Sprint, Brainstorming and Design Thinking revisited as methodological strategies to trigger creative and collaborative projects in the classroom

Detalhes bibliográficos
Autor(a) principal: Garcia, Marilene Santana dos Santos
Data de Publicação: 2022
Outros Autores: Brito, Glaucia da Silva, Morais, Fellipie Anthonio Fediuk de
Tipo de documento: Artigo
Idioma: por
eng
Título da fonte: Acta Scientiarum. Education (Online)
Texto Completo: https://periodicos.uem.br/ojs/index.php/ActaSciEduc/article/view/54464
Resumo: This article highlights part of the research carried out in the professional Master in Education and New Technologies, in a teaching institution and by the research group of a federal public university, which investigate issues related to the design of inclusion and other aspects associated with creative and collective actions for the implementation of interface design projects for applications and podcasts. From a demand to generate new ideas, procedures were applied for this purpose, to supply different educational contexts. The methodology is based on research-application, through which researchers adopt collective practices to develop and apply to more creative design proposals or problem solving (Plomp et al., 2018). After that experience, three procedures or techniques for generating creative ideas and collectively were studied and applied: Brainstorming; Design Thinking and Sprint. In this way, we seek to discuss in this article how procedures to stimulate creativity can serve to engage learners to implement collaborative projects in the classroom or even for different educational needs that seek inter-subjective relationships and interactions. The following authors are highlighted in the theoretical support: Bender (2015); Behrens (2014); Fleith (2001; 2006), Valente and Almeida (2014), Garcia and Czeszak (2019), among others. The results, still preliminary, guide the possibilities of a framework of good practices that align procedures that generate creative ideas, based on the support of active methodologies, for the development of educational projects, as long as the participation of students is considered positive, consistent and engaged.
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spelling Sprint, Brainstorming and Design Thinking revisited as methodological strategies to trigger creative and collaborative projects in the classroomSprint, Brainstorming et Design Thinking revisités comme stratégies méthodologiques pour déclencher des projets créatifs et collaboratifs en classeSprint Sprint, Brainstorming e Design Thinking revisitados como estratégias metodológicas para desencadear projetos criativos e colaborativos em sala de aulabrainstorming; sprint; design thinking; active methodologies; creativity.brainstorming; sprint; design thinking; metodologias activas; creatividad.brainstorming; sprint; design thinking; metodologias ativas; criatividade.This article highlights part of the research carried out in the professional Master in Education and New Technologies, in a teaching institution and by the research group of a federal public university, which investigate issues related to the design of inclusion and other aspects associated with creative and collective actions for the implementation of interface design projects for applications and podcasts. From a demand to generate new ideas, procedures were applied for this purpose, to supply different educational contexts. The methodology is based on research-application, through which researchers adopt collective practices to develop and apply to more creative design proposals or problem solving (Plomp et al., 2018). After that experience, three procedures or techniques for generating creative ideas and collectively were studied and applied: Brainstorming; Design Thinking and Sprint. In this way, we seek to discuss in this article how procedures to stimulate creativity can serve to engage learners to implement collaborative projects in the classroom or even for different educational needs that seek inter-subjective relationships and interactions. The following authors are highlighted in the theoretical support: Bender (2015); Behrens (2014); Fleith (2001; 2006), Valente and Almeida (2014), Garcia and Czeszak (2019), among others. The results, still preliminary, guide the possibilities of a framework of good practices that align procedures that generate creative ideas, based on the support of active methodologies, for the development of educational projects, as long as the participation of students is considered positive, consistent and engaged.Este artículo destaca parte de la investigación realizada en el Máster Profesional en Educación y Nuevas Tecnologías, en una institución educativa y por el grupo de investigación de una universidad pública federal, que investiga cuestiones relacionadas con el diseño de inclusión y otros aspectos asociados con acciones creativas y para la implementación de proyectos de diseño de interfaces para aplicaciones y podcasts. A partir de la demanda de generar nuevas ideas, se aplicaron procedimientos con este fin, para abastecer diferentes contextos educativos. La