Pathfinding in hierarchical representation of large realistic virtual terrains

Detalhes bibliográficos
Autor(a) principal: Brondani, Juliana Rubenich
Data de Publicação: 2018
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Biblioteca Digital de Teses e Dissertações da UFRGS
Texto Completo: http://hdl.handle.net/10183/185250
Resumo: Pathfinding is critical to virtual simulation applications. One of the most prominent pathfinding challenges is the fast computation of path plans in large and realistic virtual terrain environments. To tackle this problem, this work proposes the exploration of a quadtree structure in the navigation map representation of large real-world virtual terrains. Exploring a hierarchical approach for virtual terrain representation, we detail how a global hierarchical pathfinding algorithm searches for a path in a coarse initial navigation map representation. Then, during execution time, the pathfinding algorithm refines regions of interest in this terrain representation in order to compute paths with a higher quality in areas where a large amount of navigation obstacles is found. The computational time of such hierarchical pathfinding algorithm is systematically measured in different hierarchical and non-hierarchical terrain representation structures that are instantiated in the modeling of a small real-world terrain scenario. Then, similar experiments are developed in a large real-world virtual terrain that is inserted in a real-life simulation system for the development of military tactical training exercises. The results show that the computational time required to generate pathfinding answers can be optimized when the proposed hierarchical pathfinding algorithm along with the easy and reliable implementation of the quadtree-based navigation map representation of the large virtual terrain are explored in the development of simulation systems.
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spelling Brondani, Juliana RubenichFreitas, Edison Pignaton de2018-11-29T02:46:45Z2018http://hdl.handle.net/10183/185250001081873Pathfinding is critical to virtual simulation applications. One of the most prominent pathfinding challenges is the fast computation of path plans in large and realistic virtual terrain environments. To tackle this problem, this work proposes the exploration of a quadtree structure in the navigation map representation of large real-world virtual terrains. Exploring a hierarchical approach for virtual terrain representation, we detail how a global hierarchical pathfinding algorithm searches for a path in a coarse initial navigation map representation. Then, during execution time, the pathfinding algorithm refines regions of interest in this terrain representation in order to compute paths with a higher quality in areas where a large amount of navigation obstacles is found. The computational time of such hierarchical pathfinding algorithm is systematically measured in different hierarchical and non-hierarchical terrain representation structures that are instantiated in the modeling of a small real-world terrain scenario. Then, similar experiments are developed in a large real-world virtual terrain that is inserted in a real-life simulation system for the development of military tactical training exercises. The results show that the computational time required to generate pathfinding answers can be optimized when the proposed hierarchical pathfinding algorithm along with the easy and reliable implementation of the quadtree-based navigation map representation of the large virtual terrain are explored in the development of simulation systems.application/pdfengSimulação computacionalHierarchical terrainSimulation systemsHierarchical pathfindingLarge virtual terrainNavigation map representationPathfinding in hierarchical representation of large realistic virtual terrainsinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisUniversidade Federal do Rio Grande do SulEscola de EngenhariaPrograma de Pós-Graduação em Engenharia ElétricaPorto Alegre, BR-RS2018mestradoinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UFRGSinstname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSTEXT001081873.pdf.txt001081873.pdf.txtExtracted Texttext/plain141387http://www.lume.ufrgs.br/bitstream/10183/185250/2/001081873.pdf.txt46f0ca57b1668e5505f2d578201ffeccMD52ORIGINAL001081873.pdfTexto completo (inglês)application/pdf2982567http://www.lume.ufrgs.br/bitstream/10183/185250/1/001081873.pdfe3f461b8b680d25f27b073995946ba7cMD5110183/1852502021-05-26 04:36:08.922823oai:www.lume.ufrgs.br:10183/185250Biblioteca Digital de Teses e Dissertaçõeshttps://lume.ufrgs.br/handle/10183/2PUBhttps://lume.ufrgs.br/oai/requestlume@ufrgs.br||lume@ufrgs.bropendoar:18532021-05-26T07:36:08Biblioteca Digital de Teses e Dissertações da UFRGS - Universidade Federal do Rio Grande do Sul (UFRGS)false
dc.title.pt_BR.fl_str_mv Pathfinding in hierarchical representation of large realistic virtual terrains
title Pathfinding in hierarchical representation of large realistic virtual terrains
spellingShingle Pathfinding in hierarchical representation of large realistic virtual terrains
Brondani, Juliana Rubenich
Simulação computacional
Hierarchical terrain
Simulation systems
Hierarchical pathfinding
Large virtual terrain
Navigation map representation
title_short Pathfinding in hierarchical representation of large realistic virtual terrains
title_full Pathfinding in hierarchical representation of large realistic virtual terrains
title_fullStr Pathfinding in hierarchical representation of large realistic virtual terrains
title_full_unstemmed Pathfinding in hierarchical representation of large realistic virtual terrains
title_sort Pathfinding in hierarchical representation of large realistic virtual terrains
author Brondani, Juliana Rubenich
author_facet Brondani, Juliana Rubenich
author_role author
dc.contributor.author.fl_str_mv Brondani, Juliana Rubenich
dc.contributor.advisor1.fl_str_mv Freitas, Edison Pignaton de
contributor_str_mv Freitas, Edison Pignaton de
dc.subject.por.fl_str_mv Simulação computacional
topic Simulação computacional
Hierarchical terrain
Simulation systems
Hierarchical pathfinding
Large virtual terrain
Navigation map representation
dc.subject.eng.fl_str_mv Hierarchical terrain
Simulation systems
Hierarchical pathfinding
Large virtual terrain
Navigation map representation
description Pathfinding is critical to virtual simulation applications. One of the most prominent pathfinding challenges is the fast computation of path plans in large and realistic virtual terrain environments. To tackle this problem, this work proposes the exploration of a quadtree structure in the navigation map representation of large real-world virtual terrains. Exploring a hierarchical approach for virtual terrain representation, we detail how a global hierarchical pathfinding algorithm searches for a path in a coarse initial navigation map representation. Then, during execution time, the pathfinding algorithm refines regions of interest in this terrain representation in order to compute paths with a higher quality in areas where a large amount of navigation obstacles is found. The computational time of such hierarchical pathfinding algorithm is systematically measured in different hierarchical and non-hierarchical terrain representation structures that are instantiated in the modeling of a small real-world terrain scenario. Then, similar experiments are developed in a large real-world virtual terrain that is inserted in a real-life simulation system for the development of military tactical training exercises. The results show that the computational time required to generate pathfinding answers can be optimized when the proposed hierarchical pathfinding algorithm along with the easy and reliable implementation of the quadtree-based navigation map representation of the large virtual terrain are explored in the development of simulation systems.
publishDate 2018
dc.date.accessioned.fl_str_mv 2018-11-29T02:46:45Z
dc.date.issued.fl_str_mv 2018
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dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10183/185250
dc.identifier.nrb.pt_BR.fl_str_mv 001081873
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dc.language.iso.fl_str_mv eng
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