T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo

Detalhes bibliográficos
Autor(a) principal: Gon??alves, Guilherme
Data de Publicação: 2017
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da UCB
Texto Completo: https://bdtd.ucb.br:8443/jspui/handle/tede/2617
Resumo: The specialized literature reports few research on the application of "Theory of Interactions" (Moore, 1989), on adaptation of social dimensions to attributes to be extracted from an VLE database, for later analysis of pedagogical methods. Therefore, it was decided to make an analytical and inferential study that evaluates all dynamics of the process, resulting in a higher scientific value, with the purpose of making a comparative analysis between two groups of students in an DE class (being applied gamification in one of the two groups), through a bibliographical and field research, using a database system (SGDB) for the collection of information, in a period of one year, for statistical calculations, using the attributes adapted from the social dimensions. The sample consisted of 87 individuals, 38 of the control group and 49 of the work group. In the present research it has been found that the average age of the students was 35 years and that the number of men and women for the two groups was equivalent. With the U-mann Whitney test, we confirm that the samples are homogeneous. In relation to the total number of accesses to VLE, in the group where gamification was applied, the students were more motivated. As for student-student interaction, there was an increase in the search for a better understanding of the rules of the game. The increase of the postings and answers in the forums occurred due to the greater need for teacher intervention. As for the increase of interactions in the three dimensions, it can be explained by the playful nature of the pedagogical method of gamification. Thus, through analysis of statistical significance, it was confirmed that the application of gamification influenced the difference between groups. Nevertheless, the bibliographical research and the comparative study of the behavior of the samples, this work did not have the purpose of instrumentalizing the researcher to present a diagnosis about pedagogical methods.
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spelling Prado, H??rcules Antonio dohttp://lattes.cnpq.br/1350331210278996Ferneda, Edilsonhttp://lattes.cnpq.br/2531761427648020http://lattes.cnpq.br/8970719721161834Gon??alves, Guilherme2019-09-10T11:53:06Z2017-08-31GON??ALVES, Guilherme. T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo. 2017. 51 f. Disserta????o (Programa Stricto Sensu em Gest??o do Conhecimento e da Tecnologia da Informa????o) - Universidade Cat??lica de Bras??lia, Bras??lia, 2017.https://bdtd.ucb.br:8443/jspui/handle/tede/2617The specialized literature reports few research on the application of "Theory of Interactions" (Moore, 1989), on adaptation of social dimensions to attributes to be extracted from an VLE database, for later analysis of pedagogical methods. Therefore, it was decided to make an analytical and inferential study that evaluates all dynamics of the process, resulting in a higher scientific value, with the purpose of making a comparative analysis between two groups of students in an DE class (being applied gamification in one of the two groups), through a bibliographical and field research, using a database system (SGDB) for the collection of information, in a period of one year, for statistical calculations, using the attributes adapted from the social dimensions. The sample consisted of 87 individuals, 38 of the control group and 49 of the work group. In the present research it has been found that the average age of the students was 35 years and that the number of men and women for the two groups was equivalent. With the U-mann Whitney test, we confirm that the samples are homogeneous. In relation to the total number of accesses to VLE, in the group where gamification was applied, the students were more motivated. As for student-student interaction, there was an increase in the search for a better understanding of the rules of the game. The increase of the postings and answers in the forums occurred due to the greater need for teacher intervention. As for the increase of interactions in the three dimensions, it can be explained by the playful nature of the pedagogical method of gamification. Thus, through analysis of statistical significance, it was confirmed that the application of gamification influenced the difference between groups. Nevertheless, the bibliographical research and the comparative study of the behavior of the samples, this work did not have the purpose of instrumentalizing the researcher to present a diagnosis about pedagogical methods.***Submitted by Sara Ribeiro (sara.ribeiro@ucb.br) on 2019-09-10T11:51:56Z No. of bitstreams: 1 GuilhermeGoncalvesDissertacao2017.pdf: 1547246 bytes, checksum: 5a97cea565f87861b9b3c73694cb369e (MD5)Approved for entry into archive by Sara Ribeiro (sara.ribeiro@ucb.br) on 2019-09-10T11:53:06Z (GMT) No. of bitstreams: 1 GuilhermeGoncalvesDissertacao2017.pdf: 1547246 bytes, checksum: 5a97cea565f87861b9b3c73694cb369e (MD5)Made available in DSpace on 2019-09-10T11:53:06Z (GMT). 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dc.title.por.fl_str_mv T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo
title T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo
spellingShingle T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo
Gon??alves, Guilherme
Gamification
Distance education
Theory of Interactions
Virtual learning environments
Ambiente Virtual de Aprendizagem - AVA
Teoria das Intera????es
Educa????o a dist??ncia
CNPQ::CIENCIAS SOCIAIS APLICADAS::CIENCIA DA INFORMACAO
title_short T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo
title_full T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo
title_fullStr T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo
title_full_unstemmed T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo
title_sort T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo
author Gon??alves, Guilherme
author_facet Gon??alves, Guilherme
author_role author
dc.contributor.advisor1.fl_str_mv Prado, H??rcules Antonio do
