Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , , , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/2065 |
Resumo: | With the growth of access to faster computers and more powerful cameras, the 3D reconstruction of objects has become one of the public's main topics of research and demand. This task is vigorously applied in creating virtual environments, creating object models, and other activities. One of the techniques for obtaining 3D features is photogrammetry, mapping objects and scenarios using only images. However, this process is very costly and can be pretty time-consuming for large datasets. This paper proposes a robust, efficient reconstruction pipeline with a low runtime in batch processing and permissive code. It is even possible to commercialize it without the need to keep the code open. We mix an improved structure from motion algorithm and a recurrent multi-view stereo reconstruction. We also use the Point Cloud Library for normal estimation, surface reconstruction, and texture mapping. We compare our results with state-of-the-art techniques using benchmarks and our datasets. The results showed a decrease of 69.4% in the average execution time, with high quality but a greater need for more images to achieve complete reconstruction. |
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Journal on Interactive Systems |
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Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Codereconstructionphotogrammetrypermissive licensebatchtextureWith the growth of access to faster computers and more powerful cameras, the 3D reconstruction of objects has become one of the public's main topics of research and demand. This task is vigorously applied in creating virtual environments, creating object models, and other activities. One of the techniques for obtaining 3D features is photogrammetry, mapping objects and scenarios using only images. However, this process is very costly and can be pretty time-consuming for large datasets. This paper proposes a robust, efficient reconstruction pipeline with a low runtime in batch processing and permissive code. It is even possible to commercialize it without the need to keep the code open. We mix an improved structure from motion algorithm and a recurrent multi-view stereo reconstruction. We also use the Point Cloud Library for normal estimation, surface reconstruction, and texture mapping. We compare our results with state-of-the-art techniques using benchmarks and our datasets. The results showed a decrease of 69.4% in the average execution time, with high quality but a greater need for more images to achieve complete reconstruction.Brazilian Computer Society2021-11-16info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/206510.5753/jis.2021.2065Journal of Interactive Systems; v. 12 n. 1 (2021); 206-218Journal on Interactive Systems; Vol. 12 No. 1 (2021); 206-2182763-771910.5753/jis.2021reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2065/1863Copyright (c) 2021 Victor Gouveia de M. Lyra, Adam H. M. Pinto, Gustavo C. R. Lima, João Paulo Lima, Veronica Teichrieb, Jonysberg Peixoto Quintino, Fabio Q. B. da Silva, André L M Santos, Helder Pinhohttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessLyra, Victor Gouveia de M.Pinto, Adam H. M.Lima, Gustavo C. R.Lima, João PauloTeichrieb, VeronicaQuintino, Jonysberg PeixotoSilva, Fabio Q. B. daSantos, André L MPinho, Helder2023-10-12T20:48:07Zoai:ojs2.sol.sbc.org.br:article/2065Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:48:07Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code |
title |
Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code |
spellingShingle |
Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code Lyra, Victor Gouveia de M. reconstruction photogrammetry permissive license batch texture |
title_short |
Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code |
title_full |
Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code |
title_fullStr |
Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code |
title_full_unstemmed |
Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code |
title_sort |
Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code |
author |
Lyra, Victor Gouveia de M. |
author_facet |
Lyra, Victor Gouveia de M. Pinto, Adam H. M. Lima, Gustavo C. R. Lima, João Paulo Teichrieb, Veronica Quintino, Jonysberg Peixoto Silva, Fabio Q. B. da Santos, André L M Pinho, Helder |
author_role |
author |
author2 |
Pinto, Adam H. M. Lima, Gustavo C. R. Lima, João Paulo Teichrieb, Veronica Quintino, Jonysberg Peixoto Silva, Fabio Q. B. da Santos, André L M Pinho, Helder |
author2_role |
author author author author author author author author |
dc.contributor.author.fl_str_mv |
Lyra, Victor Gouveia de M. Pinto, Adam H. M. Lima, Gustavo C. R. Lima, João Paulo Teichrieb, Veronica Quintino, Jonysberg Peixoto Silva, Fabio Q. B. da Santos, André L M Pinho, Helder |
dc.subject.por.fl_str_mv |
reconstruction photogrammetry permissive license batch texture |
topic |
reconstruction photogrammetry permissive license batch texture |
description |
With the growth of access to faster computers and more powerful cameras, the 3D reconstruction of objects has become one of the public's main topics of research and demand. This task is vigorously applied in creating virtual environments, creating object models, and other activities. One of the techniques for obtaining 3D features is photogrammetry, mapping objects and scenarios using only images. However, this process is very costly and can be pretty time-consuming for large datasets. This paper proposes a robust, efficient reconstruction pipeline with a low runtime in batch processing and permissive code. It is even possible to commercialize it without the need to keep the code open. We mix an improved structure from motion algorithm and a recurrent multi-view stereo reconstruction. We also use the Point Cloud Library for normal estimation, surface reconstruction, and texture mapping. We compare our results with state-of-the-art techniques using benchmarks and our datasets. The results showed a decrease of 69.4% in the average execution time, with high quality but a greater need for more images to achieve complete reconstruction. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-11-16 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2065 10.5753/jis.2021.2065 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2065 |
identifier_str_mv |
10.5753/jis.2021.2065 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2065/1863 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 12 n. 1 (2021); 206-218 Journal on Interactive Systems; Vol. 12 No. 1 (2021); 206-218 2763-7719 10.5753/jis.2021 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411125886976 |