Serious games in virtual environments for health teaching and learning

Detalhes bibliográficos
Autor(a) principal: Santos, Cristiano Alves
Data de Publicação: 2017
Outros Autores: Souza-Junior, Valtuir Duarte, Lanza, Flávio Ferreira, Lacerda, Allan Jonny, Mendes, Isabel Amélia Costa
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Rev Rene (Online)
Texto Completo: http://periodicos.ufc.br/rene/article/view/30852
Resumo: Objective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods:integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature. Results: in total, 82,779 articles were identified, 13 of which were fully read. Serious games are cheaper than simulated surgical procedures, easy to access and appropriate for the development of surgical skills and the training of patients, skills, clinical reasoning and decision taking. Conclusion: serious games have been developed through the elaboration of software and specific interactivity tools, mainly focused on skills development; using internet components, especially in Medicine and Nursing; and use peripherals of the computers in the teaching-learning strategies to encourage clinical reasoning and decision making.
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spelling Serious games in virtual environments for health teaching and learningVideo GamesSimulation TrainingHealth EducationSoftware Validation.Objective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods:integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature. Results: in total, 82,779 articles were identified, 13 of which were fully read. Serious games are cheaper than simulated surgical procedures, easy to access and appropriate for the development of surgical skills and the training of patients, skills, clinical reasoning and decision taking. Conclusion: serious games have been developed through the elaboration of software and specific interactivity tools, mainly focused on skills development; using internet components, especially in Medicine and Nursing; and use peripherals of the computers in the teaching-learning strategies to encourage clinical reasoning and decision making.Universidade Federal do Ceará2017-11-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://periodicos.ufc.br/rene/article/view/3085210.15253/2175-6783.2017000500019Rev Rene; Vol 18 No 5 (2017); 702-709Rev Rene; v. 18 n. 5 (2017); 702-7092175-67831517-3852reponame:Rev Rene (Online)instname:Universidade Federal do Ceará (UFC)instacron:UFCenghttp://periodicos.ufc.br/rene/article/view/30852/71512Copyright (c) 2017 Northeast Network Nursing Journalinfo:eu-repo/semantics/openAccessSantos, Cristiano AlvesSouza-Junior, Valtuir DuarteLanza, Flávio FerreiraLacerda, Allan JonnyMendes, Isabel Amélia Costa2018-10-23T18:47:57Zoai:periodicos.ufc:article/30852Revistahttp://periodicos.ufc.br/renePUBhttp://periodicos.ufc.br/rene/oairene@ufc.br||2175-67831517-3852opendoar:2018-10-23T18:47:57Rev Rene (Online) - Universidade Federal do Ceará (UFC)false
dc.title.none.fl_str_mv Serious games in virtual environments for health teaching and learning
title Serious games in virtual environments for health teaching and learning
spellingShingle Serious games in virtual environments for health teaching and learning
Santos, Cristiano Alves
Video Games
Simulation Training
Health Education
Software Validation.
title_short Serious games in virtual environments for health teaching and learning
title_full Serious games in virtual environments for health teaching and learning
title_fullStr Serious games in virtual environments for health teaching and learning
title_full_unstemmed Serious games in virtual environments for health teaching and learning
title_sort Serious games in virtual environments for health teaching and learning
author Santos, Cristiano Alves
author_facet Santos, Cristiano Alves
Souza-Junior, Valtuir Duarte
Lanza, Flávio Ferreira
Lacerda, Allan Jonny
Mendes, Isabel Amélia Costa
author_role author
author2 Souza-Junior, Valtuir Duarte
Lanza, Flávio Ferreira
Lacerda, Allan Jonny
Mendes, Isabel Amélia Costa
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Santos, Cristiano Alves
Souza-Junior, Valtuir Duarte
Lanza, Flávio Ferreira
Lacerda, Allan Jonny
Mendes, Isabel Amélia Costa
dc.subject.por.fl_str_mv Video Games
Simulation Training
Health Education
Software Validation.
topic Video Games
Simulation Training
Health Education
Software Validation.
description Objective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods:integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature. Results: in total, 82,779 articles were identified, 13 of which were fully read. Serious games are cheaper than simulated surgical procedures, easy to access and appropriate for the development of surgical skills and the training of patients, skills, clinical reasoning and decision taking. Conclusion: serious games have been developed through the elaboration of software and specific interactivity tools, mainly focused on skills development; using internet components, especially in Medicine and Nursing; and use peripherals of the computers in the teaching-learning strategies to encourage clinical reasoning and decision making.
publishDate 2017
dc.date.none.fl_str_mv 2017-11-21
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://periodicos.ufc.br/rene/article/view/30852
10.15253/2175-6783.2017000500019
url http://periodicos.ufc.br/rene/article/view/30852
identifier_str_mv 10.15253/2175-6783.2017000500019
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv http://periodicos.ufc.br/rene/article/view/30852/71512
dc.rights.driver.fl_str_mv Copyright (c) 2017 Northeast Network Nursing Journal
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2017 Northeast Network Nursing Journal
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal do Ceará
publisher.none.fl_str_mv Universidade Federal do Ceará
dc.source.none.fl_str_mv Rev Rene; Vol 18 No 5 (2017); 702-709
Rev Rene; v. 18 n. 5 (2017); 702-709
2175-6783
1517-3852
reponame:Rev Rene (Online)
instname:Universidade Federal do Ceará (UFC)
instacron:UFC
instname_str Universidade Federal do Ceará (UFC)
instacron_str UFC
institution UFC
reponame_str Rev Rene (Online)
collection Rev Rene (Online)
repository.name.fl_str_mv Rev Rene (Online) - Universidade Federal do Ceará (UFC)
repository.mail.fl_str_mv rene@ufc.br||
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