Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training

Detalhes bibliográficos
Autor(a) principal: Rufino Júnior, Roberto
Data de Publicação: 2023
Outros Autores: Classe, Tadeu Moreira de, Santos, Rodrigo Pereira dos, Siqueira, Sean Wolfgand Matsui
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/3222
Resumo: Workplace safety is a constant concern in the industry, especially in activities with a high risk of accidents, such as the operation of heavy machinery, material handling, and work with electricity. Risk situation training is a fundamental tool for accident prevention and promoting a safety culture in the workplace. However, these training practices are often seen as boring, tiresome, and ineffective, leading to low employee motivation and engagement. This article presents a survey conducted with training managers to understand training taught via traditional methods, and a rapid review performed to examine the literature on the benefits of using games with a purpose to support risk situation training and make them more playful, engaging and motivating. The survey results point out problems such as low engagement levels in training that applied traditional methods. The rapid review studies support the benefits of games with a purpose in risk situation training, where researchers indicate that strategies such as immediate feedback, participatory approaches, and scenario-based training can increase the effectiveness of risk situation training, improve employee motivation and engagement, and promote a more effective safety culture in the workplace. As a contribution, this article presents insights that can support the trainers in the adoption of learning strategies that may help to achieve training sessions more playful, engaging and motivating. In addition, this work serves to provide relevant information in the discussion on using games with a purpose for risk situation training in the industry.
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spelling Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating TrainingRisk situation training in industrydigital gamesgames with a purposesurveyrapid reviewWorkplace safety is a constant concern in the industry, especially in activities with a high risk of accidents, such as the operation of heavy machinery, material handling, and work with electricity. Risk situation training is a fundamental tool for accident prevention and promoting a safety culture in the workplace. However, these training practices are often seen as boring, tiresome, and ineffective, leading to low employee motivation and engagement. This article presents a survey conducted with training managers to understand training taught via traditional methods, and a rapid review performed to examine the literature on the benefits of using games with a purpose to support risk situation training and make them more playful, engaging and motivating. The survey results point out problems such as low engagement levels in training that applied traditional methods. The rapid review studies support the benefits of games with a purpose in risk situation training, where researchers indicate that strategies such as immediate feedback, participatory approaches, and scenario-based training can increase the effectiveness of risk situation training, improve employee motivation and engagement, and promote a more effective safety culture in the workplace. As a contribution, this article presents insights that can support the trainers in the adoption of learning strategies that may help to achieve training sessions more playful, engaging and motivating. In addition, this work serves to provide relevant information in the discussion on using games with a purpose for risk situation training in the industry.Brazilian Computer Society2023-06-05info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/322210.5753/jis.2023.3222Journal of Interactive Systems; v. 14 n. 1 (2023); 138-156Journal on Interactive Systems; Vol. 14 No. 1 (2023); 138-1562763-771910.5753/jis.2023reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/3222/2237Copyright (c) 2023 Roberto Rufino Júnior, Tadeu Moreira de Classe, Rodrigo Pereira dos Santos, Sean Wolfgand Matsui Siqueirahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessRufino Júnior, RobertoClasse, Tadeu Moreira deSantos, Rodrigo Pereira dosSiqueira, Sean Wolfgand Matsui2023-10-12T20:47:00Zoai:ojs2.sol.sbc.org.br:article/3222Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training
title Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training
spellingShingle Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training
Rufino Júnior, Roberto
Risk situation training in industry
digital games
games with a purpose
survey
rapid review
title_short Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training
title_full Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training
title_fullStr Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training
title_full_unstemmed Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training
title_sort Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training
author Rufino Júnior, Roberto
author_facet Rufino Júnior, Roberto
Classe, Tadeu Moreira de
Santos, Rodrigo Pereira dos
Siqueira, Sean Wolfgand Matsui
author_role author
author2 Classe, Tadeu Moreira de
Santos, Rodrigo Pereira dos
Siqueira, Sean Wolfgand Matsui
author2_role author
author
author
dc.contributor.author.fl_str_mv Rufino Júnior, Roberto
Classe, Tadeu Moreira de
Santos, Rodrigo Pereira dos
Siqueira, Sean Wolfgand Matsui
dc.subject.por.fl_str_mv Risk situation training in industry
digital games
games with a purpose
survey
rapid review
topic Risk situation training in industry
digital games
games with a purpose
survey
rapid review
description Workplace safety is a constant concern in the industry, especially in activities with a high risk of accidents, such as the operation of heavy machinery, material handling, and work with electricity. Risk situation training is a fundamental tool for accident prevention and promoting a safety culture in the workplace. However, these training practices are often seen as boring, tiresome, and ineffective, leading to low employee motivation and engagement. This article presents a survey conducted with training managers to understand training taught via traditional methods, and a rapid review performed to examine the literature on the benefits of using games with a purpose to support risk situation training and make them more playful, engaging and motivating. The survey results point out problems such as low engagement levels in training that applied traditional methods. The rapid review studies support the benefits of games with a purpose in risk situation training, where researchers indicate that strategies such as immediate feedback, participatory approaches, and scenario-based training can increase the effectiveness of risk situation training, improve employee motivation and engagement, and promote a more effective safety culture in the workplace. As a contribution, this article presents insights that can support the trainers in the adoption of learning strategies that may help to achieve training sessions more playful, engaging and motivating. In addition, this work serves to provide relevant information in the discussion on using games with a purpose for risk situation training in the industry.
publishDate 2023
dc.date.none.fl_str_mv 2023-06-05
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/3222
10.5753/jis.2023.3222
url https://sol.sbc.org.br/journals/index.php/jis/article/view/3222
identifier_str_mv 10.5753/jis.2023.3222
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/3222/2237
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 14 n. 1 (2023); 138-156
Journal on Interactive Systems; Vol. 14 No. 1 (2023); 138-156
2763-7719
10.5753/jis.2023
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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