Jogos digitais e a terceira idade: o her??i ?? o vov??

Detalhes bibliográficos
Autor(a) principal: Mello, Hyldegardes Cavalcanti Castilho de Magalh??es
Data de Publicação: 2013
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da UCB
Texto Completo: https://bdtd.ucb.br:8443/jspui/handle/tede/2167
Resumo: The growth of digital games in the world open many possibilities of use of digital media. This work intends to analyze how digital games can collaborate on the interaction between the elderly and the communication with the world, the elderly and the elderly with other generations (born in the digital age). From the question "The digital games as a space for interaction and communication can contribute to increased quality in the communication of the elderly to society?". The research developed in this work will be created in dialogue and with multiple authors who write about games and communication, highlighting authors Huizinga (2001), Calois (1990), Branco (2011), Pinheiro (2007) Gularte (2010), Xavier (2010), besides other important authors for this work such as Campbell (2007), Mcluhan (2007), Murray (2003), Morin (2000; 2008; 2011), Teilhard de Chardin (2006) e Barbosa Filho e Castro (2008), The age will be based on the work of Beauvoir (1990) and his thoughts on the aging process. Morin (2005) is also one of the authors on the ageing in modern society, the difficulties of the elderly at a time of new valuation and consequently the devaluation which are deemed obsolete. Other authors who bring significant works in the old theme as Shirmacher (2005), Faleiros and Loure??o (2005) and Debert (2004) provide information to learn more about the subject, enabling reflection about points of analysis. The concept of Noosphere of Morin (2008) and Teilhard de Chardin (2006) the author will explain about the creation of the concept of ludosfera as a playful space, birthplace of beings of costumes, the characters of the games that inhabit the imagination of children, youth, adults and seniors. Of texts and reports of references will be deducted points over the rescue of communication and quality of life of older people who use digital games.
id UCB_877b25dcbff8e9002bcc923b29ac9790
oai_identifier_str oai:bdtd.ucb.br:tede/2167
network_acronym_str UCB
network_name_str Biblioteca Digital de Teses e Dissertações da UCB
spelling Castro, Cosette Espindola dehttp://lattes.cnpq.br/6638569357514374http://lattes.cnpq.br/8517483688248604Mello, Hyldegardes Cavalcanti Castilho de Magalh??es2017-06-27T13:16:06Z2013-11-29MELLO, Hyldegardes Cavalcanti Castilho de Magalh??es. Jogos digitais e a terceira idade: o her??i ?? o vov??. 2013. 84 f. Disserta????o (Programa Stricto Sensu em Comunica????o) - Universidade Cat??lica de Bras??lia, Bras??lia, 2013.https://bdtd.ucb.br:8443/jspui/handle/tede/2167The growth of digital games in the world open many possibilities of use of digital media. This work intends to analyze how digital games can collaborate on the interaction between the elderly and the communication with the world, the elderly and the elderly with other generations (born in the digital age). From the question "The digital games as a space for interaction and communication can contribute to increased quality in the communication of the elderly to society?". The research developed in this work will be created in dialogue and with multiple authors who write about games and communication, highlighting authors Huizinga (2001), Calois (1990), Branco (2011), Pinheiro (2007) Gularte (2010), Xavier (2010), besides other important authors for this work such as Campbell (2007), Mcluhan (2007), Murray (2003), Morin (2000; 2008; 2011), Teilhard de Chardin (2006) e Barbosa Filho e Castro (2008), The age will be based on the work of Beauvoir (1990) and his thoughts on the aging process. Morin (2005) is also one of the authors on the ageing in modern society, the difficulties of the elderly at a time of new valuation and consequently the devaluation which are deemed obsolete. Other authors who bring significant works in the old theme as Shirmacher (2005), Faleiros and Loure??o (2005) and Debert (2004) provide information to learn more about the subject, enabling reflection about points of analysis. The concept of Noosphere of Morin (2008) and Teilhard de Chardin (2006) the author will explain about the creation of the concept of ludosfera as a playful space, birthplace of beings of costumes, the characters of the games that