Representations of education in the digital game Pokémon Scarlet
Autor(a) principal: | |
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Data de Publicação: | 2023 |
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Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Contracampo |
Texto Completo: | https://periodicos.uff.br/contracampo/article/view/57830 |
Resumo: | Contemporary subjects are increasingly influenced by the media in their negotiation of meanings about social reality, a context in which digital games are inserted. Among the cultural and political spheres about which games establish rhetoric is education. The research problem is how education is represented, as a cultural and political value, in the game Pokémon Scarlet. The objective is to analyze dialogues between these representations and critical media literacy perspectives. As a methodology, we combine the Values in Digital Games approach, by Mary Flanagan and Helen Nissenbaum, and Clara Fernández-Vara's game analysis schemes. We conclude that the object represents education through processes and signs aligned with traditional pedagogical approaches, disassociating it from critical thinking and liberating action. |
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Representations of education in the digital game Pokémon ScarletRepresentaciones de la educación en el juego digital Pokémon ScarletRepresentações da educação no jogo digital Pokémon ScarletEducationMediaCritical LiteracyDigital GamesPokémonEducaciónMidiaAlfabetización CríticaJuegos DigitalesPokémonEducaçãoMídiaLetramento CríticoJogos DigitaisPokémonContemporary subjects are increasingly influenced by the media in their negotiation of meanings about social reality, a context in which digital games are inserted. Among the cultural and political spheres about which games establish rhetoric is education. The research problem is how education is represented, as a cultural and political value, in the game Pokémon Scarlet. The objective is to analyze dialogues between these representations and critical media literacy perspectives. As a methodology, we combine the Values in Digital Games approach, by Mary Flanagan and Helen Nissenbaum, and Clara Fernández-Vara's game analysis schemes. We conclude that the object represents education through processes and signs aligned with traditional pedagogical approaches, disassociating it from critical thinking and liberating action.Los sujetos contemporáneos son cada vez más influenciados por los medios en su negociación de significados sobre la realidad social, contexto en el que se insertan los juegos digitales. Entre las esferas culturales y políticas sobre las que los juegos establecen la retórica se encuentra la educación. El problema de investigación es cómo se representa la educación, como valor cultural y político, en el juego Pokémon Escarlata. Pretendemos analizar los diálogos entre estas representaciones y las perspectivas críticas de la alfabetización mediática. Como metodología combinamos el enfoque Values in Digital Games, de Mary Flanagan y Helen Nissenbaum, y los esquemas de análisis de juegos de Clara Fernández-Vara. Concluimos que el objeto representa la educación a través de procesos y signos alineados con los enfoques pedagógicos tradicionales, desvinculándolo del pensamiento crítico y la acción liberadora.Os sujeitos na contemporaneidade recebem crescente influência das mídias em suas negociações de sentidos sobre a realidade social, contexto esse no qual jogos digitais se inserem. Entre as esferas culturais e políticas sobre as quais os jogos estabelecem retóricas encontra-se a educação. O problema de pesquisa é como a educação é representada, enquanto valor cultural e político, no game Pokémon Scarlet. Pretendemos analisar diálogos entre essas representações e perspectivas de letramento midiático crítico. Como metodologia, combinamos a abordagem dos Valores em Jogos Digitais, de Mary Flanagan e Helen Nissenbaum, e os esquemas de análise de jogos de Clara Fernández-Vara. Concluímos que o objeto representa a educação por processos e signos alinhados a abordagens pedagógicas tradicionais, desassociando-a do pensamento crítico e da ação libertadora.Programa de Pós-Graduação em Comunicação da Universidade Federal Fluminense2023-12-27info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos Paresapplication/pdfhttps://periodicos.uff.br/contracampo/article/view/5783010.22409/contracampo.v42i3.57830Contracampo; v. 42 n. 3 (2023): Temáticas Livres2238-25771414-748310.22409/contracampo.v42i3reponame:Contracampoinstname:Universidade Federal Fluminense (UFF)instacron:UFFporhttps://periodicos.uff.br/contracampo/article/view/57830/35600Copyright (c) 2019 LUCAS LOPES ALBUQUERQUE BASTOS, Alexandre Farbiarzhttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessLopes Albuquerque Bastos, LucasFarbiarz, Alexandre2023-12-27T00:00:15Zoai:ojs.pkp.sfu.ca:article/57830Revistahttps://periodicos.uff.br/contracampoPUBhttps://periodicos.uff.br/contracampo/oai||contracampo.uff@gmail.com2238-25771414-7483opendoar:2023-12-27T00:00:15Contracampo - Universidade Federal Fluminense (UFF)false |
