DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/3464 |
Resumo: | Museums featuring dinosaur fossils have always attracted the attention of the crowd. However, sustaining public interest in science becomes more challenging year after year, even for popular attractions, calling for changes in how exhibits appear in the face of new technologies. To enrich the user’s experience and enhance the exhibition’s attractiveness, we developed and evaluated an immersive and interactive Virtual Reality (VR) experience to integrate the Paleontology exhibition at the Câmara Cascudo Museum in Natal, Brazil. Experienced VR users were interviewed and reported, through software tests, that the system was stable and performed as intended without any noticeable issues that could affect the user experience. They also found the content adequate, except for the suggestion to include more information about Paleoichnology and the finding of fossil tracksites. The graphical quality received mixed reviews, with some participants suggesting improvements to the terrain, such as adding vegetation and enhancing lighting. They also noted that the experience would appeal to younger audiences, thanks to the novelty of VR technology and the accessibility offered by the museum. Improvements were made to the environment based on their feedback, including changes to the terrain and lighting. Additionally, we developed two alternative versions of the experience, one for multi-projection in a room and another without interactive elements. Our results indicate that the VR experience can be successfully integrated with the exhibition and has the potential to enhance museum visits. It can connect the audience with the actual fossils on display by using a dinosaur in the exhibition. It allows one to visualize how their region changed in the past million years. Finally, this experiment helped bridge the population from an unprivileged region with the science that is produced upon the fossils found in their context. Such knowledge broadens the public’s imagination and triggers a whole chain of development for the community around the museum. Our VR exhibition prototype showed great potential to amplify this mission. |
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Journal on Interactive Systems |
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DinosaurVR: Using Virtual Reality to Enhance a Museum ExhibitionVirtual RealityPaleontologyMuseum Visit EnhancementMuseums featuring dinosaur fossils have always attracted the attention of the crowd. However, sustaining public interest in science becomes more challenging year after year, even for popular attractions, calling for changes in how exhibits appear in the face of new technologies. To enrich the user’s experience and enhance the exhibition’s attractiveness, we developed and evaluated an immersive and interactive Virtual Reality (VR) experience to integrate the Paleontology exhibition at the Câmara Cascudo Museum in Natal, Brazil. Experienced VR users were interviewed and reported, through software tests, that the system was stable and performed as intended without any noticeable issues that could affect the user experience. They also found the content adequate, except for the suggestion to include more information about Paleoichnology and the finding of fossil tracksites. The graphical quality received mixed reviews, with some participants suggesting improvements to the terrain, such as adding vegetation and enhancing lighting. They also noted that the experience would appeal to younger audiences, thanks to the novelty of VR technology and the accessibility offered by the museum. Improvements were made to the environment based on their feedback, including changes to the terrain and lighting. Additionally, we developed two alternative versions of the experience, one for multi-projection in a room and another without interactive elements. Our results indicate that the VR experience can be successfully integrated with the exhibition and has the potential to enhance museum visits. It can connect the audience with the actual fossils on display by using a dinosaur in the exhibition. It allows one to visualize how their region changed in the past million years. Finally, this experiment helped bridge the population from an unprivileged region with the science that is produced upon the fossils found in their context. Such knowledge broadens the public’s imagination and triggers a whole chain of development for the community around the museum. Our VR exhibition prototype showed great potential to amplify this mission.Brazilian Computer Society2023-08-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/346410.5753/jis.2023.3464Journal of Interactive Systems; v. 14 n. 1 (2023); 363-370Journal on Interactive Systems; Vol. 14 No. 1 (2023); 363-3702763-771910.5753/jis.2023reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/3464/2324Copyright (c) 2023 Alyson Matheus de Carvalho Souza, Tito Aureliano, Aline M. Ghilardi, Everardo Araújo Ramos, Olavo Fontes Magalhães Bessa, César Rennó-Costahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSouza, Alyson Matheus de CarvalhoAureliano, TitoGhilardi, Aline M.Ramos, Everardo AraújoBessa, Olavo Fontes MagalhãesRennó-Costa, César2023-10-12T20:47:00Zoai:ojs2.sol.sbc.org.br:article/3464Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition |
title |
DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition |
spellingShingle |
DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition Souza, Alyson Matheus de Carvalho Virtual Reality Paleontology Museum Visit Enhancement |
title_short |
DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition |
title_full |
DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition |
title_fullStr |
DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition |
title_full_unstemmed |
DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition |
title_sort |
DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition |
author |
Souza, Alyson Matheus de Carvalho |
author_facet |
Souza, Alyson Matheus de Carvalho Aureliano, Tito Ghilardi, Aline M. Ramos, Everardo Araújo Bessa, Olavo Fontes Magalhães Rennó-Costa, César |
author_role |
author |
author2 |
Aureliano, Tito Ghilardi, Aline M. Ramos, Everardo Araújo Bessa, Olavo Fontes Magalhães Rennó-Costa, César |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Souza, Alyson Matheus de Carvalho Aureliano, Tito Ghilardi, Aline M. Ramos, Everardo Araújo Bessa, Olavo Fontes Magalhães Rennó-Costa, César |
dc.subject.por.fl_str_mv |
Virtual Reality Paleontology Museum Visit Enhancement |
topic |
Virtual Reality Paleontology Museum Visit Enhancement |
description |
Museums featuring dinosaur fossils have always attracted the attention of the crowd. However, sustaining public interest in science becomes more challenging year after year, even for popular attractions, calling for changes in how exhibits appear in the face of new technologies. To enrich the user’s experience and enhance the exhibition’s attractiveness, we developed and evaluated an immersive and interactive Virtual Reality (VR) experience to integrate the Paleontology exhibition at the Câmara Cascudo Museum in Natal, Brazil. Experienced VR users were interviewed and reported, through software tests, that the system was stable and performed as intended without any noticeable issues that could affect the user experience. They also found the content adequate, except for the suggestion to include more information about Paleoichnology and the finding of fossil tracksites. The graphical quality received mixed reviews, with some participants suggesting improvements to the terrain, such as adding vegetation and enhancing lighting. They also noted that the experience would appeal to younger audiences, thanks to the novelty of VR technology and the accessibility offered by the museum. Improvements were made to the environment based on their feedback, including changes to the terrain and lighting. Additionally, we developed two alternative versions of the experience, one for multi-projection in a room and another without interactive elements. Our results indicate that the VR experience can be successfully integrated with the exhibition and has the potential to enhance museum visits. It can connect the audience with the actual fossils on display by using a dinosaur in the exhibition. It allows one to visualize how their region changed in the past million years. Finally, this experiment helped bridge the population from an unprivileged region with the science that is produced upon the fossils found in their context. Such knowledge broadens the public’s imagination and triggers a whole chain of development for the community around the museum. Our VR exhibition prototype showed great potential to amplify this mission. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-08-21 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3464 10.5753/jis.2023.3464 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3464 |
identifier_str_mv |
10.5753/jis.2023.3464 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3464/2324 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 14 n. 1 (2023); 363-370 Journal on Interactive Systems; Vol. 14 No. 1 (2023); 363-370 2763-7719 10.5753/jis.2023 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
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1796797411523297280 |