Multimedia Presentation Integrating Media with Virtual 3D Realistic Environment Produced in Real Time with High Performance Processing
Autor(a) principal: | |
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Data de Publicação: | 2014 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/641 |
Resumo: | Sophisticated interactive animation may be an interesting element to compose a multimedia document. However, potential demand for high performance computing can make this option impractical in digital interactive TV and mobile device environments, due to computing power restrictions of such platforms, especially when one consider the processing of complex 3D environments with a high degree of realism. In previous work, we proposed a solution to overcome such restrictions based on video streaming. Moving forward, in this paper is presented a solution that is more independent of platform, but still based on the same principle of video streaming. Each module can be specialized in different ways to solve problems related to the computer environment, such as network restrictions and latency on user interaction. Also in this paper is described how to take advantage of media-agnostic feature of some multimedia presentation machines to integrate this type of complex 3D media into multimedia documents. As a proof of concept, we extended and tested an NCL presentation engine to add support to this new type of media. |
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Journal on Interactive Systems |
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Multimedia Presentation Integrating Media with Virtual 3D Realistic Environment Produced in Real Time with High Performance ProcessingSophisticated interactive animation may be an interesting element to compose a multimedia document. However, potential demand for high performance computing can make this option impractical in digital interactive TV and mobile device environments, due to computing power restrictions of such platforms, especially when one consider the processing of complex 3D environments with a high degree of realism. In previous work, we proposed a solution to overcome such restrictions based on video streaming. Moving forward, in this paper is presented a solution that is more independent of platform, but still based on the same principle of video streaming. Each module can be specialized in different ways to solve problems related to the computer environment, such as network restrictions and latency on user interaction. Also in this paper is described how to take advantage of media-agnostic feature of some multimedia presentation machines to integrate this type of complex 3D media into multimedia documents. As a proof of concept, we extended and tested an NCL presentation engine to add support to this new type of media.Nenhum resumo disponívelBrazilian Computer Society2014-07-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/64110.5753/jis.2014.641Journal of Interactive Systems; v. 5 n. 1 (2014)Journal on Interactive Systems; Vol. 5 No. 1 (2014)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/641/636Godoy, Arthur Pedro deViel, Caio CésarMelo, Erick LazaroDias, Diego Roberto ColomboTrevelin, Luis CarlosTeixeira, Cesar A. C.info:eu-repo/semantics/openAccess2021-12-10T18:39:27Zoai:ojs2.sol.sbc.org.br:article/641Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2021-12-10T18:39:27Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Multimedia Presentation Integrating Media with Virtual 3D Realistic Environment Produced in Real Time with High Performance Processing |
title |
Multimedia Presentation Integrating Media with Virtual 3D Realistic Environment Produced in Real Time with High Performance Processing |
spellingShingle |
Multimedia Presentation Integrating Media with Virtual 3D Realistic Environment Produced in Real Time with High Performance Processing Godoy, Arthur Pedro de |
title_short |
Multimedia Presentation Integrating Media with Virtual 3D Realistic Environment Produced in Real Time with High Performance Processing |
title_full |
Multimedia Presentation Integrating Media with Virtual 3D Realistic Environment Produced in Real Time with High Performance Processing |
title_fullStr |
Multimedia Presentation Integrating Media with Virtual 3D Realistic Environment Produced in Real Time with High Performance Processing |
title_full_unstemmed |
Multimedia Presentation Integrating Media with Virtual 3D Realistic Environment Produced in Real Time with High Performance Processing |
title_sort |
Multimedia Presentation Integrating Media with Virtual 3D Realistic Environment Produced in Real Time with High Performance Processing |
author |
Godoy, Arthur Pedro de |
author_facet |
Godoy, Arthur Pedro de Viel, Caio César Melo, Erick Lazaro Dias, Diego Roberto Colombo Trevelin, Luis Carlos Teixeira, Cesar A. C. |
author_role |
author |
author2 |
Viel, Caio César Melo, Erick Lazaro Dias, Diego Roberto Colombo Trevelin, Luis Carlos Teixeira, Cesar A. C. |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Godoy, Arthur Pedro de Viel, Caio César Melo, Erick Lazaro Dias, Diego Roberto Colombo Trevelin, Luis Carlos Teixeira, Cesar A. C. |
description |
Sophisticated interactive animation may be an interesting element to compose a multimedia document. However, potential demand for high performance computing can make this option impractical in digital interactive TV and mobile device environments, due to computing power restrictions of such platforms, especially when one consider the processing of complex 3D environments with a high degree of realism. In previous work, we proposed a solution to overcome such restrictions based on video streaming. Moving forward, in this paper is presented a solution that is more independent of platform, but still based on the same principle of video streaming. Each module can be specialized in different ways to solve problems related to the computer environment, such as network restrictions and latency on user interaction. Also in this paper is described how to take advantage of media-agnostic feature of some multimedia presentation machines to integrate this type of complex 3D media into multimedia documents. As a proof of concept, we extended and tested an NCL presentation engine to add support to this new type of media. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-07-09 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/641 10.5753/jis.2014.641 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/641 |
identifier_str_mv |
10.5753/jis.2014.641 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/641/636 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 5 n. 1 (2014) Journal on Interactive Systems; Vol. 5 No. 1 (2014) 2763-7719 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797410689679360 |