TABLI: protÃtipo de aplicativo gamificado para construÃÃo de Tesauros
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da UFC |
Texto Completo: | http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=20724 |
Resumo: | This research proposes a digital educational tool through an application with gamification elements for use in mobile devices to teach the discipline of Alphabetical Documentary Languages (LDA), using the "Integrated Methodological Model for the Construction of Thesaurus" proposed by Cervantes (2009) ) that through his thesis compiles the process of construction of thesauri in five stages: Preliminary work; Compilation method; Registration of terms; Verification of terms and form of presentation of a thesaurus. It is justified by the absence of a digital educational platform adapted to the current technological demand for teaching and learning the construction of thesauri, as well as new teaching methodologies in the scope of Documentary Languages. In view of this, the use of an application for mobile devices through gamification as an educational tool is suggested. Develops a prototype of the application named "Tabli" with gamification elements for building Thesaurus. This research is qualitative of experimental character. We used Content Analysis (BARDIN, 2011) and prototyping (PRESSMAN, 2006) to achieve its objectives. In its final considerations, it emphasizes the importance of new teaching tools for the disciplines of Information Representation, especially the LDA, with the intention of continuing the development of the "Tabli" application for evaluation and effective use, contributing to the area of Science information and the accessibility made possible by it. This product, still in the embryonic phase, will be of great applicability considering that the current dynamics of the society demand alternative and also inclusive methodologies, through the accessibility, to potentiate the teaching and learning in the construction of thesauri, since it is believed that adding the "Integrated Methodological Model for the Construction of a Thesaurus" by Cervantes (2009) to mobile technology brings the advantages of process automation, as well as the motivation and engagement of the students, as well as being an interactive and innovative form of application for the area Organization and Representation of Knowledge. |
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Biblioteca Digital de Teses e Dissertações da UFC |
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info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisTABLI: protÃtipo de aplicativo gamificado para construÃÃo de Tesauros2019-01-00Heliomar Cavati Sobrinho7895136485188855444732Dayanne Albuquerque AraÃjo Universidade Federal do CearÃPrograma de PÃs-GraduaÃÃo em CiÃncias da InformaÃÃoUFCBRRepresentaÃÃo da informaÃÃo Linguagens documentÃrias - ConstruÃÃo de tesauros Tecnologia da informaÃÃo â Aplicativos MÃveisCIENCIA DA INFORMACAOThis research proposes a digital educational tool through an application with gamification elements for use in mobile devices to teach the discipline of Alphabetical Documentary Languages (LDA), using the "Integrated Methodological Model for the Construction of Thesaurus" proposed by Cervantes (2009) ) that through his thesis compiles the process of construction of thesauri in five stages: Preliminary work; Compilation method; Registration of terms; Verification of terms and form of presentation of a thesaurus. It is justified by the absence of a digital educational platform adapted to the current technological demand for teaching and learning the construction of thesauri, as well as new teaching methodologies in the scope of Documentary Languages. In view of this, the use of an application for mobile devices through gamification as an educational tool is suggested. Develops a prototype of the application named "Tabli" with gamification elements for building Thesaurus. This research is qualitative of experimental character. We used Content Analysis (BARDIN, 2011) and prototyping (PRESSMAN, 2006) to achieve its objectives. In its final considerations, it emphasizes the importance of new teaching tools for the disciplines of Information Representation, especially the LDA, with the intention of continuing the development of the "Tabli" application for evaluation and effective use, contributing to the area of Science information and the accessibility made possible by it. This product, still in the embryonic phase, will be of great applicability considering that the current dynamics of the society demand alternative and also inclusive methodologies, through the accessibility, to potentiate the teaching and learning in the construction of thesauri, since it is believed that adding the "Integrated Methodological Model for the Construction of a Thesaurus" by Cervantes (2009) to mobile technology brings the advantages of process automation, as well as the motivation and engagement of the students, as well as being an interactive and innovative form of application for the area Organization and Representation of Knowledge.Essa pesquisa propÃe uma ferramenta educacional digital por meio de um aplicativo com elementos da gamificaÃÃo para uso em dispositivos mÃveis para o ensino da disciplina de Linguagens DocumentÃrias AlfabÃticas (LDA), utilizando o âModelo MetodolÃgico Integrado para ConstruÃÃo de Tesauroâ proposto por Cervantes (2009) que atravÃs de sua tese