Design and Evaluation of a Mobile Application for an Educational Card Game
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/763 |
Resumo: | Educational games can provide players with rich learning and socializing experiences through different interac-tion paradigms, such as board games, card games, and, more recently, hybrid (physical-digital) games. However, the process of making, maintaining, and evolving an educational analog game is not a trivial task. Balancing the game mechanics and dynamics to provide a pleasant and educational gaming experience can be very difficult to achieve. Furthermore, adding a digital component in the gameplay can disturb the experience of the game and learning ob-jectives, and this kind of insertion should be evaluated. This work then aims to report the process of developing and evaluating a mobile application for helping the gameplay of a card game that focuses on on teaching software testing concepts. Our primary concern during the development of the application was whether its insertion would compromise the learning process or the social experience of the card game. The developed application has the fol-lowing functionalities: point counter, dice scrolling, timer, and a summary of the rules. We designed and developed a first version of the application. Then, we evaluated the impact of its insertion on gameplay by applying the game assisted with the application with students from Computer Science and Computer Engineering courses and, after the end of the game, the participants answered questionnaires about the players’ experience and their impressions about the application. Based on the results, we perceived that the use of the application provided benefits to the players’ experience, although the evaluation highlighted some opportunities for improvement. Thus, we evolve the mobile application based on the comments gathered in this evaluation. This new version has improvements on user’s interface, aiming to provide a better user experience, and new functionalities. Furthermore, we assessed the second version and compared both versions of the mobile app in order to collect evidence regarding improvements in the game experience. |
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Journal on Interactive Systems |
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Design and Evaluation of a Mobile Application for an Educational Card GameHybrid GamesEducational GamesBoard GamesTeaching Software TestingUX EvaluationEducational games can provide players with rich learning and socializing experiences through different interac-tion paradigms, such as board games, card games, and, more recently, hybrid (physical-digital) games. However, the process of making, maintaining, and evolving an educational analog game is not a trivial task. Balancing the game mechanics and dynamics to provide a pleasant and educational gaming experience can be very difficult to achieve. Furthermore, adding a digital component in the gameplay can disturb the experience of the game and learning ob-jectives, and this kind of insertion should be evaluated. This work then aims to report the process of developing and evaluating a mobile application for helping the gameplay of a card game that focuses on on teaching software testing concepts. Our primary concern during the development of the application was whether its insertion would compromise the learning process or the social experience of the card game. The developed application has the fol-lowing functionalities: point counter, dice scrolling, timer, and a summary of the rules. We designed and developed a first version of the application. Then, we evaluated the impact of its insertion on gameplay by applying the game assisted with the application with students from Computer Science and Computer Engineering courses and, after the end of the game, the participants answered questionnaires about the players’ experience and their impressions about the application. Based on the results, we perceived that the use of the application provided benefits to the players’ experience, although the evaluation highlighted some opportunities for improvement. Thus, we evolve the mobile application based on the comments gathered in this evaluation. This new version has improvements on user’s interface, aiming to provide a better user experience, and new functionalities. Furthermore, we assessed the second version and compared both versions of the mobile app in order to collect evidence regarding improvements in the game experience.Brazilian Computer Society2020-12-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/76310.5753/jis.2020.763Journal of Interactive Systems; v. 11 n. 1 (2020); 110-124Journal on Interactive Systems; Vol. 11 No. 1 (2020); 110-1242763-771910.5753/jis.2020reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/763/962Copyright (c) 2020 Rubens Anderson de Sousa Silva, Rossana Maria de Castro Andrade, Ismayle de Sousa Santos, João Bosco Borges Aragão Filho, Joseane de Oliveira Vale Paiva, Bruno Sabóia Aragãoinfo:eu-repo/semantics/openAccessSilva, Rubens Anderson de SousaAndrade, Rossana Maria de CastroAragão Filho, João Bosco BorgesSantos, Ismayle de SousaPaiva, Joseane de Oliveira ValeAragão, Bruno Sabóia2023-10-12T20:48:19Zoai:ojs2.sol.sbc.org.br:article/763Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:48:19Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Design and Evaluation of a Mobile Application for an Educational Card Game |
title |
Design and Evaluation of a Mobile Application for an Educational Card Game |
spellingShingle |
Design and Evaluation of a Mobile Application for an Educational Card Game Silva, Rubens Anderson de Sousa Hybrid Games Educational Games Board Games Teaching Software Testing UX Evaluation |
title_short |
Design and Evaluation of a Mobile Application for an Educational Card Game |
title_full |
Design and Evaluation of a Mobile Application for an Educational Card Game |
title_fullStr |
Design and Evaluation of a Mobile Application for an Educational Card Game |
title_full_unstemmed |
Design and Evaluation of a Mobile Application for an Educational Card Game |
title_sort |
Design and Evaluation of a Mobile Application for an Educational Card Game |
author |
Silva, Rubens Anderson de Sousa |
author_facet |
Silva, Rubens Anderson de Sousa Andrade, Rossana Maria de Castro Aragão Filho, João Bosco Borges Santos, Ismayle de Sousa Paiva, Joseane de Oliveira Vale Aragão, Bruno Sabóia |
author_role |
author |
author2 |
Andrade, Rossana Maria de Castro Aragão Filho, João Bosco Borges Santos, Ismayle de Sousa Paiva, Joseane de Oliveira Vale Aragão, Bruno Sabóia |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Silva, Rubens Anderson de Sousa Andrade, Rossana Maria de Castro Aragão Filho, João Bosco Borges Santos, Ismayle de Sousa Paiva, Joseane de Oliveira Vale Aragão, Bruno Sabóia |
dc.subject.por.fl_str_mv |
Hybrid Games Educational Games Board Games Teaching Software Testing UX Evaluation |
topic |
Hybrid Games Educational Games Board Games Teaching Software Testing UX Evaluation |
description |
Educational games can provide players with rich learning and socializing experiences through different interac-tion paradigms, such as board games, card games, and, more recently, hybrid (physical-digital) games. However, the process of making, maintaining, and evolving an educational analog game is not a trivial task. Balancing the game mechanics and dynamics to provide a pleasant and educational gaming experience can be very difficult to achieve. Furthermore, adding a digital component in the gameplay can disturb the experience of the game and learning ob-jectives, and this kind of insertion should be evaluated. This work then aims to report the process of developing and evaluating a mobile application for helping the gameplay of a card game that focuses on on teaching software testing concepts. Our primary concern during the development of the application was whether its insertion would compromise the learning process or the social experience of the card game. The developed application has the fol-lowing functionalities: point counter, dice scrolling, timer, and a summary of the rules. We designed and developed a first version of the application. Then, we evaluated the impact of its insertion on gameplay by applying the game assisted with the application with students from Computer Science and Computer Engineering courses and, after the end of the game, the participants answered questionnaires about the players’ experience and their impressions about the application. Based on the results, we perceived that the use of the application provided benefits to the players’ experience, although the evaluation highlighted some opportunities for improvement. Thus, we evolve the mobile application based on the comments gathered in this evaluation. This new version has improvements on user’s interface, aiming to provide a better user experience, and new functionalities. Furthermore, we assessed the second version and compared both versions of the mobile app in order to collect evidence regarding improvements in the game experience. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-12-09 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/763 10.5753/jis.2020.763 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/763 |
identifier_str_mv |
10.5753/jis.2020.763 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/763/962 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 11 n. 1 (2020); 110-124 Journal on Interactive Systems; Vol. 11 No. 1 (2020); 110-124 2763-7719 10.5753/jis.2020 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411083943936 |