Generation of multi-level and multi-user games through modelling in hierarchical coloured Petri nets
Autor(a) principal: | |
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Data de Publicação: | 2014 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da UFC |
Texto Completo: | http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=13488 |
Resumo: | This work presents a method to generate games with multilevel and multiple users using Hierarchical Coloured Petri Nets. The design of a multiuser game containing multiple navigation environments (multilevel) is made from the model of a Hierarchical Coloured Petri Net, in which are specified all of the rules, properties and structures of the game. The created model for the game can be formally analysed, verifying the existence of deadlocks and invalid paths, for example, and others possible conception problems, that can be done with the tools available on CPN Tools. To validate this method, a tool has been developed, called CPN Games, which allows fast and dynamic development of simple conception games only using Hierarchical Coloured Petri Nets. The XML codes of the designed models in CPN Tools are interpreted by CPN Games following a set of predefined rules to instantiate different games, without additional programing. It is demonstrated the mechanisms of the design, analysis and validation of the models and finally it is presented several examples of games developed by this tool. |
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Biblioteca Digital de Teses e Dissertações da UFC |
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info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisGeneration of multi-level and multi-user games through modelling in hierarchical coloured Petri netsGeraÃÃo de jogos multinÃveis e com mÃltiplos usuÃrios por meio de modelagem em Redes de Petri coloridas hierÃrquicas2014-12-19Josà Marques Soares82440026700http://lattes.cnpq.br/3186709749685737Giovanni Cordeiro Barroso11749890330lattes.cnpq.br/1218783106447217Danielo GonÃalves Gomes42593751304//lattes.cnpq.br/6303297687237256Windson Viana de Carvalho90319117391http://lattes.cnpq.br/174473299933637502691076300http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4412326P4Vanessa Viana da Silva CarvalhoUniversidade Federal do CearÃPrograma de PÃs-GraduaÃÃo em Engenharia de TeleinformÃticaUFCBRRedes de Petri coloridas hierÃrquicas GeraÃÃo automÃtica de jogos Jogos de concepÃÃo simpleshierarchical coloured petri nets formal modelling automatic game generation electronic games simple conception games cpn toolsLINGUAGEM FORMAIS E AUTOMATOSThis work presents a method to generate games with multilevel and multiple users using Hierarchical Coloured Petri Nets. The design of a multiuser game containing multiple navigation environments (multilevel) is made from the model of a Hierarchical Coloured Petri Net, in which are specified all of the rules, properties and structures of the game. The created model for the game can be formally analysed, verifying the existence of deadlocks and invalid paths, for example, and others possible conception problems, that can be done with the tools available on CPN Tools. To validate this method, a tool has been developed, called CPN Games, which allows fast and dynamic development of simple conception games only using Hierarchical Coloured Petri Nets. The XML codes of the designed models in CPN Tools are interpreted by CPN Games following a set of predefined rules to instantiate different games, without additional programing. It is demonstrated the mechanisms of the design, analysis and validation of the models and finally it is presented several examples of games developed by this tool.Este trabalho apresenta um mÃtodo para geraÃÃo de jogos multinÃveis e com mÃltiplos usuÃrios por meio de modelagem em Redes de Petri Coloridas HierÃrquicas. A concepÃÃo de um jogo multiusuÃrio, contendo mÃltiplos ambientes de navegaÃÃo (multinÃveis), à feita a partir da criaÃÃo de um modelo hierÃrquico em Rede de Petri Colorida, no qual se especificam todas as regras, propriedades e estruturas do jogo. O modelo criado para o jogo pode ser analisado formalmente, verificando-se, por exemplo, a existÃncia de bloqueios e de transiÃÃes mortas (caminhos invÃlidos), entre outros possÃveis problemas de concepÃÃo, o que pode ser feito com a utilizaÃÃo de ferramentas disponÃveis no CPN Tools. Para