Gamification with video games in Spanish as Foreign Language
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista Letras Raras |
Texto Completo: | https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/988 |
Resumo: | The world of language teaching and acquisition, just like any other sector of society, is currently going through an adaptation process due to the appearance of the Internet and new technologies. The first goal of this article is to study the possibilities within a Spanish language class of one of the most emblematic objects of technological development: video games. To achieve this, we will first examine the theoretical framework in which the concepts ‘game’, ‘serious game’, ‘videogame’ and ‘gamification’ are analyzed and later present examples of videogames that are being used increasingly often in the classroom. The second objective, which concludes the article, is the elaboration of a gamified educational proposal consistent with the creation of an in-class digital gamebook using user-friendly and easy access software. |
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Gamification with video games in Spanish as Foreign Language GamificationVideo gamesSpanish as a foreign languageEducational proposalDigital gamebookThe world of language teaching and acquisition, just like any other sector of society, is currently going through an adaptation process due to the appearance of the Internet and new technologies. The first goal of this article is to study the possibilities within a Spanish language class of one of the most emblematic objects of technological development: video games. To achieve this, we will first examine the theoretical framework in which the concepts ‘game’, ‘serious game’, ‘videogame’ and ‘gamification’ are analyzed and later present examples of videogames that are being used increasingly often in the classroom. The second objective, which concludes the article, is the elaboration of a gamified educational proposal consistent with the creation of an in-class digital gamebook using user-friendly and easy access software.Editora Universitaria da UFCG2023-08-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdfhttps://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/98810.5281/zenodo.8299789Revista Letras Raras; Vol. 12 No. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 12-39Revista Letras Raras; Vol. 12 Núm. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 12-39Revista Letras Raras; Vol. 12 No 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 12-39Revista Letras Raras; v. 12 n. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 12-392317-2347reponame:Revista Letras Rarasinstname:Universidade Federal de Campina Grande (UFCG)instacron:UFCGporhttps://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/988/861© 2023 Revista Letras Rarashttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessEspinar Ruiz, Gregorio 2023-11-18T00:36:58Zoai:ojs2.revistas.editora.ufcg.edu.br:article/988Revistahttps://revistas.editora.ufcg.edu.br/index.php/RLRPUBhttps://revistas.editora.ufcg.edu.br/index.php/RLR/oai||letrasrarasufcg@gmail.com2317-23472317-2347opendoar:2023-11-18T00:36:58Revista Letras Raras - Universidade Federal de Campina Grande (UFCG)false |
dc.title.none.fl_str_mv |
Gamification with video games in Spanish as Foreign Language |
title |
Gamification with video games in Spanish as Foreign Language |
spellingShingle |
Gamification with video games in Spanish as Foreign Language Espinar Ruiz, Gregorio Gamification Video games Spanish as a foreign language Educational proposal Digital gamebook |
title_short |
Gamification with video games in Spanish as Foreign Language |
title_full |
Gamification with video games in Spanish as Foreign Language |
title_fullStr |
Gamification with video games in Spanish as Foreign Language |
title_full_unstemmed |
Gamification with video games in Spanish as Foreign Language |
title_sort |
Gamification with video games in Spanish as Foreign Language |
author |
Espinar Ruiz, Gregorio |
author_facet |
Espinar Ruiz, Gregorio |
author_role |
author |
dc.contributor.author.fl_str_mv |
Espinar Ruiz, Gregorio |
dc.subject.por.fl_str_mv |
Gamification Video games Spanish as a foreign language Educational proposal Digital gamebook |
topic |
Gamification Video games Spanish as a foreign language Educational proposal Digital gamebook |
description |
The world of language teaching and acquisition, just like any other sector of society, is currently going through an adaptation process due to the appearance of the Internet and new technologies. The first goal of this article is to study the possibilities within a Spanish language class of one of the most emblematic objects of technological development: video games. To achieve this, we will first examine the theoretical framework in which the concepts ‘game’, ‘serious game’, ‘videogame’ and ‘gamification’ are analyzed and later present examples of videogames that are being used increasingly often in the classroom. The second objective, which concludes the article, is the elaboration of a gamified educational proposal consistent with the creation of an in-class digital gamebook using user-friendly and easy access software. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-08-31 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artigo avaliado pelos pares |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/988 10.5281/zenodo.8299789 |
url |
https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/988 |
identifier_str_mv |
10.5281/zenodo.8299789 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/988/861 |
dc.rights.driver.fl_str_mv |
© 2023 Revista Letras Raras https://creativecommons.org/licenses/by-nc/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
© 2023 Revista Letras Raras https://creativecommons.org/licenses/by-nc/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Editora Universitaria da UFCG |
publisher.none.fl_str_mv |
Editora Universitaria da UFCG |
dc.source.none.fl_str_mv |
Revista Letras Raras; Vol. 12 No. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 12-39 Revista Letras Raras; Vol. 12 Núm. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 12-39 Revista Letras Raras; Vol. 12 No 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 12-39 Revista Letras Raras; v. 12 n. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 12-39 2317-2347 reponame:Revista Letras Raras instname:Universidade Federal de Campina Grande (UFCG) instacron:UFCG |
instname_str |
Universidade Federal de Campina Grande (UFCG) |
instacron_str |
UFCG |
institution |
UFCG |
reponame_str |
Revista Letras Raras |
collection |
Revista Letras Raras |
repository.name.fl_str_mv |
Revista Letras Raras - Universidade Federal de Campina Grande (UFCG) |
repository.mail.fl_str_mv |
||letrasrarasufcg@gmail.com |
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