Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond

Detalhes bibliográficos
Autor(a) principal: Monteiro, Ingrid T.
Data de Publicação: 2022
Outros Autores: Lourenço, Edney L. de Q., Brilhante, Marcelo Q. de L., de Freitas, Adriano T., Oliveira, Francisco C. de M. B., de Castro, Francisco E. B., de Oliveira, Ana C. B.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/2004
Resumo: Covid-19 pandemic affected virtually every sector of life, due to the need to avoid agglomerations and maintaining social isolation. In education, teaching-learning processes have changed drastically and now are in a state of fast transformation. Schools all around the world were closed and teachers and students had to migrate to online environments. In this paper, we present a whole design process of conceiving an educational mobile application that explores the students' houses as a source of knowledge through gamification and augmented reality. Field studies such as online surveys and user diaries were employed and resulted into the creation of eleven personas representing teachers, parents, and students. After a brainstorming session and the definition of the basic requirements, a low-fidelity prototype was created and evaluated by ten students aged 6 to 11 years old from both public and private schools. The results of the evaluation pointed to the potential of the app in keeping children motivated and interested in learning while at home. We highlight the challenges and lessons learned in doing user research involving kids during a pandemic.
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spelling Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyondhome-based learningpandemicaugmented realityremote educationdesign for kidsCovid-19 pandemic affected virtually every sector of life, due to the need to avoid agglomerations and maintaining social isolation. In education, teaching-learning processes have changed drastically and now are in a state of fast transformation. Schools all around the world were closed and teachers and students had to migrate to online environments. In this paper, we present a whole design process of conceiving an educational mobile application that explores the students' houses as a source of knowledge through gamification and augmented reality. Field studies such as online surveys and user diaries were employed and resulted into the creation of eleven personas representing teachers, parents, and students. After a brainstorming session and the definition of the basic requirements, a low-fidelity prototype was created and evaluated by ten students aged 6 to 11 years old from both public and private schools. The results of the evaluation pointed to the potential of the app in keeping children motivated and interested in learning while at home. We highlight the challenges and lessons learned in doing user research involving kids during a pandemic.Brazilian Computer Society2022-03-17info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/200410.5753/jis.2022.2004Journal of Interactive Systems; v. 13 n. 1 (2022); 54-76Journal on Interactive Systems; Vol. 13 No. 1 (2022); 54-762763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2004/1914Copyright (c) 2022 Ingrid T. Monteiro, Edney L. de Q. Lourenço, Marcelo Q. de L. Brilhante, Adriano T. de Freitas, Francisco C. de M. B. Oliveira, Francisco E. B. de Castro, Ana C. B. de Oliveirahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMonteiro, Ingrid T.Lourenço, Edney L. de Q.Brilhante, Marcelo Q. de L.de Freitas, Adriano T.Oliveira, Francisco C. de M. B.de Castro, Francisco E. B.de Oliveira, Ana C. B.2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2004Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond
title Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond
spellingShingle Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond
Monteiro, Ingrid T.
home-based learning
pandemic
augmented reality
remote education
design for kids
title_short Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond
title_full Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond
title_fullStr Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond
title_full_unstemmed Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond
title_sort Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond
author Monteiro, Ingrid T.
author_facet Monteiro, Ingrid T.
Lourenço, Edney L. de Q.
Brilhante, Marcelo Q. de L.
de Freitas, Adriano T.
Oliveira, Francisco C. de M. B.
de Castro, Francisco E. B.
de Oliveira, Ana C. B.
author_role author
author2 Lourenço, Edney L. de Q.
Brilhante, Marcelo Q. de L.
de Freitas, Adriano T.
Oliveira, Francisco C. de M. B.
de Castro, Francisco E. B.
de Oliveira, Ana C. B.
author2_role author
author
author
author
author
author
dc.contributor.author.fl_str_mv Monteiro, Ingrid T.
Lourenço, Edney L. de Q.
Brilhante, Marcelo Q. de L.
de Freitas, Adriano T.
Oliveira, Francisco C. de M. B.
de Castro, Francisco E. B.
de Oliveira, Ana C. B.
dc.subject.por.fl_str_mv home-based learning
pandemic
augmented reality
remote education
design for kids
topic home-based learning
pandemic
augmented reality
remote education
design for kids
description Covid-19 pandemic affected virtually every sector of life, due to the need to avoid agglomerations and maintaining social isolation. In education, teaching-learning processes have changed drastically and now are in a state of fast transformation. Schools all around the world were closed and teachers and students had to migrate to online environments. In this paper, we present a whole design process of conceiving an educational mobile application that explores the students' houses as a source of knowledge through gamification and augmented reality. Field studies such as online surveys and user diaries were employed and resulted into the creation of eleven personas representing teachers, parents, and students. After a brainstorming session and the definition of the basic requirements, a low-fidelity prototype was created and evaluated by ten students aged 6 to 11 years old from both public and private schools. The results of the evaluation pointed to the potential of the app in keeping children motivated and interested in learning while at home. We highlight the challenges and lessons learned in doing user research involving kids during a pandemic.
publishDate 2022
dc.date.none.fl_str_mv 2022-03-17
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2004
10.5753/jis.2022.2004
url https://sol.sbc.org.br/journals/index.php/jis/article/view/2004
identifier_str_mv 10.5753/jis.2022.2004
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2004/1914
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 13 n. 1 (2022); 54-76
Journal on Interactive Systems; Vol. 13 No. 1 (2022); 54-76
2763-7719
10.5753/jis.2022
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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