DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition

Detalhes bibliográficos
Autor(a) principal: Souza, Alyson Matheus de Carvalho
Data de Publicação: 2023
Outros Autores: Aureliano, Tito, Ghilardi, Aline M., Ramos, Everardo Araújo, Bessa, Olavo Fontes Magalhães, Rennó-Costa, César
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/3464
Resumo: Museums featuring dinosaur fossils have always attracted the attention of the crowd. However, sustaining public interest in science becomes more challenging year after year, even for popular attractions, calling for changes in how exhibits appear in the face of new technologies. To enrich the user’s experience and enhance the exhibition’s attractiveness, we developed and evaluated an immersive and interactive Virtual Reality (VR) experience to integrate the Paleontology exhibition at the Câmara Cascudo Museum in Natal, Brazil. Experienced VR users were interviewed and reported, through software tests, that the system was stable and performed as intended without any noticeable issues that could affect the user experience. They also found the content adequate, except for the suggestion to include more information about Paleoichnology and the finding of fossil tracksites. The graphical quality received mixed reviews, with some participants suggesting improvements to the terrain, such as adding vegetation and enhancing lighting. They also noted that the experience would appeal to younger audiences, thanks to the novelty of VR technology and the accessibility offered by the museum. Improvements were made to the environment based on their feedback, including changes to the terrain and lighting. Additionally, we developed two alternative versions of the experience, one for multi-projection in a room and another without interactive elements. Our results indicate that the VR experience can be successfully integrated with the exhibition and has the potential to enhance museum visits. It can connect the audience with the actual fossils on display by using a dinosaur in the exhibition. It allows one to visualize how their region changed in the past million years. Finally, this experiment helped bridge the population from an unprivileged region with the science that is produced upon the fossils found in their context. Such knowledge broadens the public’s imagination and triggers a whole chain of development for the community around the museum. Our VR exhibition prototype showed great potential to amplify this mission.
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spelling DinosaurVR: Using Virtual Reality to Enhance a Museum ExhibitionVirtual RealityPaleontologyMuseum Visit EnhancementMuseums featuring dinosaur fossils have always attracted the attention of the crowd. However, sustaining public interest in science becomes more challenging year after year, even for popular attractions, calling for changes in how exhibits appear in the face of new technologies. To enrich the user’s experience and enhance the exhibition’s attractiveness, we developed and evaluated an immersive and interactive Virtual Reality (VR) experience to integrate the Paleontology exhibition at the Câmara Cascudo Museum in Natal, Brazil. Experienced VR users were interviewed and reported, through software tests, that the system was stable and performed as intended without any noticeable issues that could affect the user experience. They also found the content adequate, except for the suggestion to include more information about Paleoichnology and the finding of fossil tracksites. The graphical quality received mixed reviews, with some participants suggesting improvements to the terrain, such as adding vegetation and enhancing lighting. They also noted that the experience would appeal to younger audiences, thanks to the novelty of VR technology and the accessibility offered by the museum. Improvements were made to the environment based on their feedback, including changes to the terrain and lighting. Additionally, we developed two alternative versions of the experience, one for multi-projection in a room and another without interactive elements. Our results indicate that the VR experience can be successfully integrated with the exhibition and has the potential to enhance museum visits. It can connect the audience with the actual fossils on display by using a dinosaur in the exhibition. It allows one to visualize how their region changed in the past million years. Finally, this experiment helped bridge the population from an unprivileged region with the science that is produced upon the fossils found in their context. Such knowledge broadens the public’s imagination and triggers a whole chain of development for the community around the museum. Our VR exhibition prototype showed great potential to amplify this mission.Brazilian Computer Society2023-08-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/346410.5753/jis.2023.3464Journal of Interactive Systems; v. 14 n. 1 (2023); 363-370Journal on Interactive Systems; Vol. 14 No. 1 (2023); 363-3702763-771910.5753/jis.2023reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/3464/2324Copyright (c) 2023 Alyson Matheus de Carvalho Souza, Tito Aureliano, Aline M. Ghilardi, Everardo Araújo Ramos, Olavo Fontes Magalhães Bessa, César Rennó-Costahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSouza, Alyson Matheus de CarvalhoAureliano, TitoGhilardi, Aline M.Ramos, Everardo AraújoBessa, Olavo Fontes MagalhãesRennó-Costa, César2023-10-12T20:47:00Zoai:ojs2.sol.sbc.org.br:article/3464Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition
title DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition
spellingShingle DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition
Souza, Alyson Matheus de Carvalho
Virtual Reality
Paleontology
Museum Visit Enhancement
title_short DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition
title_full DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition
title_fullStr DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition
title_full_unstemmed DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition
title_sort DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition
author Souza, Alyson Matheus de Carvalho
author_facet Souza, Alyson Matheus de Carvalho
Aureliano, Tito
Ghilardi, Aline M.
Ramos, Everardo Araújo
Bessa, Olavo Fontes Magalhães
Rennó-Costa, César
author_role author
author2 Aureliano, Tito
Ghilardi, Aline M.
Ramos, Everardo Araújo
Bessa, Olavo Fontes Magalhães
Rennó-Costa, César
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Souza, Alyson Matheus de Carvalho
Aureliano, Tito
Ghilardi, Aline M.
Ramos, Everardo Araújo
Bessa, Olavo Fontes Magalhães
Rennó-Costa, César
dc.subject.por.fl_str_mv Virtual Reality
Paleontology
Museum Visit Enhancement
topic Virtual Reality
Paleontology
Museum Visit Enhancement
description Museums featuring dinosaur fossils have always attracted the attention of the crowd. However, sustaining public interest in science becomes more challenging year after year, even for popular attractions, calling for changes in how exhibits appear in the face of new technologies. To enrich the user’s experience and enhance the exhibition’s attractiveness, we developed and evaluated an immersive and interactive Virtual Reality (VR) experience to integrate the Paleontology exhibition at the Câmara Cascudo Museum in Natal, Brazil. Experienced VR users were interviewed and reported, through software tests, that the system was stable and performed as intended without any noticeable issues that could affect the user experience. They also found the content adequate, except for the suggestion to include more information about Paleoichnology and the finding of fossil tracksites. The graphical quality received mixed reviews, with some participants suggesting improvements to the terrain, such as adding vegetation and enhancing lighting. They also noted that the experience would appeal to younger audiences, thanks to the novelty of VR technology and the accessibility offered by the museum. Improvements were made to the environment based on their feedback, including changes to the terrain and lighting. Additionally, we developed two alternative versions of the experience, one for multi-projection in a room and another without interactive elements. Our results indicate that the VR experience can be successfully integrated with the exhibition and has the potential to enhance museum visits. It can connect the audience with the actual fossils on display by using a dinosaur in the exhibition. It allows one to visualize how their region changed in the past million years. Finally, this experiment helped bridge the population from an unprivileged region with the science that is produced upon the fossils found in their context. Such knowledge broadens the public’s imagination and triggers a whole chain of development for the community around the museum. Our VR exhibition prototype showed great potential to amplify this mission.
publishDate 2023
dc.date.none.fl_str_mv 2023-08-21
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/3464
10.5753/jis.2023.3464
url https://sol.sbc.org.br/journals/index.php/jis/article/view/3464
identifier_str_mv 10.5753/jis.2023.3464
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/3464/2324
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 14 n. 1 (2023); 363-370
Journal on Interactive Systems; Vol. 14 No. 1 (2023); 363-370
2763-7719
10.5753/jis.2023
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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