The Use of digital eletronic games in physical education classes: An experience with 6th grade students
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista Labor |
Texto Completo: | http://www.periodicos.ufc.br/labor/article/view/44465 |
Resumo: | This article is the result of a pedagogical intervention, which aimed to investigate the use of the Just Dance electronic game for the process of reading body productions and cultural manifestations, conceived in the context of body language, in Physical Education classes, with students, from 6th year of elementary school, from a state school, on the east side of the city of Manaus - AM. Thus, we verify the possibilities of using XBOX electronic games in practical Physical Education classes, reflecting on the role that different media play in contemporary society and how their use can assist in the teaching-learning process - highlighting an experience in Physical Education classes. Through an interventional research-action, organized through a didactic sequence, we realized the need for the teacher to combine new technologies in their pedagogical practices. Because, in view of the results, we demonstrate the satisfaction and participation of students when playing Just dance in Physical Education classes, which can be combined with content and, with this, achieve a greater number of supporters of a more active and healthy life, working on motor skills. , the community, motor coordination, among other objectives of this curricular component. Among the numerous options of digital electronic games that can be worked in this sense, we highlight Just Dance, for having been chosen by the students of this investigation. |
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The Use of digital eletronic games in physical education classes: An experience with 6th grade studentsEl uso de juegos eletrônicos digitales em clases de educación física: Uma experiencia com estudiantes de sexto gradoO uso de jogos eletrônicos digitais nas aulas de educação física: Uma Experiência com alunos do 6º ano do Ensino Fundamental Physical educationElementary SchoolElectronic gamesEducación FísicaEnseñanza fundamentalJuegos electrónicosEducação físicaEnsino fundamentalJogos eletrônicosIntervenção pedagógicajogosEnsino de físicaThis article is the result of a pedagogical intervention, which aimed to investigate the use of the Just Dance electronic game for the process of reading body productions and cultural manifestations, conceived in the context of body language, in Physical Education classes, with students, from 6th year of elementary school, from a state school, on the east side of the city of Manaus - AM. Thus, we verify the possibilities of using XBOX electronic games in practical Physical Education classes, reflecting on the role that different media play in contemporary society and how their use can assist in the teaching-learning process - highlighting an experience in Physical Education classes. Through an interventional research-action, organized through a didactic sequence, we realized the need for the teacher to combine new technologies in their pedagogical practices. Because, in view of the results, we demonstrate the satisfaction and participation of students when playing Just dance in Physical Education classes, which can be combined with content and, with this, achieve a greater number of supporters of a more active and healthy life, working on motor skills. , the community, motor coordination, among other objectives of this curricular component. Among the numerous options of digital electronic games that can be worked in this sense, we highlight Just Dance, for having been chosen by the students of this investigation.Este artículo es el resultado de una intervención pedagógica, cuyo objetivo fue investigar el uso del juego electrónico Just Dance para el proceso de lectura de producciones y manifestaciones culturales corporales, concebido en el contexto del lenguaje corporal, en clases de educación física, con estudiantes, desde 6to año de escuela primaria, de una escuela estatal, en el lado este de la ciudad de Manaus - AM. Por lo tanto, verificamos las posibilidades de usar juegos electrónicos XBOX en clases prácticas de educación física, reflexionando sobre el papel que juegan los diferentes medios en la sociedad contemporánea y cómo su uso puede ayudar en el proceso de enseñanza-aprendizaje, destacando una experiencia en clases de educación física. A través de una investigación-acción intervencionista, organizada a través de una secuencia didáctica, nos dimos cuenta de la necesidad de que el maestro combine las nuevas tecnologías en sus prácticas pedagógicas. Porque, en vista de los resultados, demostramos la satisfacción y la participación de los estudiantes al jugar Just dance en las clases de Educación Física, que se pueden combinar con el contenido y, con esto, lograr un mayor número de seguidores de una vida más activa y saludable, trabajando en habilidades motoras. , la comunidad, coordinación motriz, entre otros objetivos de este componente curricular. Entre las numerosas opciones de juegos electrónicos digitales en los que se puede trabajar en este sentido, destacamos a Just Dance, por haber sido elegidos por los estudiantes de esta investigación. Este artigo é resultado de uma intervenção pedagógica, que teve como objetivo investigar o uso do jogo eletrônico Just Dance para o processo de leitura das produções e manifestações culturais corporais, concebidas no contexto da linguagem corporal, nas aulas de Educação Física, com alunos, do 6º ano do Ensino Fundamental, de uma escola estadual , da zona leste da cidade de Manaus - AM. Desta maneira, verificamos as possibilidades do uso dos jogos eletrônicos do XBOX nas aulas práticas de Educação Física, tecendo uma reflexão sobre o papel que as diferentes mídias ocupam na sociedade contemporânea e como seu uso pode auxiliar no processo de ensino-aprendizagem – destacando uma experiência nas aulas de Educação Física. Mediante a uma pesquisa-ação interventiva, organizada por meio de uma sequência didática, percebemos a necessidade de o professor aliar as novas tecnologias em suas práticas pedagógicas. Pois, diante dos resultados evidenciamos a satisfação e participação dos alunos ao jogarem o Just dance nas aulas de Educação Física, o que pode ser aliado