Serious games in virtual environments for health teaching and learning
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Rev Rene (Online) |
Texto Completo: | http://periodicos.ufc.br/rene/article/view/30852 |
Resumo: | Objective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods:integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature. Results: in total, 82,779 articles were identified, 13 of which were fully read. Serious games are cheaper than simulated surgical procedures, easy to access and appropriate for the development of surgical skills and the training of patients, skills, clinical reasoning and decision taking. Conclusion: serious games have been developed through the elaboration of software and specific interactivity tools, mainly focused on skills development; using internet components, especially in Medicine and Nursing; and use peripherals of the computers in the teaching-learning strategies to encourage clinical reasoning and decision making. |
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Serious games in virtual environments for health teaching and learningVideo GamesSimulation TrainingHealth EducationSoftware Validation.Objective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods:integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature. Results: in total, 82,779 articles were identified, 13 of which were fully read. Serious games are cheaper than simulated surgical procedures, easy to access and appropriate for the development of surgical skills and the training of patients, skills, clinical reasoning and decision taking. Conclusion: serious games have been developed through the elaboration of software and specific interactivity tools, mainly focused on skills development; using internet components, especially in Medicine and Nursing; and use peripherals of the computers in the teaching-learning strategies to encourage clinical reasoning and decision making.Universidade Federal do Ceará2017-11-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://periodicos.ufc.br/rene/article/view/3085210.15253/2175-6783.2017000500019Rev Rene; Vol 18 No 5 (2017); 702-709Rev Rene; v. 18 n. 5 (2017); 702-7092175-67831517-3852reponame:Rev Rene (Online)instname:Universidade Federal do Ceará (UFC)instacron:UFCenghttp://periodicos.ufc.br/rene/article/view/30852/71512Copyright (c) 2017 Northeast Network Nursing Journalinfo:eu-repo/semantics/openAccessSantos, Cristiano AlvesSouza-Junior, Valtuir DuarteLanza, Flávio FerreiraLacerda, Allan JonnyMendes, Isabel Amélia Costa2018-10-23T18:47:57Zoai:periodicos.ufc:article/30852Revistahttp://periodicos.ufc.br/renePUBhttp://periodicos.ufc.br/rene/oairene@ufc.br||2175-67831517-3852opendoar:2018-10-23T18:47:57Rev Rene (Online) - Universidade Federal do Ceará (UFC)false |
dc.title.none.fl_str_mv |
Serious games in virtual environments for health teaching and learning |
title |
Serious games in virtual environments for health teaching and learning |
spellingShingle |
Serious games in virtual environments for health teaching and learning Santos, Cristiano Alves Video Games Simulation Training Health Education Software Validation. |
title_short |
Serious games in virtual environments for health teaching and learning |
title_full |
Serious games in virtual environments for health teaching and learning |
title_fullStr |
Serious games in virtual environments for health teaching and learning |
title_full_unstemmed |
Serious games in virtual environments for health teaching and learning |
title_sort |
Serious games in virtual environments for health teaching and learning |
author |
Santos, Cristiano Alves |
author_facet |
Santos, Cristiano Alves Souza-Junior, Valtuir Duarte Lanza, Flávio Ferreira Lacerda, Allan Jonny Mendes, Isabel Amélia Costa |
author_role |
author |
author2 |
Souza-Junior, Valtuir Duarte Lanza, Flávio Ferreira Lacerda, Allan Jonny Mendes, Isabel Amélia Costa |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Santos, Cristiano Alves Souza-Junior, Valtuir Duarte Lanza, Flávio Ferreira Lacerda, Allan Jonny Mendes, Isabel Amélia Costa |
dc.subject.por.fl_str_mv |
Video Games Simulation Training Health Education Software Validation. |
topic |
Video Games Simulation Training Health Education Software Validation. |
description |
Objective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods:integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature. Results: in total, 82,779 articles were identified, 13 of which were fully read. Serious games are cheaper than simulated surgical procedures, easy to access and appropriate for the development of surgical skills and the training of patients, skills, clinical reasoning and decision taking. Conclusion: serious games have been developed through the elaboration of software and specific interactivity tools, mainly focused on skills development; using internet components, especially in Medicine and Nursing; and use peripherals of the computers in the teaching-learning strategies to encourage clinical reasoning and decision making. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-11-21 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://periodicos.ufc.br/rene/article/view/30852 10.15253/2175-6783.2017000500019 |
url |
http://periodicos.ufc.br/rene/article/view/30852 |
identifier_str_mv |
10.15253/2175-6783.2017000500019 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
http://periodicos.ufc.br/rene/article/view/30852/71512 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2017 Northeast Network Nursing Journal info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2017 Northeast Network Nursing Journal |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal do Ceará |
publisher.none.fl_str_mv |
Universidade Federal do Ceará |
dc.source.none.fl_str_mv |
Rev Rene; Vol 18 No 5 (2017); 702-709 Rev Rene; v. 18 n. 5 (2017); 702-709 2175-6783 1517-3852 reponame:Rev Rene (Online) instname:Universidade Federal do Ceará (UFC) instacron:UFC |
instname_str |
Universidade Federal do Ceará (UFC) |
instacron_str |
UFC |
institution |
UFC |
reponame_str |
Rev Rene (Online) |
collection |
Rev Rene (Online) |
repository.name.fl_str_mv |
Rev Rene (Online) - Universidade Federal do Ceará (UFC) |
repository.mail.fl_str_mv |
rene@ufc.br|| |
_version_ |
1797174732723847168 |