A comparative study between automated and human evaluation of sensory-motor skills in Interactive 3D Virtual Environments involving application of intramuscular injection
Autor(a) principal: | |
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Data de Publicação: | 2014 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/724 |
Resumo: | Abstract— The evolution of computational techniques in the field of virtual reality has enabled new ways of discussing and using information technology in educational contexts. Given this scenario, new challenges have emerged and, among them, the need to verify the efficiency of teaching techniques in interactive three-dimensional environments must be highlighted. This work aims to show the comparison between the experimental results of the evaluation of a theoretical evaluation model carried out by human experts and the results of an automated theoretical model of evaluation and sensorimotor skills acquisition in an Interactive Virtual Environment. The experiment involved procedures such as needle positioning, insertion, and withdrawal operations in injections in the gluteal region. Results indicate that the evaluation of sensory-motor skills is feasible in interactive 3-D virtual environments, showing a higher level of agreement with the human evaluation within the stage of discriminatory evaluation, followed by a relative agreement in evaluating processes of skill degrees distributed on the basis of an average point found in the experts’ evaluation and that of an automated method. |
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Journal on Interactive Systems |
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A comparative study between automated and human evaluation of sensory-motor skills in Interactive 3D Virtual Environments involving application of intramuscular injectionAbstract— The evolution of computational techniques in the field of virtual reality has enabled new ways of discussing and using information technology in educational contexts. Given this scenario, new challenges have emerged and, among them, the need to verify the efficiency of teaching techniques in interactive three-dimensional environments must be highlighted. This work aims to show the comparison between the experimental results of the evaluation of a theoretical evaluation model carried out by human experts and the results of an automated theoretical model of evaluation and sensorimotor skills acquisition in an Interactive Virtual Environment. The experiment involved procedures such as needle positioning, insertion, and withdrawal operations in injections in the gluteal region. Results indicate that the evaluation of sensory-motor skills is feasible in interactive 3-D virtual environments, showing a higher level of agreement with the human evaluation within the stage of discriminatory evaluation, followed by a relative agreement in evaluating processes of skill degrees distributed on the basis of an average point found in the experts’ evaluation and that of an automated method. Nenhum resumo disponívelBrazilian Computer Society2014-12-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/72410.5753/jis.2014.724Journal of Interactive Systems; v. 5 n. 3 (2014)Journal on Interactive Systems; Vol. 5 No. 3 (2014)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/724/718dos Anjos, Alexandre MartinsCherubini, Leonardo FernandesTori, RomeroNunes, Fátima de Lourdes dos Santosinfo:eu-repo/semantics/openAccess2020-09-05T16:09:12Zoai:ojs2.sol.sbc.org.br:article/724Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:09:12Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
A comparative study between automated and human evaluation of sensory-motor skills in Interactive 3D Virtual Environments involving application of intramuscular injection |
title |
A comparative study between automated and human evaluation of sensory-motor skills in Interactive 3D Virtual Environments involving application of intramuscular injection |
spellingShingle |
A comparative study between automated and human evaluation of sensory-motor skills in Interactive 3D Virtual Environments involving application of intramuscular injection dos Anjos, Alexandre Martins |
title_short |
A comparative study between automated and human evaluation of sensory-motor skills in Interactive 3D Virtual Environments involving application of intramuscular injection |
title_full |
A comparative study between automated and human evaluation of sensory-motor skills in Interactive 3D Virtual Environments involving application of intramuscular injection |
title_fullStr |
A comparative study between automated and human evaluation of sensory-motor skills in Interactive 3D Virtual Environments involving application of intramuscular injection |
title_full_unstemmed |
A comparative study between automated and human evaluation of sensory-motor skills in Interactive 3D Virtual Environments involving application of intramuscular injection |
title_sort |
A comparative study between automated and human evaluation of sensory-motor skills in Interactive 3D Virtual Environments involving application of intramuscular injection |
author |
dos Anjos, Alexandre Martins |
author_facet |
dos Anjos, Alexandre Martins Cherubini, Leonardo Fernandes Tori, Romero Nunes, Fátima de Lourdes dos Santos |
author_role |
author |
author2 |
Cherubini, Leonardo Fernandes Tori, Romero Nunes, Fátima de Lourdes dos Santos |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
dos Anjos, Alexandre Martins Cherubini, Leonardo Fernandes Tori, Romero Nunes, Fátima de Lourdes dos Santos |
description |
Abstract— The evolution of computational techniques in the field of virtual reality has enabled new ways of discussing and using information technology in educational contexts. Given this scenario, new challenges have emerged and, among them, the need to verify the efficiency of teaching techniques in interactive three-dimensional environments must be highlighted. This work aims to show the comparison between the experimental results of the evaluation of a theoretical evaluation model carried out by human experts and the results of an automated theoretical model of evaluation and sensorimotor skills acquisition in an Interactive Virtual Environment. The experiment involved procedures such as needle positioning, insertion, and withdrawal operations in injections in the gluteal region. Results indicate that the evaluation of sensory-motor skills is feasible in interactive 3-D virtual environments, showing a higher level of agreement with the human evaluation within the stage of discriminatory evaluation, followed by a relative agreement in evaluating processes of skill degrees distributed on the basis of an average point found in the experts’ evaluation and that of an automated method. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-12-30 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/724 10.5753/jis.2014.724 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/724 |
identifier_str_mv |
10.5753/jis.2014.724 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/724/718 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 5 n. 3 (2014) Journal on Interactive Systems; Vol. 5 No. 3 (2014) 2763-7719 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411065069568 |