dc.title.none.fl_str_mv |
Representations of education in the digital game Pokémon Scarlet Representaciones de la educación en el juego digital Pokémon Scarlet Representações da educação no jogo digital Pokémon Scarlet |
title |
Representations of education in the digital game Pokémon Scarlet |
spellingShingle |
Representations of education in the digital game Pokémon Scarlet Lopes Albuquerque Bastos, Lucas Education Media Critical Literacy Digital Games Pokémon Educación Midia Alfabetización Crítica Juegos Digitales Pokémon Educação Mídia Letramento Crítico Jogos Digitais Pokémon |
title_short |
Representations of education in the digital game Pokémon Scarlet |
title_full |
Representations of education in the digital game Pokémon Scarlet |
title_fullStr |
Representations of education in the digital game Pokémon Scarlet |
title_full_unstemmed |
Representations of education in the digital game Pokémon Scarlet |
title_sort |
Representations of education in the digital game Pokémon Scarlet |
author |
Lopes Albuquerque Bastos, Lucas |
author_facet |
Lopes Albuquerque Bastos, Lucas Farbiarz, Alexandre |
author_role |
author |
author2 |
Farbiarz, Alexandre |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Lopes Albuquerque Bastos, Lucas Farbiarz, Alexandre |
dc.subject.por.fl_str_mv |
Education Media Critical Literacy Digital Games Pokémon Educación Midia Alfabetización Crítica Juegos Digitales Pokémon Educação Mídia Letramento Crítico Jogos Digitais Pokémon |
topic |
Education Media Critical Literacy Digital Games Pokémon Educación Midia Alfabetización Crítica Juegos Digitales Pokémon Educação Mídia Letramento Crítico Jogos Digitais Pokémon |
description |
Contemporary subjects are increasingly influenced by the media in their negotiation of meanings about social reality, a context in which digital games are inserted. Among the cultural and political spheres about which games establish rhetoric is education. The research problem is how education is represented, as a cultural and political value, in the game Pokémon Scarlet. The objective is to analyze dialogues between these representations and critical media literacy perspectives. As a methodology, we combine the Values in Digital Games approach, by Mary Flanagan and Helen Nissenbaum, and Clara Fernández-Vara's game analysis schemes. We conclude that the object represents education through processes and signs aligned with traditional pedagogical approaches, disassociating it from critical thinking and liberating action. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-12-27 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artigo avaliado pelos Pares |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.uff.br/contracampo/article/view/57830 10.22409/contracampo.v42i3.57830 |
url |
https://periodicos.uff.br/contracampo/article/view/57830 |
identifier_str_mv |
10.22409/contracampo.v42i3.57830 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.uff.br/contracampo/article/view/57830/35600 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2019 LUCAS LOPES ALBUQUERQUE BASTOS, Alexandre Farbiarz https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2019 LUCAS LOPES ALBUQUERQUE BASTOS, Alexandre Farbiarz https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Programa de Pós-Graduação em Comunicação da Universidade Federal Fluminense |
publisher.none.fl_str_mv |
Programa de Pós-Graduação em Comunicação da Universidade Federal Fluminense |
dc.source.none.fl_str_mv |
Contracampo; v. 42 n. 3 (2023): Temáticas Livres 2238-2577 1414-7483 10.22409/contracampo.v42i3 reponame:Contracampo instname:Universidade Federal Fluminense (UFF) instacron:UFF |
instname_str |
Universidade Federal Fluminense (UFF) |
instacron_str |
UFF |
institution |
UFF |
reponame_str |
Contracampo |
collection |
Contracampo |
repository.name.fl_str_mv |
Contracampo - Universidade Federal Fluminense (UFF) |
repository.mail.fl_str_mv |
||contracampo.uff@gmail.com |
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1799705522889293824 |