Corona: a threatened kingdom! The serious gamebook’s logbook
Autor(a) principal: | |
---|---|
Data de Publicação: | 2023 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/3202 |
Resumo: | The article’s proposal is to present the development process of a digital gamebook, as well as its results, made in partnership with the Biology department from UESC - State University of Santa Cruz (Ilhéus, Bahia) and the Digital Games Engineering Course from PUC Minas (Belo Horizonte, Minas Gerais). The goal was to inform and raise awareness about the COVID-19 pandemic, especially among the youth. It was necessary to approach themes such as the forms of infection, vaccines and prevention in a playful and creative form, resulting in a Serious Game with a medieval theme that is set inside the human body. The gamebook, which is available for free, uses interactivity and choice-making to raise awareness about the consequences of misinformation in the context of a pandemic that, to this moment, has made more than 6.87 million victims, and to place the player in the position of an active agent during the learning experience. |
id |
SBC-3_33f194390bd34fe254c0740ead76b3f3 |
---|---|
oai_identifier_str |
oai:ojs2.sol.sbc.org.br:article/3202 |
network_acronym_str |
SBC-3 |
network_name_str |
Journal on Interactive Systems |
repository_id_str |
|
spelling |
Corona: a threatened kingdom! The serious gamebook’s logbookCoronavirus PandemicGamebookGames MethodologyHealth and ScienceThe article’s proposal is to present the development process of a digital gamebook, as well as its results, made in partnership with the Biology department from UESC - State University of Santa Cruz (Ilhéus, Bahia) and the Digital Games Engineering Course from PUC Minas (Belo Horizonte, Minas Gerais). The goal was to inform and raise awareness about the COVID-19 pandemic, especially among the youth. It was necessary to approach themes such as the forms of infection, vaccines and prevention in a playful and creative form, resulting in a Serious Game with a medieval theme that is set inside the human body. The gamebook, which is available for free, uses interactivity and choice-making to raise awareness about the consequences of misinformation in the context of a pandemic that, to this moment, has made more than 6.87 million victims, and to place the player in the position of an active agent during the learning experience.Brazilian Computer Society2023-06-07info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/320210.5753/jis.2023.3202Journal of Interactive Systems; v. 14 n. 1 (2023); 175-186Journal on Interactive Systems; Vol. 14 No. 1 (2023); 175-1862763-771910.5753/jis.2023reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/3202/2239Copyright (c) 2023 Marcelo La Carretta, Ana Clara Britto, Marcos Arrais, Raquel Moreira, Brisa Miranda Andrade Santos, Adriana Bozzihttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessLa Carretta, MarceloBritto, Ana ClaraArrais, MarcosMoreira, RaquelSantos, Brisa Miranda AndradeBozzi, Adriana2023-10-12T20:47:00Zoai:ojs2.sol.sbc.org.br:article/3202Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Corona: a threatened kingdom! The serious gamebook’s logbook |
title |
Corona: a threatened kingdom! The serious gamebook’s logbook |
spellingShingle |
Corona: a threatened kingdom! The serious gamebook’s logbook La Carretta, Marcelo Coronavirus Pandemic Gamebook Games Methodology Health and Science |
title_short |
Corona: a threatened kingdom! The serious gamebook’s logbook |
title_full |
Corona: a threatened kingdom! The serious gamebook’s logbook |
title_fullStr |
Corona: a threatened kingdom! The serious gamebook’s logbook |
title_full_unstemmed |
Corona: a threatened kingdom! The serious gamebook’s logbook |
title_sort |
Corona: a threatened kingdom! The serious gamebook’s logbook |
author |
La Carretta, Marcelo |
author_facet |
La Carretta, Marcelo Britto, Ana Clara Arrais, Marcos Moreira, Raquel Santos, Brisa Miranda Andrade Bozzi, Adriana |
author_role |
author |
author2 |
Britto, Ana Clara Arrais, Marcos Moreira, Raquel Santos, Brisa Miranda Andrade Bozzi, Adriana |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
La Carretta, Marcelo Britto, Ana Clara Arrais, Marcos Moreira, Raquel Santos, Brisa Miranda Andrade Bozzi, Adriana |
dc.subject.por.fl_str_mv |
Coronavirus Pandemic Gamebook Games Methodology Health and Science |
topic |
Coronavirus Pandemic Gamebook Games Methodology Health and Science |
description |
The article’s proposal is to present the development process of a digital gamebook, as well as its results, made in partnership with the Biology department from UESC - State University of Santa Cruz (Ilhéus, Bahia) and the Digital Games Engineering Course from PUC Minas (Belo Horizonte, Minas Gerais). The goal was to inform and raise awareness about the COVID-19 pandemic, especially among the youth. It was necessary to approach themes such as the forms of infection, vaccines and prevention in a playful and creative form, resulting in a Serious Game with a medieval theme that is set inside the human body. The gamebook, which is available for free, uses interactivity and choice-making to raise awareness about the consequences of misinformation in the context of a pandemic that, to this moment, has made more than 6.87 million victims, and to place the player in the position of an active agent during the learning experience. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-06-07 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3202 10.5753/jis.2023.3202 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3202 |
identifier_str_mv |
10.5753/jis.2023.3202 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3202/2239 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 14 n. 1 (2023); 175-186 Journal on Interactive Systems; Vol. 14 No. 1 (2023); 175-186 2763-7719 10.5753/jis.2023 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411482402816 |