Older adults’ motivations in game based systems: Heuristic definition and its connection with fun

Detalhes bibliográficos
Autor(a) principal: Salazar-Cardona, Johnny
Data de Publicação: 2023
Outros Autores: Gutiérrez Vela, Francisco Luis, Arango-Lopez, Jeferson, Moreira, Fernando
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/11328/4953
https://doi.org/10.1016/j.chbr.2023.100304
Resumo: Efforts are currently being made to generate wellbeing in the elderly population in order to achieve a good quality of life through the improvement of health, social interaction and psychological health. This is achieved, in addition to other options, through the application of game-based systems, presenting positive results that have been evidenced in several studies. These types of approaches are not only applied for entertainment and leisure, but also for learning and generating positive feelings, as a means of escape from loneliness, isolation, health improvement and support in daily life. Although these experiences are gradually being applied to the older adult population, they have usually been oriented to a young population with different characteristics, needs and motivations, where technological mastery is taken for granted. This makes an older adult feel limited when initially interacting with this type of experiences, which prevents them from fully using and enjoying these technological solutions. In this article, different motivational aspects that encourage older adults to use game-based systems (for learning, fun, health, etc.) were identified and characterized in order to increase the use of this type of technologies, and to improve the design and evaluation of these experiences to obtain greater enjoyment from the end users. These aspects were represented by a motivational model and then established as a set of heuristics. These heuristics were evaluated by means of an expert judgment focused on the design of game experiences, obtaining positive results for the use of these elements as guides in the design and construction of Game-Based Systems oriented to older adults. This set of heuristics and their application were published in the PL/PX web platform for detailed explanation, access and use by the academic community.
id RCAP_f1f74c06603561657cf5ad34820a5031
oai_identifier_str oai:repositorio.upt.pt:11328/4953
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Older adults’ motivations in game based systems: Heuristic definition and its connection with funOlder adultsMotivationsGame bases systemsPlayer experienceLearningFunEfforts are currently being made to generate wellbeing in the elderly population in order to achieve a good quality of life through the improvement of health, social interaction and psychological health. This is achieved, in addition to other options, through the application of game-based systems, presenting positive results that have been evidenced in several studies. These types of approaches are not only applied for entertainment and leisure, but also for learning and generating positive feelings, as a means of escape from loneliness, isolation, health improvement and support in daily life. Although these experiences are gradually being applied to the older adult population, they have usually been oriented to a young population with different characteristics, needs and motivations, where technological mastery is taken for granted. This makes an older adult feel limited when initially interacting with this type of experiences, which prevents them from fully using and enjoying these technological solutions. In this article, different motivational aspects that encourage older adults to use game-based systems (for learning, fun, health, etc.) were identified and characterized in order to increase the use of this type of technologies, and to improve the design and evaluation of these experiences to obtain greater enjoyment from the end users. These aspects were represented by a motivational model and then established as a set of heuristics. These heuristics were evaluated by means of an expert judgment focused on the design of game experiences, obtaining positive results for the use of these elements as guides in the design and construction of Game-Based Systems oriented to older adults. This set of heuristics and their application were published in the PL/PX web platform for detailed explanation, access and use by the academic community.Elsevier2023-07-17T16:04:38Z2023-07-172023-08-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfSalazar-Cardona, J., Gutiérrez Vela, F. L., Arango-Lopez, J., & Moreira, F. (2023). Older adults’ motivations in game based systems: Heuristic definition and its connection with fun. Computers in Human Behavior Reports, 11(100304), 1-10. https://doi.org/10.1016/j.chbr.2023.100304. Repositório Institucional UPT. http://hdl.handle.net/11328/4953http://hdl.handle.net/11328/4953Salazar-Cardona, J., Gutiérrez Vela, F. L., Arango-Lopez, J., & Moreira, F. (2023). Older adults’ motivations in game based systems: Heuristic definition and its connection with fun. Computers in Human Behavior Reports, 11(100304), 1-10. https://doi.org/10.1016/j.chbr.2023.100304. Repositório Institucional UPT. http://hdl.handle.net/11328/4953http://hdl.handle.net/11328/4953https://doi.org/10.1016/j.chbr.2023.100304eng2451-9588https://www.sciencedirect.com/science/article/pii/S2451958823000374?via%3Dihubhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessSalazar-Cardona, JohnnyGutiérrez Vela, Francisco LuisArango-Lopez, JefersonMoreira, Fernandoreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-16T02:09:51Zoai:repositorio.upt.pt:11328/4953Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:40:35.963516Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Older adults’ motivations in game based systems: Heuristic definition and its connection with fun
