Webgames and the four pillars of education

Detalhes bibliográficos
Autor(a) principal: Godtsfriedt, Jonas
Data de Publicação: 2022
Outros Autores: Cardoso, Fernando Luiz
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal of Physical Education (Maringá)
Texto Completo: https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54678
Resumo: The contributions of technology to human development are striking; in the education field, changes in material resources being pointed out as a reference for this development in the educational context. A way of taking possession of these technologies has been seen with a quite prosperous initiative known as webgames. The "Learning: The Treasure Within " report proposes principles for improving the educational process and for a new concept of learning, founded on the four pillars of education: learning to know, to do, to live together, and to be. The objective of this article is to present theoretical reflections of conversation between webgames and the methodology based on the four pillars of education, in the context of social projects. Webgames are playful games, transposed from the environment of digital games, to be experienced with the body. Social projects that focus on education and citizenship, in order to achieve their goals, usually use playful games and sport. Thus, playful games and sport, have the habit of stimulating human movement, through physical activity. We conclude that there is a possibility for physical education professionals who work in social projects to choose to use webgames, to create alternatives to encourage the movement of children.
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spelling Webgames and the four pillars of education Webgames e os quatro pilares da educaçãovideogameseducationphysical education and trainingVideogameseducaçãoeducação física e treinamentoThe contributions of technology to human development are striking; in the education field, changes in material resources being pointed out as a reference for this development in the educational context. A way of taking possession of these technologies has been seen with a quite prosperous initiative known as webgames. The "Learning: The Treasure Within " report proposes principles for improving the educational process and for a new concept of learning, founded on the four pillars of education: learning to know, to do, to live together, and to be. The objective of this article is to present theoretical reflections of conversation between webgames and the methodology based on the four pillars of education, in the context of social projects. Webgames are playful games, transposed from the environment of digital games, to be experienced with the body. Social projects that focus on education and citizenship, in order to achieve their goals, usually use playful games and sport. Thus, playful games and sport, have the habit of stimulating human movement, through physical activity. We conclude that there is a possibility for physical education professionals who work in social projects to choose to use webgames, to create alternatives to encourage the movement of children.As contribuições da tecnologia para o desenvolvimento humano são impressionantes; no campo da educação, as mudanças nos recursos materiais são apontadas como referência deste desenvolvimento no contexto educacional. Uma maneira de se apossar dessas tecnologias foi vista com uma iniciativa bastante próspera, conhecida como webgames. O relatório "Educação, um Tesouro a Descobrir" propõe princípios para melhorar o processo educacional e um novo conceito de aprendizado, fundamentado nos quatro pilares da educação: aprender a conhecer, aprender a fazer, aprender a conviver e aprender a ser. O objetivo deste artigo é apresentar reflexões teóricas de conversação entre webgames e a metodologia pautada nos quatro pilares da educação, no contexto de projetos sociais. Os webgames são jogos lúdicos, transpostos do ambiente dos jogos digitais, para serem vivenciados com o corpo. Os projetos sociais que focam na educação e cidadania, para atingirem as suas metas costumam utilizar jogos lúdicos e o esporte. Assim, o jogo lúdico e o esporte, têm o hábito de estimular o movimento humano, através da atividade física. Conclui-se que existe a possibilidade aos profissionais de educação física que atuam em projetos sociais escolherem usar os webgames, para criar alternativas no incentivo ao movimentar-se das crianças.Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil2022-01-28info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/5467810.4025/jphyseduc.v33i1.3309Journal of Physical Education; Vol 33 No 1 (2022): Journal of Physical Education; e-3309Journal of Physical Education; Vol. 33 Núm. 1 (2022): Journal of Physical Education; e-3309Journal of Physical Education; v. 33 n. 1 (2022): Journal of Physical Education; e-33092448-2455reponame:Journal of Physical Education (Maringá)instname:Universidade Estadual de Maringá (UEM)instacron:UEMenghttps://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54678/751375153552Copyright (c) 2022 Journal of Physical Education https://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessGodtsfriedt, JonasCardoso, Fernando Luiz2022-05-11T12:43:46Zoai:periodicos.uem.br/ojs:article/54678Revistahttp://periodicos.uem.br/ojs/index.php/RevEducFis/indexPUBhttps://old.scielo.br/oai/scielo-oai.php||revdef@uem.br2448-24552448-2455opendoar:2022-05-11T12:43:46Journal of Physical Education (Maringá) - Universidade Estadual de Maringá (UEM)false
dc.title.none.fl_str_mv Webgames and the four pillars of education
Webgames e os quatro pilares da educação
title Webgames and the four pillars of education
spellingShingle Webgames and the four pillars of education
Godtsfriedt, Jonas
videogames
education
physical education and training
Videogames
educação
educação física e treinamento
title_short Webgames and the four pillars of education
title_full Webgames and the four pillars of education
title_fullStr Webgames and the four pillars of education
title_full_unstemmed Webgames and the four pillars of education
title_sort Webgames and the four pillars of education
author Godtsfriedt, Jonas
author_facet Godtsfriedt, Jonas
Cardoso, Fernando Luiz
author_role author
author2 Cardoso, Fernando Luiz
author2_role author
dc.contributor.author.fl_str_mv Godtsfriedt, Jonas
Cardoso, Fernando Luiz
dc.subject.por.fl_str_mv videogames
education
physical education and training
Videogames
educação
educação física e treinamento
topic videogames
education
physical education and training
Videogames
educação
educação física e treinamento
description The contributions of technology to human development are striking; in the education field, changes in material resources being pointed out as a reference for this development in the educational context. A way of taking possession of these technologies has been seen with a quite prosperous initiative known as webgames. The "Learning: The Treasure Within " report proposes principles for improving the educational process and for a new concept of learning, founded on the four pillars of education: learning to know, to do, to live together, and to be. The objective of this article is to present theoretical reflections of conversation between webgames and the methodology based on the four pillars of education, in the context of social projects. Webgames are playful games, transposed from the environment of digital games, to be experienced with the body. Social projects that focus on education and citizenship, in order to achieve their goals, usually use playful games and sport. Thus, playful games and sport, have the habit of stimulating human movement, through physical activity. We conclude that there is a possibility for physical education professionals who work in social projects to choose to use webgames, to create alternatives to encourage the movement of children.
publishDate 2022
dc.date.none.fl_str_mv 2022-01-28
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54678
10.4025/jphyseduc.v33i1.3309
url https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54678
identifier_str_mv 10.4025/jphyseduc.v33i1.3309
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54678/751375153552
dc.rights.driver.fl_str_mv Copyright (c) 2022 Journal of Physical Education
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Journal of Physical Education
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil
publisher.none.fl_str_mv Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil
dc.source.none.fl_str_mv Journal of Physical Education; Vol 33 No 1 (2022): Journal of Physical Education; e-3309
Journal of Physical Education; Vol. 33 Núm. 1 (2022): Journal of Physical Education; e-3309
Journal of Physical Education; v. 33 n. 1 (2022): Journal of Physical Education; e-3309
2448-2455
reponame:Journal of Physical Education (Maringá)
instname:Universidade Estadual de Maringá (UEM)
instacron:UEM
instname_str Universidade Estadual de Maringá (UEM)
instacron_str UEM
institution UEM
reponame_str Journal of Physical Education (Maringá)
collection Journal of Physical Education (Maringá)
repository.name.fl_str_mv Journal of Physical Education (Maringá) - Universidade Estadual de Maringá (UEM)
repository.mail.fl_str_mv ||revdef@uem.br
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