Webgames in the school: a pilot study
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal of Physical Education (Maringá) |
Texto Completo: | https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/53681 |
Resumo: | The proposal of webgames promotes a return to the "old" digital game, usually associated with the characteristics of a sedentary lifestyle. However, after the digital game is played on the computer, a ludic game is proposed to children, involving attractive practices with human movement, which will thus break with sedentarism. The objective of this study was to analyze the application of the pedagogical proposal of webgames to schools, in association with participant observation. Methodology: 25 elementary school students were investigated; they were attending the first grade at a school in the city of Florianópolis, Brazil. The group of children joined 02 meetings lasting 01 hour and 30 minutes each. During the sessions, their speeches were recorded on a field diary. Results: A recurring aspect in this experience offered to the children was to realize the fellowship and cooperation among them. The speech of one of the students, during the webgames, evidenced an association of the ludic practice experience on the court with the reality observed in the imaginary world of digital games. Conclusions: The study revealed a good acceptance from the children towards the webgames during school Physical Education classes. |
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Journal of Physical Education (Maringá) |
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Webgames in the school: a pilot studyWebgames na escola: um estudo pilotovideogamesgames and toysphysical education and trainingjogos de vídeojogos e brinquedoseducação física e treinamentoThe proposal of webgames promotes a return to the "old" digital game, usually associated with the characteristics of a sedentary lifestyle. However, after the digital game is played on the computer, a ludic game is proposed to children, involving attractive practices with human movement, which will thus break with sedentarism. The objective of this study was to analyze the application of the pedagogical proposal of webgames to schools, in association with participant observation. Methodology: 25 elementary school students were investigated; they were attending the first grade at a school in the city of Florianópolis, Brazil. The group of children joined 02 meetings lasting 01 hour and 30 minutes each. During the sessions, their speeches were recorded on a field diary. Results: A recurring aspect in this experience offered to the children was to realize the fellowship and cooperation among them. The speech of one of the students, during the webgames, evidenced an association of the ludic practice experience on the court with the reality observed in the imaginary world of digital games. Conclusions: The study revealed a good acceptance from the children towards the webgames during school Physical Education classes.A proposta dos Webgames promove um retorno ao jogo digital “antigo”, usualmente associado a características relacionadas ao sedentarismo. Porém, após se “jogar” o jogo digital no computador, é proposto para a criança, um jogo lúdico, que envolva práticas com movimento humano e atrativas, e assim, irá promover a quebra do sedentarismo. O objetivo deste trabalho foi analisar a aplicação da proposta pedagógica dos Webgames, na escola, associada a observação participante. Metodologia: foram investigadas 25 crianças estudantes do ensino fundamental, de uma turma do primeiro ano de uma escola na cidade de Florianópolis, Brasil. O grupo de crianças participou de 02 encontros, de 01 hora e trinta minutos de duração cada. Durante as sessões as falas das crianças foram registradas em diário de campo. Resultados: Um aspecto recorrente nesta vivência ofertada as crianças, foi perceber o coleguismo e cooperação existente entre os alunos. Em uma das falas de um dos alunos, durante os Webgames, emergiu uma associação da prática lúdica vivenciada na quadra, com a realidade observada no mundo imaginário dos jogos digitais. Conclusões: com o estudo, notou-se uma boa aceitação das crianças em relação as práticas dos Webgames, durante as aulas de Educação Física escolar.Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil2021-07-07info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/5368110.4025/jphyseduc.v32i1.3259Journal of Physical Education; Vol 32 No 1 (2021): Journal of Physical Education; e-3259Journal of Physical Education; Vol. 32 Núm. 1 (2021): Journal of Physical Education; e-3259Journal of Physical Education; v. 32 n. 1 (2021): Journal of Physical Education; e-32592448-2455reponame:Journal of Physical Education (Maringá)instname:Universidade Estadual de Maringá (UEM)instacron:UEMenghttps://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/53681/751375152400Copyright (c) 2021 Journal of Physical Education https://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessGodtsfriedt, JonasLuiz Cardoso, Fernando 2021-10-25T13:02:04Zoai:periodicos.uem.br/ojs:article/53681Revistahttp://periodicos.uem.br/ojs/index.php/RevEducFis/indexPUBhttps://old.scielo.br/oai/scielo-oai.php||revdef@uem.br2448-24552448-2455opendoar:2021-10-25T13:02:04Journal of Physical Education (Maringá) - Universidade Estadual de Maringá (UEM)false |