title Older adults’ motivations in game based systems: Heuristic definition and its connection with fun
spellingShingle Older adults’ motivations in game based systems: Heuristic definition and its connection with fun
Salazar-Cardona, Johnny
Older adults
Motivations
Game bases systems
Player experience
Learning
Fun
title_short Older adults’ motivations in game based systems: Heuristic definition and its connection with fun
title_full Older adults’ motivations in game based systems: Heuristic definition and its connection with fun
title_fullStr Older adults’ motivations in game based systems: Heuristic definition and its connection with fun
title_full_unstemmed Older adults’ motivations in game based systems: Heuristic definition and its connection with fun
title_sort Older adults’ motivations in game based systems: Heuristic definition and its connection with fun
author Salazar-Cardona, Johnny
author_facet Salazar-Cardona, Johnny
Gutiérrez Vela, Francisco Luis
Arango-Lopez, Jeferson
Moreira, Fernando
author_role author
author2 Gutiérrez Vela, Francisco Luis
Arango-Lopez, Jeferson
Moreira, Fernando
author2_role author
author
author
dc.contributor.author.fl_str_mv Salazar-Cardona, Johnny
Gutiérrez Vela, Francisco Luis
Arango-Lopez, Jeferson
Moreira, Fernando
dc.subject.por.fl_str_mv Older adults
Motivations
Game bases systems
Player experience
Learning
Fun
topic Older adults
Motivations
Game bases systems
Player experience
Learning
Fun
description Efforts are currently being made to generate wellbeing in the elderly population in order to achieve a good quality of life through the improvement of health, social interaction and psychological health. This is achieved, in addition to other options, through the application of game-based systems, presenting positive results that have been evidenced in several studies. These types of approaches are not only applied for entertainment and leisure, but also for learning and generating positive feelings, as a means of escape from loneliness, isolation, health improvement and support in daily life. Although these experiences are gradually being applied to the older adult population, they have usually been oriented to a young population with different characteristics, needs and motivations, where technological mastery is taken for granted. This makes an older adult feel limited when initially interacting with this type of experiences, which prevents them from fully using and enjoying these technological solutions. In this article, different motivational aspects that encourage older adults to use game-based systems (for learning, fun, health, etc.) were identified and characterized in order to increase the use of this type of technologies, and to improve the design and evaluation of these experiences to obtain greater enjoyment from the end users. These aspects were represented by a motivational model and then established as a set of heuristics. These heuristics were evaluated by means of an expert judgment focused on the design of game experiences, obtaining positive results for the use of these elements as guides in the design and construction of Game-Based Systems oriented to older adults. This set of heuristics and their application were published in the PL/PX web platform for detailed explanation, access and use by the academic community.
publishDate 2023
dc.date.none.fl_str_mv 2023-07-17T16:04:38Z
2023-07-17
2023-08-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv Salazar-Cardona, J., Gutiérrez Vela, F. L., Arango-Lopez, J., & Moreira, F. (2023). Older adults’ motivations in game based systems: Heuristic definition and its connection with fun. Computers in Human Behavior Reports, 11(100304), 1-10. https://doi.org/10.1016/j.chbr.2023.100304. Repositório Institucional UPT. http://hdl.handle.net/11328/4953
http://hdl.handle.net/11328/4953
Salazar-Cardona, J., Gutiérrez Vela, F. L., Arango-Lopez, J., & Moreira, F. (2023). Older adults’ motivations in game based systems: Heuristic definition and its connection with fun. Computers in Human Behavior Reports, 11(100304), 1-10. https://doi.org/10.1016/j.chbr.2023.100304. Repositório Institucional UPT. http://hdl.handle.net/11328/4953
http://hdl.handle.net/11328/4953
https://doi.org/10.1016/j.chbr.2023.100304
identifier_str_mv Salazar-Cardona, J., Gutiérrez Vela, F. L., Arango-Lopez, J., & Moreira, F. (2023). Older adults’ motivations in game based systems: Heuristic definition and its connection with fun. Computers in Human Behavior Reports, 11(100304), 1-10. https://doi.org/10.1016/j.chbr.2023.100304. Repositório Institucional UPT. http://hdl.handle.net/11328/4953
url http://hdl.handle.net/11328/4953
https://doi.org/10.1016/j.chbr.2023.100304
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2451-9588
https://www.sciencedirect.com/science/article/pii/S2451958823000374?via%3Dihub
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Elsevier
publisher.none.fl_str_mv Elsevier
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799134968414208000