Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.34624/jdmi.v4i11.26482 |
Resumo: | Basing on an understanding of digital games as cultural objectivations, this article suggests interpreting them as sites of memory, or in other words as ‘carrier’ of cultural memory. By merging game studies, literary studies, and memory studies, the article aims at providing an operational and theoretical toolkit useful to put different kinds of representation within (and beyond) digital games towards a broader cultural memory framework. The toolkit is inspired by Paul Ricoeur and his threefold model of textual mimesis, and favours an approach to digital games that takes into account how they represent and re- configure pre-existent cultural forms; and therefore can be refigured into novel ones during, after, and beyond the game experience. |
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Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital GamesBasing on an understanding of digital games as cultural objectivations, this article suggests interpreting them as sites of memory, or in other words as ‘carrier’ of cultural memory. By merging game studies, literary studies, and memory studies, the article aims at providing an operational and theoretical toolkit useful to put different kinds of representation within (and beyond) digital games towards a broader cultural memory framework. The toolkit is inspired by Paul Ricoeur and his threefold model of textual mimesis, and favours an approach to digital games that takes into account how they represent and re- configure pre-existent cultural forms; and therefore can be refigured into novel ones during, after, and beyond the game experience.DigiMedia | University of Aveiro2021-12-31T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.34624/jdmi.v4i11.26482oai:proa.ua.pt:article/26482Journal of Digital Media & Interaction; Vol 4 No 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 42-59Journal of Digital Media & Interaction; vol. 4 n.º 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 42-592184-3120reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://proa.ua.pt/index.php/jdmi/article/view/26482https://doi.org/10.34624/jdmi.v4i11.26482https://proa.ua.pt/index.php/jdmi/article/view/26482/19813Copyright (c) 2021 Stefano Casellihttp://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessCaselli, Stefano2022-09-06T09:08:42Zoai:proa.ua.pt:article/26482Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:27:11.630754Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games |
title |
Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games |
spellingShingle |
Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games Caselli, Stefano |
title_short |
Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games |
title_full |
Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games |
title_fullStr |
Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games |
title_full_unstemmed |
Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games |
title_sort |
Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games |
author |
Caselli, Stefano |
author_facet |
Caselli, Stefano |
author_role |
author |
dc.contributor.author.fl_str_mv |
Caselli, Stefano |
description |
Basing on an understanding of digital games as cultural objectivations, this article suggests interpreting them as sites of memory, or in other words as ‘carrier’ of cultural memory. By merging game studies, literary studies, and memory studies, the article aims at providing an operational and theoretical toolkit useful to put different kinds of representation within (and beyond) digital games towards a broader cultural memory framework. The toolkit is inspired by Paul Ricoeur and his threefold model of textual mimesis, and favours an approach to digital games that takes into account how they represent and re- configure pre-existent cultural forms; and therefore can be refigured into novel ones during, after, and beyond the game experience. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-12-31T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.34624/jdmi.v4i11.26482 oai:proa.ua.pt:article/26482 |
url |
https://doi.org/10.34624/jdmi.v4i11.26482 |
identifier_str_mv |
oai:proa.ua.pt:article/26482 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://proa.ua.pt/index.php/jdmi/article/view/26482 https://doi.org/10.34624/jdmi.v4i11.26482 https://proa.ua.pt/index.php/jdmi/article/view/26482/19813 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Stefano Caselli http://creativecommons.org/licenses/by-nc-nd/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Stefano Caselli http://creativecommons.org/licenses/by-nc-nd/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
DigiMedia | University of Aveiro |
publisher.none.fl_str_mv |
DigiMedia | University of Aveiro |
dc.source.none.fl_str_mv |
Journal of Digital Media & Interaction; Vol 4 No 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 42-59 Journal of Digital Media & Interaction; vol. 4 n.º 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 42-59 2184-3120 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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