Jogos digitais e a terceira idade: o her??i ?? o vov??
Autor(a) principal: | |
---|---|
Data de Publicação: | 2013 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da UCB |
Texto Completo: | https://bdtd.ucb.br:8443/jspui/handle/tede/2167 |
Resumo: | The growth of digital games in the world open many possibilities of use of digital media. This work intends to analyze how digital games can collaborate on the interaction between the elderly and the communication with the world, the elderly and the elderly with other generations (born in the digital age). From the question "The digital games as a space for interaction and communication can contribute to increased quality in the communication of the elderly to society?". The research developed in this work will be created in dialogue and with multiple authors who write about games and communication, highlighting authors Huizinga (2001), Calois (1990), Branco (2011), Pinheiro (2007) Gularte (2010), Xavier (2010), besides other important authors for this work such as Campbell (2007), Mcluhan (2007), Murray (2003), Morin (2000; 2008; 2011), Teilhard de Chardin (2006) e Barbosa Filho e Castro (2008), The age will be based on the work of Beauvoir (1990) and his thoughts on the aging process. Morin (2005) is also one of the authors on the ageing in modern society, the difficulties of the elderly at a time of new valuation and consequently the devaluation which are deemed obsolete. Other authors who bring significant works in the old theme as Shirmacher (2005), Faleiros and Loure??o (2005) and Debert (2004) provide information to learn more about the subject, enabling reflection about points of analysis. The concept of Noosphere of Morin (2008) and Teilhard de Chardin (2006) the author will explain about the creation of the concept of ludosfera as a playful space, birthplace of beings of costumes, the characters of the games that inhabit the imagination of children, youth, adults and seniors. Of texts and reports of references will be deducted points over the rescue of communication and quality of life of older people who use digital games. |
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Castro, Cosette Espindola dehttp://lattes.cnpq.br/6638569357514374http://lattes.cnpq.br/8517483688248604Mello, Hyldegardes Cavalcanti Castilho de Magalh??es2017-06-27T13:16:06Z2013-11-29MELLO, Hyldegardes Cavalcanti Castilho de Magalh??es. Jogos digitais e a terceira idade: o her??i ?? o vov??. 2013. 84 f. Disserta????o (Programa Stricto Sensu em Comunica????o) - Universidade Cat??lica de Bras??lia, Bras??lia, 2013.https://bdtd.ucb.br:8443/jspui/handle/tede/2167The growth of digital games in the world open many possibilities of use of digital media. This work intends to analyze how digital games can collaborate on the interaction between the elderly and the communication with the world, the elderly and the elderly with other generations (born in the digital age). From the question "The digital games as a space for interaction and communication can contribute to increased quality in the communication of the elderly to society?". The research developed in this work will be created in dialogue and with multiple authors who write about games and communication, highlighting authors Huizinga (2001), Calois (1990), Branco (2011), Pinheiro (2007) Gularte (2010), Xavier (2010), besides other important authors for this work such as Campbell (2007), Mcluhan (2007), Murray (2003), Morin (2000; 2008; 2011), Teilhard de Chardin (2006) e Barbosa Filho e Castro (2008), The age will be based on the work of Beauvoir (1990) and his thoughts on the aging process. Morin (2005) is also one of the authors on the ageing in modern society, the difficulties of the elderly at a time of new valuation and consequently the devaluation which are deemed obsolete. Other authors who bring significant works in the old theme as Shirmacher (2005), Faleiros and Loure??o (2005) and Debert (2004) provide information to learn more about the subject, enabling reflection about points of analysis. The concept of Noosphere of Morin (2008) and Teilhard de Chardin (2006) the author will explain about the creation of the concept of ludosfera as a playful space, birthplace of beings of costumes, the characters of the games that inhabit