compila o processo de construÃÃo de tesauros em cinco etapas: Trabalho preliminar; MÃtodo de compilaÃÃo; Registro de termos; VerificaÃÃo de termos e Forma de apresentaÃÃo de um tesauro. Justifica-se pela ausÃncia de uma plataforma digital educativa adaptada para a demanda tecnolÃgica atual para o ensino e aprendizagem da construÃÃo de tesauros, bem como novas metodologias de ensino, no Ãmbito das Linguagens DocumentÃrias. Diante disto, à sugerido o uso de um aplicativo para dispositivos mÃveis por meio da gamificaÃÃo como ferramenta educacional. Desenvolve um protÃtipo do aplicativo nomeado "Tabli" com elementos da gamificaÃÃo para construÃÃo de Tesauros. Essa pesquisa à qualitativa de carÃter experimental. Utilizou-se da AnÃlise de ConteÃdo (BARDIN, 2011) e da prototipaÃÃo (PRESSMAN, 2006) para atingir seus objetivos. Em suas consideraÃÃes finais salienta a importÃncia de novas ferramentas de ensino para as disciplinas de RepresentaÃÃo da informaÃÃo, principalmente a de LDA, com a intenÃÃo de dar continuidade ao desenvolvimento do aplicativo "Tabli" para avaliaÃÃo e uso efetivo, contribuindo para a Ãrea da CiÃncia da InformaÃÃo e a acessibilidade possibilitada pelo mesmo. Esse produto, ainda em fase embrionÃria, serà de grande aplicabilidade tendo em vista que as dinÃmicas atuais da sociedade demandam metodologias alternativas e, tambÃm, inclusivas, por meio da acessibilidade, para potencializar o ensino e aprendizagem na construÃÃo de tesauros, pois acredita-se que agregar o âModelo MetodolÃgico Integrado para ConstruÃÃo de Tesauroâ de Cervantes (2009) à tecnologia mÃvel traga as vantagens de automaÃÃo do processo, bem como à motivaÃÃo e engajamento dos alunos, alÃm de ser uma forma interativa e inovadora de aplicaÃÃo para a Ãrea de OrganizaÃÃo e RepresentaÃÃo do Conhecimento.nÃo hÃhttp://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=20724application/pdfinfo:eu-repo/semantics/openAccessporreponame:Biblioteca Digital de Teses e Dissertações da UFCinstname:Universidade Federal do Cearáinstacron:UFC2019-04-13T10:26:07Zmail@mail.com - |
dc.title.pt.fl_str_mv |
TABLI: protÃtipo de aplicativo gamificado para construÃÃo de Tesauros |
title |
TABLI: protÃtipo de aplicativo gamificado para construÃÃo de Tesauros |
spellingShingle |
TABLI: protÃtipo de aplicativo gamificado para construÃÃo de Tesauros Dayanne Albuquerque AraÃjo RepresentaÃÃo da informaÃÃo Linguagens documentÃrias - ConstruÃÃo de tesauros Tecnologia da informaÃÃo â Aplicativos MÃveis CIENCIA DA INFORMACAO |
title_short |
TABLI: protÃtipo de aplicativo gamificado para construÃÃo de Tesauros |
title_full |
TABLI: protÃtipo de aplicativo gamificado para construÃÃo de Tesauros |
title_fullStr |
TABLI: protÃtipo de aplicativo gamificado para construÃÃo de Tesauros |
title_full_unstemmed |
TABLI: protÃtipo de aplicativo gamificado para construÃÃo de Tesauros |
title_sort |
TABLI: protÃtipo de aplicativo gamificado para construÃÃo de Tesauros |
author |
Dayanne Albuquerque AraÃjo |
author_facet |
Dayanne Albuquerque AraÃjo |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Heliomar Cavati Sobrinho |
dc.contributor.advisor1ID.fl_str_mv |
78951364851 |
dc.contributor.authorID.fl_str_mv |
88855444732 |
dc.contributor.author.fl_str_mv |
Dayanne Albuquerque AraÃjo |
contributor_str_mv |
Heliomar Cavati Sobrinho |
dc.subject.por.fl_str_mv |
RepresentaÃÃo da informaÃÃo Linguagens documentÃrias - ConstruÃÃo de tesauros Tecnologia da informaÃÃo â Aplicativos MÃveis |
topic |
RepresentaÃÃo da informaÃÃo Linguagens documentÃrias - ConstruÃÃo de tesauros Tecnologia da informaÃÃo â Aplicativos MÃveis CIENCIA DA INFORMACAO |
dc.subject.cnpq.fl_str_mv |
CIENCIA DA INFORMACAO |
dc.description.sponsorship.fl_txt_mv |
nÃo hà |
dc.description.abstract.por.fl_txt_mv |
This research proposes a digital educational tool through an application with gamification elements for use in mobile devices to teach the discipline of Alphabetical Documentary Languages (LDA), using the "Integrated Methodological Model for the Construction of Thesaurus" proposed by Cervantes (2009) ) that through his thesis compiles the process of construction of thesauri in five stages: Preliminary work; Compilation method; Registration of terms; Verification of terms and form of presentation of a thesaurus. It is justified by the absence of a digital educational platform adapted to the current technological demand for teaching and learning the construction of thesauri, as well as new teaching methodologies in the scope of Documentary Languages. In view of this, the use of an application for mobile devices through gamification as an educational tool is suggested. Develops a prototype of the application named "Tabli" with gamification elements for building Thesaurus. This research is qualitative of experimental character. We used Content Analysis (BARDIN, 2011) and prototyping (PRESSMAN, 2006) to achieve its objectives. In its final considerations, it emphasizes the importance of new teaching tools for the disciplines of Information Representation, especially the LDA, with the intention of continuing the development of the "Tabli" application for evaluation and effective use, contributing to the area of Science information and the accessibility made possible by it. This product, still in the embryonic phase, will be of great applicability considering that the current dynamics of the society demand alternative and also inclusive methodologies, through the