GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP

Detalhes bibliográficos
Autor(a) principal: Santos, Adriana Cavalcanti dos
Data de Publicação: 2022
Outros Autores: Alves, Amanda Loyse da Silva, Araújo, Elisane Barbosa de, Santos, Nádson Araújo dos
Tipo de documento: preprint
Idioma: eng
Título da fonte: SciELO Preprints
Texto Completo: https://preprints.scielo.org/index.php/scielo/preprint/view/5304
Resumo: The goals of this article are twofold: assessing GraphoGame Brasil’s usability and analyzing the reading experiences proposed by the application in a series of lessons based on phonics instruction. Results show that, in terms of usability, the application presupposes a user who is familiar with technology; in some cases, children needed the help of an adult to navigate the app because the initial images and animations did not provide enough information for them to use it independently. When it comes to the reading experience proposed, it is clear from the first lessons that the app mostly emphasizes repetition of sounds and identification of phonemes-graphemes without much context. This strategy can also be verified in the app’s other exercises.
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spelling GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APPGAMIFICACIÓN EN ALFABETIZACIÓN: USABILIDAD Y LECTURA EN LA APLICACIÓN GRAPHOGAME BRASILGAMIFICAÇÃO NA ALFABETIZAÇÃO: USABILIDADE E LEITURA NO APP GRAPHOGAME BRASILgamificationliteracyteachingreadingThe goals of this article are twofold: assessing GraphoGame Brasil’s usability and analyzing the reading experiences proposed by the application in a series of lessons based on phonics instruction. Results show that, in terms of usability, the application presupposes a user who is familiar with technology; in some cases, children needed the help of an adult to navigate the app because the initial images and animations did not provide enough information for them to use it independently. When it comes to the reading experience proposed, it is clear from the first lessons that the app mostly emphasizes repetition of sounds and identification of phonemes-graphemes without much context. This strategy can also be verified in the app’s other exercises.Los objetivos de este artículo son dos: evaluar la usabilidad de GraphoGame Brasil y analizar las experiencias de lectura propuestas por la aplicación en una serie de lecciones basadas en la enseñanza de la fonética. Los resultados muestran que, en términos de usabilidad, la aplicación presupone un usuario familiarizado con la tecnología; en algunos casos, los niños necesitaban la ayuda de un adulto para navegar por la aplicación porque las imágenes y animaciones iniciales no proporcionaban suficiente información para que pudieran usarla de forma independiente. En cuanto a la experiencia de lectura propuesta, desde las primeras lecciones queda claro que la aplicación enfatiza principalmente la repetición de sonidos y la identificación de fonemas-grafemas sin mucho contexto. Esta estrategia también se puede verificar en los otros ejercicios de la aplicación.Os objetivos deste artigo são duplos: avaliar a usabilidade do GraphoGame Brasil e analisar as experiências de leitura propostas pelo aplicativo em uma série de aulas baseadas na instrução fonética. Os resultados mostram que, em termos de usabilidade, o aplicativo pressupõe um usuário familiarizado com a tecnologia; em alguns casos, as crianças precisaram da ajuda de um adulto para navegar no aplicativo, pois as imagens e animações iniciais não forneciam informações suficientes para que pudessem utilizá-lo de forma independente. No que diz respeito à experiência de leitura proposta, fica claro desde as primeiras aulas que o aplicativo enfatiza principalmente a repetição de sons e a identificação de fonemas-grafemas sem muito contexto. Essa estratégia também pode ser verificada nos demais exercícios do app.SciELO PreprintsSciELO PreprintsSciELO Preprints2022-12-30info:eu-repo/semantics/preprintinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://preprints.scielo.org/index.php/scielo/preprint/view/530410.1590/SciELOPreprints.5304enghttps://preprints.scielo.org/index.php/scielo/article/view/5304/10352Copyright (c) 2022 Adriana Cavalcanti dos Santos, Amanda Loyse da Silva Alves, Elisane Barbosa de Araújo, Nádson Araújo dos Santoshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSantos, Adriana Cavalcanti dosAlves, Amanda Loyse da SilvaAraújo, Elisane Barbosa deSantos, Nádson Araújo dosreponame:SciELO Preprintsinstname:SciELOinstacron:SCI2022-12-22T05:47:27Zoai:ops.preprints.scielo.org:preprint/5304Servidor de preprintshttps://preprints.scielo.org/index.php/scieloONGhttps://preprints.scielo.org/index.php/scielo/oaiscielo.submission@scielo.orgopendoar:2022-12-22T05:47:27SciELO Preprints - SciELOfalse
dc.title.none.fl_str_mv GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP
GAMIFICACIÓN EN ALFABETIZACIÓN: USABILIDAD Y LECTURA EN LA APLICACIÓN GRAPHOGAME BRASIL
GAMIFICAÇÃO NA ALFABETIZAÇÃO: USABILIDADE E LEITURA NO APP GRAPHOGAME BRASIL
title GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP
spellingShingle GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP
Santos, Adriana Cavalcanti dos
gamification
literacy
teaching
reading
title_short GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP
title_full GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP
title_fullStr GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP
title_full_unstemmed GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP
title_sort GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP
author Santos, Adriana Cavalcanti dos
author_facet Santos, Adriana Cavalcanti dos
Alves, Amanda Loyse da Silva
Araújo, Elisane Barbosa de
Santos, Nádson Araújo dos
author_role author
author2 Alves, Amanda Loyse da Silva
Araújo, Elisane Barbosa de
Santos, Nádson Araújo dos
author2_role author
author
author
dc.contributor.author.fl_str_mv Santos, Adriana Cavalcanti dos
Alves, Amanda Loyse da Silva
Araújo, Elisane Barbosa de
Santos, Nádson Araújo dos
dc.subject.por.fl_str_mv gamification
literacy
teaching
reading
topic gamification
literacy
teaching
reading
description The goals of this article are twofold: assessing GraphoGame Brasil’s usability and analyzing the reading experiences proposed by the application in a series of lessons based on phonics instruction. Results show that, in terms of usability, the application presupposes a user who is familiar with technology; in some cases, children needed the help of an adult to navigate the app because the initial images and animations did not provide enough information for them to use it independently. When it comes to the reading experience proposed, it is clear from the first lessons that the app mostly emphasizes repetition of sounds and identification of phonemes-graphemes without much context. This strategy can also be verified in the app’s other exercises.
publishDate 2022
dc.date.none.fl_str_mv 2022-12-30
dc.type.driver.fl_str_mv info:eu-repo/semantics/preprint
info:eu-repo/semantics/publishedVersion
format preprint
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://preprints.scielo.org/index.php/scielo/preprint/view/5304
10.1590/SciELOPreprints.5304
url https://preprints.scielo.org/index.php/scielo/preprint/view/5304
identifier_str_mv 10.1590/SciELOPreprints.5304
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://preprints.scielo.org/index.php/scielo/article/view/5304/10352
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv SciELO Preprints
SciELO Preprints
SciELO Preprints
publisher.none.fl_str_mv SciELO Preprints
SciELO Preprints
SciELO Preprints
dc.source.none.fl_str_mv reponame:SciELO Preprints
instname:SciELO
instacron:SCI
instname_str SciELO
instacron_str SCI
institution SCI
reponame_str SciELO Preprints
collection SciELO Preprints
repository.name.fl_str_mv SciELO Preprints - SciELO
repository.mail.fl_str_mv scielo.submission@scielo.org
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