aos conteúdos e, com isso conseguir maior número de adeptos de uma vida mais ativa e saudável, trabalhando a motricidade, a coletividade, a coordenação motora, entre outros objetivos deste componente curricular. Dentre as inúmeras opções de jogos eletrônicos digitais que podem ser trabalhados neste sentido, destacamos o Just Dance, por ter sido escolhido pelos alunos desta investigação.Programa de Pós-Graduação em Educação da UFC2021-04-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://www.periodicos.ufc.br/labor/article/view/4446510.29148/labor.v1i25.44465Revista Labor; v. 1 n. 25 (2021): Revista Labor; 261-2731983-5000reponame:Revista Laborinstname:Universidade Federal do Ceará (UFC)instacron:UFCporhttp://www.periodicos.ufc.br/labor/article/view/44465/196722Copyright (c) 2021 Revista Laborinfo:eu-repo/semantics/openAccessCosta, Janner Silva daDe Andrade, Alexandra NascimentoDantas Ximenes , Marcela Gonçalves, Carolina Brandão2021-05-03T17:48:39Zoai:periodicos.ufc:article/44465Revistahttp://www.revistalabor.ufc.br/PUBhttp://www.periodicos.ufc.br/index.php/Labor/oai||eneas_arrais@hotmail.com||revista_labor@yahoo.com.br1983-50001983-5000opendoar:2021-05-03T17:48:39Revista Labor - Universidade Federal do Ceará (UFC)false |
dc.title.none.fl_str_mv |
The Use of digital eletronic games in physical education classes: An experience with 6th grade students El uso de juegos eletrônicos digitales em clases de educación física: Uma experiencia com estudiantes de sexto grado O uso de jogos eletrônicos digitais nas aulas de educação física: Uma Experiência com alunos do 6º ano do Ensino Fundamental |
title |
The Use of digital eletronic games in physical education classes: An experience with 6th grade students |
spellingShingle |
The Use of digital eletronic games in physical education classes: An experience with 6th grade students Costa, Janner Silva da Physical education Elementary School Electronic games Educación Física Enseñanza fundamental Juegos electrónicos Educação física Ensino fundamental Jogos eletrônicos Intervenção pedagógica jogos Ensino de física |
title_short |
The Use of digital eletronic games in physical education classes: An experience with 6th grade students |
title_full |
The Use of digital eletronic games in physical education classes: An experience with 6th grade students |
title_fullStr |
The Use of digital eletronic games in physical education classes: An experience with 6th grade students |
title_full_unstemmed |
The Use of digital eletronic games in physical education classes: An experience with 6th grade students |
title_sort |
The Use of digital eletronic games in physical education classes: An experience with 6th grade students |
author |
Costa, Janner Silva da |
author_facet |
Costa, Janner Silva da De Andrade, Alexandra Nascimento Dantas Ximenes , Marcela Gonçalves, Carolina Brandão |
author_role |
author |
author2 |
De Andrade, Alexandra Nascimento Dantas Ximenes , Marcela Gonçalves, Carolina Brandão |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Costa, Janner Silva da De Andrade, Alexandra Nascimento Dantas Ximenes , Marcela Gonçalves, Carolina Brandão |
dc.subject.por.fl_str_mv |
Physical education Elementary School Electronic games Educación Física Enseñanza fundamental Juegos electrónicos Educação física Ensino fundamental Jogos eletrônicos Intervenção pedagógica jogos Ensino de física |
topic |
Physical education Elementary School Electronic games Educación Física Enseñanza fundamental Juegos electrónicos Educação física Ensino fundamental Jogos eletrônicos Intervenção pedagógica jogos Ensino de física |
description |
This article is the result of a pedagogical intervention, which aimed to investigate the use of the Just Dance electronic game for the process of reading body productions and cultural manifestations, conceived in the context of body language, in Physical Education classes, with students, from 6th year of elementary school, from a state school, on the east side of the city of Manaus - AM. Thus, we verify the possibilities of using XBOX electronic games in practical Physical Education classes, reflecting on the role that different media play in contemporary society and how their use can assist in the teaching-learning process - highlighting an experience in Physical Education classes. Through an interventional research-action, organized through a didactic sequence, we realized the need for the teacher to combine new technologies in their pedagogical practices. Because, in view of the results, we demonstrate the satisfaction and participation of students when playing Just dance in Physical Education classes, which can be combined with content and, with this, achieve a greater number of supporters of a more active and healthy life, working on motor skills. , the community, motor coordination, among other objectives of this curricular component. Among the numerous options of digital electronic games that can be worked in this sense, we highlight Just Dance, for having been chosen by the students of this investigation. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-04-29 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://www.periodicos.ufc.br/labor/article/view/44465 10.29148/labor.v1i25.44465 |
url |
http://www.periodicos.ufc.br/labor/article/view/44465 |
identifier_str_mv |
10.29148/labor.v1i25.44465 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
http://www.periodicos.ufc.br/labor/article/view/44465/196722 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Revista Labor info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Revista Labor |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Programa de Pós-Graduação em Educação da UFC |
publisher.none.fl_str_mv |
Programa de Pós-Graduação em Educação da UFC |
dc.source.none.fl_str_mv |
Revista Labor; v. 1 n. 25 (2021): Revista Labor; 261-273 1983-5000 reponame:Revista Labor instname:Universidade Federal do Ceará (UFC) instacron:UFC |
instname_str |
Universidade Federal do Ceará (UFC) |
instacron_str |
UFC |
institution |
UFC |
reponame_str |
Revista Labor |
collection |
Revista Labor |
repository.name.fl_str_mv |
Revista Labor - Universidade Federal do Ceará (UFC) |
repository.mail.fl_str_mv |
||eneas_arrais@hotmail.com||revista_labor@yahoo.com.br |
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1809454506598989824 |