accessibility, to potentiate the teaching and learning in the construction of thesauri, since it is believed that adding the "Integrated Methodological Model for the Construction of a Thesaurus" by Cervantes (2009) to mobile technology brings the advantages of process automation, as well as the motivation and engagement of the students, as well as being an interactive and innovative form of application for the area Organization and Representation of Knowledge. Essa pesquisa propÃe uma ferramenta educacional digital por meio de um aplicativo com elementos da gamificaÃÃo para uso em dispositivos mÃveis para o ensino da disciplina de Linguagens DocumentÃrias AlfabÃticas (LDA), utilizando o âModelo MetodolÃgico Integrado para ConstruÃÃo de Tesauroâ proposto por Cervantes (2009) que atravÃs de sua tese compila o processo de construÃÃo de tesauros em cinco etapas: Trabalho preliminar; MÃtodo de compilaÃÃo; Registro de termos; VerificaÃÃo de termos e Forma de apresentaÃÃo de um tesauro. Justifica-se pela ausÃncia de uma plataforma digital educativa adaptada para a demanda tecnolÃgica atual para o ensino e aprendizagem da construÃÃo de tesauros, bem como novas metodologias de ensino, no Ãmbito das Linguagens DocumentÃrias. Diante disto, à sugerido o uso de um aplicativo para dispositivos mÃveis por meio da gamificaÃÃo como ferramenta educacional. Desenvolve um protÃtipo do aplicativo nomeado "Tabli" com elementos da gamificaÃÃo para construÃÃo de Tesauros. Essa pesquisa à qualitativa de carÃter experimental. Utilizou-se da AnÃlise de ConteÃdo (BARDIN, 2011) e da prototipaÃÃo (PRESSMAN, 2006) para atingir seus objetivos. Em suas consideraÃÃes finais salienta a importÃncia de novas ferramentas de ensino para as disciplinas de RepresentaÃÃo da informaÃÃo, principalmente a de LDA, com a intenÃÃo de dar continuidade ao desenvolvimento do aplicativo "Tabli" para avaliaÃÃo e uso efetivo, contribuindo para a Ãrea da CiÃncia da InformaÃÃo e a acessibilidade possibilitada pelo mesmo. Esse produto, ainda em fase embrionÃria, serà de grande aplicabilidade tendo em vista que as dinÃmicas atuais da sociedade demandam metodologias alternativas e, tambÃm, inclusivas, por meio da acessibilidade, para potencializar o ensino e aprendizagem na construÃÃo de tesauros, pois acredita-se que agregar o âModelo MetodolÃgico Integrado para ConstruÃÃo de Tesauroâ de Cervantes (2009) à tecnologia mÃvel traga as vantagens de automaÃÃo do processo, bem como à motivaÃÃo e engajamento dos alunos, alÃm de ser uma forma interativa e inovadora de aplicaÃÃo para a Ãrea de OrganizaÃÃo e RepresentaÃÃo do Conhecimento. |
description |
This research proposes a digital educational tool through an application with gamification elements for use in mobile devices to teach the discipline of Alphabetical Documentary Languages (LDA), using the "Integrated Methodological Model for the Construction of Thesaurus" proposed by Cervantes (2009) ) that through his thesis compiles the process of construction of thesauri in five stages: Preliminary work; Compilation method; Registration of terms; Verification of terms and form of presentation of a thesaurus. It is justified by the absence of a digital educational platform adapted to the current technological demand for teaching and learning the construction of thesauri, as well as new teaching methodologies in the scope of Documentary Languages. In view of this, the use of an application for mobile devices through gamification as an educational tool is suggested. Develops a prototype of the application named "Tabli" with gamification elements for building Thesaurus. This research is qualitative of experimental character. We used Content Analysis (BARDIN, 2011) and prototyping (PRESSMAN, 2006) to achieve its objectives. In its final considerations, it emphasizes the importance of new teaching tools for the disciplines of Information Representation, especially the LDA, with the intention of continuing the development of the "Tabli" application for evaluation and effective use, contributing to the area of Science information and the accessibility made possible by it. This product, still in the embryonic phase, will be of great applicability considering that the current dynamics of the society demand alternative and also inclusive methodologies, through the accessibility, to potentiate the teaching and learning in the construction of thesauri, since it is believed that adding the "Integrated Methodological Model for the Construction of a Thesaurus" by Cervantes (2009) to mobile technology brings the advantages of process automation, as well as the motivation and engagement of the students, as well as being an interactive and innovative form of application for the area Organization and Representation of Knowledge. |
publishDate |
2019 |
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2019-01-00 |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/masterThesis |
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publishedVersion |
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masterThesis |
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Universidade Federal do Cearà |
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Programa de PÃs-GraduaÃÃo em CiÃncias da InformaÃÃo |
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UFC |
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Universidade Federal do Cearà |
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