the imagination of children, youth, adults and seniors. Of texts and reports of references will be deducted points over the rescue of communication and quality of life of older people who use digital games.O crescimento dos jogos digitais no mundo abrem muitas possibilidades de utiliza????o nessa m??dia interativa. Neste trabalho pretende-se analisar como os jogos digitais podem colaborar na intera????o entre idosos e a comunica????o, dos idosos com o mundo e dos idosos com as outras gera????es (os chamados nascidos na era digital). A partir da pergunta ???Os jogos digitais como espa??o de intera????o e comunica????o podem colaborar com o aumento da qualidade na comunica????o do idoso com a sociedade????. A pesquisa desenvolvida nesse trabalho ser?? bibliogr??fica e dialogar?? com v??rios autores que escrevem sobre jogos e Comunica????o, destacando os autores Huizinga(2001), Callois (1990), Branco (2011), Pinheiro (2007) Gularte (2010),Xavier (2010), al??m de outros autores tamb??m importantes para este trabalho tais como,Campbell (2007), Mcluhan (2007), Murray (2003), Morin (2000;2008;2011),Teilhard de Chardin (2006) e ), Barbosa Filho e Castro (2008),. O envelhecer ter?? como base o trabalho de Beauvoir(1990) e seu pensamento sobre o processo do envelhecimento. Morin(2005) tamb??m ser?? um dos autores sobre o envelhecer na sociedade moderna, as dificuldades dos idosos numa ??poca de valoriza????o do novo e consequentemente desvaloriza????o do que se considera obsoleto. Outros autores que trazem trabalhos significativos no tema velhice como Shirmacher (2005), Faleiros e Loure??o (2005) e Debert (2004) fornecer??o informa????es para conhecer mais sobre o assunto, possibilitando reflex??o sobre pontos de an??lise. Do conceito de Noosfera do Morin (2008) e Teilhard de Chardin (2006) a autora explicar?? sobre a cria????o do conceito de ludosfera como um espa??o do l??dico, nascedouro dos seres das fantasias, dos personagens dos jogos que habitam o imagin??rio de crian??as, jovens, adultos e idosos. Dos textos e relatos das refer??ncias ser??o deduzidos pontos sobre o resgate da comunica????o e qualidade de vida dos idosos que utilizam jogos digitais.Submitted by Sara Ribeiro (sara.ribeiro@ucb.br) on 2017-06-27T13:15:18Z No. of bitstreams: 1 HyldegardesMelloDissertacaoParcial2013.pdf: 1196706 bytes, checksum: 1a31ea8c308f2c013e74893ee6e719ea (MD5)Approved for entry into archive by Sara Ribeiro (sara.ribeiro@ucb.br) on 2017-06-27T13:16:06Z (GMT) No. of bitstreams: 1 HyldegardesMelloDissertacaoParcial2013.pdf: 1196706 bytes, checksum: 1a31ea8c308f2c013e74893ee6e719ea (MD5)Made available in DSpace on 2017-06-27T13:16:06Z (GMT). No. of bitstreams: 1 HyldegardesMelloDissertacaoParcial2013.pdf: 1196706 bytes, checksum: 1a31ea8c308f2c013e74893ee6e719ea (MD5) Previous issue date: 2013-11-29application/pdfhttps://bdtd.ucb.br:8443/jspui/retrieve/4719/HyldegardesMelloDissertacaoParcial2013.pdf.jpghttps://bdtd.ucb.br:8443/jspui/retrieve/6502/HyldegardesMelloDissertacaoParcial2013.pdf.jpgporUniversidade Cat??lica de Bras??liaPrograma Strictu Sensu em Comunica????oUCBBrasilEscola de Educa????o, Tecnologia e Comunica????oComunica????oJogos digitaisM??dia digitalLudosferaIdososCNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAOJogos digitais e a terceira idade: o her??i ?? o vov??info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UCBinstname:Universidade Católica de Brasília (UCB)instacron:UCBLICENSElicense.txtlicense.txttext/plain; charset=utf-82122https://200.214.135.178:8443/jspui/bitstream/tede/2167/1/license.txt302d2cd6169132532f8ce4ab3974cba3MD51ORIGINALHyldegardesMelloDissertacaoParcial2013.pdfHyldegardesMelloDissertacaoParcial2013.pdfapplication/pdf365602https://200.214.135.178:8443/jspui/bitstream/tede/2167/4/HyldegardesMelloDissertacaoParcial2013.pdf2c141425b4d05dd0290140a1a56cd158MD54THUMBNAILHyldegardesMelloDissertacaoParcial2013.pdf.jpgHyldegardesMelloDissertacaoParcial2013.pdf.jpgimage/jpeg4629https://200.214.135.178:8443/jspui/bitstream/tede/2167/5/HyldegardesMelloDissertacaoParcial2013.pdf.jpga3135aedb79e29b7ab006341a1a64d6bMD55tede/21672019-09-10 11:37:07.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Biblioteca Digital de Teses e Dissertaçõeshttps://bdtd.ucb.br:8443/jspui/ |
dc.title.por.fl_str_mv |
