Um motor para jogos digitais universais
Autor(a) principal: | |
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Data de Publicação: | 2014 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Institucional da UFSCAR |
Texto Completo: | https://repositorio.ufscar.br/handle/ufscar/571 |
Resumo: | Digital games are being played gradually more for entertainment, leisure and as a tool for education. However, one does not observe an increase in gaming accessibility corresponding to the ascending importance and use of these software systems. Universal Design provides an alternative approach to design more usable and accessible solutions to as many people as possible, regardless of their physical, cognitive and emotional capabilities. The Universal Design for games is in its early stages: so far, only a few universal titles have been created. Those few games were designed following the Unified Design, a process which leads the game design to a more abstract and modality independent way. However, albeit aiding designing the game, the implementation is left to the developer. Game engines are software created to ease the development and the implementation of digital games. Hence, this work describes a game engine for universal games UA-Game Engine (UGE), which purpose is to ease the development of universal games. UGE explores data-driven, event-driven and entity component systems to ease the development of run-time flexible and adaptable games. This dissertation introduces the concepts of Abstract Game World, Concrete Game World, Meta-Game and Game. To achieve this result, this dissertation informally demonstrates that is it possible to construct a universal game by decomposing any game world into three elements: entity (actor), component and event. These elements are used to create an Abstract Game World without a user resulting into an input-output free Meta-Game. Afterwards, it is suggested that it possible to combine the three elements to reconstruct one or more Concrete Game Worlds from the Abstract Game World to suit the interaction needs of the users. With this result, the UGE game engine was developed. UGE uses an extensible and flexible user profile to, during run-time, tailor the Meta-Game into an accessible Game, by defining all the input and output interactions according to the user s interaction needs. Finally, it is described the evaluation and validation process, currently in progress the obtained results so far classify the project as promising. |
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Garcia, Franco EusébioAlmeida, Vânia Paula dehttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=P317027http://lattes.cnpq.br/29357536569743867e508d6b-4e99-4d8b-902b-2c4bc22351f52016-06-02T19:06:14Z2014-09-252016-06-02T19:06:14Z2014-05-29GARCIA, Franco Eusébio. Um motor para jogos digitais universais. 2014. 168 f. Dissertação (Mestrado em Ciências Exatas e da Terra) - Universidade Federal de São Carlos, São Carlos, 2014.https://repositorio.ufscar.br/handle/ufscar/571Digital games are being played gradually more for entertainment, leisure and as a tool for education. However, one does not observe an increase in gaming accessibility corresponding to the ascending importance and use of these software systems. Universal Design provides an alternative approach to design more usable and accessible solutions to as many people as possible, regardless of their physical, cognitive and emotional capabilities. The Universal Design for games is in its early stages: so far, only a few universal titles have been created. Those few games were designed following the Unified Design, a process which leads the game design to a more abstract and modality independent way. However, albeit aiding designing the game, the implementation is left to the developer. Game engines are software created to ease the development and the implementation of digital games. Hence, this work describes a game engine for universal games UA-Game Engine (UGE), which purpose is to ease the development of universal games. UGE explores data-driven, event-driven and entity component systems to ease the development of run-time flexible and adaptable games. This dissertation introduces the concepts of Abstract Game World, Concrete Game World, Meta-Game and Game. To achieve this result, this dissertation informally demonstrates that is it possible to construct a universal game by decomposing any game world into three elements: entity (actor), component and event. These elements are used to create an Abstract Game World without a user resulting into an input-output free