Analysis of metaverse tools and their impact in educational contexts
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | spa |
Título da fonte: | Sapienza (Curitiba) |
Texto Completo: | https://journals.sapienzaeditorial.com/index.php/SIJIS/article/view/366 |
Resumo: | This article aims to analyze the metaverse tools and their impact in educational contexts. It is framed in its thematic aspect in the line of Information and Communication Technologies (ICT), oriented towards the area of education. A qualitative paradigm methodology was chosen, with a deductive method, under a documentary, bibliographic, descriptive research modality, through the systematization and analysis of bibliographic sources, scientific articles, statistical reports and research works, which were the support Of the investigation. The analysis of the results was carried out through content analysis according to categories of research interest. A greater number of investigations was evidenced during the periods 2013-2016 and 2017-2019 compared to the last period 2020-2022, the most used tools being” Second Life” and” Open Sim”. The impact that these have had is established, highlighting within them, from the positive point of view, that: they allow the development of competences of knowing, doing, living together; stimulates multiple intelligences, self-confidence, playful learning, collaborative work, kinesthetic abilities. From the negative point of view: if they are used indiscriminately, they can affect physical abilities; cognitive exhaustion; technological dependency, and they can also be exclusive as they require a greater degree of knowledge and availability of technological equipment. |
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Analysis of metaverse tools and their impact in educational contextsAnálisis de herramientas del metaverso y su impacto en contextos educativosAnálise de ferramentas do metaverso e seu impacto em contextos educacionaisMetaverso, Educação, Metaversos na EducaçãoMetaverse, Education, Metaverses in EducationMetaverso, Educación, Metaversos en la EducaciónThis article aims to analyze the metaverse tools and their impact in educational contexts. It is framed in its thematic aspect in the line of Information and Communication Technologies (ICT), oriented towards the area of education. A qualitative paradigm methodology was chosen, with a deductive method, under a documentary, bibliographic, descriptive research modality, through the systematization and analysis of bibliographic sources, scientific articles, statistical reports and research works, which were the support Of the investigation. The analysis of the results was carried out through content analysis according to categories of research interest. A greater number of investigations was evidenced during the periods 2013-2016 and 2017-2019 compared to the last period 2020-2022, the most used tools being” Second Life” and” Open Sim”. The impact that these have had is established, highlighting within them, from the positive point of view, that: they allow the development of competences of knowing, doing, living together; stimulates multiple intelligences, self-confidence, playful learning, collaborative work, kinesthetic abilities. From the negative point of view: if they are used indiscriminately, they can affect physical abilities; cognitive exhaustion; technological dependency, and they can also be exclusive as they require a greater degree of knowledge and availability of technological equipment.El presente artículo tiene como objetivo analizar las herramientas metaverso y su impacto en contextos educativos. Se enmarca en su aspecto temático en la línea de las Tecnologías de Información y Comunicación (TIC), orientado hacia el área de la educación. Se optó por una metodología de paradigma cualitativo, con método deductivo, bajo una modalidad de investigación documental, bibliográfica, de carácter descriptivo, mediante la sistematización y análisis de fuentes bibliográficas, artículos científicos, informes estadísticos y trabajos de investigación, los cuales fueron el sustento de la investigación. El análisis de los resultados se llevó a cabo a través del análisis de contenido atendiendo a criterios de interés investigativo. Se evidenció un mayor número de investigaciones durante los períodos 