The No-Effect of Player Role in Digital Games on Prosocial Behavior

Detalhes bibliográficos
Autor(a) principal: Sarmet,Mauricio Miranda
Data de Publicação: 2017
Outros Autores: Pilati,Ronaldo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Trends in Psychology
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S2358-18832017000401837
Resumo: Abstract In the past few years, several studies addressed the relation between game content and prosocial behavior. Although several evidences were found, the relation between those variables is not fully understood. The aim of this study is to investigate the effect of different roles played on prosocial behavior. In experiment 1, participants played either a violent or a prosocial role on the same game, and helping behavior and intention were measured. Results did not show the expected relation based on the evidence of the literature. In order to further investigate the evidence found, a second experiment was designed to test the effect of role played on both prosocial behavior and accessibility to prosocial thoughts. Again, results were not consistent with previous studies. Both experiments suggest the consideration of alternative interpretations, and raise questions about the relevance of the role played, game content and moderation variables on the explanation of this effect.
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spelling The No-Effect of Player Role in Digital Games on Prosocial BehaviorProsocial behaviorvideo gamesGeneral Learning ModelAbstract In the past few years, several studies addressed the relation between game content and prosocial behavior. Although several evidences were found, the relation between those variables is not fully understood. The aim of this study is to investigate the effect of different roles played on prosocial behavior. In experiment 1, participants played either a violent or a prosocial role on the same game, and helping behavior and intention were measured. Results did not show the expected relation based on the evidence of the literature. In order to further investigate the evidence found, a second experiment was designed to test the effect of role played on both prosocial behavior and accessibility to prosocial thoughts. Again, results were not consistent with previous studies. Both experiments suggest the consideration of alternative interpretations, and raise questions about the relevance of the role played, game content and moderation variables on the explanation of this effect.Sociedade Brasileira de Psicologia2017-12-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S2358-18832017000401837Trends in Psychology v.25 n.4 2017reponame:Trends in Psychologyinstname:Sociedade Brasileira de Psicologia (SBP)instacron:SBP10.9788/tp2017.4-16info:eu-repo/semantics/openAccessSarmet,Mauricio MirandaPilati,Ronaldoeng2018-03-23T00:00:00Zoai:scielo:S2358-18832017000401837Revistahttp://pepsic.bvsalud.org/scielo.php?script=sci_serial&pid=1413-389XONGhttps://old.scielo.br/oai/scielo-oai.php||comissaoeditorial@sbponline.org.br2358-18832358-1883opendoar:2018-03-23T00:00Trends in Psychology - Sociedade Brasileira de Psicologia (SBP)false
dc.title.none.fl_str_mv The No-Effect of Player Role in Digital Games on Prosocial Behavior
title The No-Effect of Player Role in Digital Games on Prosocial Behavior
spellingShingle The No-Effect of Player Role in Digital Games on Prosocial Behavior
Sarmet,Mauricio Miranda
Prosocial behavior
video games
General Learning Model
title_short The No-Effect of Player Role in Digital Games on Prosocial Behavior
title_full The No-Effect of Player Role in Digital Games on Prosocial Behavior
title_fullStr The No-Effect of Player Role in Digital Games on Prosocial Behavior
title_full_unstemmed The No-Effect of Player Role in Digital Games on Prosocial Behavior
title_sort The No-Effect of Player Role in Digital Games on Prosocial Behavior
author Sarmet,Mauricio Miranda
author_facet Sarmet,Mauricio Miranda
Pilati,Ronaldo
author_role author
author2 Pilati,Ronaldo
author2_role author
dc.contributor.author.fl_str_mv Sarmet,Mauricio Miranda
Pilati,Ronaldo
dc.subject.por.fl_str_mv Prosocial behavior
video games
General Learning Model
topic Prosocial behavior
video games
General Learning Model
description Abstract In the past few years, several studies addressed the relation between game content and prosocial behavior. Although several evidences were found, the relation between those variables is not fully understood. The aim of this study is to investigate the effect of different roles played on prosocial behavior. In experiment 1, participants played either a violent or a prosocial role on the same game, and helping behavior and intention were measured. Results did not show the expected relation based on the evidence of the literature. In order to further investigate the evidence found, a second experiment was designed to test the effect of role played on both prosocial behavior and accessibility to prosocial thoughts. Again, results were not consistent with previous studies. Both experiments suggest the consideration of alternative interpretations, and raise questions about the relevance of the role played, game content and moderation variables on the explanation of this effect.
publishDate 2017
dc.date.none.fl_str_mv 2017-12-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv http://old.scielo.br/scielo.php?script=sci_arttext&pid=S2358-18832017000401837
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dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv 10.9788/tp2017.4-16
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dc.publisher.none.fl_str_mv Sociedade Brasileira de Psicologia
publisher.none.fl_str_mv Sociedade Brasileira de Psicologia
dc.source.none.fl_str_mv Trends in Psychology v.25 n.4 2017
reponame:Trends in Psychology
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