validar esse mÃtodo, foi concebida uma ferramenta, denominada CPN Games, que permite o desenvolvimento rÃpido e dinÃmico de jogos de concepÃÃo simples exclusivamente por Rede de Petri Colorida HierÃrquica. Os cÃdigos em XML de modelos constituÃdos com o CPN Tools sÃo interpretadas pelo CPN Games seguindo um conjunto de regras prà estabelecidas para instanciar diferentes jogos, sem a necessidade de programaÃÃo adicional. SÃo demonstrados os mecanismos de criaÃÃo, anÃlise e validaÃÃo dos modelos e diferentes exemplos de jogos construÃdos com a ferramenta.CoordenaÃÃo de AperfeÃoamento de Pessoal de NÃvel Superior http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=13488application/pdfinfo:eu-repo/semantics/openAccessporreponame:Biblioteca Digital de Teses e Dissertações da UFCinstname:Universidade Federal do Cearáinstacron:UFC2019-01-21T11:26:45Zmail@mail.com - |
dc.title.en.fl_str_mv |
Generation of multi-level and multi-user games through modelling in hierarchical coloured Petri nets |
dc.title.alternative.pt.fl_str_mv |
GeraÃÃo de jogos multinÃveis e com mÃltiplos usuÃrios por meio de modelagem em Redes de Petri coloridas hierÃrquicas |
title |
Generation of multi-level and multi-user games through modelling in hierarchical coloured Petri nets |
spellingShingle |
Generation of multi-level and multi-user games through modelling in hierarchical coloured Petri nets Vanessa Viana da Silva Carvalho Redes de Petri coloridas hierÃrquicas GeraÃÃo automÃtica de jogos Jogos de concepÃÃo simples hierarchical coloured petri nets formal modelling automatic game generation electronic games simple conception games cpn tools LINGUAGEM FORMAIS E AUTOMATOS |
title_short |
Generation of multi-level and multi-user games through modelling in hierarchical coloured Petri nets |
title_full |
Generation of multi-level and multi-user games through modelling in hierarchical coloured Petri nets |
title_fullStr |
Generation of multi-level and multi-user games through modelling in hierarchical coloured Petri nets |
title_full_unstemmed |
Generation of multi-level and multi-user games through modelling in hierarchical coloured Petri nets |
title_sort |
Generation of multi-level and multi-user games through modelling in hierarchical coloured Petri nets |
author |
Vanessa Viana da Silva Carvalho |
author_facet |
Vanessa Viana da Silva Carvalho |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Josà Marques Soares |
dc.contributor.advisor1ID.fl_str_mv |
82440026700 |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/3186709749685737 |
dc.contributor.referee1.fl_str_mv |
Giovanni Cordeiro Barroso |
dc.contributor.referee1ID.fl_str_mv |
11749890330 |
dc.contributor.referee1Lattes.fl_str_mv |
lattes.cnpq.br/1218783106447217 |
dc.contributor.referee2.fl_str_mv |
Danielo GonÃalves Gomes |
dc.contributor.referee2ID.fl_str_mv |
42593751304 |
dc.contributor.referee2Lattes.fl_str_mv |
//lattes.cnpq.br/6303297687237256 |
dc.contributor.referee3.fl_str_mv |
Windson Viana de Carvalho |
dc.contributor.referee3ID.fl_str_mv |
90319117391 |
dc.contributor.referee3Lattes.fl_str_mv |
http://lattes.cnpq.br/1744732999336375 |
dc.contributor.authorID.fl_str_mv |
02691076300 |
dc.contributor.authorLattes.fl_str_mv |
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4412326P4 |
dc.contributor.author.fl_str_mv |
Vanessa Viana da Silva Carvalho |
contributor_str_mv |
Josà Marques Soares Giovanni Cordeiro Barroso Danielo GonÃalves Gomes Windson Viana de Carvalho |
dc.subject.por.fl_str_mv |
Redes de Petri coloridas hierÃrquicas GeraÃÃo automÃtica de jogos Jogos de concepÃÃo simples |
topic |
Redes de Petri coloridas hierÃrquicas GeraÃÃo automÃtica de jogos Jogos de concepÃÃo simples hierarchical coloured petri nets formal modelling automatic game generation electronic games simple conception games cpn tools LINGUAGEM FORMAIS E AUTOMATOS |
dc.subject.eng.fl_str_mv |
hierarchical coloured petri nets formal modelling automatic game generation electronic games simple conception games cpn tools |
dc.subject.cnpq.fl_str_mv |
LINGUAGEM FORMAIS E AUTOMATOS |
dc.description.sponsorship.fl_txt_mv |
CoordenaÃÃo de AperfeÃoamento de Pessoal de NÃvel Superior |
dc.description.abstract.por.fl_txt_mv |