inhabit the imagination of children, youth, adults and seniors. Of texts and reports of references will be deducted points over the rescue of communication and quality of life of older people who use digital games.O crescimento dos jogos digitais no mundo abrem muitas possibilidades de utiliza????o nessa m??dia interativa. Neste trabalho pretende-se analisar como os jogos digitais podem colaborar na intera????o entre idosos e a comunica????o, dos idosos com o mundo e dos idosos com as outras gera????es (os chamados nascidos na era digital). A partir da pergunta ???Os jogos digitais como espa??o de intera????o e comunica????o podem colaborar com o aumento da qualidade na comunica????o do idoso com a sociedade????. A pesquisa desenvolvida nesse trabalho ser?? bibliogr??fica e dialogar?? com v??rios autores que escrevem sobre jogos e Comunica????o, destacando os autores Huizinga(2001), Callois (1990), Branco (2011), Pinheiro (2007) Gularte (2010),Xavier (2010), al??m de outros autores tamb??m importantes para este trabalho tais como,Campbell (2007), Mcluhan (2007), Murray (2003), Morin (2000;2008;2011),Teilhard de Chardin (2006) e ), Barbosa Filho e Castro (2008),. O envelhecer ter?? como base o trabalho de Beauvoir(1990) e seu pensamento sobre o processo do envelhecimento. Morin(2005) tamb??m ser?? um dos autores sobre o envelhecer na sociedade moderna, as dificuldades dos idosos numa ??poca de valoriza????o do novo e consequentemente desvaloriza????o do que se considera obsoleto. Outros autores que trazem trabalhos significativos no tema velhice como Shirmacher (2005), Faleiros e Loure??o (2005) e Debert (2004) fornecer??o informa????es para conhecer mais sobre o assunto, possibilitando reflex??o sobre pontos de an??lise. Do conceito de Noosfera do Morin (2008) e Teilhard de Chardin (2006) a autora explicar?? sobre a cria????o do conceito de ludosfera como um espa??o do l??dico, nascedouro dos seres das fantasias, dos personagens dos jogos que habitam o imagin??rio de crian??as, jovens, adultos e idosos. Dos textos e relatos das refer??ncias ser??o deduzidos pontos sobre o resgate da comunica????o e qualidade de vida dos idosos que utilizam jogos digitais.Submitted by Sara Ribeiro (sara.ribeiro@ucb.br) on 2017-06-27T13:15:18Z No. of bitstreams: 1 HyldegardesMelloDissertacaoParcial2013.pdf: 1196706 bytes, checksum: 1a31ea8c308f2c013e74893ee6e719ea (MD5)Approved for entry into archive by Sara Ribeiro (sara.ribeiro@ucb.br) on 2017-06-27T13:16:06Z (GMT) No. of bitstreams: 1 HyldegardesMelloDissertacaoParcial2013.pdf: 1196706 bytes, checksum: 1a31ea8c308f2c013e74893ee6e719ea (MD5)Made available in DSpace on 2017-06-27T13:16:06Z (GMT). No. of bitstreams: 1 HyldegardesMelloDissertacaoParcial2013.pdf: 1196706 bytes, checksum: 1a31ea8c308f2c013e74893ee6e719ea (MD5) Previous issue date: 2013-11-29application/pdfhttps://bdtd.ucb.br:8443/jspui/retrieve/4719/HyldegardesMelloDissertacaoParcial2013.pdf.jpghttps://bdtd.ucb.br:8443/jspui/retrieve/6502/HyldegardesMelloDissertacaoParcial2013.pdf.jpgporUniversidade Cat??lica de Bras??liaPrograma Strictu Sensu em Comunica????oUCBBrasilEscola de Educa????o, Tecnologia e Comunica????oComunica????oJogos digitaisM??dia digitalLudosferaIdososCNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAOJogos digitais e a terceira idade: o her??i ?? o vov??info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UCBinstname:Universidade Católica de Brasília (UCB)instacron:UCBLICENSElicense.txtlicense.txttext/plain; charset=utf-82122https://200.214.135.178:8443/jspui/bitstream/tede/2167/1/license.txt302d2cd6169132532f8ce4ab3974cba3MD51ORIGINALHyldegardesMelloDissertacaoParcial2013.pdfHyldegardesMelloDissertacaoParcial2013.pdfapplication/pdf365602https://200.214.135.178:8443/jspui/bitstream/tede/2167/4/HyldegardesMelloDissertacaoParcial2013.pdf2c141425b4d05dd0290140a1a56cd158MD54THUMBNAILHyldegardesMelloDissertacaoParcial2013.pdf.jpgHyldegardesMelloDissertacaoParcial2013.pdf.jpgimage/jpeg4629https://200.214.135.178:8443/jspui/bitstream/tede/2167/5/HyldegardesMelloDissertacaoParcial2013.pdf.jpga3135aedb79e29b7ab006341a1a64d6bMD55tede/21672019-09-10 11:37:07.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Biblioteca Digital de Teses e Dissertaçõeshttps://bdtd.ucb.br:8443/jspui/
dc.title.por.fl_str_mv Jogos digitais e a terceira idade: o her??i ?? o vov??
title Jogos digitais e a terceira idade: o her??i ?? o vov??
spellingShingle Jogos digitais e a terceira idade: o her??i ?? o vov??
