ViMeTGame: A serious games for virtual medical training of breast biopsy

Detalhes bibliográficos
Autor(a) principal: Torres, Rafael Siqueira
Data de Publicação: 2013
Outros Autores: Bíscaro, Helton Hideraldo, Araújo, Luciano Vieira, Nunes, Fátima L S
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/617
Resumo: Serious games can provide an attractive way for training procedures. Some applications for simulating training in the health area are available, but most of them do not include ludic aspects. This article presents a serious games to simulate breast biopsy exam using Virtual Reality. Immersive aspects were included to increase users engagement. An evaluation with users indicated that ludic aspects increase motivation for playing, haptic device was suitable for interaction, colors and illumination techniques were appropriate to provide visual realism and this type of application can present a successful use among students.
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spelling ViMeTGame: A serious games for virtual medical training of breast biopsySerious games can provide an attractive way for training procedures. Some applications for simulating training in the health area are available, but most of them do not include ludic aspects. This article presents a serious games to simulate breast biopsy exam using Virtual Reality. Immersive aspects were included to increase users engagement. An evaluation with users indicated that ludic aspects increase motivation for playing, haptic device was suitable for interaction, colors and illumination techniques were appropriate to provide visual realism and this type of application can present a successful use among students.Nenhum resumo disponívelBrazilian Computer Society2013-01-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/61710.5753/jis.2012.617Journal of Interactive Systems; v. 3 n. 3 (2012): Vol. 3 No. 3 (2012)Journal on Interactive Systems; Vol. 3 No. 3 (2012): Vol. 3 No. 3 (2012)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/617/612Torres, Rafael SiqueiraBíscaro, Helton HideraldoAraújo, Luciano VieiraNunes, Fátima L Sinfo:eu-repo/semantics/openAccess2021-02-10T16:51:59Zoai:ojs2.sol.sbc.org.br:article/617Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2021-02-10T16:51:59Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv ViMeTGame: A serious games for virtual medical training of breast biopsy
title ViMeTGame: A serious games for virtual medical training of breast biopsy
spellingShingle ViMeTGame: A serious games for virtual medical training of breast biopsy
Torres, Rafael Siqueira
title_short ViMeTGame: A serious games for virtual medical training of breast biopsy
title_full ViMeTGame: A serious games for virtual medical training of breast biopsy
title_fullStr ViMeTGame: A serious games for virtual medical training of breast biopsy
title_full_unstemmed ViMeTGame: A serious games for virtual medical training of breast biopsy
title_sort ViMeTGame: A serious games for virtual medical training of breast biopsy
author Torres, Rafael Siqueira
author_facet Torres, Rafael Siqueira
Bíscaro, Helton Hideraldo
Araújo, Luciano Vieira
Nunes, Fátima L S
author_role author
author2 Bíscaro, Helton Hideraldo
Araújo, Luciano Vieira
Nunes, Fátima L S
author2_role author
author
author
dc.contributor.author.fl_str_mv Torres, Rafael Siqueira
Bíscaro, Helton Hideraldo
Araújo, Luciano Vieira
Nunes, Fátima L S
description Serious games can provide an attractive way for training procedures. Some applications for simulating training in the health area are available, but most of them do not include ludic aspects. This article presents a serious games to simulate breast biopsy exam using Virtual Reality. Immersive aspects were included to increase users engagement. An evaluation with users indicated that ludic aspects increase motivation for playing, haptic device was suitable for interaction, colors and illumination techniques were appropriate to provide visual realism and this type of application can present a successful use among students.
publishDate 2013
dc.date.none.fl_str_mv 2013-01-23
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/617
10.5753/jis.2012.617
url https://sol.sbc.org.br/journals/index.php/jis/article/view/617
identifier_str_mv 10.5753/jis.2012.617
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/617/612
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 3 n. 3 (2012): Vol. 3 No. 3 (2012)
Journal on Interactive Systems; Vol. 3 No. 3 (2012): Vol. 3 No. 3 (2012)
2763-7719
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
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instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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