An aging simulation game’s impact on the attitudes of Nursing students

Detalhes bibliográficos
Autor(a) principal: Fernandes, Carla Sílvia Neves da Nova
Data de Publicação: 2019
Outros Autores: Couto, Germano, Afonso, Andreia
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10284/7843
Resumo: Background & Aim: The aging of the population poses new challenges, among others, a greater concern with the teaching of geriatrics and gerontology, especially to future health professionals. The simulation game "Aging Nursing Game" ® was used with the objective of evaluating the impact of an aging simulation game on nursing students' attitudes towards the elderly. Methods & Materials: A pre-test and post-test type quasi-experimental study was performed, without control group. The research was developed between February and July 2018. The subjects of this study were second-year undergraduate nursing students. A game was used as an intervention. To measure the effectiveness of the game, a questionnaire was applied before and after the intervention. The data collection instrument consisted of a questionnaire composed of two parts, the first part for sociodemographic characterization, and another consisting of the Portuguese version of the Kogan Scale (KAOP). Results: The sample consisted of 45 undergraduate nursing students from the 2nd year corresponding to 75% of the population. The attitude towards the elderly person improved significantly before and after the intervention. Of the 34 items on the Kogan Scale (KAOP), 21 improved significantly. Conclusion: The simulation game has proven to be effective in teaching students changing attitudes towards the elderly (p <0.05).
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spelling An aging simulation game’s impact on the attitudes of Nursing studentsAgedAttitudeGeriatric nursingStudentsNursingTeachingBackground & Aim: The aging of the population poses new challenges, among others, a greater concern with the teaching of geriatrics and gerontology, especially to future health professionals. The simulation game "Aging Nursing Game" ® was used with the objective of evaluating the impact of an aging simulation game on nursing students' attitudes towards the elderly. Methods & Materials: A pre-test and post-test type quasi-experimental study was performed, without control group. The research was developed between February and July 2018. The subjects of this study were second-year undergraduate nursing students. A game was used as an intervention. To measure the effectiveness of the game, a questionnaire was applied before and after the intervention. The data collection instrument consisted of a questionnaire composed of two parts, the first part for sociodemographic characterization, and another consisting of the Portuguese version of the Kogan Scale (KAOP). Results: The sample consisted of 45 undergraduate nursing students from the 2nd year corresponding to 75% of the population. The attitude towards the elderly person improved significantly before and after the intervention. Of the 34 items on the Kogan Scale (KAOP), 21 improved significantly. Conclusion: The simulation game has proven to be effective in teaching students changing attitudes towards the elderly (p <0.05).Tehran University of Medical SciencesRepositório Institucional da Universidade Fernando PessoaFernandes, Carla Sílvia Neves da NovaCouto, GermanoAfonso, Andreia2019-09-12T15:30:40Z2019-01-01T00:00:00Z2019-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10284/7843enghttps://doi.org/10.18502/npt.v6i3.1257info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-06T02:07:12Zoai:bdigital.ufp.pt:10284/7843Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:44:44.857989Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv An aging simulation game’s impact on the attitudes of Nursing students
title An aging simulation game’s impact on the attitudes of Nursing students
spellingShingle An aging simulation game’s impact on the attitudes of Nursing students
Fernandes, Carla Sílvia Neves da Nova
Aged
Attitude
Geriatric nursing
Students
Nursing
Teaching
title_short An aging simulation game’s impact on the attitudes of Nursing students
title_full An aging simulation game’s impact on the attitudes of Nursing students
title_fullStr An aging simulation game’s impact on the attitudes of Nursing students
title_full_unstemmed An aging simulation game’s impact on the attitudes of Nursing students
title_sort An aging simulation game’s impact on the attitudes of Nursing students
author Fernandes, Carla Sílvia Neves da Nova
author_facet Fernandes, Carla Sílvia Neves da Nova
Couto, Germano
Afonso, Andreia
author_role author
author2 Couto, Germano
Afonso, Andreia
author2_role author
author
dc.contributor.none.fl_str_mv Repositório Institucional da Universidade Fernando Pessoa
dc.contributor.author.fl_str_mv Fernandes, Carla Sílvia Neves da Nova
Couto, Germano
Afonso, Andreia
dc.subject.por.fl_str_mv Aged
Attitude
Geriatric nursing
Students
Nursing
Teaching
topic Aged
Attitude
Geriatric nursing
Students
Nursing
Teaching
description Background & Aim: The aging of the population poses new challenges, among others, a greater concern with the teaching of geriatrics and gerontology, especially to future health professionals. The simulation game "Aging Nursing Game" ® was used with the objective of evaluating the impact of an aging simulation game on nursing students' attitudes towards the elderly. Methods & Materials: A pre-test and post-test type quasi-experimental study was performed, without control group. The research was developed between February and July 2018. The subjects of this study were second-year undergraduate nursing students. A game was used as an intervention. To measure the effectiveness of the game, a questionnaire was applied before and after the intervention. The data collection instrument consisted of a questionnaire composed of two parts, the first part for sociodemographic characterization, and another consisting of the Portuguese version of the Kogan Scale (KAOP). Results: The sample consisted of 45 undergraduate nursing students from the 2nd year corresponding to 75% of the population. The attitude towards the elderly person improved significantly before and after the intervention. Of the 34 items on the Kogan Scale (KAOP), 21 improved significantly. Conclusion: The simulation game has proven to be effective in teaching students changing attitudes towards the elderly (p <0.05).
publishDate 2019
dc.date.none.fl_str_mv 2019-09-12T15:30:40Z
2019-01-01T00:00:00Z
2019-01-01T00:00:00Z
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dc.relation.none.fl_str_mv https://doi.org/10.18502/npt.v6i3.1257
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dc.publisher.none.fl_str_mv Tehran University of Medical Sciences
publisher.none.fl_str_mv Tehran University of Medical Sciences
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instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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