Design and Evaluation of a Mobile Application for an Educational Card Game

Detalhes bibliográficos
Autor(a) principal: Silva, Rubens Anderson de Sousa
Data de Publicação: 2020
Outros Autores: Andrade, Rossana Maria de Castro, Aragão Filho, João Bosco Borges, Santos, Ismayle de Sousa, Paiva, Joseane de Oliveira Vale, Aragão, Bruno Sabóia
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/763
Resumo: Educational games can provide players with rich learning and socializing experiences through different interac-tion paradigms, such as board games, card games, and, more recently, hybrid (physical-digital) games. However, the process of making, maintaining, and evolving an educational analog game is not a trivial task. Balancing the game mechanics and dynamics to provide a pleasant and educational gaming experience can be very difficult to achieve. Furthermore, adding a digital component in the gameplay can disturb the experience of the game and learning ob-jectives, and this kind of insertion should be evaluated. This work then aims to report the process of developing and evaluating a mobile application for helping the gameplay of a card game that focuses on on teaching software testing concepts. Our primary concern during the development of the application was whether its insertion would compromise the learning process or the social experience of the card game. The developed application has the fol-lowing functionalities: point counter, dice scrolling, timer, and a summary of the rules. We designed and developed a first version of the application. Then, we evaluated the impact of its insertion on gameplay by applying the game assisted with the application with students from Computer Science and Computer Engineering courses and, after the end of the game, the participants answered questionnaires about the players’ experience and their impressions about the application. Based on the results, we perceived that the use of the application provided benefits to the players’ experience, although the evaluation highlighted some opportunities for improvement. Thus, we evolve the mobile application based on the comments gathered in this evaluation. This new version has improvements on user’s interface, aiming to provide a better user experience, and new functionalities. Furthermore, we assessed the second version and compared both versions of the mobile app in order to collect evidence regarding improvements in the game experience.
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spelling Design and Evaluation of a Mobile Application for an Educational Card GameHybrid GamesEducational GamesBoard GamesTeaching Software TestingUX EvaluationEducational games can provide players with rich learning and socializing experiences through different interac-tion paradigms, such as board games, card games, and, more recently, hybrid (physical-digital) games. However, the process of making, maintaining, and evolving an educational analog game is not a trivial task. Balancing the game mechanics and dynamics to provide a pleasant and educational gaming experience can be very difficult to achieve. Furthermore, adding a digital component in the gameplay can disturb the experience of the game and learning ob-jectives, and this kind of insertion should be evaluated. This work then aims to report the process of developing and evaluating a mobile application for helping the gameplay of a card game that focuses on on teaching software testing concepts. Our primary concern during the development of the application was whether its insertion would compromise the learning process or the social experience of the card game. The developed application has the fol-lowing functionalities: point counter, dice scrolling, timer, and a summary of the rules. We designed and developed a first version of the application. Then, we evaluated the impact of its insertion on gameplay by applying the game assisted with the application with students from Computer Science and Computer Engineering courses and, after the end of the game, the participants answered questionnaires about the players’ experience and their impressions about the application. Based on the results, we perceived that the use of the application provided benefits to the players’ experience, although the evaluation highlighted some opportunities for improvement. Thus, we evolve the mobile application based on the comments gathered in this evaluation. This new version has improvements on user’s interface, aiming to provide a better user experience, and new functionalities. Furthermore, we assessed the second version and compared both versions of the mobile app in order to collect evidence regarding improvements in the game experience.Brazilian Computer Society2020-12-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/76310.5753/jis.2020.763Journal of Interactive Systems; v. 11 n. 1 (2020); 110-124Journal on Interactive Systems; Vol. 