Jogos digitais e a terceira idade: o her??i ?? o vov?? |
title |
Jogos digitais e a terceira idade: o her??i ?? o vov?? |
spellingShingle |
Jogos digitais e a terceira idade: o her??i ?? o vov?? Mello, Hyldegardes Cavalcanti Castilho de Magalh??es Comunica????o Jogos digitais M??dia digital Ludosfera Idosos CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
title_short |
Jogos digitais e a terceira idade: o her??i ?? o vov?? |
title_full |
Jogos digitais e a terceira idade: o her??i ?? o vov?? |
title_fullStr |
Jogos digitais e a terceira idade: o her??i ?? o vov?? |
title_full_unstemmed |
Jogos digitais e a terceira idade: o her??i ?? o vov?? |
title_sort |
Jogos digitais e a terceira idade: o her??i ?? o vov?? |
author |
Mello, Hyldegardes Cavalcanti Castilho de Magalh??es |
author_facet |
Mello, Hyldegardes Cavalcanti Castilho de Magalh??es |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Castro, Cosette Espindola de |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/6638569357514374 |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/8517483688248604 |
dc.contributor.author.fl_str_mv |
Mello, Hyldegardes Cavalcanti Castilho de Magalh??es |
contributor_str_mv |
Castro, Cosette Espindola de |
dc.subject.por.fl_str_mv |
Comunica????o Jogos digitais M??dia digital Ludosfera Idosos |
topic |
Comunica????o Jogos digitais M??dia digital Ludosfera Idosos CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
dc.subject.cnpq.fl_str_mv |
CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
dc.description.abstract.eng.fl_txt_mv |
The growth of digital games in the world open many possibilities of use of digital media. This work intends to analyze how digital games can collaborate on the interaction between the elderly and the communication with the world, the elderly and the elderly with other generations (born in the digital age). From the question "The digital games as a space for interaction and communication can contribute to increased quality in the communication of the elderly to society?". The research developed in this work will be created in dialogue and with multiple authors who write about games and communication, highlighting authors Huizinga (2001), Calois (1990), Branco (2011), Pinheiro (2007) Gularte (2010), Xavier (2010), besides other important authors for this work such as Campbell (2007), Mcluhan (2007), Murray (2003), Morin (2000; 2008; 2011), Teilhard de Chardin (2006) e Barbosa Filho e Castro (2008), The age will be based on the work of Beauvoir (1990) and his thoughts on the aging process. Morin (2005) is also one of the authors on the ageing in modern society, the difficulties of the elderly at a time of new valuation and consequently the devaluation which are deemed obsolete. Other authors who bring significant works in the old theme as Shirmacher (2005), Faleiros and Loure??o (2005) and Debert (2004) provide information to learn more about the subject, enabling reflection about points of analysis. The concept of Noosphere of Morin (2008) and Teilhard de Chardin (2006) the author will explain about the creation of the concept of ludosfera as a playful space, birthplace of beings of costumes, the characters of the games that inhabit the imagination of children, youth, adults and seniors. Of texts and reports of references will be deducted points over the rescue of communication and quality of life of older people who use digital games. |
dc.description.abstract.por.fl_txt_mv |
O crescimento dos jogos digitais no mundo abrem muitas possibilidades de utiliza????o nessa m??dia interativa. Neste trabalho pretende-se analisar como os jogos digitais podem colaborar na intera????o entre idosos e a comunica????o, dos idosos com o mundo e dos idosos com as outras gera????es (os chamados nascidos na era digital). A partir da pergunta ???Os jogos digitais como espa??o de intera????o e comunica????o podem colaborar com o aumento da qualidade na comunica????o do idoso com a sociedade????. A pesquisa desenvolvida nesse trabalho ser?? bibliogr??fica e dialogar?? com v??rios autores que escrevem sobre jogos e Comunica????o, destacando os autores Huizinga(2001), Callois (1990), Branco (2011), Pinheiro (2007) Gularte (2010),Xavier (2010), al??m de outros autores tamb??m importantes para este trabalho tais