dc.title.none.fl_str_mv |
Webgames in the school: a pilot study Webgames na escola: um estudo piloto |
title |
Webgames in the school: a pilot study |
spellingShingle |
Webgames in the school: a pilot study Godtsfriedt, Jonas videogames games and toys physical education and training jogos de vídeo jogos e brinquedos educação física e treinamento |
title_short |
Webgames in the school: a pilot study |
title_full |
Webgames in the school: a pilot study |
title_fullStr |
Webgames in the school: a pilot study |
title_full_unstemmed |
Webgames in the school: a pilot study |
title_sort |
Webgames in the school: a pilot study |
author |
Godtsfriedt, Jonas |
author_facet |
Godtsfriedt, Jonas Luiz Cardoso, Fernando |
author_role |
author |
author2 |
Luiz Cardoso, Fernando |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Godtsfriedt, Jonas Luiz Cardoso, Fernando |
dc.subject.por.fl_str_mv |
videogames games and toys physical education and training jogos de vídeo jogos e brinquedos educação física e treinamento |
topic |
videogames games and toys physical education and training jogos de vídeo jogos e brinquedos educação física e treinamento |
description |
The proposal of webgames promotes a return to the "old" digital game, usually associated with the characteristics of a sedentary lifestyle. However, after the digital game is played on the computer, a ludic game is proposed to children, involving attractive practices with human movement, which will thus break with sedentarism. The objective of this study was to analyze the application of the pedagogical proposal of webgames to schools, in association with participant observation. Methodology: 25 elementary school students were investigated; they were attending the first grade at a school in the city of Florianópolis, Brazil. The group of children joined 02 meetings lasting 01 hour and 30 minutes each. During the sessions, their speeches were recorded on a field diary. Results: A recurring aspect in this experience offered to the children was to realize the fellowship and cooperation among them. The speech of one of the students, during the webgames, evidenced an association of the ludic practice experience on the court with the reality observed in the imaginary world of digital games. Conclusions: The study revealed a good acceptance from the children towards the webgames during school Physical Education classes. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-07-07 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/53681 10.4025/jphyseduc.v32i1.3259 |
url |
https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/53681 |
identifier_str_mv |
10.4025/jphyseduc.v32i1.3259 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/53681/751375152400 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Journal of Physical Education https://creativecommons.org/licenses/by-nc-nd/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Journal of Physical Education https://creativecommons.org/licenses/by-nc-nd/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil |
publisher.none.fl_str_mv |
Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil |
dc.source.none.fl_str_mv |
Journal of Physical Education; Vol 32 No 1 (2021): Journal of Physical Education; e-3259 Journal of Physical Education; Vol. 32 Núm. 1 (2021): Journal of Physical Education; e-3259 Journal of Physical Education; v. 32 n. 1 (2021): Journal of Physical Education; e-3259 2448-2455 reponame:Journal of Physical Education (Maringá) instname:Universidade Estadual de Maringá (UEM) instacron:UEM |
instname_str |
Universidade Estadual de Maringá (UEM) |
instacron_str |
UEM |
institution |
UEM |
reponame_str |
Journal of Physical Education (Maringá) |
collection |
Journal of Physical Education (Maringá) |
repository.name.fl_str_mv |
Journal of Physical Education (Maringá) - Universidade Estadual de Maringá (UEM) |
repository.mail.fl_str_mv |
||revdef@uem.br |
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