GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , |
Tipo de documento: | preprint |
Idioma: | eng |
Título da fonte: | SciELO Preprints |
Texto Completo: | https://preprints.scielo.org/index.php/scielo/preprint/view/5304 |
Resumo: | The goals of this article are twofold: assessing GraphoGame Brasil’s usability and analyzing the reading experiences proposed by the application in a series of lessons based on phonics instruction. Results show that, in terms of usability, the application presupposes a user who is familiar with technology; in some cases, children needed the help of an adult to navigate the app because the initial images and animations did not provide enough information for them to use it independently. When it comes to the reading experience proposed, it is clear from the first lessons that the app mostly emphasizes repetition of sounds and identification of phonemes-graphemes without much context. This strategy can also be verified in the app’s other exercises. |
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GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APPGAMIFICACIÓN EN ALFABETIZACIÓN: USABILIDAD Y LECTURA EN LA APLICACIÓN GRAPHOGAME BRASILGAMIFICAÇÃO NA ALFABETIZAÇÃO: USABILIDADE E LEITURA NO APP GRAPHOGAME BRASILgamificationliteracyteachingreadingThe goals of this article are twofold: assessing GraphoGame Brasil’s usability and analyzing the reading experiences proposed by the application in a series of lessons based on phonics instruction. Results show that, in terms of usability, the application presupposes a user who is familiar with technology; in some cases, children needed the help of an adult to navigate the app because the initial images and animations did not provide enough information for them to use it independently. When it comes to the reading experience proposed, it is clear from the first lessons that the app mostly emphasizes repetition of sounds and identification of phonemes-graphemes without much context. This strategy can also be verified in the app’s other exercises.Los objetivos de este artículo son dos: evaluar la usabilidad de GraphoGame Brasil y analizar las experiencias de lectura propuestas por la aplicación en una serie de lecciones basadas en la enseñanza de la fonética. Los resultados muestran que, en términos de usabilidad, la aplicación presupone un usuario familiarizado con la tecnología; en algunos casos, los niños necesitaban la ayuda de un adulto para navegar por la aplicación porque las imágenes y animaciones iniciales no proporcionaban suficiente información para que pudieran usarla de forma independiente. En cuanto a la experiencia de lectura propuesta, desde las primeras lecciones queda claro que la aplicación enfatiza principalmente la repetición de sonidos y la identificación de fonemas-grafemas sin mucho contexto. Esta estrategia también se puede verificar en los otros ejercicios de la aplicación.Os objetivos deste artigo são duplos: avaliar a usabilidade do GraphoGame Brasil e analisar as experiências de leitura propostas pelo aplicativo em uma série de aulas baseadas na instrução fonética. Os resultados mostram que, em termos de usabilidade, o aplicativo pressupõe um usuário familiarizado com a tecnologia; em alguns casos, as crianças precisaram da ajuda de um adulto para navegar no aplicativo, pois as imagens e animações iniciais não forneciam informações suficientes para que pudessem utilizá-lo de forma independente. No que diz respeito à experiência de leitura proposta, fica claro desde as primeiras aulas que o aplicativo enfatiza principalmente a repetição de sons e a identificação de fonemas-grafemas sem muito contexto. Essa estratégia também pode ser verificada nos demais exercícios do app.SciELO PreprintsSciELO PreprintsSciELO Preprints2022-12-30info:eu-repo/semantics/preprintinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://preprints.scielo.org/index.php/scielo/preprint/view/530410.1590/SciELOPreprints.5304enghttps://preprints.scielo.org/index.php/scielo/article/view/5304/10352Copyright (c) 2022 Adriana Cavalcanti dos Santos, Amanda Loyse da Silva Alves, Elisane Barbosa de Araújo, Nádson Araújo dos Santoshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSantos, Adriana Cavalcanti dosAlves, Amanda Loyse da SilvaAraújo, Elisane Barbosa deSantos, Nádson Araújo dosreponame:SciELO Preprintsinstname:SciELOinstacron:SCI2022-12-22T05:47:27Zoai:ops.preprints.scielo.org:preprint/5304Servidor de preprintshttps://preprints.scielo.org/index.php/scieloONGhttps://preprints.scielo.org/index.php/scielo/oaiscielo.submission@scielo.orgopendoar:2022-12-22T05:47:27SciELO Preprints - SciELOfalse |
dc.title.none.fl_str_mv |
GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP GAMIFICACIÓN EN ALFABETIZACIÓN: USABILIDAD Y LECTURA EN LA APLICACIÓN GRAPHOGAME BRASIL GAMIFICAÇÃO NA ALFABETIZAÇÃO: USABILIDADE E LEITURA NO APP GRAPHOGAME BRASIL |
title |
GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP |
spellingShingle |
GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP Santos, Adriana Cavalcanti dos gamification literacy teaching reading |
title_short |
GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP |
title_full |
GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP |
title_fullStr |
GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP |
title_full_unstemmed |
GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP |
title_sort |
GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP |
author |
Santos, Adriana Cavalcanti dos |
author_facet |
Santos, Adriana Cavalcanti dos Alves, Amanda Loyse da Silva Araújo, Elisane Barbosa de Santos, Nádson Araújo dos |
author_role |
author |
author2 |
Alves, Amanda Loyse da Silva Araújo, Elisane Barbosa de Santos, Nádson Araújo dos |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Santos, Adriana Cavalcanti dos Alves, Amanda Loyse da Silva Araújo, Elisane Barbosa de Santos, Nádson Araújo dos |
dc.subject.por.fl_str_mv |
gamification literacy teaching reading |
topic |
gamification literacy teaching reading |
description |
The goals of this article are twofold: assessing GraphoGame Brasil’s usability and analyzing the reading experiences proposed by the application in a series of lessons based on phonics instruction. Results show that, in terms of usability, the application presupposes a user who is familiar with technology; in some cases, children needed the help of an adult to navigate the app because the initial images and animations did not provide enough information for them to use it independently. When it comes to the reading experience proposed, it is clear from the first lessons that the app mostly emphasizes repetition of sounds and identification of phonemes-graphemes without much context. This strategy can also be verified in the app’s other exercises. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-12-30 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/preprint info:eu-repo/semantics/publishedVersion |
format |
preprint |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://preprints.scielo.org/index.php/scielo/preprint/view/5304 10.1590/SciELOPreprints.5304 |
url |
https://preprints.scielo.org/index.php/scielo/preprint/view/5304 |
identifier_str_mv |
10.1590/SciELOPreprints.5304 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://preprints.scielo.org/index.php/scielo/article/view/5304/10352 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
SciELO Preprints SciELO Preprints SciELO Preprints |
publisher.none.fl_str_mv |
SciELO Preprints SciELO Preprints SciELO Preprints |
dc.source.none.fl_str_mv |
reponame:SciELO Preprints instname:SciELO instacron:SCI |
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SciELO |
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SCI |
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SCI |
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SciELO Preprints |
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SciELO Preprints |
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SciELO Preprints - SciELO |
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scielo.submission@scielo.org |
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