Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/2004 |
Resumo: | Covid-19 pandemic affected virtually every sector of life, due to the need to avoid agglomerations and maintaining social isolation. In education, teaching-learning processes have changed drastically and now are in a state of fast transformation. Schools all around the world were closed and teachers and students had to migrate to online environments. In this paper, we present a whole design process of conceiving an educational mobile application that explores the students' houses as a source of knowledge through gamification and augmented reality. Field studies such as online surveys and user diaries were employed and resulted into the creation of eleven personas representing teachers, parents, and students. After a brainstorming session and the definition of the basic requirements, a low-fidelity prototype was created and evaluated by ten students aged 6 to 11 years old from both public and private schools. The results of the evaluation pointed to the potential of the app in keeping children motivated and interested in learning while at home. We highlight the challenges and lessons learned in doing user research involving kids during a pandemic. |
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Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyondhome-based learningpandemicaugmented realityremote educationdesign for kidsCovid-19 pandemic affected virtually every sector of life, due to the need to avoid agglomerations and maintaining social isolation. In education, teaching-learning processes have changed drastically and now are in a state of fast transformation. Schools all around the world were closed and teachers and students had to migrate to online environments. In this paper, we present a whole design process of conceiving an educational mobile application that explores the students' houses as a source of knowledge through gamification and augmented reality. Field studies such as online surveys and user diaries were employed and resulted into the creation of eleven personas representing teachers, parents, and students. After a brainstorming session and the definition of the basic requirements, a low-fidelity prototype was created and evaluated by ten students aged 6 to 11 years old from both public and private schools. The results of the evaluation pointed to the potential of the app in keeping children motivated and interested in learning while at home. We highlight the challenges and lessons learned in doing user research involving kids during a pandemic.Brazilian Computer Society2022-03-17info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/200410.5753/jis.2022.2004Journal of Interactive Systems; v. 13 n. 1 (2022); 54-76Journal on Interactive Systems; Vol. 13 No. 1 (2022); 54-762763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2004/1914Copyright (c) 2022 Ingrid T. Monteiro, Edney L. de Q. Lourenço, Marcelo Q. de L. Brilhante, Adriano T. de Freitas, Francisco C. de M. B. Oliveira, Francisco E. B. de Castro, Ana C. B. de Oliveirahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMonteiro, Ingrid T.Lourenço, Edney L. de Q.Brilhante, Marcelo Q. de L.de Freitas, Adriano T.Oliveira, Francisco C. de M. B.de Castro, Francisco E. B.de Oliveira, Ana C. B.2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2004Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond |
title |
Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond |
spellingShingle |
Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond Monteiro, Ingrid T. home-based learning pandemic augmented reality remote education design for kids |
title_short |
Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond |
title_full |
Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond |
title_fullStr |
Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond |
title_full_unstemmed |
Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond |
title_sort |
Design and evaluation of a prototype of a children’s educational application during and for the COVID-19 pandemic and beyond |
author |
Monteiro, Ingrid T. |
author_facet |
Monteiro, Ingrid T. Lourenço, Edney L. de Q. Brilhante, Marcelo Q. de L. de Freitas, Adriano T. Oliveira, Francisco C. de M. B. de Castro, Francisco E. B. de Oliveira, Ana C. B. |
author_role |
author |
author2 |
Lourenço, Edney L. de Q. Brilhante, Marcelo Q. de L. de Freitas, Adriano T. Oliveira, Francisco C. de M. B. de Castro, Francisco E. B. de Oliveira, Ana C. B. |
author2_role |
author author author author author author |
dc.contributor.author.fl_str_mv |
Monteiro, Ingrid T. Lourenço, Edney L. de Q. Brilhante, Marcelo Q. de L. de Freitas, Adriano T. Oliveira, Francisco C. de M. B. de Castro, Francisco E. B. de Oliveira, Ana C. B. |
dc.subject.por.fl_str_mv |
home-based learning pandemic augmented reality remote education design for kids |
topic |
home-based learning pandemic augmented reality remote education design for kids |
description |
Covid-19 pandemic affected virtually every sector of life, due to the need to avoid agglomerations and maintaining social isolation. In education, teaching-learning processes have changed drastically and now are in a state of fast transformation. Schools all around the world were closed and teachers and students had to migrate to online environments. In this paper, we present a whole design process of conceiving an educational mobile application that explores the students' houses as a source of knowledge through gamification and augmented reality. Field studies such as online surveys and user diaries were employed and resulted into the creation of eleven personas representing teachers, parents, and students. After a brainstorming session and the definition of the basic requirements, a low-fidelity prototype was created and evaluated by ten students aged 6 to 11 years old from both public and private schools. The results of the evaluation pointed to the potential of the app in keeping children motivated and interested in learning while at home. We highlight the challenges and lessons learned in doing user research involving kids during a pandemic. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-03-17 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2004 10.5753/jis.2022.2004 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2004 |
identifier_str_mv |
10.5753/jis.2022.2004 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2004/1914 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 13 n. 1 (2022); 54-76 Journal on Interactive Systems; Vol. 13 No. 1 (2022); 54-76 2763-7719 10.5753/jis.2022 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
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1796797411120644096 |