Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code

Detalhes bibliográficos
Autor(a) principal: Lyra, Victor Gouveia de M.
Data de Publicação: 2021
Outros Autores: Pinto, Adam H. M., Lima, Gustavo C. R., Lima, João Paulo, Teichrieb, Veronica, Quintino, Jonysberg Peixoto, Silva, Fabio Q. B. da, Santos, André L M, Pinho, Helder
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/2065
Resumo: With the growth of access to faster computers and more powerful cameras, the 3D reconstruction of objects has become one of the public's main topics of research and demand. This task is vigorously applied in creating virtual environments, creating object models, and other activities. One of the techniques for obtaining 3D features is photogrammetry, mapping objects and scenarios using only images. However, this process is very costly and can be pretty time-consuming for large datasets. This paper proposes a robust, efficient reconstruction pipeline with a low runtime in batch processing and permissive code. It is even possible to commercialize it without the need to keep the code open. We mix an improved structure from motion algorithm and a recurrent multi-view stereo reconstruction. We also use the Point Cloud Library for normal estimation, surface reconstruction, and texture mapping. We compare our results with state-of-the-art techniques using benchmarks and our datasets. The results showed a decrease of 69.4% in the average execution time, with high quality but a greater need for more images to achieve complete reconstruction.
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spelling Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Codereconstructionphotogrammetrypermissive licensebatchtextureWith the growth of access to faster computers and more powerful cameras, the 3D reconstruction of objects has become one of the public's main topics of research and demand. This task is vigorously applied in creating virtual environments, creating object models, and other activities. One of the techniques for obtaining 3D features is photogrammetry, mapping objects and scenarios using only images. However, this process is very costly and can be pretty time-consuming for large datasets. This paper proposes a robust, efficient reconstruction pipeline with a low runtime in batch processing and permissive code. It is even possible to commercialize it without the need to keep the code open. We mix an improved structure from motion algorithm and a recurrent multi-view stereo reconstruction. We also use the Point Cloud Library for normal estimation, surface reconstruction, and texture mapping. We compare our results with state-of-the-art techniques using benchmarks and our datasets. The results showed a decrease of 69.4% in the average execution time, with high quality but a greater need for more images to achieve complete reconstruction.Brazilian Computer Society2021-11-16info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/206510.5753/jis.2021.2065Journal of Interactive Systems; v. 12 n. 1 (2021); 206-218Journal on Interactive Systems; Vol. 12 No. 1 (2021); 206-2182763-771910.5753/jis.2021reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2065/1863Copyright (c) 2021 Victor Gouveia de M. Lyra, Adam H. M. Pinto, Gustavo C. R. Lima, João Paulo Lima, Veronica Teichrieb, Jonysberg Peixoto Quintino, Fabio Q. B. da Silva, André L M Santos, Helder Pinhohttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessLyra, Victor Gouveia de M.Pinto, Adam H. M.Lima, Gustavo C. R.Lima, João PauloTeichrieb, VeronicaQuintino, Jonysberg PeixotoSilva, Fabio Q. B. daSantos, André L MPinho, Helder2023-10-12T20:48:07Zoai:ojs2.sol.sbc.org.br:article/2065Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:48:07Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code
title Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code
spellingShingle Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code
Lyra, Victor Gouveia de M.
reconstruction
photogrammetry
permissive license
batch
texture
title_short Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code
title_full Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code
title_fullStr Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code
title_full_unstemmed Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code
title_sort Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code
author Lyra, Victor Gouveia de M.
author_facet Lyra, Victor Gouveia de M.
Pinto, Adam H. M.
Lima, Gustavo C. R.
Lima, João Paulo
Teichrieb, Veronica
Quintino, Jonysberg Peixoto
Silva, Fabio Q. B. da
Santos, André L M
Pinho, Helder
author_role author
author2 Pinto, Adam H. M.
Lima, Gustavo C. R.
Lima, João Paulo
Teichrieb, Veronica
Quintino, Jonysberg Peixoto
Silva, Fabio Q. B. da
Santos, André L M
Pinho, Helder
author2_role author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Lyra, Victor Gouveia de M.
Pinto, Adam H. M.
Lima, Gustavo C. R.
Lima, João Paulo
Teichrieb, Veronica
Quintino, Jonysberg Peixoto
Silva, Fabio Q. B. da
Santos, André L M
Pinho, Helder
dc.subject.por.fl_str_mv reconstruction
photogrammetry
permissive license
batch
texture
topic reconstruction
photogrammetry
permissive license
batch
texture
description With the growth of access to faster computers and more powerful cameras, the 3D reconstruction of objects has become one of the public's main topics of research and demand. This task is vigorously applied in creating virtual environments, creating object models, and other activities. One of the techniques for obtaining 3D features is photogrammetry, mapping objects and scenarios using only images. However, this process is very costly and can be pretty time-consuming for large datasets. This paper proposes a robust, efficient reconstruction pipeline with a low runtime in batch processing and permissive code. It is even possible to commercialize it without the need to keep the code open. We mix an improved structure from motion algorithm and a recurrent multi-view stereo reconstruction. We also use the Point Cloud Library for normal estimation, surface reconstruction, and texture mapping. We compare our results with state-of-the-art techniques using benchmarks and our datasets. The results showed a decrease of 69.4% in the average execution time, with high quality but a greater need for more images to achieve complete reconstruction.
publishDate 2021
dc.date.none.fl_str_mv 2021-11-16
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2065
10.5753/jis.2021.2065
url https://sol.sbc.org.br/journals/index.php/jis/article/view/2065
identifier_str_mv 10.5753/jis.2021.2065
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2065/1863
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 12 n. 1 (2021); 206-218
Journal on Interactive Systems; Vol. 12 No. 1 (2021); 206-218
2763-7719
10.5753/jis.2021
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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