VR scenarios to treat mental health

Detalhes bibliográficos
Autor(a) principal: Deusdado, Leonel
Data de Publicação: 2021
Outros Autores: Freitas, Elisabete, Coelho, Carlos, Morgado, Mateo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10198/25789
Resumo: Schizophrenia is characterized by delusions, hallucinations, anhedonia and apathy, and is a chronic mental illness, which still has no cure. It is diagnosed in three main groups, namely positive symptoms, negative symptoms, and cognitive symptoms, and affects the patient in major areas of life, such as work, interpersonal relationships, or self-care. The usual treatment is carried out with the help of antipsychotic med- ications, which mainly target the positive symptoms of the illness, but have little effect on the negative symptoms of schizophrenia. It is a disease that affects 1% of the population, and while it is not the most common of other mental disorders, it can be the most disabling. Virtual reality (VR) is increasingly used as a powerful auxiliary tool in rehabilitation. It al- lows an immersive audio-visual environment with high clinical relevance and robust validity, modernizing rehabilitation interventions, leading to improved motor function and biomechanical or diagnostic ability better than traditional methods used to treat patients under cognitive health. In this context, this paper addresses the design of virtual environments and computer simulations, providing the patient with an experience close to the real world, and allowing intensive repetition of essential tasks dur- ing the mental health rehabilitation process, with real-time feedback in a controlled and safe environment. Virtual reality (VR) is increasingly used as a powerful auxiliary tool in rehabilitation.
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spelling VR scenarios to treat mental healthVirtual realityRehabilitationSchizophreniaSchizophrenia is characterized by delusions, hallucinations, anhedonia and apathy, and is a chronic mental illness, which still has no cure. It is diagnosed in three main groups, namely positive symptoms, negative symptoms, and cognitive symptoms, and affects the patient in major areas of life, such as work, interpersonal relationships, or self-care. The usual treatment is carried out with the help of antipsychotic med- ications, which mainly target the positive symptoms of the illness, but have little effect on the negative symptoms of schizophrenia. It is a disease that affects 1% of the population, and while it is not the most common of other mental disorders, it can be the most disabling. Virtual reality (VR) is increasingly used as a powerful auxiliary tool in rehabilitation. It al- lows an immersive audio-visual environment with high clinical relevance and robust validity, modernizing rehabilitation interventions, leading to improved motor function and biomechanical or diagnostic ability better than traditional methods used to treat patients under cognitive health. In this context, this paper addresses the design of virtual environments and computer simulations, providing the patient with an experience close to the real world, and allowing intensive repetition of essential tasks dur- ing the mental health rehabilitation process, with real-time feedback in a controlled and safe environment. Virtual reality (VR) is increasingly used as a powerful auxiliary tool in rehabilitation.Biblioteca Digital do IPBDeusdado, LeonelFreitas, ElisabeteCoelho, CarlosMorgado, Mateo2022-08-02T10:03:06Z20212021-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10198/25789engDeusdado, Leonel; Freitas, Elisabete; Coelho, Carlos; Morgado, Mateo (2021). VR scenarios to treat mental health. Computing and informatic. ISSN 1335-9150. 41:2, p. 627-64510.31577/cai_2022_2_627info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-21T10:55:35Zoai:bibliotecadigital.ipb.pt:10198/25789Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:15:37.431476Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv VR scenarios to treat mental health
title VR scenarios to treat mental health
spellingShingle VR scenarios to treat mental health
Deusdado, Leonel
Virtual reality
Rehabilitation
Schizophrenia
title_short VR scenarios to treat mental health
title_full VR scenarios to treat mental health
title_fullStr VR scenarios to treat mental health
title_full_unstemmed VR scenarios to treat mental health
title_sort VR scenarios to treat mental health
author Deusdado, Leonel
author_facet Deusdado, Leonel
Freitas, Elisabete
Coelho, Carlos
Morgado, Mateo
author_role author
author2 Freitas, Elisabete
Coelho, Carlos
Morgado, Mateo
author2_role author
author
author
dc.contributor.none.fl_str_mv Biblioteca Digital do IPB
dc.contributor.author.fl_str_mv Deusdado, Leonel
Freitas, Elisabete
Coelho, Carlos
Morgado, Mateo
dc.subject.por.fl_str_mv Virtual reality
Rehabilitation
Schizophrenia
topic Virtual reality
Rehabilitation
Schizophrenia
description Schizophrenia is characterized by delusions, hallucinations, anhedonia and apathy, and is a chronic mental illness, which still has no cure. It is diagnosed in three main groups, namely positive symptoms, negative symptoms, and cognitive symptoms, and affects the patient in major areas of life, such as work, interpersonal relationships, or self-care. The usual treatment is carried out with the help of antipsychotic med- ications, which mainly target the positive symptoms of the illness, but have little effect on the negative symptoms of schizophrenia. It is a disease that affects 1% of the population, and while it is not the most common of other mental disorders, it can be the most disabling. Virtual reality (VR) is increasingly used as a powerful auxiliary tool in rehabilitation. It al- lows an immersive audio-visual environment with high clinical relevance and robust validity, modernizing rehabilitation interventions, leading to improved motor function and biomechanical or diagnostic ability better than traditional methods used to treat patients under cognitive health. In this context, this paper addresses the design of virtual environments and computer simulations, providing the patient with an experience close to the real world, and allowing intensive repetition of essential tasks dur- ing the mental health rehabilitation process, with real-time feedback in a controlled and safe environment. Virtual reality (VR) is increasingly used as a powerful auxiliary tool in rehabilitation.
publishDate 2021
dc.date.none.fl_str_mv 2021
2021-01-01T00:00:00Z
2022-08-02T10:03:06Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10198/25789
url http://hdl.handle.net/10198/25789
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Deusdado, Leonel; Freitas, Elisabete; Coelho, Carlos; Morgado, Mateo (2021). VR scenarios to treat mental health. Computing and informatic. ISSN 1335-9150. 41:2, p. 627-645
10.31577/cai_2022_2_627
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