This work presents a method to generate games with multilevel and multiple users using Hierarchical Coloured Petri Nets. The design of a multiuser game containing multiple navigation environments (multilevel) is made from the model of a Hierarchical Coloured Petri Net, in which are specified all of the rules, properties and structures of the game. The created model for the game can be formally analysed, verifying the existence of deadlocks and invalid paths, for example, and others possible conception problems, that can be done with the tools available on CPN Tools. To validate this method, a tool has been developed, called CPN Games, which allows fast and dynamic development of simple conception games only using Hierarchical Coloured Petri Nets. The XML codes of the designed models in CPN Tools are interpreted by CPN Games following a set of predefined rules to instantiate different games, without additional programing. It is demonstrated the mechanisms of the design, analysis and validation of the models and finally it is presented several examples of games developed by this tool. Este trabalho apresenta um mÃtodo para geraÃÃo de jogos multinÃveis e com mÃltiplos usuÃrios por meio de modelagem em Redes de Petri Coloridas HierÃrquicas. A concepÃÃo de um jogo multiusuÃrio, contendo mÃltiplos ambientes de navegaÃÃo (multinÃveis), à feita a partir da criaÃÃo de um modelo hierÃrquico em Rede de Petri Colorida, no qual se especificam todas as regras, propriedades e estruturas do jogo. O modelo criado para o jogo pode ser analisado formalmente, verificando-se, por exemplo, a existÃncia de bloqueios e de transiÃÃes mortas (caminhos invÃlidos), entre outros possÃveis problemas de concepÃÃo, o que pode ser feito com a utilizaÃÃo de ferramentas disponÃveis no CPN Tools. Para validar esse mÃtodo, foi concebida uma ferramenta, denominada CPN Games, que permite o desenvolvimento rÃpido e dinÃmico de jogos de concepÃÃo simples exclusivamente por Rede de Petri Colorida HierÃrquica. Os cÃdigos em XML de modelos constituÃdos com o CPN Tools sÃo interpretadas pelo CPN Games seguindo um conjunto de regras prà estabelecidas para instanciar diferentes jogos, sem a necessidade de programaÃÃo adicional. SÃo demonstrados os mecanismos de criaÃÃo, anÃlise e validaÃÃo dos modelos e diferentes exemplos de jogos construÃdos com a ferramenta. |
description |
This work presents a method to generate games with multilevel and multiple users using Hierarchical Coloured Petri Nets. The design of a multiuser game containing multiple navigation environments (multilevel) is made from the model of a Hierarchical Coloured Petri Net, in which are specified all of the rules, properties and structures of the game. The created model for the game can be formally analysed, verifying the existence of deadlocks and invalid paths, for example, and others possible conception problems, that can be done with the tools available on CPN Tools. To validate this method, a tool has been developed, called CPN Games, which allows fast and dynamic development of simple conception games only using Hierarchical Coloured Petri Nets. The XML codes of the designed models in CPN Tools are interpreted by CPN Games following a set of predefined rules to instantiate different games, without additional programing. It is demonstrated the mechanisms of the design, analysis and validation of the models and finally it is presented several examples of games developed by this tool. |
publishDate |
2014 |
dc.date.issued.fl_str_mv |
2014-12-19 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
status_str |
publishedVersion |
format |
masterThesis |
dc.identifier.uri.fl_str_mv |
http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=13488 |
url |
http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=13488 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal do Cearà |
dc.publisher.program.fl_str_mv |
Programa de PÃs-GraduaÃÃo em Engenharia de TeleinformÃtica |
dc.publisher.initials.fl_str_mv |
UFC |
dc.publisher.country.fl_str_mv |
BR |
publisher.none.fl_str_mv |
Universidade Federal do Cearà |
dc.source.none.fl_str_mv |
reponame:Biblioteca Digital de Teses e Dissertações da UFC instname:Universidade Federal do Ceará instacron:UFC |
reponame_str |
Biblioteca Digital de Teses e Dissertações da UFC |
collection |
Biblioteca Digital de Teses e Dissertações da UFC |
instname_str |
Universidade Federal do Ceará |
instacron_str |
UFC |
institution |
UFC |
repository.name.fl_str_mv |
-
|
repository.mail.fl_str_mv |
mail@mail.com |
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1643295199752880128 |