Mello, Hyldegardes Cavalcanti Castilho de Magalh??es
Comunica????o
Jogos digitais
M??dia digital
Ludosfera
Idosos
CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO
title_short Jogos digitais e a terceira idade: o her??i ?? o vov??
title_full Jogos digitais e a terceira idade: o her??i ?? o vov??
title_fullStr Jogos digitais e a terceira idade: o her??i ?? o vov??
title_full_unstemmed Jogos digitais e a terceira idade: o her??i ?? o vov??
title_sort Jogos digitais e a terceira idade: o her??i ?? o vov??
author Mello, Hyldegardes Cavalcanti Castilho de Magalh??es
author_facet Mello, Hyldegardes Cavalcanti Castilho de Magalh??es
author_role author
dc.contributor.advisor1.fl_str_mv Castro, Cosette Espindola de
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/6638569357514374
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/8517483688248604
dc.contributor.author.fl_str_mv Mello, Hyldegardes Cavalcanti Castilho de Magalh??es
contributor_str_mv Castro, Cosette Espindola de
dc.subject.por.fl_str_mv Comunica????o
Jogos digitais
M??dia digital
Ludosfera
Idosos
topic Comunica????o
Jogos digitais
M??dia digital
Ludosfera
Idosos
CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO
dc.description.abstract.eng.fl_txt_mv The growth of digital games in the world open many possibilities of use of digital media. This work intends to analyze how digital games can collaborate on the interaction between the elderly and the communication with the world, the elderly and the elderly with other generations (born in the digital age). From the question "The digital games as a space for interaction and communication can contribute to increased quality in the communication of the elderly to society?". The research developed in this work will be created in dialogue and with multiple authors who write about games and communication, highlighting authors Huizinga (2001), Calois (1990), Branco (2011), Pinheiro (2007) Gularte (2010), Xavier (2010), besides other important authors for this work such as Campbell (2007), Mcluhan (2007), Murray (2003), Morin (2000; 2008; 2011), Teilhard de Chardin (2006) e Barbosa Filho e Castro (2008), The age will be based on the work of Beauvoir (1990) and his thoughts on the aging process. Morin (2005) is also one of the authors on the ageing in modern society, the difficulties of the elderly at a time of new valuation and consequently the devaluation which are deemed obsolete. Other authors who bring significant works in the old theme as Shirmacher (2005), Faleiros and Loure??o (2005) and Debert (2004) provide information to learn more about the subject, enabling reflection about points of analysis. The concept of Noosphere of Morin (2008) and Teilhard de Chardin (2006) the author will explain about the creation of the concept of ludosfera as a playful space, birthplace of beings of costumes, the characters of the games that inhabit the imagination of children, youth, adults and seniors. Of texts and reports of references will be deducted points over the rescue of communication and quality of life of older people who use digital games.
dc.description.abstract.por.fl_txt_mv O crescimento dos jogos digitais no mundo abrem muitas possibilidades de utiliza????o nessa m??dia interativa. Neste trabalho pretende-se analisar como os jogos digitais podem colaborar na intera????o entre idosos e a comunica????o, dos idosos com o mundo e dos idosos com as outras gera????es (os chamados nascidos na era digital). A partir da pergunta ???Os jogos digitais como espa??o de intera????o e comunica????o podem colaborar com o aumento da qualidade na comunica????o do idoso com a sociedade????. A pesquisa desenvolvida nesse trabalho ser?? bibliogr??fica e dialogar?? com v??rios autores que escrevem sobre jogos e Comunica????o, destacando os autores Huizinga(2001), Callois (1990), Branco (2011), Pinheiro (2007) Gularte (2010),Xavier (2010), al??m de outros autores tamb??m importantes para este trabalho tais como,Campbell (2007), Mcluhan (2007), Murray (2003), Morin (2000;2008;2011),Teilhard de Chardin (2006) e ), Barbosa Filho e Castro (2008),. O envelhecer ter?? como base o trabalho de Beauvoir(1990) e seu pensamento sobre o processo do envelhecimento. Morin(2005) tamb??m ser?? um dos autores sobre o envelhecer na sociedade moderna, as dificuldades dos idosos numa ??poca de valoriza????o do novo e consequentemente desvaloriza????o do que se considera obsoleto. Outros autores que trazem trabalhos significativos no tema velhice como Shirmacher (2005), Faleiros e Loure??o (2005) e Debert (2004) fornecer??o informa????es para conhecer mais sobre o assunto, possibilitando reflex??o sobre pontos de an??lise. Do conceito de Noosfera do Morin (2008) e Teilhard de Chardin (2006) a autora explicar?? sobre a cria????o do conceito de ludosfera como um espa??o do l??dico, nascedouro dos seres das fantasias, dos personagens dos jogos que habitam o imagin??rio de crian??as, jovens, adultos e idosos. Dos textos e relatos das refer??ncias ser??o deduzidos pontos sobre o resgate da comunica????o e qualidade de vida dos idosos que utilizam jogos digitais.
