Repertory Grid Technique in a participatory design of games for older people
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/2114 |
Resumo: | With the aging society, there is an increasing need for services and software focused on older people. Digital games are one option of software to be provided as tools for entertainment, education, and well-being. However, to deliver these benefits, games must be developed according to the needs and preferences of older people. Seeking to improve the process of eliciting preferences from the target public, we applied Repertory Grid Technique (RGT) during the participatory design of a game. RGT is a cognitive interviewing technique based on Personal Construct Psychology, which has applications in different areas, including computer science. Although many articles discuss the application of RGT in the development of systems, we did not find, in the literature, any application of the technique with older people. We developed a game focusing on older people to understand better how such technique could contribute to game development, following action research methodology. We carried out three cycles of action research, all of which involved the use of RGT. The results indicate some benefits of using RGT instead of traditional semi-structured interviews. The main contribution of this work is to provide researchers with an initial understanding of the benefits of the application of the Repertory Grid Technique for the interviews with older people and how to use it during a participatory design. |
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Repertory Grid Technique in a participatory design of games for older peopleRepertory Grid TechniqueParticipatory designOlder peopleDigital GamesWith the aging society, there is an increasing need for services and software focused on older people. Digital games are one option of software to be provided as tools for entertainment, education, and well-being. However, to deliver these benefits, games must be developed according to the needs and preferences of older people. Seeking to improve the process of eliciting preferences from the target public, we applied Repertory Grid Technique (RGT) during the participatory design of a game. RGT is a cognitive interviewing technique based on Personal Construct Psychology, which has applications in different areas, including computer science. Although many articles discuss the application of RGT in the development of systems, we did not find, in the literature, any application of the technique with older people. We developed a game focusing on older people to understand better how such technique could contribute to game development, following action research methodology. We carried out three cycles of action research, all of which involved the use of RGT. The results indicate some benefits of using RGT instead of traditional semi-structured interviews. The main contribution of this work is to provide researchers with an initial understanding of the benefits of the application of the Repertory Grid Technique for the interviews with older people and how to use it during a participatory design.Brazilian Computer Society2022-01-07info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/211410.5753/jis.2022.2114Journal of Interactive Systems; v. 13 n. 1 (2022); 26-41Journal on Interactive Systems; Vol. 13 No. 1 (2022); 26-412763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2114/1896Copyright (c) 2022 Guilherme Fonseca, Ezequiel M. Duque, Rômulo B. Silva, Lucila Ishitanihttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessFonseca, GuilhermeDuque, Ezequiel M.Silva, Rômulo B.Ishitani, Lucila2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2114Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Repertory Grid Technique in a participatory design of games for older people |
title |
Repertory Grid Technique in a participatory design of games for older people |
spellingShingle |
Repertory Grid Technique in a participatory design of games for older people Fonseca, Guilherme Repertory Grid Technique Participatory design Older people Digital Games |
title_short |
Repertory Grid Technique in a participatory design of games for older people |
title_full |
Repertory Grid Technique in a participatory design of games for older people |
title_fullStr |
Repertory Grid Technique in a participatory design of games for older people |
title_full_unstemmed |
Repertory Grid Technique in a participatory design of games for older people |
title_sort |
Repertory Grid Technique in a participatory design of games for older people |
author |
Fonseca, Guilherme |
author_facet |
Fonseca, Guilherme Duque, Ezequiel M. Silva, Rômulo B. Ishitani, Lucila |
author_role |
author |
author2 |
Duque, Ezequiel M. Silva, Rômulo B. Ishitani, Lucila |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Fonseca, Guilherme Duque, Ezequiel M. Silva, Rômulo B. Ishitani, Lucila |
dc.subject.por.fl_str_mv |
Repertory Grid Technique Participatory design Older people Digital Games |
topic |
Repertory Grid Technique Participatory design Older people Digital Games |
description |
With the aging society, there is an increasing need for services and software focused on older people. Digital games are one option of software to be provided as tools for entertainment, education, and well-being. However, to deliver these benefits, games must be developed according to the needs and preferences of older people. Seeking to improve the process of eliciting preferences from the target public, we applied Repertory Grid Technique (RGT) during the participatory design of a game. RGT is a cognitive interviewing technique based on Personal Construct Psychology, which has applications in different areas, including computer science. Although many articles discuss the application of RGT in the development of systems, we did not find, in the literature, any application of the technique with older people. We developed a game focusing on older people to understand better how such technique could contribute to game development, following action research methodology. We carried out three cycles of action research, all of which involved the use of RGT. The results indicate some benefits of using RGT instead of traditional semi-structured interviews. The main contribution of this work is to provide researchers with an initial understanding of the benefits of the application of the Repertory Grid Technique for the interviews with older people and how to use it during a participatory design. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-01-07 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2114 10.5753/jis.2022.2114 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2114 |
identifier_str_mv |
10.5753/jis.2022.2114 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2114/1896 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Guilherme Fonseca, Ezequiel M. Duque, Rômulo B. Silva, Lucila Ishitani http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Guilherme Fonseca, Ezequiel M. Duque, Rômulo B. Silva, Lucila Ishitani http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 13 n. 1 (2022); 26-41 Journal on Interactive Systems; Vol. 13 No. 1 (2022); 26-41 2763-7719 10.5753/jis.2022 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411390128128 |