Meta-Game. Afterwards, it is suggested that it possible to combine the three elements to reconstruct one or more Concrete Game Worlds from the Abstract Game World to suit the interaction needs of the users. With this result, the UGE game engine was developed. UGE uses an extensible and flexible user profile to, during run-time, tailor the Meta-Game into an accessible Game, by defining all the input and output interactions according to the user s interaction needs. Finally, it is described the evaluation and validation process, currently in progress the obtained results so far classify the project as promising.Jogos digitais são cada vez mais utilizados para o entretenimento, lazer e como ferramenta para a educação. No entanto, não se observa um aumento de acessibilidade correspondente ao aumento do uso e da importância destes sistemas de software. O Design Universal apresenta-se como alternativa para o desenvolvimento de soluções usáveis e acessíveis ao maior número possível de pessoas, independentemente de suas capacidades físicas, cognitivas e emocionais. Em jogos, o Unified Design, é um processo que norteia a realização do design de um jogo digital universal. Entretanto, a implementação do design obtido é deixada a cargo do desenvolvedor. Game engines (motores de jogos) são sistemas de software concebidos para facilitar o desenvolvimento e a implementação de jogos digitais. Neste sentido, este trabalho apresenta um motor para jogos universais, denominada UA-Game Engine (UGE) com o objetivo de facilitar a desenvolvedores criarem jogos universais. Para isto, o motor explora arquiteturas datadriven, event-driven e sistemas entidade-componente para promover o desenvolvimento de jogos flexíveis e adaptáveis em tempo de execução. São introduzidos os conceitos de Mundo Abstrato de Jogo, Mundo Concreto de Jogo, Meta-Jogo e Jogo. Para isto, este trabalho demonstra, informalmente, que é possível construir um jogo universal decompondo-se um mundo de jogo qualquer de forma a torna-lo independente de entradas e saídas por meio de três elementos: entidade (ator), componente e evento. Estes elementos são usados para se obter um Mundo Abstrato de Jogo resultando-se em um Meta-Jogo livre de entradas e saídas. Em seguida, sugere-se que é possível combinar estes três elementos para se reconstruir um ou mais Mundos Concretos de Jogo a partir de um Mundo Abstrato de Jogo de acordo com necessidades de interação específicas de usuários. Com base neste resultado, desenvolveu-se o motor UGE que utiliza um perfil de usuário extensível e flexível para, em tempo de execução, adaptar o Meta-Jogo em um Jogo acessível, definindo-se todas as entradas e saídas necessárias para adequar às interações às necessidades do usuário. Ao final, descreve-se o processo de avaliação e validação do motor, atualmente em progresso os resultados obtidos até o momento classificam o projeto como promissor.Universidade Federal de Minas Geraisapplication/pdfporUniversidade Federal de São CarlosPrograma de Pós-Graduação em Ciência da Computação - PPGCCUFSCarBREngenharia de softwareJogos por computadorMotores de JogosDesign universalAcessibilidadeGamesEngineUniversal designAccessibilityUgeCIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOUm motor para jogos digitais universaisinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis-1-1112219df-5fae-477c-8285-6f045b847deeinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFSCARinstname:Universidade Federal de São Carlos (UFSCAR)instacron:UFSCARORIGINAL6186.pdfapplication/pdf4489847https://repositorio.ufscar.br/bitstream/ufscar/571/1/6186.pdf05d9dd4c1bfa3094c3d80d9415f962b0MD51TEXT6186.pdf.txt6186.pdf.txtExtracted texttext/plain0https://repositorio.ufscar.br/bitstream/ufscar/571/4/6186.pdf.txtd41d8cd98f00b204e9800998ecf8427eMD54THUMBNAIL6186.pdf.jpg6186.pdf.jpgIM Thumbnailimage/jpeg9570https://repositorio.ufscar.br/bitstream/ufscar/571/5/6186.pdf.jpg672fd0cb4dce3c3e88d37bc23746b42fMD55ufscar/5712023-09-18 18:30:36.804oai:repositorio.ufscar.br:ufscar/571Repositório InstitucionalPUBhttps://repositorio.ufscar.br/oai/requestopendoar:43222023-09-18T18:30:36Repositório Institucional da UFSCAR - Universidade Federal de São Carlos (UFSCAR)false |
dc.title.por.fl_str_mv |
Um motor para jogos digitais universais |
title |
Um motor para jogos digitais universais |
spellingShingle |
Um motor para jogos digitais universais Garcia, Franco Eusébio Engenharia de software Jogos por computador Motores de Jogos Design universal Acessibilidade Games Engine Universal design Accessibility Uge CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
