A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10316/87656 https://doi.org/10.1016/j.cag.2019.09.005 |
Resumo: | Locomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a large body of research since the implementation of the first systems. In real locomotion techniques, users physically move in the real world to affect movement in the Virtual Environment (VE). Real locomotion has been found to perform better than other forms of locomotion for many tasks. To overcome the challenges imposed by restricted physical space, researchers have devised ingenious interaction techniques for real locomotion. In this paper, we present a survey of interaction techniques for real locomotion in VR. Our analysis is focused on the interaction techniques – the combination of devices, user’s actions, and system’s responses. We categorize interaction techniques for real locomotion in VR into: unmediated, warnings, reorientation/resetting, scaling, redirection, and dynamic VE. These categories represent fundamentally different approaches to real locomotion and user action feedback. We further characterize techniques in each of these categories according to category-specific parameters. Finally, it is important to state that this paper was developed with the aim of helping newcomers to the field to understand and implement the techniques here presented. |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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7160 |
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A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displaysinteraction techniqueslocomotionsurveyvirtual realityLocomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a large body of research since the implementation of the first systems. In real locomotion techniques, users physically move in the real world to affect movement in the Virtual Environment (VE). Real locomotion has been found to perform better than other forms of locomotion for many tasks. To overcome the challenges imposed by restricted physical space, researchers have devised ingenious interaction techniques for real locomotion. In this paper, we present a survey of interaction techniques for real locomotion in VR. Our analysis is focused on the interaction techniques – the combination of devices, user’s actions, and system’s responses. We categorize interaction techniques for real locomotion in VR into: unmediated, warnings, reorientation/resetting, scaling, redirection, and dynamic VE. These categories represent fundamentally different approaches to real locomotion and user action feedback. We further characterize techniques in each of these categories according to category-specific parameters. Finally, it is important to state that this paper was developed with the aim of helping newcomers to the field to understand and implement the techniques here presented.2019info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10316/87656http://hdl.handle.net/10316/87656https://doi.org/10.1016/j.cag.2019.09.005eng00978493https://www.sciencedirect.com/science/article/abs/pii/S0097849319301566?via%3Dihub#!Cardoso, Jorge C. S.Perrotta, Andréinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-01-26T09:20:43Zoai:estudogeral.uc.pt:10316/87656Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T21:08:31.056916Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays |
title |
A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays |
spellingShingle |
A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays Cardoso, Jorge C. S. interaction techniques locomotion survey virtual reality |
title_short |
A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays |
title_full |
A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays |
title_fullStr |
A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays |
title_full_unstemmed |
A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays |
title_sort |
A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays |
author |
Cardoso, Jorge C. S. |
author_facet |
Cardoso, Jorge C. S. Perrotta, André |
author_role |
author |
author2 |
Perrotta, André |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Cardoso, Jorge C. S. Perrotta, André |
dc.subject.por.fl_str_mv |
interaction techniques locomotion survey virtual reality |
topic |
interaction techniques locomotion survey virtual reality |
description |
Locomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a large body of research since the implementation of the first systems. In real locomotion techniques, users physically move in the real world to affect movement in the Virtual Environment (VE). Real locomotion has been found to perform better than other forms of locomotion for many tasks. To overcome the challenges imposed by restricted physical space, researchers have devised ingenious interaction techniques for real locomotion. In this paper, we present a survey of interaction techniques for real locomotion in VR. Our analysis is focused on the interaction techniques – the combination of devices, user’s actions, and system’s responses. We categorize interaction techniques for real locomotion in VR into: unmediated, warnings, reorientation/resetting, scaling, redirection, and dynamic VE. These categories represent fundamentally different approaches to real locomotion and user action feedback. We further characterize techniques in each of these categories according to category-specific parameters. Finally, it is important to state that this paper was developed with the aim of helping newcomers to the field to understand and implement the techniques here presented. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10316/87656 http://hdl.handle.net/10316/87656 https://doi.org/10.1016/j.cag.2019.09.005 |
url |
http://hdl.handle.net/10316/87656 https://doi.org/10.1016/j.cag.2019.09.005 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
00978493 https://www.sciencedirect.com/science/article/abs/pii/S0097849319301566?via%3Dihub#! |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799133978747207680 |