Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks

Detalhes bibliográficos
Autor(a) principal: Santos, Victor Pontes
Data de Publicação: 2022
Outros Autores: Fontes, Yuri Nekan Soares, Holanda, Felipe Alves, Goiana, Tiago Halliday, Simões, João Carlos Machado Luz, Teixeira, Davi Lopes, Rodrigues, Maria Andréia Formico
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/2678
Resumo: This work presents Viral.izo 2.0, a casual educational game favouring world health by acting against emerging viral attacks. It extends our previous work by including three new game levels of progressive difficulty and two new minigames. In addition, we created three new variants beyond the original virus. Each variant has a specific visual design, attack behaviour (damage power and speed of spread), and visual effects. Knowing how to manage resources against the unpredictability of the virus and its variants is crucial for survival. We also developed a ranking system and new menu options to increase player engagement and game competitiveness. Moreover, we conducted new evaluations using a metric for assessment of user experience, showing that Viral.izo is capable of educating while challenging the player.
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spelling Viral.izo: A game-based learning to foster resource management skills against emerging viral attacksGame-based LearningHealth AwarenessHealth PromotionResource ManagementVirusRankingUser ExperienceThis work presents Viral.izo 2.0, a casual educational game favouring world health by acting against emerging viral attacks. It extends our previous work by including three new game levels of progressive difficulty and two new minigames. In addition, we created three new variants beyond the original virus. Each variant has a specific visual design, attack behaviour (damage power and speed of spread), and visual effects. Knowing how to manage resources against the unpredictability of the virus and its variants is crucial for survival. We also developed a ranking system and new menu options to increase player engagement and game competitiveness. Moreover, we conducted new evaluations using a metric for assessment of user experience, showing that Viral.izo is capable of educating while challenging the player.Brazilian Computer Society2022-12-07info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/267810.5753/jis.2022.2678Journal of Interactive Systems; v. 13 n. 1 (2022); 350-363Journal on Interactive Systems; Vol. 13 No. 1 (2022); 350-3632763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2678/2115Copyright (c) 2022 Victor Pontes Santos, Yuri Nekan Soares Fontes, Felipe Alves Holanda, Tiago Halliday Goiana, João Carlos Machado Luz Simões, Davi Lopes Teixeira, Maria Andréia Formico Rodrigueshttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSantos, Victor PontesFontes, Yuri Nekan SoaresHolanda, Felipe AlvesGoiana, Tiago HallidaySimões, João Carlos Machado LuzTeixeira, Davi LopesRodrigues, Maria Andréia Formico2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2678Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks
title Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks
spellingShingle Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks
Santos, Victor Pontes
Game-based Learning
Health Awareness
Health Promotion
Resource Management
Virus
Ranking
User Experience
title_short Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks
title_full Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks
title_fullStr Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks
title_full_unstemmed Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks
title_sort Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks
author Santos, Victor Pontes
author_facet Santos, Victor Pontes
Fontes, Yuri Nekan Soares
Holanda, Felipe Alves
Goiana, Tiago Halliday
Simões, João Carlos Machado Luz
Teixeira, Davi Lopes
Rodrigues, Maria Andréia Formico
author_role author
author2 Fontes, Yuri Nekan Soares
Holanda, Felipe Alves
Goiana, Tiago Halliday
Simões, João Carlos Machado Luz
Teixeira, Davi Lopes
Rodrigues, Maria Andréia Formico
author2_role author
author
author
author
author
author
dc.contributor.author.fl_str_mv Santos, Victor Pontes
Fontes, Yuri Nekan Soares
Holanda, Felipe Alves
Goiana, Tiago Halliday
Simões, João Carlos Machado Luz
Teixeira, Davi Lopes
Rodrigues, Maria Andréia Formico
dc.subject.por.fl_str_mv Game-based Learning
Health Awareness
Health Promotion
Resource Management
Virus
Ranking
User Experience
topic Game-based Learning
Health Awareness
Health Promotion
Resource Management
Virus
Ranking
User Experience
description This work presents Viral.izo 2.0, a casual educational game favouring world health by acting against emerging viral attacks. It extends our previous work by including three new game levels of progressive difficulty and two new minigames. In addition, we created three new variants beyond the original virus. Each variant has a specific visual design, attack behaviour (damage power and speed of spread), and visual effects. Knowing how to manage resources against the unpredictability of the virus and its variants is crucial for survival. We also developed a ranking system and new menu options to increase player engagement and game competitiveness. Moreover, we conducted new evaluations using a metric for assessment of user experience, showing that Viral.izo is capable of educating while challenging the player.
publishDate 2022
dc.date.none.fl_str_mv 2022-12-07
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2678
10.5753/jis.2022.2678
url https://sol.sbc.org.br/journals/index.php/jis/article/view/2678
identifier_str_mv 10.5753/jis.2022.2678
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2678/2115
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 13 n. 1 (2022); 350-363
Journal on Interactive Systems; Vol. 13 No. 1 (2022); 350-363
2763-7719
10.5753/jis.2022
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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