Representations of education in the digital game Pokémon Scarlet

Detalhes bibliográficos
Autor(a) principal: Lopes Albuquerque Bastos, Lucas
Data de Publicação: 2023
Outros Autores: Farbiarz, Alexandre
Tipo de documento: Artigo
Idioma: por
Título da fonte: Contracampo
Texto Completo: https://periodicos.uff.br/contracampo/article/view/57830
Resumo: Contemporary subjects are increasingly influenced by the media in their negotiation of meanings about social reality, a context in which digital games are inserted. Among the cultural and political spheres about which games establish rhetoric is education. The research problem is how education is represented, as a cultural and political value, in the game Pokémon Scarlet. The objective is to analyze dialogues between these representations and critical media literacy perspectives. As a methodology, we combine the Values ​​in Digital Games approach, by Mary Flanagan and Helen Nissenbaum, and Clara Fernández-Vara's game analysis schemes. We conclude that the object represents education through processes and signs aligned with traditional pedagogical approaches, disassociating it from critical thinking and liberating action.
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spelling Representations of education in the digital game Pokémon ScarletRepresentaciones de la educación en el juego digital Pokémon ScarletRepresentações da educação no jogo digital Pokémon ScarletEducationMediaCritical LiteracyDigital GamesPokémonEducaciónMidiaAlfabetización CríticaJuegos DigitalesPokémonEducaçãoMídiaLetramento CríticoJogos DigitaisPokémonContemporary subjects are increasingly influenced by the media in their negotiation of meanings about social reality, a context in which digital games are inserted. Among the cultural and political spheres about which games establish rhetoric is education. The research problem is how education is represented, as a cultural and political value, in the game Pokémon Scarlet. The objective is to analyze dialogues between these representations and critical media literacy perspectives. As a methodology, we combine the Values ​​in Digital Games approach, by Mary Flanagan and Helen Nissenbaum, and Clara Fernández-Vara's game analysis schemes. We conclude that the object represents education through processes and signs aligned with traditional pedagogical approaches, disassociating it from critical thinking and liberating action.Los sujetos contemporáneos son cada vez más influenciados por los medios en su negociación de significados sobre la realidad social, contexto en el que se insertan los juegos digitales. Entre las esferas culturales y políticas sobre las que los juegos establecen la retórica se encuentra la educación. El problema de investigación es cómo se representa la educación, como valor cultural y político, en el juego Pokémon Escarlata. Pretendemos analizar los diálogos entre estas representaciones y las perspectivas críticas de la alfabetización mediática. Como metodología combinamos el enfoque Values ​​in Digital Games, de Mary Flanagan y Helen Nissenbaum, y los esquemas de análisis de juegos de Clara Fernández-Vara. Concluimos que el objeto representa la educación a través de procesos y signos alineados con los enfoques pedagógicos tradicionales, desvinculándolo del pensamiento crítico y la acción liberadora.Os sujeitos na contemporaneidade recebem crescente influência das mídias em suas negociações de sentidos sobre a realidade social, contexto esse no qual jogos digitais se inserem. Entre as esferas culturais e políticas sobre as quais os jogos estabelecem retóricas encontra-se a educação. O problema de pesquisa é como a educação é representada, enquanto valor cultural e político, no game Pokémon Scarlet. Pretendemos analisar diálogos entre essas representações e perspectivas de letramento midiático crítico. Como metodologia, combinamos a abordagem dos Valores em Jogos Digitais, de Mary Flanagan e Helen Nissenbaum, e os esquemas de análise de jogos de Clara Fernández-Vara. Concluímos que o objeto representa a educação por processos e signos alinhados a abordagens pedagógicas tradicionais, desassociando-a do pensamento crítico e da ação libertadora.Programa de Pós-Graduação em Comunicação da Universidade Federal Fluminense2023-12-27info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos Paresapplication/pdfhttps://periodicos.uff.br/contracampo/article/view/5783010.22409/contracampo.v42i3.57830Contracampo; v. 42 n. 3 (2023): Temáticas Livres2238-25771414-748310.22409/contracampo.v42i3reponame:Contracampoinstname:Universidade Federal Fluminense (UFF)instacron:UFFporhttps://periodicos.uff.br/contracampo/article/view/57830/35600Copyright (c) 2019 LUCAS LOPES ALBUQUERQUE BASTOS, Alexandre Farbiarzhttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessLopes Albuquerque Bastos, LucasFarbiarz, Alexandre2023-12-27T00:00:15Zoai:ojs.pkp.sfu.ca:article/57830Revistahttps://periodicos.uff.br/contracampoPUBhttps://periodicos.uff.br/contracampo/oai||contracampo.uff@gmail.com2238-25771414-7483opendoar:2023-12-27T00:00:15Contracampo - Universidade Federal Fluminense (UFF)false
