Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks
Autor(a) principal: | |
---|---|
Data de Publicação: | 2022 |
Outros Autores: | , , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/2678 |
Resumo: | This work presents Viral.izo 2.0, a casual educational game favouring world health by acting against emerging viral attacks. It extends our previous work by including three new game levels of progressive difficulty and two new minigames. In addition, we created three new variants beyond the original virus. Each variant has a specific visual design, attack behaviour (damage power and speed of spread), and visual effects. Knowing how to manage resources against the unpredictability of the virus and its variants is crucial for survival. We also developed a ranking system and new menu options to increase player engagement and game competitiveness. Moreover, we conducted new evaluations using a metric for assessment of user experience, showing that Viral.izo is capable of educating while challenging the player. |
id |
SBC-3_da203a181b82270c195e3bf92a883d83 |
---|---|
oai_identifier_str |
oai:ojs2.sol.sbc.org.br:article/2678 |
network_acronym_str |
SBC-3 |
network_name_str |
Journal on Interactive Systems |
repository_id_str |
|
spelling |
Viral.izo: A game-based learning to foster resource management skills against emerging viral attacksGame-based LearningHealth AwarenessHealth PromotionResource ManagementVirusRankingUser ExperienceThis work presents Viral.izo 2.0, a casual educational game favouring world health by acting against emerging viral attacks. It extends our previous work by including three new game levels of progressive difficulty and two new minigames. In addition, we created three new variants beyond the original virus. Each variant has a specific visual design, attack behaviour (damage power and speed of spread), and visual effects. Knowing how to manage resources against the unpredictability of the virus and its variants is crucial for survival. We also developed a ranking system and new menu options to increase player engagement and game competitiveness. Moreover, we conducted new evaluations using a metric for assessment of user experience, showing that Viral.izo is capable of educating while challenging the player.Brazilian Computer Society2022-12-07info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/267810.5753/jis.2022.2678Journal of Interactive Systems; v. 13 n. 1 (2022); 350-363Journal on Interactive Systems; Vol. 13 No. 1 (2022); 350-3632763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2678/2115Copyright (c) 2022 Victor Pontes Santos, Yuri Nekan Soares Fontes, Felipe Alves Holanda, Tiago Halliday Goiana, João Carlos Machado Luz Simões, Davi Lopes Teixeira, Maria Andréia Formico Rodrigueshttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSantos, Victor PontesFontes, Yuri Nekan SoaresHolanda, Felipe AlvesGoiana, Tiago HallidaySimões, João Carlos Machado LuzTeixeira, Davi LopesRodrigues, Maria Andréia Formico2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2678Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks |
title |
Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks |
spellingShingle |
Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks Santos, Victor Pontes Game-based Learning Health Awareness Health Promotion Resource Management Virus Ranking User Experience |
title_short |
Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks |
title_full |
Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks |
title_fullStr |
Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks |
title_full_unstemmed |
Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks |
title_sort |
Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks |
author |
Santos, Victor Pontes |
author_facet |
Santos, Victor Pontes Fontes, Yuri Nekan Soares Holanda, Felipe Alves Goiana, Tiago Halliday Simões, João Carlos Machado Luz Teixeira, Davi Lopes Rodrigues, Maria Andréia Formico |
author_role |
author |
author2 |
Fontes, Yuri Nekan Soares Holanda, Felipe Alves Goiana, Tiago Halliday Simões, João Carlos Machado Luz Teixeira, Davi Lopes Rodrigues, Maria Andréia Formico |
author2_role |
author author author author author author |
dc.contributor.author.fl_str_mv |
Santos, Victor Pontes Fontes, Yuri Nekan Soares Holanda, Felipe Alves Goiana, Tiago Halliday Simões, João Carlos Machado Luz Teixeira, Davi Lopes Rodrigues, Maria Andréia Formico |
dc.subject.por.fl_str_mv |
Game-based Learning Health Awareness Health Promotion Resource Management Virus Ranking User Experience |
topic |
Game-based Learning Health Awareness Health Promotion Resource Management Virus Ranking User Experience |
description |
This work presents Viral.izo 2.0, a casual educational game favouring world health by acting against emerging viral attacks. It extends our previous work by including three new game levels of progressive difficulty and two new minigames. In addition, we created three new variants beyond the original virus. Each variant has a specific visual design, attack behaviour (damage power and speed of spread), and visual effects. Knowing how to manage resources against the unpredictability of the virus and its variants is crucial for survival. We also developed a ranking system and new menu options to increase player engagement and game competitiveness. Moreover, we conducted new evaluations using a metric for assessment of user experience, showing that Viral.izo is capable of educating while challenging the player. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-12-07 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2678 10.5753/jis.2022.2678 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2678 |
identifier_str_mv |
10.5753/jis.2022.2678 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2678/2115 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 13 n. 1 (2022); 350-363 Journal on Interactive Systems; Vol. 13 No. 1 (2022); 350-363 2763-7719 10.5753/jis.2022 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411425779712 |