title_short |
Um motor para jogos digitais universais |
title_full |
Um motor para jogos digitais universais |
title_fullStr |
Um motor para jogos digitais universais |
title_full_unstemmed |
Um motor para jogos digitais universais |
title_sort |
Um motor para jogos digitais universais |
author |
Garcia, Franco Eusébio |
author_facet |
Garcia, Franco Eusébio |
author_role |
author |
dc.contributor.authorlattes.por.fl_str_mv |
http://lattes.cnpq.br/2935753656974386 |
dc.contributor.author.fl_str_mv |
Garcia, Franco Eusébio |
dc.contributor.advisor1.fl_str_mv |
Almeida, Vânia Paula de |
dc.contributor.advisor1Lattes.fl_str_mv |
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=P317027 |
dc.contributor.authorID.fl_str_mv |
7e508d6b-4e99-4d8b-902b-2c4bc22351f5 |
contributor_str_mv |
Almeida, Vânia Paula de |
dc.subject.por.fl_str_mv |
Engenharia de software Jogos por computador Motores de Jogos Design universal Acessibilidade |
topic |
Engenharia de software Jogos por computador Motores de Jogos Design universal Acessibilidade Games Engine Universal design Accessibility Uge CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
dc.subject.eng.fl_str_mv |
Games Engine Universal design Accessibility Uge |
dc.subject.cnpq.fl_str_mv |
CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
description |
Digital games are being played gradually more for entertainment, leisure and as a tool for education. However, one does not observe an increase in gaming accessibility corresponding to the ascending importance and use of these software systems. Universal Design provides an alternative approach to design more usable and accessible solutions to as many people as possible, regardless of their physical, cognitive and emotional capabilities. The Universal Design for games is in its early stages: so far, only a few universal titles have been created. Those few games were designed following the Unified Design, a process which leads the game design to a more abstract and modality independent way. However, albeit aiding designing the game, the implementation is left to the developer. Game engines are software created to ease the development and the implementation of digital games. Hence, this work describes a game engine for universal games UA-Game Engine (UGE), which purpose is to ease the development of universal games. UGE explores data-driven, event-driven and entity component systems to ease the development of run-time flexible and adaptable games. This dissertation introduces the concepts of Abstract Game World, Concrete Game World, Meta-Game and Game. To achieve this result, this dissertation informally demonstrates that is it possible to construct a universal game by decomposing any game world into three elements: entity (actor), component and event. These elements are used to create an Abstract Game World without a user resulting into an input-output free Meta-Game. Afterwards, it is suggested that it possible to combine the three elements to reconstruct one or more Concrete Game Worlds from the Abstract Game World to suit the interaction needs of the users. With this result, the UGE game engine was developed. UGE uses an extensible and flexible user profile to, during run-time, tailor the Meta-Game into an accessible Game, by defining all the input and output interactions according to the user s interaction needs. Finally, it is described the evaluation and validation process, currently in progress the obtained results so far classify the project as promising. |
publishDate |
2014 |
dc.date.available.fl_str_mv |
2014-09-25 2016-06-02T19:06:14Z |
dc.date.issued.fl_str_mv |
2014-05-29 |
dc.date.accessioned.fl_str_mv |
2016-06-02T19:06:14Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
GARCIA, Franco Eusébio. Um motor para jogos digitais universais. 2014. 168 f. Dissertação (Mestrado em Ciências Exatas e da Terra) - Universidade Federal de São Carlos, São Carlos, 2014. |
dc.identifier.uri.fl_str_mv |
https://repositorio.ufscar.br/handle/ufscar/571 |
identifier_str_mv |
GARCIA, Franco Eusébio. Um motor para jogos digitais universais. 2014. 168 f. Dissertação (Mestrado em Ciências Exatas e da Terra) - Universidade Federal de São Carlos, São Carlos, 2014. |
url |
https://repositorio.ufscar.br/handle/ufscar/571 |
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openAccess |
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Universidade Federal de São Carlos |
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Programa de Pós-Graduação em Ciência da Computação - PPGCC |
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