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/1350331210278996
dc.contributor.advisor-co1.fl_str_mv Ferneda, Edilson
dc.contributor.advisor-co1Lattes.fl_str_mv http://lattes.cnpq.br/2531761427648020
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/8970719721161834
dc.contributor.author.fl_str_mv Gon??alves, Guilherme
contributor_str_mv Prado, H??rcules Antonio do
Ferneda, Edilson
dc.subject.eng.fl_str_mv Gamification
Distance education
Theory of Interactions
Virtual learning environments
topic Gamification
Distance education
Theory of Interactions
Virtual learning environments
Ambiente Virtual de Aprendizagem - AVA
Teoria das Intera????es
Educa????o a dist??ncia
CNPQ::CIENCIAS SOCIAIS APLICADAS::CIENCIA DA INFORMACAO
dc.subject.por.fl_str_mv Ambiente Virtual de Aprendizagem - AVA
Teoria das Intera????es
Educa????o a dist??ncia
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS SOCIAIS APLICADAS::CIENCIA DA INFORMACAO
dc.description.abstract.eng.fl_txt_mv The specialized literature reports few research on the application of "Theory of Interactions" (Moore, 1989), on adaptation of social dimensions to attributes to be extracted from an VLE database, for later analysis of pedagogical methods. Therefore, it was decided to make an analytical and inferential study that evaluates all dynamics of the process, resulting in a higher scientific value, with the purpose of making a comparative analysis between two groups of students in an DE class (being applied gamification in one of the two groups), through a bibliographical and field research, using a database system (SGDB) for the collection of information, in a period of one year, for statistical calculations, using the attributes adapted from the social dimensions. The sample consisted of 87 individuals, 38 of the control group and 49 of the work group. In the present research it has been found that the average age of the students was 35 years and that the number of men and women for the two groups was equivalent. With the U-mann Whitney test, we confirm that the samples are homogeneous. In relation to the total number of accesses to VLE, in the group where gamification was applied, the students were more motivated. As for student-student interaction, there was an increase in the search for a better understanding of the rules of the game. The increase of the postings and answers in the forums occurred due to the greater need for teacher intervention. As for the increase of interactions in the three dimensions, it can be explained by the playful nature of the pedagogical method of gamification. Thus, through analysis of statistical significance, it was confirmed that the application of gamification influenced the difference between groups. Nevertheless, the bibliographical research and the comparative study of the behavior of the samples, this work did not have the purpose of instrumentalizing the researcher to present a diagnosis about pedagogical methods.
dc.description.abstract.por.fl_txt_mv ***
description The specialized literature reports few research on the application of "Theory of Interactions" (Moore, 1989), on adaptation of social dimensions to attributes to be extracted from an VLE database, for later analysis of pedagogical methods. Therefore, it was decided to make an analytical and inferential study that evaluates all dynamics of the process, resulting in a higher scientific value, with the purpose of making a comparative analysis between two groups of students in an DE class (being applied gamification in one of the two groups), through a bibliographical and field research, using a database system (SGDB) for the collection of information, in a period of one year, for statistical calculations, using the attributes adapted from the social dimensions. The sample consisted of 87 individuals, 38 of the control group and 49 of the work group. In the present research it has been found that the average age of the students was 35 years and that the number of men and women for the two groups was equivalent. With the U-mann Whitney test, we confirm that the samples are homogeneous. In relation to the total number of accesses to VLE, in the group where gamification was applied, the students were more motivated. As for student-student interaction, there was an increase in the search for a better understanding of the rules of the game. The increase of the postings and answers in the forums occurred due to the greater need for teacher intervention. As for the increase of interactions in the three dimensions, it can be explained by the playful nature of the pedagogical method of gamification. Thus, through analysis of statistical significance, it was confirmed that the application of gamification influenced the difference between groups. Nevertheless, the bibliographical research and the comparative study of the behavior of the samples, this work did not have the purpose of instrumentalizing the researcher to present a diagnosis about pedagogical methods.
publishDate 2017
dc.date.issued.fl_str_mv 2017-08-31
dc.date.accessioned.fl_str_mv 2019-09-10T11:53:06Z
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dc.identifier.citation.fl_str_mv GON??ALVES, Guilherme. T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo. 2017. 51 f. Disserta????o (Programa Stricto Sensu em Gest??o do Conhecimento e da Tecnologia da Informa????o) - Universidade Cat??lica de Bras??lia, Bras??lia, 2017.
dc.identifier.uri.fl_str_mv https://bdtd.ucb.br:8443/jspui/handle/tede/2617
identifier_str_mv GON??ALVES, Guilherme. T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo. 2017. 51 f. Disserta????o (Programa Stricto Sensu em Gest??o do Conhecimento e da Tecnologia da Informa????o) - Universidade Cat??lica de Bras??lia, Bras??lia, 2017.
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dc.publisher.program.fl_str_mv Programa Stricto Sensu em Gest??o do Conhecimento e da Tecnologia da Informa????o
dc.publisher.initials.fl_str_mv UCB
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dc.publisher.department.fl_str_mv Escola de Educa????o, Tecnologia e Comunica????o
publisher.none.fl_str_mv Universidade Cat??lica de Bras??lia
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