The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design

Detalhes bibliográficos
Autor(a) principal: Thalen, Jos
Data de Publicação: 2013
Outros Autores: van der Voort, Mascha
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/616
Resumo: In the early stages of a product development process (PDP), VR can facilitate communication between designers and product end-users to improve the quality of feedback that user provide to designers. While various forms of VR can already be found in the PDP, they primarily target designers, rather than designers and end-users. Furthermore, available tools and toolkits do not match the skills and requirements of designers in early stages of the PDP. The current paper presents an approach that first identifies how to effectively support early stage design activities (referred to as the application) and subsequently provides designers with tools to realize this application themselves. The approach is implemented in an industrial case study involving practitioners from a multinational manufacturer of printing solutions for professional markets. The Virtual Printshop resulting from this case study provides an evaluation platform for various types of early stage product evaluations. A concluding generalization of the cases study results shows that the application can be translated to several other design domains. Furthermore, it was found that there are similarities in how these different design domains integrate VR design tools with their existing tool chains.
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spelling The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product designIn the early stages of a product development process (PDP), VR can facilitate communication between designers and product end-users to improve the quality of feedback that user provide to designers. While various forms of VR can already be found in the PDP, they primarily target designers, rather than designers and end-users. Furthermore, available tools and toolkits do not match the skills and requirements of designers in early stages of the PDP. The current paper presents an approach that first identifies how to effectively support early stage design activities (referred to as the application) and subsequently provides designers with tools to realize this application themselves. The approach is implemented in an industrial case study involving practitioners from a multinational manufacturer of printing solutions for professional markets. The Virtual Printshop resulting from this case study provides an evaluation platform for various types of early stage product evaluations. A concluding generalization of the cases study results shows that the application can be translated to several other design domains. Furthermore, it was found that there are similarities in how these different design domains integrate VR design tools with their existing tool chains.Nenhum resumo disponívelBrazilian Computer Society2013-01-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/61610.5753/jis.2012.616Journal of Interactive Systems; v. 3 n. 3 (2012): Vol. 3 No. 3 (2012)Journal on Interactive Systems; Vol. 3 No. 3 (2012): Vol. 3 No. 3 (2012)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/616/611Thalen, Josvan der Voort, Maschainfo:eu-repo/semantics/openAccess2021-02-10T16:51:59Zoai:ojs2.sol.sbc.org.br:article/616Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2021-02-10T16:51:59Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design
title The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design
spellingShingle The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design
Thalen, Jos
title_short The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design
title_full The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design
title_fullStr The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design
title_full_unstemmed The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design
title_sort The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design
author Thalen, Jos
author_facet Thalen, Jos
van der Voort, Mascha
author_role author
author2 van der Voort, Mascha
author2_role author
dc.contributor.author.fl_str_mv Thalen, Jos
van der Voort, Mascha
description In the early stages of a product development process (PDP), VR can facilitate communication between designers and product end-users to improve the quality of feedback that user provide to designers. While various forms of VR can already be found in the PDP, they primarily target designers, rather than designers and end-users. Furthermore, available tools and toolkits do not match the skills and requirements of designers in early stages of the PDP. The current paper presents an approach that first identifies how to effectively support early stage design activities (referred to as the application) and subsequently provides designers with tools to realize this application themselves. The approach is implemented in an industrial case study involving practitioners from a multinational manufacturer of printing solutions for professional markets. The Virtual Printshop resulting from this case study provides an evaluation platform for various types of early stage product evaluations. A concluding generalization of the cases study results shows that the application can be translated to several other design domains. Furthermore, it was found that there are similarities in how these different design domains integrate VR design tools with their existing tool chains.
publishDate 2013
dc.date.none.fl_str_mv 2013-01-23
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/616
10.5753/jis.2012.616
url https://sol.sbc.org.br/journals/index.php/jis/article/view/616
identifier_str_mv 10.5753/jis.2012.616
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/616/611
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 3 n. 3 (2012): Vol. 3 No. 3 (2012)
Journal on Interactive Systems; Vol. 3 No. 3 (2012): Vol. 3 No. 3 (2012)
2763-7719
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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