T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo
Autor(a) principal: | |
---|---|
Data de Publicação: | 2017 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da UCB |
Texto Completo: | https://bdtd.ucb.br:8443/jspui/handle/tede/2617 |
Resumo: | The specialized literature reports few research on the application of "Theory of Interactions" (Moore, 1989), on adaptation of social dimensions to attributes to be extracted from an VLE database, for later analysis of pedagogical methods. Therefore, it was decided to make an analytical and inferential study that evaluates all dynamics of the process, resulting in a higher scientific value, with the purpose of making a comparative analysis between two groups of students in an DE class (being applied gamification in one of the two groups), through a bibliographical and field research, using a database system (SGDB) for the collection of information, in a period of one year, for statistical calculations, using the attributes adapted from the social dimensions. The sample consisted of 87 individuals, 38 of the control group and 49 of the work group. In the present research it has been found that the average age of the students was 35 years and that the number of men and women for the two groups was equivalent. With the U-mann Whitney test, we confirm that the samples are homogeneous. In relation to the total number of accesses to VLE, in the group where gamification was applied, the students were more motivated. As for student-student interaction, there was an increase in the search for a better understanding of the rules of the game. The increase of the postings and answers in the forums occurred due to the greater need for teacher intervention. As for the increase of interactions in the three dimensions, it can be explained by the playful nature of the pedagogical method of gamification. Thus, through analysis of statistical significance, it was confirmed that the application of gamification influenced the difference between groups. Nevertheless, the bibliographical research and the comparative study of the behavior of the samples, this work did not have the purpose of instrumentalizing the researcher to present a diagnosis about pedagogical methods. |
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Prado, H??rcules Antonio dohttp://lattes.cnpq.br/1350331210278996Ferneda, Edilsonhttp://lattes.cnpq.br/2531761427648020http://lattes.cnpq.br/8970719721161834Gon??alves, Guilherme2019-09-10T11:53:06Z2017-08-31GON??ALVES, Guilherme. T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo. 2017. 51 f. Disserta????o (Programa Stricto Sensu em Gest??o do Conhecimento e da Tecnologia da Informa????o) - Universidade Cat??lica de Bras??lia, Bras??lia, 2017.https://bdtd.ucb.br:8443/jspui/handle/tede/2617The specialized literature reports few research on the application of "Theory of Interactions" (Moore, 1989), on adaptation of social dimensions to attributes to be extracted from an VLE database, for later analysis of pedagogical methods. Therefore, it was decided to make an analytical and inferential study that evaluates all dynamics of the process, resulting in a higher scientific value, with the purpose of making a comparative analysis between two groups of students in an DE class (being applied gamification in one of the two groups), through a bibliographical and field research, using a database system (SGDB) for the collection of information, in a period of one year, for statistical calculations, using the attributes adapted from the social dimensions. The sample consisted of 87 individuals, 38 of the control group and 49 of the work group. In the present research it has been found that the average age of the students was 35 years and that the number of men and women for the two groups was equivalent. With the U-mann Whitney test, we confirm that the samples are homogeneous. In relation to the total number of accesses to VLE, in the group where gamification was applied, the students were more motivated. As for student-student interaction, there was an increase in the search for a better understanding of the rules of the game. The increase of the postings and answers in the forums occurred due to the greater need for teacher intervention. As for the increase of interactions in the three dimensions, it can be explained by the playful nature of the pedagogical method of gamification. Thus, through analysis of statistical significance, it was confirmed that the application of gamification influenced the difference between groups. Nevertheless, the bibliographical research and the comparative study of the behavior of the samples, this work did not have the purpose of instrumentalizing the researcher to present a diagnosis about pedagogical methods.***Submitted by Sara Ribeiro (sara.ribeiro@ucb.br) on 2019-09-10T11:51:56Z No. of bitstreams: 1 GuilhermeGoncalvesDissertacao2017.pdf: 1547246 bytes, checksum: 5a97cea565f87861b9b3c73694cb369e (MD5)Approved for entry into archive by Sara Ribeiro (sara.ribeiro@ucb.br) on 2019-09-10T11:53:06Z (GMT) No. of bitstreams: 1 GuilhermeGoncalvesDissertacao2017.pdf: 1547246 bytes, checksum: 5a97cea565f87861b9b3c73694cb369e (MD5)Made available in DSpace on 2019-09-10T11:53:06Z (GMT). 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dc.title.por.fl_str_mv |
T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo |
title |
T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo |
spellingShingle |
T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo Gon??alves, Guilherme Gamification Distance education Theory of Interactions Virtual learning environments Ambiente Virtual de Aprendizagem - AVA Teoria das Intera????es Educa????o a dist??ncia CNPQ::CIENCIAS SOCIAIS APLICADAS::CIENCIA DA INFORMACAO |
title_short |
T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo |
title_full |
T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo |
title_fullStr |
T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo |
title_full_unstemmed |
T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo |
title_sort |
T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo |
author |
Gon??alves, Guilherme |
author_facet |
Gon??alves, Guilherme |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Prado, H??rcules Antonio do |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/1350331210278996 |
dc.contributor.advisor-co1.fl_str_mv |
Ferneda, Edilson |
dc.contributor.advisor-co1Lattes.fl_str_mv |
