Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games

Detalhes bibliográficos
Autor(a) principal: Caselli,Stefano
Data de Publicação: 2021
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-31202021000200042
Resumo: Abstract Basing on an understanding of digital games as cultural objectivations, this article suggests interpreting them as sites of memory, or in other words as ‘carrier’ of cultural memory. By merging game studies, literary studies, and memory studies, we aim at providing a theoretical framework useful to frame different kinds of representation within (and beyond) digital games towards cultural memory. The framework is inspired by Paul Ricoeur and his threefold model of textual mimesis and favours an approach to digital games that takes into account how they represent and re-configure pre-existent cultural forms, and therefore get refigured into novel ones during, after, and beyond the game experience.
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spelling Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Gamesmemory studiessites of memorycultural memorygame studiesliterary studies.Abstract Basing on an understanding of digital games as cultural objectivations, this article suggests interpreting them as sites of memory, or in other words as ‘carrier’ of cultural memory. By merging game studies, literary studies, and memory studies, we aim at providing a theoretical framework useful to frame different kinds of representation within (and beyond) digital games towards cultural memory. The framework is inspired by Paul Ricoeur and his threefold model of textual mimesis and favours an approach to digital games that takes into account how they represent and re-configure pre-existent cultural forms, and therefore get refigured into novel ones during, after, and beyond the game experience.Universidade de Aveiro2021-12-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articletext/htmlhttp://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-31202021000200042Journal of Digital Media and Interaction v.4 n.11 2021reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttp://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-31202021000200042Caselli,Stefanoinfo:eu-repo/semantics/openAccess2024-02-06T17:32:55Zoai:scielo:S2184-31202021000200042Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T02:35:26.673135Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games
title Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games
spellingShingle Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games
Caselli,Stefano
memory studies
sites of memory
cultural memory
game studies
literary studies.
title_short Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games
title_full Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games
title_fullStr Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games
title_full_unstemmed Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games
title_sort Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games
author Caselli,Stefano
author_facet Caselli,Stefano
author_role author
dc.contributor.author.fl_str_mv Caselli,Stefano
dc.subject.por.fl_str_mv memory studies
sites of memory
cultural memory
game studies
literary studies.
topic memory studies
sites of memory
cultural memory
game studies
literary studies.
description Abstract Basing on an understanding of digital games as cultural objectivations, this article suggests interpreting them as sites of memory, or in other words as ‘carrier’ of cultural memory. By merging game studies, literary studies, and memory studies, we aim at providing a theoretical framework useful to frame different kinds of representation within (and beyond) digital games towards cultural memory. The framework is inspired by Paul Ricoeur and his threefold model of textual mimesis and favours an approach to digital games that takes into account how they represent and re-configure pre-existent cultural forms, and therefore get refigured into novel ones during, after, and beyond the game experience.
publishDate 2021
dc.date.none.fl_str_mv 2021-12-01
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dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.language.iso.fl_str_mv eng
language eng
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dc.publisher.none.fl_str_mv Universidade de Aveiro
publisher.none.fl_str_mv Universidade de Aveiro
dc.source.none.fl_str_mv Journal of Digital Media and Interaction v.4 n.11 2021
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