2013-2016 y 2017-2019 en comparación al ´último período 2020-2022, siendo las herramientas más utilizadas “Second Life” y “Open Sim”. Se establece el impacto que estas han tenido, destacando dentro de ellas, desde el punto de vista positivo que: permiten el desarrollo de competencias del conocer, hacer, convivir; estimula las inteligencias múltiples, la autoconfianza, el aprendizaje lúdico, el trabajo colaborativo, habilidades quinestésicas. Desde el punto de vista negativo: si son utilizadas indiscriminadamente, estas pueden repercutir en la afectación de capacidades físicas; agotamiento cognitivo; dependencia tecnológica, y además pueden ser excluyentes al ameritar un mayor grado de conocimiento y disponibilidad de equipos tecnológicos.Este artigo tem como objetivo analisar as ferramentas do metaverso e seu impacto em contextos educacionais. Está enquadrado na sua vertente temática na linha das Tecnologias de Informação e Comunicação (TIC), orientada para a área da educação. Optou-se pela metodologia do paradigma qualitativo, com método dedutivo, sob a modalidade de pesquisa documental, bibliográfica, descritiva, por meio da sistematização e análise de fontes bibliográficas, artigos científicos, relatórios estatísticos e trabalhos de pesquisa, que serviram de suporte à investigação. A análise dos resultados foi realizada por meio da análise de conteúdo segundo critérios de interesse investigativo. Evidenciou-se um maior número de investigações durante os períodos 2013-2016 e 2017-2019 em relação ao último período 2020-2022, sendo as ferramentas mais utilizadas “Second Life” e “Open Sim”. O impacto que estes tiveram é estabelecido, destacando dentro deles, do ponto de vista positivo que: permitir o desenvolvimento de habilidades de conhecer, fazer, conviver; estimula inteligências múltiplas, autoconfiança, aprendizagem lúdica, trabalho colaborativo, habilidades cinestésicas. Do ponto de vista negativo: se usados indiscriminadamente, podem afetar as capacidades físicas; exaustão cognitiva; dependência tecnológica, e também podem ser exclusivos, pois exigem maior grau de conhecimento e disponibilidade de equipamentos tecnológicos.Sapienza Grupo Editorial2022-05-14info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://journals.sapienzaeditorial.com/index.php/SIJIS/article/view/36610.51798/sijis.v3i2.366Sapienza: International Journal of Interdisciplinary Studies; Vol. 3 No. 2 (2022): Multidisciplinary Contributions; 610-630Sapienza: International Journal of Interdisciplinary Studies; Vol. 3 Núm. 2 (2022): Aportes Multidisciplinarios; 610-630Sapienza: International Journal of Interdisciplinary Studies; v. 3 n. 2 (2022): Contribuições Multidisciplinares; 610-6302675-978010.51798/sijis.v3i2reponame:Sapienza (Curitiba)instname:Sapienza Grupo Editorialinstacron:SAPIENZAspahttps://journals.sapienzaeditorial.com/index.php/SIJIS/article/view/366/237Copyright (c) 2022 Maylee Lisbeth Ordoñez Valencia, Nicomedes Leónidas Ordoñez-Zúñiga , Josselyn Catalina Mantilla-Ordóñez, Mariuxi Elizabeth Garcés Wila, Diana Margarita Vera Arroyo, Willian Janner Coronel Mendez https://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessOrdoñez Valencia, Maylee Lisbeth Ordoñez-Zúñiga , Nicomedes Leónidas Mantilla-Ordóñez, Josselyn Catalina Garcés Wila, Mariuxi Elizabeth Vera Arroyo, Diana Margarita Coronel Mendez , Willian Janner 2022-12-26T21:19:06Zoai:ojs2.journals.sapienzaeditorial.com:article/366Revistahttps://journals.sapienzaeditorial.com/index.php/SIJISPRIhttps://journals.sapienzaeditorial.com/index.php/SIJIS/oaieditor@sapienzaeditorial.com2675-97802675-9780opendoar:2023-01-12T16:42:57.516741Sapienza (Curitiba) - Sapienza Grupo Editorialfalse |
dc.title.none.fl_str_mv |
Analysis of metaverse tools and their impact in educational contexts Análisis de herramientas del metaverso y su impacto en contextos educativos Análise de ferramentas do metaverso e seu impacto em contextos educacionais |
title |
Analysis of metaverse tools and their impact in educational contexts |
spellingShingle |
Analysis of metaverse tools and their impact in educational contexts Ordoñez Valencia, Maylee Lisbeth Metaverso, Educação, Metaversos na Educação Metaverse, Education, Metaverses in Education Metaverso, Educación, Metaversos en la Educación |
title_short |
Analysis of metaverse tools and their impact in educational contexts |
