Correcting Drift, Head and Body Misalignments between Virtual and Real Humans

Detalhes bibliográficos
Autor(a) principal: Reus, Vitor
Data de Publicação: 2014
Outros Autores: Mello, Márcio, Nedel, Luciana, Maciel, Anderson
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/635
Resumo: Head-mounted displays (HMD) allow a personal and immersive viewing of virtual environments, and can be used with almost any desktop computer. Most HMDs have inertial sensors embedded for tracking the user head rotations. These low-cost sensors have high quality and availability. However, even if they are very sensitive and precise, inertial sensors work with incremental information, easily introducing errors in the system. The most relevant is that head tracking suffers from drifting. In this paper we present important limitations that still prevent the wide use of inertial sensors for tracking. For instance, to compensate for the drifting, users of HMD-based immersive VEs move away from their suitable pose. We also propose a software solution for two problems: prevent the occurrence of drifting in incremental sensors, and avoid the user from move its body in relation to another tracking system that uses absolute sensors (e.g. MS Kinect). We analyze and evaluate our solutions experimentally, including user tests. Results show that our comfortable pose function is effective on eliminating drifting, and that it can be inverted and applied also to prevent the user from moving their body away of the absolute sensor range. The efficiency and accuracy of this method makes it suitable for a number of applications in immersive VR.
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spelling Correcting Drift, Head and Body Misalignments between Virtual and Real HumansHead-mounted displays (HMD) allow a personal and immersive viewing of virtual environments, and can be used with almost any desktop computer. Most HMDs have inertial sensors embedded for tracking the user head rotations. These low-cost sensors have high quality and availability. However, even if they are very sensitive and precise, inertial sensors work with incremental information, easily introducing errors in the system. The most relevant is that head tracking suffers from drifting. In this paper we present important limitations that still prevent the wide use of inertial sensors for tracking. For instance, to compensate for the drifting, users of HMD-based immersive VEs move away from their suitable pose. We also propose a software solution for two problems: prevent the occurrence of drifting in incremental sensors, and avoid the user from move its body in relation to another tracking system that uses absolute sensors (e.g. MS Kinect). We analyze and evaluate our solutions experimentally, including user tests. Results show that our comfortable pose function is effective on eliminating drifting, and that it can be inverted and applied also to prevent the user from moving their body away of the absolute sensor range. The efficiency and accuracy of this method makes it suitable for a number of applications in immersive VR.Nenhum resumo disponívelBrazilian Computer Society2014-01-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/63510.5753/jis.2013.635Journal of Interactive Systems; v. 4 n. 2 (2013)Journal on Interactive Systems; Vol. 4 No. 2 (2013)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/635/630Reus, VitorMello, MárcioNedel, LucianaMaciel, Andersoninfo:eu-repo/semantics/openAccess2020-09-05T16:11:10Zoai:ojs2.sol.sbc.org.br:article/635Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:11:10Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Correcting Drift, Head and Body Misalignments between Virtual and Real Humans
title Correcting Drift, Head and Body Misalignments between Virtual and Real Humans
spellingShingle Correcting Drift, Head and Body Misalignments between Virtual and Real Humans
Reus, Vitor
title_short Correcting Drift, Head and Body Misalignments between Virtual and Real Humans
title_full Correcting Drift, Head and Body Misalignments between Virtual and Real Humans
title_fullStr Correcting Drift, Head and Body Misalignments between Virtual and Real Humans
title_full_unstemmed Correcting Drift, Head and Body Misalignments between Virtual and Real Humans
title_sort Correcting Drift, Head and Body Misalignments between Virtual and Real Humans
author Reus, Vitor
author_facet Reus, Vitor
Mello, Márcio
Nedel, Luciana
Maciel, Anderson
author_role author
author2 Mello, Márcio
Nedel, Luciana
Maciel, Anderson
author2_role author
author
author
dc.contributor.author.fl_str_mv Reus, Vitor
Mello, Márcio
Nedel, Luciana
Maciel, Anderson
description Head-mounted displays (HMD) allow a personal and immersive viewing of virtual environments, and can be used with almost any desktop computer. Most HMDs have inertial sensors embedded for tracking the user head rotations. These low-cost sensors have high quality and availability. However, even if they are very sensitive and precise, inertial sensors work with incremental information, easily introducing errors in the system. The most relevant is that head tracking suffers from drifting. In this paper we present important limitations that still prevent the wide use of inertial sensors for tracking. For instance, to compensate for the drifting, users of HMD-based immersive VEs move away from their suitable pose. We also propose a software solution for two problems: prevent the occurrence of drifting in incremental sensors, and avoid the user from move its body in relation to another tracking system that uses absolute sensors (e.g. MS Kinect). We analyze and evaluate our solutions experimentally, including user tests. Results show that our comfortable pose function is effective on eliminating drifting, and that it can be inverted and applied also to prevent the user from moving their body away of the absolute sensor range. The efficiency and accuracy of this method makes it suitable for a number of applications in immersive VR.
publishDate 2014
dc.date.none.fl_str_mv 2014-01-29
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/635
10.5753/jis.2013.635
url https://sol.sbc.org.br/journals/index.php/jis/article/view/635
identifier_str_mv 10.5753/jis.2013.635
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/635/630
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 4 n. 2 (2013)
Journal on Interactive Systems; Vol. 4 No. 2 (2013)
2763-7719
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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