metodología se basa en la aplicación de investigación, a través de la cual los investigadores adoptan prácticas colectivas para desarrollar y aplicar propuestas de diseño más creativas o para resolver problemas (Plomp et al., 2018) Después de esa experiencia, se estudiaron tres procedimientos o técnicas para generar ideas creativas y colectivamente: Brainstorming; Design Thinking y Sprint. De esta manera, buscamos discutir en este artículo cómo los procedimientos para estimular la creatividad pueden servir para involucrar a los alumnos a implementar proyectos de colaboración en el aula o incluso para diferentes necesidades educativas que buscan relaciones e interacciones intersubjetivas. Los siguientes autores se destacan en el soporte teórico: Bender (2015); Behrens (2014); Fleith (2001; 2006), Valente y Almeida (2014), Garcia y Czeszak (2019), entre otros. Los resultados, aún preliminares, guían las posibilidades de un marco de buenas prácticas que alinean los procedimientos que generan ideas creativas, basadas en el apoyo de metodologías activas, para el desarrollo de proyectos educativos, siempre y cuando la participación de los estudiantes se considere positiva, consistente y comprometida con materias de aprendizaje.Este artigo destaca parte da pesquisa realizada no Mestrado Profissional em Educação e Novas Tecnologias, em uma instituição de ensino privada e pelo grupo de pesquisas de uma Universidade pública federal, que investigam questões relacionadas ao design de inclusão e outros aspectos associados a ações criativas e coletivas para a concretização de projetos de design de aulas, interface de aplicativos e de podcasts. A partir de uma demanda de geração de novas ideias, foram aplicados procedimentos para tal finalidade, para suprir diferentes contextos educacionais. A metodologia baseia-se na pesquisa-aplicação (Plomp, Nieveen, Nonato & Matta, 2018), por meio da qual os pesquisadores adotam práticas coletivas para desenvolver e aplicar a propostas mais criativas de design ou resolução de problemas. Após a referida experiência, foram estudados e aplicados três procedimentos ou técnicas para geração de ideias criativas e de forma coletiva: Brainstorming; Design Thinking e Sprint. Dessa maneira, busca-se discutir neste artigo como procedimentos de estímulo à criatividade podem servir para engajar aprendizes à concretização de projetos colaborativos em sala de aula ou mesmo para diferentes necessidades educativas que busquem relacionamentos e interações intersubjetivas. São destacados no suporte teórico os seguintes autores: Bender (2015); Behrens (2014); Feith (2001; 2006), Valente e Almeida (2014), Garcia e Czeszak (2019), entre outros. Os resultados, ainda preliminares, orientam a possibilidades de um framework de boas práticas que alinhem procedimentos que gerem ideias criativas, a partir do suporte das metodologias ativas, para o desenvolvimento de projetos educacionais, desde que se considere positiva e consistente a participação dos sujeitos da aprendizagem.Universidade Estadual de Maringá2022-03-03info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://periodicos.uem.br/ojs/index.php/ActaSciEduc/article/view/5446410.4025/actascieduc.v44i1.54464Acta Scientiarum. Education; Vol 44 (2022): Publicação contínua; e54464Acta Scientiarum. Education; v. 44 (2022): Publicação contínua; e544642178-52012178-5198reponame:Acta Scientiarum. Education (Online)instname:Universidade Estadual de Maringá (UEM)instacron:UEMporenghttps://periodicos.uem.br/ojs/index.php/ActaSciEduc/article/view/54464/751375153792https://periodicos.uem.br/ojs/index.php/ActaSciEduc/article/view/54464/751375153949Copyright (c) 2022 Acta Scientiarum. Educationhttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccess Garcia, Marilene Santana dos Santos Brito, Glaucia da Silva Morais, Fellipie Anthonio Fediuk de2022-05-23T18:31:10Zoai:periodicos.uem.br/ojs:article/54464Revistahttp://www.periodicos.uem.br/ojs/index.php/ActaSciEduc/indexPUBhttps://periodicos.uem.br/ojs/index.php/ActaSciEduc/oaiactaeduc@uem.br||2178-52012178-5198opendoar:2022-05-23T18:31:10Acta Scientiarum. Education (Online) - Universidade Estadual de Maringá (UEM)false
dc.title.none.fl_str_mv Sprint, Brainstorming and Design Thinking revisited as methodological strategies to trigger creative and collaborative projects in the classroom
Sprint, Brainstorming et Design Thinking revisités comme stratégies méthodologiques pour déclencher des projets créatifs et collaboratifs en classe
Sprint Sprint, Brainstorming e Design Thinking revisitados como estratégias metodológicas para desencadear projetos criativos e colaborativos em sala de aula
title Sprint, Brainstorming and Design Thinking revisited as methodological strategies to trigger creative and collaborative projects in the classroom
spellingShingle Sprint, Brainstorming and Design Thinking revisited as methodological strategies to trigger creative and collaborative projects in the classroom
Garcia, Marilene Santana dos Santos
brainstorming; sprint; design thinking; active methodologies; creativity.
brainstorming; sprint; design thinking; metodologias activas; creatividad.
