The No-Effect of Player Role in Digital Games on Prosocial Behavior
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Trends in Psychology |
Texto Completo: | http://old.scielo.br/scielo.php?script=sci_arttext&pid=S2358-18832017000401837 |
Resumo: | Abstract In the past few years, several studies addressed the relation between game content and prosocial behavior. Although several evidences were found, the relation between those variables is not fully understood. The aim of this study is to investigate the effect of different roles played on prosocial behavior. In experiment 1, participants played either a violent or a prosocial role on the same game, and helping behavior and intention were measured. Results did not show the expected relation based on the evidence of the literature. In order to further investigate the evidence found, a second experiment was designed to test the effect of role played on both prosocial behavior and accessibility to prosocial thoughts. Again, results were not consistent with previous studies. Both experiments suggest the consideration of alternative interpretations, and raise questions about the relevance of the role played, game content and moderation variables on the explanation of this effect. |
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The No-Effect of Player Role in Digital Games on Prosocial BehaviorProsocial behaviorvideo gamesGeneral Learning ModelAbstract In the past few years, several studies addressed the relation between game content and prosocial behavior. Although several evidences were found, the relation between those variables is not fully understood. The aim of this study is to investigate the effect of different roles played on prosocial behavior. In experiment 1, participants played either a violent or a prosocial role on the same game, and helping behavior and intention were measured. Results did not show the expected relation based on the evidence of the literature. In order to further investigate the evidence found, a second experiment was designed to test the effect of role played on both prosocial behavior and accessibility to prosocial thoughts. Again, results were not consistent with previous studies. Both experiments suggest the consideration of alternative interpretations, and raise questions about the relevance of the role played, game content and moderation variables on the explanation of this effect.Sociedade Brasileira de Psicologia2017-12-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S2358-18832017000401837Trends in Psychology v.25 n.4 2017reponame:Trends in Psychologyinstname:Sociedade Brasileira de Psicologia (SBP)instacron:SBP10.9788/tp2017.4-16info:eu-repo/semantics/openAccessSarmet,Mauricio MirandaPilati,Ronaldoeng2018-03-23T00:00:00Zoai:scielo:S2358-18832017000401837Revistahttp://pepsic.bvsalud.org/scielo.php?script=sci_serial&pid=1413-389XONGhttps://old.scielo.br/oai/scielo-oai.php||comissaoeditorial@sbponline.org.br2358-18832358-1883opendoar:2018-03-23T00:00Trends in Psychology - Sociedade Brasileira de Psicologia (SBP)false |
dc.title.none.fl_str_mv |
The No-Effect of Player Role in Digital Games on Prosocial Behavior |
title |
The No-Effect of Player Role in Digital Games on Prosocial Behavior |
spellingShingle |
The No-Effect of Player Role in Digital Games on Prosocial Behavior Sarmet,Mauricio Miranda Prosocial behavior video games General Learning Model |
title_short |
The No-Effect of Player Role in Digital Games on Prosocial Behavior |
title_full |
The No-Effect of Player Role in Digital Games on Prosocial Behavior |
title_fullStr |
The No-Effect of Player Role in Digital Games on Prosocial Behavior |
title_full_unstemmed |
The No-Effect of Player Role in Digital Games on Prosocial Behavior |
title_sort |
The No-Effect of Player Role in Digital Games on Prosocial Behavior |
author |
Sarmet,Mauricio Miranda |
author_facet |
Sarmet,Mauricio Miranda Pilati,Ronaldo |
author_role |
author |
author2 |
Pilati,Ronaldo |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Sarmet,Mauricio Miranda Pilati,Ronaldo |
dc.subject.por.fl_str_mv |
Prosocial behavior video games General Learning Model |
topic |
Prosocial behavior video games General Learning Model |
description |
Abstract In the past few years, several studies addressed the relation between game content and prosocial behavior. Although several evidences were found, the relation between those variables is not fully understood. The aim of this study is to investigate the effect of different roles played on prosocial behavior. In experiment 1, participants played either a violent or a prosocial role on the same game, and helping behavior and intention were measured. Results did not show the expected relation based on the evidence of the literature. In order to further investigate the evidence found, a second experiment was designed to test the effect of role played on both prosocial behavior and accessibility to prosocial thoughts. Again, results were not consistent with previous studies. Both experiments suggest the consideration of alternative interpretations, and raise questions about the relevance of the role played, game content and moderation variables on the explanation of this effect. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-12-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S2358-18832017000401837 |
url |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S2358-18832017000401837 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.9788/tp2017.4-16 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/html |
dc.publisher.none.fl_str_mv |
Sociedade Brasileira de Psicologia |
publisher.none.fl_str_mv |
Sociedade Brasileira de Psicologia |
dc.source.none.fl_str_mv |
Trends in Psychology v.25 n.4 2017 reponame:Trends in Psychology instname:Sociedade Brasileira de Psicologia (SBP) instacron:SBP |
instname_str |
Sociedade Brasileira de Psicologia (SBP) |
instacron_str |
SBP |
institution |
SBP |
reponame_str |
Trends in Psychology |
collection |
Trends in Psychology |
repository.name.fl_str_mv |
Trends in Psychology - Sociedade Brasileira de Psicologia (SBP) |
repository.mail.fl_str_mv |
||comissaoeditorial@sbponline.org.br |
_version_ |
1754734763948638208 |