description The growth of digital games in the world open many possibilities of use of digital media. This work intends to analyze how digital games can collaborate on the interaction between the elderly and the communication with the world, the elderly and the elderly with other generations (born in the digital age). From the question "The digital games as a space for interaction and communication can contribute to increased quality in the communication of the elderly to society?". The research developed in this work will be created in dialogue and with multiple authors who write about games and communication, highlighting authors Huizinga (2001), Calois (1990), Branco (2011), Pinheiro (2007) Gularte (2010), Xavier (2010), besides other important authors for this work such as Campbell (2007), Mcluhan (2007), Murray (2003), Morin (2000; 2008; 2011), Teilhard de Chardin (2006) e Barbosa Filho e Castro (2008), The age will be based on the work of Beauvoir (1990) and his thoughts on the aging process. Morin (2005) is also one of the authors on the ageing in modern society, the difficulties of the elderly at a time of new valuation and consequently the devaluation which are deemed obsolete. Other authors who bring significant works in the old theme as Shirmacher (2005), Faleiros and Loure??o (2005) and Debert (2004) provide information to learn more about the subject, enabling reflection about points of analysis. The concept of Noosphere of Morin (2008) and Teilhard de Chardin (2006) the author will explain about the creation of the concept of ludosfera as a playful space, birthplace of beings of costumes, the characters of the games that inhabit the imagination of children, youth, adults and seniors. Of texts and reports of references will be deducted points over the rescue of communication and quality of life of older people who use digital games.
publishDate 2013
dc.date.issued.fl_str_mv 2013-11-29
dc.date.accessioned.fl_str_mv 2017-06-27T13:16:06Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
status_str publishedVersion
format masterThesis
dc.identifier.citation.fl_str_mv MELLO, Hyldegardes Cavalcanti Castilho de Magalh??es. Jogos digitais e a terceira idade: o her??i ?? o vov??. 2013. 84 f. Disserta????o (Programa Stricto Sensu em Comunica????o) - Universidade Cat??lica de Bras??lia, Bras??lia, 2013.
dc.identifier.uri.fl_str_mv https://bdtd.ucb.br:8443/jspui/handle/tede/2167
identifier_str_mv MELLO, Hyldegardes Cavalcanti Castilho de Magalh??es. Jogos digitais e a terceira idade: o her??i ?? o vov??. 2013. 84 f. Disserta????o (Programa Stricto Sensu em Comunica????o) - Universidade Cat??lica de Bras??lia, Bras??lia, 2013.
url https://bdtd.ucb.br:8443/jspui/handle/tede/2167
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Cat??lica de Bras??lia
dc.publisher.program.fl_str_mv Programa Strictu Sensu em Comunica????o
dc.publisher.initials.fl_str_mv UCB
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Escola de Educa????o, Tecnologia e Comunica????o
publisher.none.fl_str_mv Universidade Cat??lica de Bras??lia
dc.source.none.fl_str_mv reponame:Biblioteca Digital de Teses e Dissertações da UCB
instname:Universidade Católica de Brasília (UCB)
instacron:UCB
instname_str Universidade Católica de Brasília (UCB)
instacron_str UCB
institution UCB
reponame_str Biblioteca Digital de Teses e Dissertações da UCB
collection Biblioteca Digital de Teses e Dissertações da UCB
bitstream.url.fl_str_mv https://200.214.135.178:8443/jspui/bitstream/tede/2167/1/license.txt
https://200.214.135.178:8443/jspui/bitstream/tede/2167/4/HyldegardesMelloDissertacaoParcial2013.pdf
https://200.214.135.178:8443/jspui/bitstream/tede/2167/5/HyldegardesMelloDissertacaoParcial2013.pdf.jpg
bitstream.checksum.fl_str_mv 302d2cd6169132532f8ce4ab3974cba3
2c141425b4d05dd0290140a1a56cd158
a3135aedb79e29b7ab006341a1a64d6b
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
MD5
repository.name.fl_str_mv
repository.mail.fl_str_mv
_version_ 1724829774432436224