A Psychosocial Perspective about Mental Health and League of Legends in Brazil

Detalhes bibliográficos
Autor(a) principal: Carvalho, Luiz Paulo
Data de Publicação: 2021
Outros Autores: Suzano, José Antonio, Gonçalvez, Ingrid, Pereira Filho, Silas, Santoro, Flávia Maria, Oliveira, Jonice
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/1896
Resumo: Every month, millions of users worldwide play the online digital game League of Legends, which also contains a server dedicated to the Brazilian region. Social oppression by race, skin color, sexual orientation, among others, occurs within the game and is reported constantly. In this paper, we analyzed possible indications of depressive disorder by using an online questionnaire as a basis. We used quantitative and qualitative methods, analyzing the relationship between the interactions and the social identities of the players. We define quantitative hypotheses and qualitative syntheses related to different social factors of the game through the analysis of 604 responses. League of Legends has a negative influence on the mental health of socially peripheral players, and the qualitative analysis exposes specific and widespread cases of oppression and discrimination. We present a discussion on ethics, possible collusion with oppression, and proposals for mitigation or solution.
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spelling A Psychosocial Perspective about Mental Health and League of Legends in BrazilLeague of LegendsMental HealthPsychometricsSocial OppressionEthicsEvery month, millions of users worldwide play the online digital game League of Legends, which also contains a server dedicated to the Brazilian region. Social oppression by race, skin color, sexual orientation, among others, occurs within the game and is reported constantly. In this paper, we analyzed possible indications of depressive disorder by using an online questionnaire as a basis. We used quantitative and qualitative methods, analyzing the relationship between the interactions and the social identities of the players. We define quantitative hypotheses and qualitative syntheses related to different social factors of the game through the analysis of 604 responses. League of Legends has a negative influence on the mental health of socially peripheral players, and the qualitative analysis exposes specific and widespread cases of oppression and discrimination. We present a discussion on ethics, possible collusion with oppression, and proposals for mitigation or solution.Brazilian Computer Society2021-08-02info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/189610.5753/jis.2021.1896Journal of Interactive Systems; v. 12 n. 1 (2021); 35-57Journal on Interactive Systems; Vol. 12 No. 1 (2021); 35-572763-771910.5753/jis.2021reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/1896/1767Copyright (c) 2021 Luiz Paulo Carvalho, José Antonio Suzano, Ingrid Gonçalvez, Silas Pereira Filho, Flávia Maria Santoro, Jonice Oliveirahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCarvalho, Luiz PauloSuzano, José AntonioGonçalvez, IngridPereira Filho, SilasSantoro, Flávia MariaOliveira, Jonice2023-10-12T20:48:07Zoai:ojs2.sol.sbc.org.br:article/1896Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:48:07Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv A Psychosocial Perspective about Mental Health and League of Legends in Brazil
title A Psychosocial Perspective about Mental Health and League of Legends in Brazil
spellingShingle A Psychosocial Perspective about Mental Health and League of Legends in Brazil
Carvalho, Luiz Paulo
League of Legends
Mental Health
Psychometrics
Social Oppression
Ethics
title_short A Psychosocial Perspective about Mental Health and League of Legends in Brazil
title_full A Psychosocial Perspective about Mental Health and League of Legends in Brazil
title_fullStr A Psychosocial Perspective about Mental Health and League of Legends in Brazil
title_full_unstemmed A Psychosocial Perspective about Mental Health and League of Legends in Brazil
title_sort A Psychosocial Perspective about Mental Health and League of Legends in Brazil
author Carvalho, Luiz Paulo
author_facet Carvalho, Luiz Paulo
Suzano, José Antonio
Gonçalvez, Ingrid
Pereira Filho, Silas
Santoro, Flávia Maria
Oliveira, Jonice
author_role author
author2 Suzano, José Antonio
Gonçalvez, Ingrid
Pereira Filho, Silas
Santoro, Flávia Maria
Oliveira, Jonice
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Carvalho, Luiz Paulo
Suzano, José Antonio
Gonçalvez, Ingrid
Pereira Filho, Silas
Santoro, Flávia Maria
Oliveira, Jonice
dc.subject.por.fl_str_mv League of Legends
Mental Health
Psychometrics
Social Oppression
Ethics
topic League of Legends
Mental Health
Psychometrics
Social Oppression
Ethics
description Every month, millions of users worldwide play the online digital game League of Legends, which also contains a server dedicated to the Brazilian region. Social oppression by race, skin color, sexual orientation, among others, occurs within the game and is reported constantly. In this paper, we analyzed possible indications of depressive disorder by using an online questionnaire as a basis. We used quantitative and qualitative methods, analyzing the relationship between the interactions and the social identities of the players. We define quantitative hypotheses and qualitative syntheses related to different social factors of the game through the analysis of 604 responses. League of Legends has a negative influence on the mental health of socially peripheral players, and the qualitative analysis exposes specific and widespread cases of oppression and discrimination. We present a discussion on ethics, possible collusion with oppression, and proposals for mitigation or solution.
publishDate 2021
dc.date.none.fl_str_mv 2021-08-02
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/1896
10.5753/jis.2021.1896
url https://sol.sbc.org.br/journals/index.php/jis/article/view/1896
identifier_str_mv 10.5753/jis.2021.1896
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/1896/1767
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 12 n. 1 (2021); 35-57
Journal on Interactive Systems; Vol. 12 No. 1 (2021); 35-57
2763-7719
10.5753/jis.2021
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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