brainstorming; sprint; design thinking; metodologias ativas; criatividade.
title_short Sprint, Brainstorming and Design Thinking revisited as methodological strategies to trigger creative and collaborative projects in the classroom
title_full Sprint, Brainstorming and Design Thinking revisited as methodological strategies to trigger creative and collaborative projects in the classroom
title_fullStr Sprint, Brainstorming and Design Thinking revisited as methodological strategies to trigger creative and collaborative projects in the classroom
title_full_unstemmed Sprint, Brainstorming and Design Thinking revisited as methodological strategies to trigger creative and collaborative projects in the classroom
title_sort Sprint, Brainstorming and Design Thinking revisited as methodological strategies to trigger creative and collaborative projects in the classroom
author Garcia, Marilene Santana dos Santos
author_facet Garcia, Marilene Santana dos Santos
Brito, Glaucia da Silva
Morais, Fellipie Anthonio Fediuk de
author_role author
author2 Brito, Glaucia da Silva
Morais, Fellipie Anthonio Fediuk de
author2_role author
author
dc.contributor.author.fl_str_mv Garcia, Marilene Santana dos Santos
Brito, Glaucia da Silva
Morais, Fellipie Anthonio Fediuk de
dc.subject.por.fl_str_mv brainstorming; sprint; design thinking; active methodologies; creativity.
brainstorming; sprint; design thinking; metodologias activas; creatividad.
brainstorming; sprint; design thinking; metodologias ativas; criatividade.
topic brainstorming; sprint; design thinking; active methodologies; creativity.
brainstorming; sprint; design thinking; metodologias activas; creatividad.
brainstorming; sprint; design thinking; metodologias ativas; criatividade.
description This article highlights part of the research carried out in the professional Master in Education and New Technologies, in a teaching institution and by the research group of a federal public university, which investigate issues related to the design of inclusion and other aspects associated with creative and collective actions for the implementation of interface design projects for applications and podcasts. From a demand to generate new ideas, procedures were applied for this purpose, to supply different educational contexts. The methodology is based on research-application, through which researchers adopt collective practices to develop and apply to more creative design proposals or problem solving (Plomp et al., 2018). After that experience, three procedures or techniques for generating creative ideas and collectively were studied and applied: Brainstorming; Design Thinking and Sprint. In this way, we seek to discuss in this article how procedures to stimulate creativity can serve to engage learners to implement collaborative projects in the classroom or even for different educational needs that seek inter-subjective relationships and interactions. The following authors are highlighted in the theoretical support: Bender (2015); Behrens (2014); Fleith (2001; 2006), Valente and Almeida (2014), Garcia and Czeszak (2019), among others. The results, still preliminary, guide the possibilities of a framework of good practices that align procedures that generate creative ideas, based on the support of active methodologies, for the development of educational projects, as long as the participation of students is considered positive, consistent and engaged.
publishDate 2022
dc.date.none.fl_str_mv 2022-03-03
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
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status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.uem.br/ojs/index.php/ActaSciEduc/article/view/54464
10.4025/actascieduc.v44i1.54464
url https://periodicos.uem.br/ojs/index.php/ActaSciEduc/article/view/54464
identifier_str_mv 10.4025/actascieduc.v44i1.54464
dc.language.iso.fl_str_mv por
eng
language por
eng
dc.relation.none.fl_str_mv https://periodicos.uem.br/ojs/index.php/ActaSciEduc/article/view/54464/751375153792
https://periodicos.uem.br/ojs/index.php/ActaSciEduc/article/view/54464/751375153949
dc.rights.driver.fl_str_mv Copyright (c) 2022 Acta Scientiarum. Education
https://creativecommons.org/licenses/by-nc/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Acta Scientiarum. Education
https://creativecommons.org/licenses/by-nc/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Universidade Estadual de Maringá
publisher.none.fl_str_mv Universidade Estadual de Maringá
dc.source.none.fl_str_mv Acta Scientiarum. Education; Vol 44 (2022): Publicação contínua; e54464
Acta Scientiarum. Education; v. 44 (2022): Publicação contínua; e54464
2178-5201
2178-5198
reponame:Acta Scientiarum. Education (Online)
instname:Universidade Estadual de Maringá (UEM)
instacron:UEM
instname_str Universidade Estadual de Maringá (UEM)
instacron_str UEM
institution UEM
reponame_str Acta Scientiarum. Education (Online)
collection Acta Scientiarum. Education (Online)
repository.name.fl_str_mv Acta Scientiarum. Education (Online) - Universidade Estadual de Maringá (UEM)
repository.mail.fl_str_mv actaeduc@uem.br||
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