Exploring Energy Management on GPUs in Game Architectures

Detalhes bibliográficos
Autor(a) principal: Zamith, Marcelo
Data de Publicação: 2014
Outros Autores: Valente, Luis, Joselli, Mark, Junior, José Ricardo Silva, Clua, Esteban, Feijó, Bruno
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/646
Resumo: CPUs and GPUs have been evolving rapidly over time regarding their capabilities and processing power. This has opened many new possibilities for interactive and real time systems, such as more sophisticated scene realism, more precise and complex artificial intelligence, and better physical simulations. However, these improvements come at a cost: increase of energy consumption. Energy management in interactive and real time architectures have not been receiving much attention over the years, but this issue is likely to become important in the near future due to the increasing energy demand and consumption required by top-notch game applications(especially regarding the mobile and portable consoles). In this paper we introduce the concept of intelligent energy management for games and interactive systems and address the aforementioned issue through these contributions: 1) an investigation of works related to energy management (in general); 2) implementations of feasibility tests for energy management on GPUs; and 3) a novel game architecture with energy management, using multiple GPUs.
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spelling Exploring Energy Management on GPUs in Game ArchitecturesCPUs and GPUs have been evolving rapidly over time regarding their capabilities and processing power. This has opened many new possibilities for interactive and real time systems, such as more sophisticated scene realism, more precise and complex artificial intelligence, and better physical simulations. However, these improvements come at a cost: increase of energy consumption. Energy management in interactive and real time architectures have not been receiving much attention over the years, but this issue is likely to become important in the near future due to the increasing energy demand and consumption required by top-notch game applications(especially regarding the mobile and portable consoles). In this paper we introduce the concept of intelligent energy management for games and interactive systems and address the aforementioned issue through these contributions: 1) an investigation of works related to energy management (in general); 2) implementations of feasibility tests for energy management on GPUs; and 3) a novel game architecture with energy management, using multiple GPUs.Brazilian Computer Society2014-11-06info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/64610.5753/jis.2014.646Journal of Interactive Systems; v. 5 n. 2 (2014)Journal on Interactive Systems; Vol. 5 No. 2 (2014)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/646/641Zamith, MarceloValente, LuisJoselli, MarkJunior, José Ricardo SilvaClua, EstebanFeijó, Brunoinfo:eu-repo/semantics/openAccess2020-09-05T16:09:13Zoai:ojs2.sol.sbc.org.br:article/646Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:09:13Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Exploring Energy Management on GPUs in Game Architectures
title Exploring Energy Management on GPUs in Game Architectures
spellingShingle Exploring Energy Management on GPUs in Game Architectures
Zamith, Marcelo
title_short Exploring Energy Management on GPUs in Game Architectures
title_full Exploring Energy Management on GPUs in Game Architectures
title_fullStr Exploring Energy Management on GPUs in Game Architectures
title_full_unstemmed Exploring Energy Management on GPUs in Game Architectures
title_sort Exploring Energy Management on GPUs in Game Architectures
author Zamith, Marcelo
author_facet Zamith, Marcelo
Valente, Luis
Joselli, Mark
Junior, José Ricardo Silva
Clua, Esteban
Feijó, Bruno
author_role author
author2 Valente, Luis
Joselli, Mark
Junior, José Ricardo Silva
Clua, Esteban
Feijó, Bruno
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Zamith, Marcelo
Valente, Luis
Joselli, Mark
Junior, José Ricardo Silva
Clua, Esteban
Feijó, Bruno
description CPUs and GPUs have been evolving rapidly over time regarding their capabilities and processing power. This has opened many new possibilities for interactive and real time systems, such as more sophisticated scene realism, more precise and complex artificial intelligence, and better physical simulations. However, these improvements come at a cost: increase of energy consumption. Energy management in interactive and real time architectures have not been receiving much attention over the years, but this issue is likely to become important in the near future due to the increasing energy demand and consumption required by top-notch game applications(especially regarding the mobile and portable consoles). In this paper we introduce the concept of intelligent energy management for games and interactive systems and address the aforementioned issue through these contributions: 1) an investigation of works related to energy management (in general); 2) implementations of feasibility tests for energy management on GPUs; and 3) a novel game architecture with energy management, using multiple GPUs.
publishDate 2014
dc.date.none.fl_str_mv 2014-11-06
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/646
10.5753/jis.2014.646
url https://sol.sbc.org.br/journals/index.php/jis/article/view/646
identifier_str_mv 10.5753/jis.2014.646
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/646/641
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 5 n. 2 (2014)
Journal on Interactive Systems; Vol. 5 No. 2 (2014)
2763-7719
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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