The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design
Autor(a) principal: | |
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Data de Publicação: | 2013 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/616 |
Resumo: | In the early stages of a product development process (PDP), VR can facilitate communication between designers and product end-users to improve the quality of feedback that user provide to designers. While various forms of VR can already be found in the PDP, they primarily target designers, rather than designers and end-users. Furthermore, available tools and toolkits do not match the skills and requirements of designers in early stages of the PDP. The current paper presents an approach that first identifies how to effectively support early stage design activities (referred to as the application) and subsequently provides designers with tools to realize this application themselves. The approach is implemented in an industrial case study involving practitioners from a multinational manufacturer of printing solutions for professional markets. The Virtual Printshop resulting from this case study provides an evaluation platform for various types of early stage product evaluations. A concluding generalization of the cases study results shows that the application can be translated to several other design domains. Furthermore, it was found that there are similarities in how these different design domains integrate VR design tools with their existing tool chains. |
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Journal on Interactive Systems |
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The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product designIn the early stages of a product development process (PDP), VR can facilitate communication between designers and product end-users to improve the quality of feedback that user provide to designers. While various forms of VR can already be found in the PDP, they primarily target designers, rather than designers and end-users. Furthermore, available tools and toolkits do not match the skills and requirements of designers in early stages of the PDP. The current paper presents an approach that first identifies how to effectively support early stage design activities (referred to as the application) and subsequently provides designers with tools to realize this application themselves. The approach is implemented in an industrial case study involving practitioners from a multinational manufacturer of printing solutions for professional markets. The Virtual Printshop resulting from this case study provides an evaluation platform for various types of early stage product evaluations. A concluding generalization of the cases study results shows that the application can be translated to several other design domains. Furthermore, it was found that there are similarities in how these different design domains integrate VR design tools with their existing tool chains.Nenhum resumo disponívelBrazilian Computer Society2013-01-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/61610.5753/jis.2012.616Journal of Interactive Systems; v. 3 n. 3 (2012): Vol. 3 No. 3 (2012)Journal on Interactive Systems; Vol. 3 No. 3 (2012): Vol. 3 No. 3 (2012)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/616/611Thalen, Josvan der Voort, Maschainfo:eu-repo/semantics/openAccess2021-02-10T16:51:59Zoai:ojs2.sol.sbc.org.br:article/616Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2021-02-10T16:51:59Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design |
title |
The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design |
spellingShingle |
The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design Thalen, Jos |
title_short |
The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design |
title_full |
The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design |
title_fullStr |
The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design |
title_full_unstemmed |
The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design |
title_sort |
The Virtual Printshop: A case study on using Virtual Reality in early stages of user-centered product design |
author |
Thalen, Jos |
author_facet |
Thalen, Jos van der Voort, Mascha |
author_role |
author |
author2 |
van der Voort, Mascha |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Thalen, Jos van der Voort, Mascha |
description |
In the early stages of a product development process (PDP), VR can facilitate communication between designers and product end-users to improve the quality of feedback that user provide to designers. While various forms of VR can already be found in the PDP, they primarily target designers, rather than designers and end-users. Furthermore, available tools and toolkits do not match the skills and requirements of designers in early stages of the PDP. The current paper presents an approach that first identifies how to effectively support early stage design activities (referred to as the application) and subsequently provides designers with tools to realize this application themselves. The approach is implemented in an industrial case study involving practitioners from a multinational manufacturer of printing solutions for professional markets. The Virtual Printshop resulting from this case study provides an evaluation platform for various types of early stage product evaluations. A concluding generalization of the cases study results shows that the application can be translated to several other design domains. Furthermore, it was found that there are similarities in how these different design domains integrate VR design tools with their existing tool chains. |
publishDate |
2013 |
dc.date.none.fl_str_mv |
2013-01-23 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/616 10.5753/jis.2012.616 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/616 |
identifier_str_mv |
10.5753/jis.2012.616 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/616/611 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 3 n. 3 (2012): Vol. 3 No. 3 (2012) Journal on Interactive Systems; Vol. 3 No. 3 (2012): Vol. 3 No. 3 (2012) 2763-7719 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797410660319232 |