11 No. 1 (2020); 110-1242763-771910.5753/jis.2020reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/763/962Copyright (c) 2020 Rubens Anderson de Sousa Silva, Rossana Maria de Castro Andrade, Ismayle de Sousa Santos, João Bosco Borges Aragão Filho, Joseane de Oliveira Vale Paiva, Bruno Sabóia Aragãoinfo:eu-repo/semantics/openAccessSilva, Rubens Anderson de SousaAndrade, Rossana Maria de CastroAragão Filho, João Bosco BorgesSantos, Ismayle de SousaPaiva, Joseane de Oliveira ValeAragão, Bruno Sabóia2023-10-12T20:48:19Zoai:ojs2.sol.sbc.org.br:article/763Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:48:19Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Design and Evaluation of a Mobile Application for an Educational Card Game
title Design and Evaluation of a Mobile Application for an Educational Card Game
spellingShingle Design and Evaluation of a Mobile Application for an Educational Card Game
Silva, Rubens Anderson de Sousa
Hybrid Games
Educational Games
Board Games
Teaching Software Testing
UX Evaluation
title_short Design and Evaluation of a Mobile Application for an Educational Card Game
title_full Design and Evaluation of a Mobile Application for an Educational Card Game
title_fullStr Design and Evaluation of a Mobile Application for an Educational Card Game
title_full_unstemmed Design and Evaluation of a Mobile Application for an Educational Card Game
title_sort Design and Evaluation of a Mobile Application for an Educational Card Game
author Silva, Rubens Anderson de Sousa
author_facet Silva, Rubens Anderson de Sousa
Andrade, Rossana Maria de Castro
Aragão Filho, João Bosco Borges
Santos, Ismayle de Sousa
Paiva, Joseane de Oliveira Vale
Aragão, Bruno Sabóia
author_role author
author2 Andrade, Rossana Maria de Castro
Aragão Filho, João Bosco Borges
Santos, Ismayle de Sousa
Paiva, Joseane de Oliveira Vale
Aragão, Bruno Sabóia
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Silva, Rubens Anderson de Sousa
Andrade, Rossana Maria de Castro
Aragão Filho, João Bosco Borges
Santos, Ismayle de Sousa
Paiva, Joseane de Oliveira Vale
Aragão, Bruno Sabóia
dc.subject.por.fl_str_mv Hybrid Games
Educational Games
Board Games
Teaching Software Testing
UX Evaluation
topic Hybrid Games
Educational Games
Board Games
Teaching Software Testing
UX Evaluation
description Educational games can provide players with rich learning and socializing experiences through different interac-tion paradigms, such as board games, card games, and, more recently, hybrid (physical-digital) games. However, the process of making, maintaining, and evolving an educational analog game is not a trivial task. Balancing the game mechanics and dynamics to provide a pleasant and educational gaming experience can be very difficult to achieve. Furthermore, adding a digital component in the gameplay can disturb the experience of the game and learning ob-jectives, and this kind of insertion should be evaluated. This work then aims to report the process of developing and evaluating a mobile application for helping the gameplay of a card game that focuses on on teaching software testing concepts. Our primary concern during the development of the application was whether its insertion would compromise the learning process or the social experience of the card game. The developed application has the fol-lowing functionalities: point counter, dice scrolling, timer, and a summary of the rules. We designed and developed a first version of the application. Then, we evaluated the impact of its insertion on gameplay by applying the game assisted with the application with students from Computer Science and Computer Engineering courses and, after the end of the game, the participants answered questionnaires about the players’ experience and their impressions about the application. Based on the results, we perceived that the use of the application provided benefits to the players’ experience, although the evaluation highlighted some opportunities for improvement. Thus, we evolve the mobile application based on the comments gathered in this evaluation. This new version has improvements on user’s interface, aiming to provide a better user experience, and new functionalities. Furthermore, we assessed the second version and compared both versions of the mobile app in order to collect evidence regarding improvements in the game experience.
publishDate 2020
dc.date.none.fl_str_mv 2020-12-09
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/763
10.5753/jis.2020.763
url https://sol.sbc.org.br/journals/index.php/jis/article/view/763
identifier_str_mv 10.5753/jis.2020.763
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/763/962
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 11 n. 1 (2020); 110-124
Journal on Interactive Systems; Vol. 11 No. 1 (2020); 110-124
2763-7719
10.5753/jis.2020
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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