title_full |
Analysis of metaverse tools and their impact in educational contexts |
title_fullStr |
Analysis of metaverse tools and their impact in educational contexts |
title_full_unstemmed |
Analysis of metaverse tools and their impact in educational contexts |
title_sort |
Analysis of metaverse tools and their impact in educational contexts |
author |
Ordoñez Valencia, Maylee Lisbeth |
author_facet |
Ordoñez Valencia, Maylee Lisbeth Ordoñez-Zúñiga , Nicomedes Leónidas Mantilla-Ordóñez, Josselyn Catalina Garcés Wila, Mariuxi Elizabeth Vera Arroyo, Diana Margarita Coronel Mendez , Willian Janner |
author_role |
author |
author2 |
Ordoñez-Zúñiga , Nicomedes Leónidas Mantilla-Ordóñez, Josselyn Catalina Garcés Wila, Mariuxi Elizabeth Vera Arroyo, Diana Margarita Coronel Mendez , Willian Janner |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Ordoñez Valencia, Maylee Lisbeth Ordoñez-Zúñiga , Nicomedes Leónidas Mantilla-Ordóñez, Josselyn Catalina Garcés Wila, Mariuxi Elizabeth Vera Arroyo, Diana Margarita Coronel Mendez , Willian Janner |
dc.subject.por.fl_str_mv |
Metaverso, Educação, Metaversos na Educação Metaverse, Education, Metaverses in Education Metaverso, Educación, Metaversos en la Educación |
topic |
Metaverso, Educação, Metaversos na Educação Metaverse, Education, Metaverses in Education Metaverso, Educación, Metaversos en la Educación |
description |
This article aims to analyze the metaverse tools and their impact in educational contexts. It is framed in its thematic aspect in the line of Information and Communication Technologies (ICT), oriented towards the area of education. A qualitative paradigm methodology was chosen, with a deductive method, under a documentary, bibliographic, descriptive research modality, through the systematization and analysis of bibliographic sources, scientific articles, statistical reports and research works, which were the support Of the investigation. The analysis of the results was carried out through content analysis according to categories of research interest. A greater number of investigations was evidenced during the periods 2013-2016 and 2017-2019 compared to the last period 2020-2022, the most used tools being” Second Life” and” Open Sim”. The impact that these have had is established, highlighting within them, from the positive point of view, that: they allow the development of competences of knowing, doing, living together; stimulates multiple intelligences, self-confidence, playful learning, collaborative work, kinesthetic abilities. From the negative point of view: if they are used indiscriminately, they can affect physical abilities; cognitive exhaustion; technological dependency, and they can also be exclusive as they require a greater degree of knowledge and availability of technological equipment. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-05-14 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://journals.sapienzaeditorial.com/index.php/SIJIS/article/view/366 10.51798/sijis.v3i2.366 |
url |
https://journals.sapienzaeditorial.com/index.php/SIJIS/article/view/366 |
identifier_str_mv |
10.51798/sijis.v3i2.366 |
dc.language.iso.fl_str_mv |
spa |
language |
spa |
dc.relation.none.fl_str_mv |
https://journals.sapienzaeditorial.com/index.php/SIJIS/article/view/366/237 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Sapienza Grupo Editorial |
publisher.none.fl_str_mv |
Sapienza Grupo Editorial |
dc.source.none.fl_str_mv |
Sapienza: International Journal of Interdisciplinary Studies; Vol. 3 No. 2 (2022): Multidisciplinary Contributions; 610-630 Sapienza: International Journal of Interdisciplinary Studies; Vol. 3 Núm. 2 (2022): Aportes Multidisciplinarios; 610-630 Sapienza: International Journal of Interdisciplinary Studies; v. 3 n. 2 (2022): Contribuições Multidisciplinares; 610-630 2675-9780 10.51798/sijis.v3i2 reponame:Sapienza (Curitiba) instname:Sapienza Grupo Editorial instacron:SAPIENZA |
instname_str |
Sapienza Grupo Editorial |
instacron_str |
SAPIENZA |
institution |
SAPIENZA |
reponame_str |
Sapienza (Curitiba) |
collection |
Sapienza (Curitiba) |
repository.name.fl_str_mv |
Sapienza (Curitiba) - Sapienza Grupo Editorial |
repository.mail.fl_str_mv |
editor@sapienzaeditorial.com |
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1797051608353210368 |