dc.title.none.fl_str_mv Representations of education in the digital game Pokémon Scarlet
Representaciones de la educación en el juego digital Pokémon Scarlet
Representações da educação no jogo digital Pokémon Scarlet
title Representations of education in the digital game Pokémon Scarlet
spellingShingle Representations of education in the digital game Pokémon Scarlet
Lopes Albuquerque Bastos, Lucas
Education
Media
Critical Literacy
Digital Games
Pokémon
Educación
Midia
Alfabetización Crítica
Juegos Digitales
Pokémon
Educação
Mídia
Letramento Crítico
Jogos Digitais
Pokémon
title_short Representations of education in the digital game Pokémon Scarlet
title_full Representations of education in the digital game Pokémon Scarlet
title_fullStr Representations of education in the digital game Pokémon Scarlet
title_full_unstemmed Representations of education in the digital game Pokémon Scarlet
title_sort Representations of education in the digital game Pokémon Scarlet
author Lopes Albuquerque Bastos, Lucas
author_facet Lopes Albuquerque Bastos, Lucas
Farbiarz, Alexandre
author_role author
author2 Farbiarz, Alexandre
author2_role author
dc.contributor.author.fl_str_mv Lopes Albuquerque Bastos, Lucas
Farbiarz, Alexandre
dc.subject.por.fl_str_mv Education
Media
Critical Literacy
Digital Games
Pokémon
Educación
Midia
Alfabetización Crítica
Juegos Digitales
Pokémon
Educação
Mídia
Letramento Crítico
Jogos Digitais
Pokémon
topic Education
Media
Critical Literacy
Digital Games
Pokémon
Educación
Midia
Alfabetización Crítica
Juegos Digitales
Pokémon
Educação
Mídia
Letramento Crítico
Jogos Digitais
Pokémon
description Contemporary subjects are increasingly influenced by the media in their negotiation of meanings about social reality, a context in which digital games are inserted. Among the cultural and political spheres about which games establish rhetoric is education. The research problem is how education is represented, as a cultural and political value, in the game Pokémon Scarlet. The objective is to analyze dialogues between these representations and critical media literacy perspectives. As a methodology, we combine the Values ​​in Digital Games approach, by Mary Flanagan and Helen Nissenbaum, and Clara Fernández-Vara's game analysis schemes. We conclude that the object represents education through processes and signs aligned with traditional pedagogical approaches, disassociating it from critical thinking and liberating action.
publishDate 2023
dc.date.none.fl_str_mv 2023-12-27
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Artigo avaliado pelos Pares
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.uff.br/contracampo/article/view/57830
10.22409/contracampo.v42i3.57830
url https://periodicos.uff.br/contracampo/article/view/57830
identifier_str_mv 10.22409/contracampo.v42i3.57830
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.uff.br/contracampo/article/view/57830/35600
dc.rights.driver.fl_str_mv Copyright (c) 2019 LUCAS LOPES ALBUQUERQUE BASTOS, Alexandre Farbiarz
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2019 LUCAS LOPES ALBUQUERQUE BASTOS, Alexandre Farbiarz
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Programa de Pós-Graduação em Comunicação da Universidade Federal Fluminense
publisher.none.fl_str_mv Programa de Pós-Graduação em Comunicação da Universidade Federal Fluminense
dc.source.none.fl_str_mv Contracampo; v. 42 n. 3 (2023): Temáticas Livres
2238-2577
1414-7483
10.22409/contracampo.v42i3
reponame:Contracampo
instname:Universidade Federal Fluminense (UFF)
instacron:UFF
instname_str Universidade Federal Fluminense (UFF)
instacron_str UFF
institution UFF
reponame_str Contracampo
collection Contracampo
repository.name.fl_str_mv Contracampo - Universidade Federal Fluminense (UFF)
repository.mail.fl_str_mv ||contracampo.uff@gmail.com
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