Repertory Grid Technique in a participatory design of games for older people

Detalhes bibliográficos
Autor(a) principal: Fonseca, Guilherme
Data de Publicação: 2022
Outros Autores: Duque, Ezequiel M., Silva, Rômulo B., Ishitani, Lucila
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/2114
Resumo: With the aging society, there is an increasing need for services and software focused on older people. Digital games are one option of software to be provided as tools for entertainment, education, and well-being. However, to deliver these benefits, games must be developed according to the needs and preferences of older people. Seeking to improve the process of eliciting preferences from the target public, we applied Repertory Grid Technique (RGT) during the participatory design of a game. RGT is a cognitive interviewing technique based on Personal Construct Psychology, which has applications in different areas, including computer science. Although many articles discuss the application of RGT in the development of systems, we did not find, in the literature, any application of the technique with older people. We developed a game focusing on older people to understand better how such technique could contribute to game development, following action research methodology. We carried out three cycles of action research, all of which involved the use of RGT. The results indicate some benefits of using RGT instead of traditional semi-structured interviews. The main contribution of this work is to provide researchers with an initial understanding of the benefits of the application of the Repertory Grid Technique for the interviews with older people and how to use it during a participatory design.
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spelling Repertory Grid Technique in a participatory design of games for older peopleRepertory Grid TechniqueParticipatory designOlder peopleDigital GamesWith the aging society, there is an increasing need for services and software focused on older people. Digital games are one option of software to be provided as tools for entertainment, education, and well-being. However, to deliver these benefits, games must be developed according to the needs and preferences of older people. Seeking to improve the process of eliciting preferences from the target public, we applied Repertory Grid Technique (RGT) during the participatory design of a game. RGT is a cognitive interviewing technique based on Personal Construct Psychology, which has applications in different areas, including computer science. Although many articles discuss the application of RGT in the development of systems, we did not find, in the literature, any application of the technique with older people. We developed a game focusing on older people to understand better how such technique could contribute to game development, following action research methodology. We carried out three cycles of action research, all of which involved the use of RGT. The results indicate some benefits of using RGT instead of traditional semi-structured interviews. The main contribution of this work is to provide researchers with an initial understanding of the benefits of the application of the Repertory Grid Technique for the interviews with older people and how to use it during a participatory design.Brazilian Computer Society2022-01-07info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/211410.5753/jis.2022.2114Journal of Interactive Systems; v. 13 n. 1 (2022); 26-41Journal on Interactive Systems; Vol. 13 No. 1 (2022); 26-412763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2114/1896Copyright (c) 2022 Guilherme Fonseca, Ezequiel M. Duque, Rômulo B. Silva, Lucila Ishitanihttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessFonseca, GuilhermeDuque, Ezequiel M.Silva, Rômulo B.Ishitani, Lucila2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2114Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Repertory Grid Technique in a participatory design of games for older people
title Repertory Grid Technique in a participatory design of games for older people
spellingShingle Repertory Grid Technique in a participatory design of games for older people
Fonseca, Guilherme
Repertory Grid Technique
Participatory design
Older people
Digital Games
title_short Repertory Grid Technique in a participatory design of games for older people
title_full Repertory Grid Technique in a participatory design of games for older people
title_fullStr Repertory Grid Technique in a participatory design of games for older people
title_full_unstemmed Repertory Grid Technique in a participatory design of games for older people
title_sort Repertory Grid Technique in a participatory design of games for older people
author Fonseca, Guilherme
author_facet Fonseca, Guilherme
Duque, Ezequiel M.
Silva, Rômulo B.
Ishitani, Lucila
author_role author
author2 Duque, Ezequiel M.
Silva, Rômulo B.
Ishitani, Lucila
author2_role author
author
author
dc.contributor.author.fl_str_mv Fonseca, Guilherme
Duque, Ezequiel M.
Silva, Rômulo B.
Ishitani, Lucila
dc.subject.por.fl_str_mv Repertory Grid Technique
Participatory design
Older people
Digital Games
topic Repertory Grid Technique
Participatory design
Older people
Digital Games
description With the aging society, there is an increasing need for services and software focused on older people. Digital games are one option of software to be provided as tools for entertainment, education, and well-being. However, to deliver these benefits, games must be developed according to the needs and preferences of older people. Seeking to improve the process of eliciting preferences from the target public, we applied Repertory Grid Technique (RGT) during the participatory design of a game. RGT is a cognitive interviewing technique based on Personal Construct Psychology, which has applications in different areas, including computer science. Although many articles discuss the application of RGT in the development of systems, we did not find, in the literature, any application of the technique with older people. We developed a game focusing on older people to understand better how such technique could contribute to game development, following action research methodology. We carried out three cycles of action research, all of which involved the use of RGT. The results indicate some benefits of using RGT instead of traditional semi-structured interviews. The main contribution of this work is to provide researchers with an initial understanding of the benefits of the application of the Repertory Grid Technique for the interviews with older people and how to use it during a participatory design.
publishDate 2022
dc.date.none.fl_str_mv 2022-01-07
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2114
10.5753/jis.2022.2114
url https://sol.sbc.org.br/journals/index.php/jis/article/view/2114
identifier_str_mv 10.5753/jis.2022.2114
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2114/1896
dc.rights.driver.fl_str_mv Copyright (c) 2022 Guilherme Fonseca, Ezequiel M. Duque, Rômulo B. Silva, Lucila Ishitani
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Guilherme Fonseca, Ezequiel M. Duque, Rômulo B. Silva, Lucila Ishitani
http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 13 n. 1 (2022); 26-41
Journal on Interactive Systems; Vol. 13 No. 1 (2022); 26-41
2763-7719
10.5753/jis.2022
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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