http://lattes.cnpq.br/2531761427648020 |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/8970719721161834 |
dc.contributor.author.fl_str_mv |
Gon??alves, Guilherme |
contributor_str_mv |
Prado, H??rcules Antonio do Ferneda, Edilson |
dc.subject.eng.fl_str_mv |
Gamification Distance education Theory of Interactions Virtual learning environments |
topic |
Gamification Distance education Theory of Interactions Virtual learning environments Ambiente Virtual de Aprendizagem - AVA Teoria das Intera????es Educa????o a dist??ncia CNPQ::CIENCIAS SOCIAIS APLICADAS::CIENCIA DA INFORMACAO |
dc.subject.por.fl_str_mv |
Ambiente Virtual de Aprendizagem - AVA Teoria das Intera????es Educa????o a dist??ncia |
dc.subject.cnpq.fl_str_mv |
CNPQ::CIENCIAS SOCIAIS APLICADAS::CIENCIA DA INFORMACAO |
dc.description.abstract.eng.fl_txt_mv |
The specialized literature reports few research on the application of "Theory of Interactions" (Moore, 1989), on adaptation of social dimensions to attributes to be extracted from an VLE database, for later analysis of pedagogical methods. Therefore, it was decided to make an analytical and inferential study that evaluates all dynamics of the process, resulting in a higher scientific value, with the purpose of making a comparative analysis between two groups of students in an DE class (being applied gamification in one of the two groups), through a bibliographical and field research, using a database system (SGDB) for the collection of information, in a period of one year, for statistical calculations, using the attributes adapted from the social dimensions. The sample consisted of 87 individuals, 38 of the control group and 49 of the work group. In the present research it has been found that the average age of the students was 35 years and that the number of men and women for the two groups was equivalent. With the U-mann Whitney test, we confirm that the samples are homogeneous. In relation to the total number of accesses to VLE, in the group where gamification was applied, the students were more motivated. As for student-student interaction, there was an increase in the search for a better understanding of the rules of the game. The increase of the postings and answers in the forums occurred due to the greater need for teacher intervention. As for the increase of interactions in the three dimensions, it can be explained by the playful nature of the pedagogical method of gamification. Thus, through analysis of statistical significance, it was confirmed that the application of gamification influenced the difference between groups. Nevertheless, the bibliographical research and the comparative study of the behavior of the samples, this work did not have the purpose of instrumentalizing the researcher to present a diagnosis about pedagogical methods. |
dc.description.abstract.por.fl_txt_mv |
*** |
description |
The specialized literature reports few research on the application of "Theory of Interactions" (Moore, 1989), on adaptation of social dimensions to attributes to be extracted from an VLE database, for later analysis of pedagogical methods. Therefore, it was decided to make an analytical and inferential study that evaluates all dynamics of the process, resulting in a higher scientific value, with the purpose of making a comparative analysis between two groups of students in an DE class (being applied gamification in one of the two groups), through a bibliographical and field research, using a database system (SGDB) for the collection of information, in a period of one year, for statistical calculations, using the attributes adapted from the social dimensions. The sample consisted of 87 individuals, 38 of the control group and 49 of the work group. In the present research it has been found that the average age of the students was 35 years and that the number of men and women for the two groups was equivalent. With the U-mann Whitney test, we confirm that the samples are homogeneous. In relation to the total number of accesses to VLE, in the group where gamification was applied, the students were more motivated. As for student-student interaction, there was an increase in the search for a better understanding of the rules of the game. The increase of the postings and answers in the forums occurred due to the greater need for teacher intervention. As for the increase of interactions in the three dimensions, it can be explained by the playful nature of the pedagogical method of gamification. Thus, through analysis of statistical significance, it was confirmed that the application of gamification influenced the difference between groups. Nevertheless, the bibliographical research and the comparative study of the behavior of the samples, this work did not have the purpose of instrumentalizing the researcher to present a diagnosis about pedagogical methods. |
publishDate |
2017 |
dc.date.issued.fl_str_mv |
2017-08-31 |
dc.date.accessioned.fl_str_mv |
2019-09-10T11:53:06Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
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publishedVersion |
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masterThesis |
dc.identifier.citation.fl_str_mv |
GON??ALVES, Guilherme. T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo. 2017. 51 f. Disserta????o (Programa Stricto Sensu em Gest??o do Conhecimento e da Tecnologia da Informa????o) - Universidade Cat??lica de Bras??lia, Bras??lia, 2017. |
dc.identifier.uri.fl_str_mv |
https://bdtd.ucb.br:8443/jspui/handle/tede/2617 |
identifier_str_mv |
GON??ALVES, Guilherme. T??cnicas de an??lise de m??todos pedag??gicos: um estudo comparativo. 2017. 51 f. Disserta????o (Programa Stricto Sensu em Gest??o do Conhecimento e da Tecnologia da Informa????o) - Universidade Cat??lica de Bras??lia, Bras??lia, 2017. |
url |
https://bdtd.ucb.br:8443/jspui/handle/tede/2617 |
dc.language.iso.fl_str_mv |
por |
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por |
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Universidade Cat??lica de Bras??lia |
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Programa Stricto Sensu em Gest??o do Conhecimento e da Tecnologia da Informa????o |
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UCB |
dc.publisher.country.fl_str_mv |
Brasil |
dc.publisher.department.fl_str_mv |
Escola de Educa????o, Tecnologia e Comunica????o |
publisher.none.fl_str_mv |
Universidade Cat??lica de Bras??lia |
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