, being the most well know the cinematographic industry and the videogames one. Two creatures from the world known videogame World of Warcraft from Blizzard Entertainment were selected to be analyzed from a scientific point of view, were based on their features, there will be a comparative analysis with diverse anomalies and diseases (prognathism, acromegaly, cyclopia) existent , as well as comparative anatomy with other animals
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spelling Monstros : a ciência do mito e a sua utilidade nos videojogosMonstros - Enquadramento históricoMonstros - Utilidade científicaTeratologiaAnomalias - AnatomiaMutações - AnatomiaCiclopes (Mitologia grega)Orcus (Mitologia romana)VideojogosAnatomia Artística (Especialização em Ilustração Ciêntifica)Since the classic era that monsters have been both the subject of worship and fear. Greeks used to valorize them making up new races which lived in faraway lands, in the East. There were traveler’s reports made up, from a moralist and religious point of view, always with veracity in mind, where anatomical weird beings were described. Saint Augustin tried to prove their existence, classifying them as wonders and focusing on stopping the idea of the corruption of the human soul by denying their relation between monstrous births and divine punishment. Monsters present then two distinct aspects when it comes to their origins: one that pushes back to monstrous births, seen as omens, and other that points to the existence of fantastic races in faraway places. However when it comes to structure these fantastic beings display finite compositions, not looking too different from each other. With the passage of time, besides their fearful role, monsters were being observed as scientific curiosities and at last, as recreation subjects, first in freak shows, now in several industries, being the most well know the cinematographic industry and the videogames one. Two creatures from the world known videogame World of Warcraft from Blizzard Entertainment were selected to be analyzed from a scientific point of view, were based on their features, there will be a comparative analysis with diverse anomalies and diseases (prognathism, acromegaly, cyclopia) existent , as well as comparative anatomy with other animalsCosta, Henrique Antunes Prata Dias da, 1978-Repositório da Universidade de LisboaGarcia, Maria Inês, 1990-2016-05-30T10:05:41Z2015-11-272016-05-302015-11-27T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisimage/jpegapplication/pdfhttp://hdl.handle.net/10451/23804TID:201249634porinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-08T16:12:09Zoai:repositorio.ul.pt:10451/23804Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T21:41:04.099463Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Monstros : a ciência do mito e a sua utilidade nos videojogos
title Monstros : a ciência do mito e a sua utilidade nos videojogos
spellingShingle Monstros : a ciência do mito e a sua utilidade nos videojogos
Garcia, Maria Inês, 1990-
Monstros - Enquadramento histórico
Monstros - Utilidade científica
Teratologia
Anomalias - Anatomia
Mutações - Anatomia
Ciclopes (Mitologia grega)
Orcus (Mitologia romana)
Videojogos
Anatomia Artística (Especialização em Ilustração Ciêntifica)
title_short Monstros : a ciência do mito e a sua utilidade nos videojogos
title_full Monstros : a ciência do mito e a sua utilidade nos videojogos
title_fullStr Monstros : a ciência do mito e a sua utilidade nos videojogos
title_full_unstemmed Monstros : a ciência do mito e a sua utilidade nos videojogos
title_sort Monstros : a ciência do mito e a sua utilidade nos videojogos
author Garcia, Maria Inês, 1990-
author_facet Garcia, Maria Inês, 1990-
author_role author
dc.contributor.none.fl_str_mv Costa, Henrique Antunes Prata Dias da, 1978-
Repositório da Universidade de Lisboa
dc.contributor.author.fl_str_mv Garcia, Maria Inês, 1990-
dc.subject.por.fl_str_mv Monstros - Enquadramento histórico
Monstros - Utilidade científica
Teratologia
Anomalias - Anatomia
Mutações - Anatomia
Ciclopes (Mitologia grega)
Orcus (Mitologia romana)
Videojogos
Anatomia Artística (Especialização em Ilustração Ciêntifica)
topic Monstros - Enquadramento histórico
Monstros - Utilidade científica
Teratologia
Anomalias - Anatomia
Mutações - Anatomia
Ciclopes (Mitologia grega)
Orcus (Mitologia romana)
Videojogos
Anatomia Artística (Especialização em Ilustração Ciêntifica)
description Since the classic era that monsters have been both the subject of worship and fear. Greeks used to valorize them making up new races which lived in faraway lands, in the East. There were traveler’s reports made up, from a moralist and religious point of view, always with veracity in mind, where anatomical weird beings were described. Saint Augustin tried to prove their existence, classifying them as wonders and focusing on stopping the idea of the corruption of the human soul by denying their relation between monstrous births and divine punishment. Monsters present then two distinct aspects when it comes to their origins: one that pushes back to monstrous births, seen as omens, and other that points to the existence of fantastic races in faraway places. However when it comes to structure these fantastic beings display finite compositions, not looking too different from each other. With the passage of time, besides their fearful role, monsters were being observed as scientific curiosities and at last, as recreation subjects, first in freak shows, now in several industries, being the most well know the cinematographic industry and the videogames one. Two creatures from the world known videogame World of Warcraft from Blizzard Entertainment were selected to be analyzed from a scientific point of view, were based on their features, there will be a comparative analysis with diverse anomalies and diseases (prognathism, acromegaly, cyclopia) existent , as well as comparative anatomy with other animals
publishDate 2015
dc.date.none.fl_str_mv 2015-11-27
2015-11-27T00:00:00Z
2016-05-30T10:05:41Z
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