Design Science Research: Balancing Science and Art in Building a Game Applied to Health
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/2682 |
Resumo: | In the field of applied computing, such as in the development of games applied to health, there is a growing interweaving of two distinct fields: ”Science” and ”Art”. The methodology of Design Science Research (DSR) can contribute by directing with greater scientific rigor the development of technology-oriented research. The objective of this paper is to present and discuss the use of the DSR methodology in applied computing research, in which the developed artifact is a game applied to health. Three development cycles were defined. The first cycle prioritizes the understanding of the problem, the second defines the development of the main artifact, and the third, in turn, deals with the evaluation of the artifact. In this way, it was possible to instantiate a DSR model and generate artifacts that contribute to the understanding and the practical development of the solution. We also present a discussion about the conduct of the research and adaptations that this model could receive for research focused on game design for applied game development. The conclusion is that a balance between ”Science” and ”Art” results in innovative work that is in demand for production. |
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Journal on Interactive Systems |
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Design Science Research: Balancing Science and Art in Building a Game Applied to HealthDesign Science ResearchDSRApplied GameSerious GameArterial HypertensionIn the field of applied computing, such as in the development of games applied to health, there is a growing interweaving of two distinct fields: ”Science” and ”Art”. The methodology of Design Science Research (DSR) can contribute by directing with greater scientific rigor the development of technology-oriented research. The objective of this paper is to present and discuss the use of the DSR methodology in applied computing research, in which the developed artifact is a game applied to health. Three development cycles were defined. The first cycle prioritizes the understanding of the problem, the second defines the development of the main artifact, and the third, in turn, deals with the evaluation of the artifact. In this way, it was possible to instantiate a DSR model and generate artifacts that contribute to the understanding and the practical development of the solution. We also present a discussion about the conduct of the research and adaptations that this model could receive for research focused on game design for applied game development. The conclusion is that a balance between ”Science” and ”Art” results in innovative work that is in demand for production.Brazilian Computer Society2022-08-13info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/268210.5753/jis.2022.2682Journal of Interactive Systems; v. 13 n. 1 (2022); 127-138Journal on Interactive Systems; Vol. 13 No. 1 (2022); 127-1382763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2682/1987Copyright (c) 2022 Luma Wanderley de Oliveira, Saulo Soares de Oliveira; Marcos Alves Vieira; Silvana de Lima Vieira dos Santos, Sérgio Teixeira de Carvalhohttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessOliveira, Luma Wanderley deOliveira, Saulo Soares deVieira, Marcos AlvesSantos, Silvana de Lima Vieira dosCarvalho, Sérgio Teixeira de2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2682Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Design Science Research: Balancing Science and Art in Building a Game Applied to Health |
title |
Design Science Research: Balancing Science and Art in Building a Game Applied to Health |
spellingShingle |
Design Science Research: Balancing Science and Art in Building a Game Applied to Health Oliveira, Luma Wanderley de Design Science Research DSR Applied Game Serious Game Arterial Hypertension |
title_short |
Design Science Research: Balancing Science and Art in Building a Game Applied to Health |
title_full |
Design Science Research: Balancing Science and Art in Building a Game Applied to Health |
title_fullStr |
Design Science Research: Balancing Science and Art in Building a Game Applied to Health |
title_full_unstemmed |
Design Science Research: Balancing Science and Art in Building a Game Applied to Health |
title_sort |
Design Science Research: Balancing Science and Art in Building a Game Applied to Health |
author |
Oliveira, Luma Wanderley de |
author_facet |
Oliveira, Luma Wanderley de Oliveira, Saulo Soares de Vieira, Marcos Alves Santos, Silvana de Lima Vieira dos Carvalho, Sérgio Teixeira de |
author_role |
author |
author2 |
Oliveira, Saulo Soares de Vieira, Marcos Alves Santos, Silvana de Lima Vieira dos Carvalho, Sérgio Teixeira de |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Oliveira, Luma Wanderley de Oliveira, Saulo Soares de Vieira, Marcos Alves Santos, Silvana de Lima Vieira dos Carvalho, Sérgio Teixeira de |
dc.subject.por.fl_str_mv |
Design Science Research DSR Applied Game Serious Game Arterial Hypertension |
topic |
Design Science Research DSR Applied Game Serious Game Arterial Hypertension |
description |
In the field of applied computing, such as in the development of games applied to health, there is a growing interweaving of two distinct fields: ”Science” and ”Art”. The methodology of Design Science Research (DSR) can contribute by directing with greater scientific rigor the development of technology-oriented research. The objective of this paper is to present and discuss the use of the DSR methodology in applied computing research, in which the developed artifact is a game applied to health. Three development cycles were defined. The first cycle prioritizes the understanding of the problem, the second defines the development of the main artifact, and the third, in turn, deals with the evaluation of the artifact. In this way, it was possible to instantiate a DSR model and generate artifacts that contribute to the understanding and the practical development of the solution. We also present a discussion about the conduct of the research and adaptations that this model could receive for research focused on game design for applied game development. The conclusion is that a balance between ”Science” and ”Art” results in innovative work that is in demand for production. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-08-13 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2682 10.5753/jis.2022.2682 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2682 |
identifier_str_mv |
10.5753/jis.2022.2682 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2682/1987 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 13 n. 1 (2022); 127-138 Journal on Interactive Systems; Vol. 13 No. 1 (2022); 127-138 2763-7719 10.5753/jis.2022 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411431022592 |