Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/3222 |
Resumo: | Workplace safety is a constant concern in the industry, especially in activities with a high risk of accidents, such as the operation of heavy machinery, material handling, and work with electricity. Risk situation training is a fundamental tool for accident prevention and promoting a safety culture in the workplace. However, these training practices are often seen as boring, tiresome, and ineffective, leading to low employee motivation and engagement. This article presents a survey conducted with training managers to understand training taught via traditional methods, and a rapid review performed to examine the literature on the benefits of using games with a purpose to support risk situation training and make them more playful, engaging and motivating. The survey results point out problems such as low engagement levels in training that applied traditional methods. The rapid review studies support the benefits of games with a purpose in risk situation training, where researchers indicate that strategies such as immediate feedback, participatory approaches, and scenario-based training can increase the effectiveness of risk situation training, improve employee motivation and engagement, and promote a more effective safety culture in the workplace. As a contribution, this article presents insights that can support the trainers in the adoption of learning strategies that may help to achieve training sessions more playful, engaging and motivating. In addition, this work serves to provide relevant information in the discussion on using games with a purpose for risk situation training in the industry. |
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Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating TrainingRisk situation training in industrydigital gamesgames with a purposesurveyrapid reviewWorkplace safety is a constant concern in the industry, especially in activities with a high risk of accidents, such as the operation of heavy machinery, material handling, and work with electricity. Risk situation training is a fundamental tool for accident prevention and promoting a safety culture in the workplace. However, these training practices are often seen as boring, tiresome, and ineffective, leading to low employee motivation and engagement. This article presents a survey conducted with training managers to understand training taught via traditional methods, and a rapid review performed to examine the literature on the benefits of using games with a purpose to support risk situation training and make them more playful, engaging and motivating. The survey results point out problems such as low engagement levels in training that applied traditional methods. The rapid review studies support the benefits of games with a purpose in risk situation training, where researchers indicate that strategies such as immediate feedback, participatory approaches, and scenario-based training can increase the effectiveness of risk situation training, improve employee motivation and engagement, and promote a more effective safety culture in the workplace. As a contribution, this article presents insights that can support the trainers in the adoption of learning strategies that may help to achieve training sessions more playful, engaging and motivating. In addition, this work serves to provide relevant information in the discussion on using games with a purpose for risk situation training in the industry.Brazilian Computer Society2023-06-05info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/322210.5753/jis.2023.3222Journal of Interactive Systems; v. 14 n. 1 (2023); 138-156Journal on Interactive Systems; Vol. 14 No. 1 (2023); 138-1562763-771910.5753/jis.2023reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/3222/2237Copyright (c) 2023 Roberto Rufino Júnior, Tadeu Moreira de Classe, Rodrigo Pereira dos Santos, Sean Wolfgand Matsui Siqueirahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessRufino Júnior, RobertoClasse, Tadeu Moreira deSantos, Rodrigo Pereira dosSiqueira, Sean Wolfgand Matsui2023-10-12T20:47:00Zoai:ojs2.sol.sbc.org.br:article/3222Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training |
title |
Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training |
spellingShingle |
Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training Rufino Júnior, Roberto Risk situation training in industry digital games games with a purpose survey rapid review |
title_short |
Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training |
title_full |
Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training |
title_fullStr |
Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training |
title_full_unstemmed |
Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training |
title_sort |
Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training |
author |
Rufino Júnior, Roberto |
author_facet |
Rufino Júnior, Roberto Classe, Tadeu Moreira de Santos, Rodrigo Pereira dos Siqueira, Sean Wolfgand Matsui |
author_role |
author |
author2 |
Classe, Tadeu Moreira de Santos, Rodrigo Pereira dos Siqueira, Sean Wolfgand Matsui |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Rufino Júnior, Roberto Classe, Tadeu Moreira de Santos, Rodrigo Pereira dos Siqueira, Sean Wolfgand Matsui |
dc.subject.por.fl_str_mv |
Risk situation training in industry digital games games with a purpose survey rapid review |
topic |
Risk situation training in industry digital games games with a purpose survey rapid review |
description |
Workplace safety is a constant concern in the industry, especially in activities with a high risk of accidents, such as the operation of heavy machinery, material handling, and work with electricity. Risk situation training is a fundamental tool for accident prevention and promoting a safety culture in the workplace. However, these training practices are often seen as boring, tiresome, and ineffective, leading to low employee motivation and engagement. This article presents a survey conducted with training managers to understand training taught via traditional methods, and a rapid review performed to examine the literature on the benefits of using games with a purpose to support risk situation training and make them more playful, engaging and motivating. The survey results point out problems such as low engagement levels in training that applied traditional methods. The rapid review studies support the benefits of games with a purpose in risk situation training, where researchers indicate that strategies such as immediate feedback, participatory approaches, and scenario-based training can increase the effectiveness of risk situation training, improve employee motivation and engagement, and promote a more effective safety culture in the workplace. As a contribution, this article presents insights that can support the trainers in the adoption of learning strategies that may help to achieve training sessions more playful, engaging and motivating. In addition, this work serves to provide relevant information in the discussion on using games with a purpose for risk situation training in the industry. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-06-05 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3222 10.5753/jis.2023.3222 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3222 |
identifier_str_mv |
10.5753/jis.2023.3222 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3222/2237 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 14 n. 1 (2023); 138-156 Journal on Interactive Systems; Vol. 14 No. 1 (2023); 138-156 2763-7719 10.5753/jis.2023 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411487645696 |