como,Campbell (2007), Mcluhan (2007), Murray (2003), Morin (2000;2008;2011),Teilhard de Chardin (2006) e ), Barbosa Filho e Castro (2008),. O envelhecer ter?? como base o trabalho de Beauvoir(1990) e seu pensamento sobre o processo do envelhecimento. Morin(2005) tamb??m ser?? um dos autores sobre o envelhecer na sociedade moderna, as dificuldades dos idosos numa ??poca de valoriza????o do novo e consequentemente desvaloriza????o do que se considera obsoleto. Outros autores que trazem trabalhos significativos no tema velhice como Shirmacher (2005), Faleiros e Loure??o (2005) e Debert (2004) fornecer??o informa????es para conhecer mais sobre o assunto, possibilitando reflex??o sobre pontos de an??lise. Do conceito de Noosfera do Morin (2008) e Teilhard de Chardin (2006) a autora explicar?? sobre a cria????o do conceito de ludosfera como um espa??o do l??dico, nascedouro dos seres das fantasias, dos personagens dos jogos que habitam o imagin??rio de crian??as, jovens, adultos e idosos. Dos textos e relatos das refer??ncias ser??o deduzidos pontos sobre o resgate da comunica????o e qualidade de vida dos idosos que utilizam jogos digitais. |
description |
The growth of digital games in the world open many possibilities of use of digital media. This work intends to analyze how digital games can collaborate on the interaction between the elderly and the communication with the world, the elderly and the elderly with other generations (born in the digital age). From the question "The digital games as a space for interaction and communication can contribute to increased quality in the communication of the elderly to society?". The research developed in this work will be created in dialogue and with multiple authors who write about games and communication, highlighting authors Huizinga (2001), Calois (1990), Branco (2011), Pinheiro (2007) Gularte (2010), Xavier (2010), besides other important authors for this work such as Campbell (2007), Mcluhan (2007), Murray (2003), Morin (2000; 2008; 2011), Teilhard de Chardin (2006) e Barbosa Filho e Castro (2008), The age will be based on the work of Beauvoir (1990) and his thoughts on the aging process. Morin (2005) is also one of the authors on the ageing in modern society, the difficulties of the elderly at a time of new valuation and consequently the devaluation which are deemed obsolete. Other authors who bring significant works in the old theme as Shirmacher (2005), Faleiros and Loure??o (2005) and Debert (2004) provide information to learn more about the subject, enabling reflection about points of analysis. The concept of Noosphere of Morin (2008) and Teilhard de Chardin (2006) the author will explain about the creation of the concept of ludosfera as a playful space, birthplace of beings of costumes, the characters of the games that inhabit the imagination of children, youth, adults and seniors. Of texts and reports of references will be deducted points over the rescue of communication and quality of life of older people who use digital games. |
publishDate |
2013 |
dc.date.issued.fl_str_mv |
2013-11-29 |
dc.date.accessioned.fl_str_mv |
2017-06-27T13:16:06Z |
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MELLO, Hyldegardes Cavalcanti Castilho de Magalh??es. Jogos digitais e a terceira idade: o her??i ?? o vov??. 2013. 84 f. Disserta????o (Programa Stricto Sensu em Comunica????o) - Universidade Cat??lica de Bras??lia, Bras??lia, 2013. |
dc.identifier.uri.fl_str_mv |
https://bdtd.ucb.br:8443/jspui/handle/tede/2167 |
identifier_str_mv |
MELLO, Hyldegardes Cavalcanti Castilho de Magalh??es. Jogos digitais e a terceira idade: o her??i ?? o vov??. 2013. 84 f. Disserta????o (Programa Stricto Sensu em Comunica????o) - Universidade Cat??lica de Bras??lia, Bras??lia, 2013. |
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https://bdtd.ucb.br:8443/jspui/handle/tede/2167 |
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Universidade Cat??lica de Bras??lia |
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UCB |
dc.publisher.country.fl_str_mv |
Brasil |
dc.publisher.department.fl_str_mv |
Escola de Educa????o, Tecnologia e Comunica????o |
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Universidade Cat??lica de Bras??lia |
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