Webgames and the four pillars of education
Autor(a) principal: | |
---|---|
Data de Publicação: | 2022 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal of Physical Education (Maringá) |
Texto Completo: | https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54678 |
Resumo: | The contributions of technology to human development are striking; in the education field, changes in material resources being pointed out as a reference for this development in the educational context. A way of taking possession of these technologies has been seen with a quite prosperous initiative known as webgames. The "Learning: The Treasure Within " report proposes principles for improving the educational process and for a new concept of learning, founded on the four pillars of education: learning to know, to do, to live together, and to be. The objective of this article is to present theoretical reflections of conversation between webgames and the methodology based on the four pillars of education, in the context of social projects. Webgames are playful games, transposed from the environment of digital games, to be experienced with the body. Social projects that focus on education and citizenship, in order to achieve their goals, usually use playful games and sport. Thus, playful games and sport, have the habit of stimulating human movement, through physical activity. We conclude that there is a possibility for physical education professionals who work in social projects to choose to use webgames, to create alternatives to encourage the movement of children. |
id |
UEM-9_bec1a8b7442dd1d5767235f392d37bdf |
---|---|
oai_identifier_str |
oai:periodicos.uem.br/ojs:article/54678 |
network_acronym_str |
UEM-9 |
network_name_str |
Journal of Physical Education (Maringá) |
repository_id_str |
|
spelling |
Webgames and the four pillars of education Webgames e os quatro pilares da educaçãovideogameseducationphysical education and trainingVideogameseducaçãoeducação física e treinamentoThe contributions of technology to human development are striking; in the education field, changes in material resources being pointed out as a reference for this development in the educational context. A way of taking possession of these technologies has been seen with a quite prosperous initiative known as webgames. The "Learning: The Treasure Within " report proposes principles for improving the educational process and for a new concept of learning, founded on the four pillars of education: learning to know, to do, to live together, and to be. The objective of this article is to present theoretical reflections of conversation between webgames and the methodology based on the four pillars of education, in the context of social projects. Webgames are playful games, transposed from the environment of digital games, to be experienced with the body. Social projects that focus on education and citizenship, in order to achieve their goals, usually use playful games and sport. Thus, playful games and sport, have the habit of stimulating human movement, through physical activity. We conclude that there is a possibility for physical education professionals who work in social projects to choose to use webgames, to create alternatives to encourage the movement of children.As contribuições da tecnologia para o desenvolvimento humano são impressionantes; no campo da educação, as mudanças nos recursos materiais são apontadas como referência deste desenvolvimento no contexto educacional. Uma maneira de se apossar dessas tecnologias foi vista com uma iniciativa bastante próspera, conhecida como webgames. O relatório "Educação, um Tesouro a Descobrir" propõe princípios para melhorar o processo educacional e um novo conceito de aprendizado, fundamentado nos quatro pilares da educação: aprender a conhecer, aprender a fazer, aprender a conviver e aprender a ser. O objetivo deste artigo é apresentar reflexões teóricas de conversação entre webgames e a metodologia pautada nos quatro pilares da educação, no contexto de projetos sociais. Os webgames são jogos lúdicos, transpostos do ambiente dos jogos digitais, para serem vivenciados com o corpo. Os projetos sociais que focam na educação e cidadania, para atingirem as suas metas costumam utilizar jogos lúdicos e o esporte. Assim, o jogo lúdico e o esporte, têm o hábito de estimular o movimento humano, através da atividade física. Conclui-se que existe a possibilidade aos profissionais de educação física que atuam em projetos sociais escolherem usar os webgames, para criar alternativas no incentivo ao movimentar-se das crianças.Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil2022-01-28info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/5467810.4025/jphyseduc.v33i1.3309Journal of Physical Education; Vol 33 No 1 (2022): Journal of Physical Education; e-3309Journal of Physical Education; Vol. 33 Núm. 1 (2022): Journal of Physical Education; e-3309Journal of Physical Education; v. 33 n. 1 (2022): Journal of Physical Education; e-33092448-2455reponame:Journal of Physical Education (Maringá)instname:Universidade Estadual de Maringá (UEM)instacron:UEMenghttps://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54678/751375153552Copyright (c) 2022 Journal of Physical Education https://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessGodtsfriedt, JonasCardoso, Fernando Luiz2022-05-11T12:43:46Zoai:periodicos.uem.br/ojs:article/54678Revistahttp://periodicos.uem.br/ojs/index.php/RevEducFis/indexPUBhttps://old.scielo.br/oai/scielo-oai.php||revdef@uem.br2448-24552448-2455opendoar:2022-05-11T12:43:46Journal of Physical Education (Maringá) - Universidade Estadual de Maringá (UEM)false |
dc.title.none.fl_str_mv |
Webgames and the four pillars of education Webgames e os quatro pilares da educação |
title |
Webgames and the four pillars of education |
spellingShingle |
Webgames and the four pillars of education Godtsfriedt, Jonas videogames education physical education and training Videogames educação educação física e treinamento |
title_short |
Webgames and the four pillars of education |
title_full |
Webgames and the four pillars of education |
title_fullStr |
Webgames and the four pillars of education |
title_full_unstemmed |
Webgames and the four pillars of education |
title_sort |
Webgames and the four pillars of education |
author |
Godtsfriedt, Jonas |
author_facet |
Godtsfriedt, Jonas Cardoso, Fernando Luiz |
author_role |
author |
author2 |
Cardoso, Fernando Luiz |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Godtsfriedt, Jonas Cardoso, Fernando Luiz |
dc.subject.por.fl_str_mv |
videogames education physical education and training Videogames educação educação física e treinamento |
topic |
videogames education physical education and training Videogames educação educação física e treinamento |
description |
The contributions of technology to human development are striking; in the education field, changes in material resources being pointed out as a reference for this development in the educational context. A way of taking possession of these technologies has been seen with a quite prosperous initiative known as webgames. The "Learning: The Treasure Within " report proposes principles for improving the educational process and for a new concept of learning, founded on the four pillars of education: learning to know, to do, to live together, and to be. The objective of this article is to present theoretical reflections of conversation between webgames and the methodology based on the four pillars of education, in the context of social projects. Webgames are playful games, transposed from the environment of digital games, to be experienced with the body. Social projects that focus on education and citizenship, in order to achieve their goals, usually use playful games and sport. Thus, playful games and sport, have the habit of stimulating human movement, through physical activity. We conclude that there is a possibility for physical education professionals who work in social projects to choose to use webgames, to create alternatives to encourage the movement of children. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-01-28 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54678 10.4025/jphyseduc.v33i1.3309 |
url |
https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54678 |
identifier_str_mv |
10.4025/jphyseduc.v33i1.3309 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54678/751375153552 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Journal of Physical Education https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Journal of Physical Education https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil |
publisher.none.fl_str_mv |
Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil |
dc.source.none.fl_str_mv |
Journal of Physical Education; Vol 33 No 1 (2022): Journal of Physical Education; e-3309 Journal of Physical Education; Vol. 33 Núm. 1 (2022): Journal of Physical Education; e-3309 Journal of Physical Education; v. 33 n. 1 (2022): Journal of Physical Education; e-3309 2448-2455 reponame:Journal of Physical Education (Maringá) instname:Universidade Estadual de Maringá (UEM) instacron:UEM |
instname_str |
Universidade Estadual de Maringá (UEM) |
instacron_str |
UEM |
institution |
UEM |
reponame_str |
Journal of Physical Education (Maringá) |
collection |
Journal of Physical Education (Maringá) |
repository.name.fl_str_mv |
Journal of Physical Education (Maringá) - Universidade Estadual de Maringá (UEM) |
repository.mail.fl_str_mv |
||revdef@uem.br |
_version_ |
1754732546478833664 |