Validation of educational games in pharmacology
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Data de Publicação: | 2021 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista Pesquisa Qualitativa (Online) |
Texto Completo: | https://editora.sepq.org.br/rpq/article/view/455 |
Resumo: | Introduction The use of educational technology, through a playful strategy, can facilitate student learning. Objective To build two games to be applied to students of the Pharmacy Technical Course of a Public Education Institution and to validate them by judges in the area of Pharmacology and Education. Method This is a descriptive, observational and qualitative study, with data collection subtracted from the evaluation of four judges from the Pharmacology area and four from the Education area. The games were validated and enriched by filling in observations placed by the judges. These instruments were reorganized, forming nuclei of meaning, fostering a content analysis by thematic modality. Results Two thematic categories were evidenced: Benefits of games in learning and Care with contents and rules in the search for learning through games. Conclusions The notes made by the judges brought a more dynamic and purposeful proposal for learning through games. Keywords: Learning; Teachin; Game; Teaching Material. |
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Validation of educational games in pharmacologyValidação de jogos educativos em farmacologiaIntroduction The use of educational technology, through a playful strategy, can facilitate student learning. Objective To build two games to be applied to students of the Pharmacy Technical Course of a Public Education Institution and to validate them by judges in the area of Pharmacology and Education. Method This is a descriptive, observational and qualitative study, with data collection subtracted from the evaluation of four judges from the Pharmacology area and four from the Education area. The games were validated and enriched by filling in observations placed by the judges. These instruments were reorganized, forming nuclei of meaning, fostering a content analysis by thematic modality. Results Two thematic categories were evidenced: Benefits of games in learning and Care with contents and rules in the search for learning through games. Conclusions The notes made by the judges brought a more dynamic and purposeful proposal for learning through games. Keywords: Learning; Teachin; Game; Teaching Material.Introdução A utilização de tecnologia educacional, por meio de estratégia lúdica, pode facilitar a aprendizagem dos estudantes. Objetivo: Construir dois jogos para ser aplicado aos estudantes do Curso Técnico de Farmácia de uma Instituição de Ensino Pública e validá-los por juizes da área de Farmacologia e Educação. Método É um estudo descritivo, observacional e qualitativo, com coleta de dados subtraída da avaliação de quatro juízes da área de Farmacologia e quatro da área da Educação. Os jogos foram validados e enriquecidos com o preenchimento de observações colocadas pelos juízes. Estes instrumentos foram reorganizados, formando núcleos de sentido fomentando uma análise de conteúdo por modalidade temática. Resultados Evidenciou-se duas categorias temáticas: Benefícios dos jogos na aprendizagem e Os cuidados com conteúdos e regras na busca pela aprendizagem por meio de jogos. Conclusões Os apontamentos feito pelo juízes trouxeram uma proposta mais dinâmica e propositiva para o aprendizado por meio dos jogos. Palavras-chave: Aprendizagem; Ensino; Jogo; Material Didático.Sociedade de Estudos e Pesquisas Qualitativos - SE&PQ2021-08-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://editora.sepq.org.br/rpq/article/view/45510.33361/RPQ.2021.v.9.n.21.455Qualitative Research Journal ; Vol. 9 No. 21 (2021); 410-423Revista Pesquisa Qualitativa; v. 9 n. 21 (2021); 410-4232525-82221809-025710.33361/RPQ.v.9.n.21reponame:Revista Pesquisa Qualitativa (Online)instname:Sociedade Brasileira de Estudos e Pesquisa Qualitativos (SE&PQ)instacron:SE&PQporhttps://editora.sepq.org.br/rpq/article/view/455/280Copyright (c) 2021 Revista Pesquisa Qualitativahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessZepponi, Karla Meira Castro Aparecida Doretto Braccialli, LuzmarinaPinheiro, Osni Lazaro 2021-08-31T17:24:29Zoai:editora.sepq.org.br:article/455Revistahttps://editora.sepq.org.br/index.php/rpq/indexONGhttps://editora.sepq.org.br/index.php/rpq/oai||revista.rpq@gmail.com2525-82221809-0257opendoar:2021-08-31T17:24:29Revista Pesquisa Qualitativa (Online) - Sociedade Brasileira de Estudos e Pesquisa Qualitativos (SE&PQ)false |
dc.title.none.fl_str_mv |
Validation of educational games in pharmacology Validação de jogos educativos em farmacologia |
title |
Validation of educational games in pharmacology |
spellingShingle |
Validation of educational games in pharmacology Zepponi, Karla Meira Castro |
title_short |
Validation of educational games in pharmacology |
title_full |
Validation of educational games in pharmacology |
title_fullStr |
Validation of educational games in pharmacology |
title_full_unstemmed |
Validation of educational games in pharmacology |
title_sort |
Validation of educational games in pharmacology |
author |
Zepponi, Karla Meira Castro |
author_facet |
Zepponi, Karla Meira Castro Aparecida Doretto Braccialli, Luzmarina Pinheiro, Osni Lazaro |
author_role |
author |
author2 |
Aparecida Doretto Braccialli, Luzmarina Pinheiro, Osni Lazaro |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Zepponi, Karla Meira Castro Aparecida Doretto Braccialli, Luzmarina Pinheiro, Osni Lazaro |
description |
Introduction The use of educational technology, through a playful strategy, can facilitate student learning. Objective To build two games to be applied to students of the Pharmacy Technical Course of a Public Education Institution and to validate them by judges in the area of Pharmacology and Education. Method This is a descriptive, observational and qualitative study, with data collection subtracted from the evaluation of four judges from the Pharmacology area and four from the Education area. The games were validated and enriched by filling in observations placed by the judges. These instruments were reorganized, forming nuclei of meaning, fostering a content analysis by thematic modality. Results Two thematic categories were evidenced: Benefits of games in learning and Care with contents and rules in the search for learning through games. Conclusions The notes made by the judges brought a more dynamic and purposeful proposal for learning through games. Keywords: Learning; Teachin; Game; Teaching Material. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-08-31 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://editora.sepq.org.br/rpq/article/view/455 10.33361/RPQ.2021.v.9.n.21.455 |
url |
https://editora.sepq.org.br/rpq/article/view/455 |
identifier_str_mv |
10.33361/RPQ.2021.v.9.n.21.455 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://editora.sepq.org.br/rpq/article/view/455/280 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Revista Pesquisa Qualitativa https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Revista Pesquisa Qualitativa https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Sociedade de Estudos e Pesquisas Qualitativos - SE&PQ |
publisher.none.fl_str_mv |
Sociedade de Estudos e Pesquisas Qualitativos - SE&PQ |
dc.source.none.fl_str_mv |
Qualitative Research Journal ; Vol. 9 No. 21 (2021); 410-423 Revista Pesquisa Qualitativa; v. 9 n. 21 (2021); 410-423 2525-8222 1809-0257 10.33361/RPQ.v.9.n.21 reponame:Revista Pesquisa Qualitativa (Online) instname:Sociedade Brasileira de Estudos e Pesquisa Qualitativos (SE&PQ) instacron:SE&PQ |
instname_str |
Sociedade Brasileira de Estudos e Pesquisa Qualitativos (SE&PQ) |
instacron_str |
SE&PQ |
institution |
SE&PQ |
reponame_str |
Revista Pesquisa Qualitativa (Online) |
collection |
Revista Pesquisa Qualitativa (Online) |
repository.name.fl_str_mv |
Revista Pesquisa Qualitativa (Online) - Sociedade Brasileira de Estudos e Pesquisa Qualitativos (SE&PQ) |
repository.mail.fl_str_mv |
||revista.rpq@gmail.com |
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