Implementação de princípios de gamificação adaptativa em uma aplicação mHealth
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Institucional da UFG |
Texto Completo: | http://repositorio.bc.ufg.br/tede/handle/tede/13137 |
Resumo: | This work describes the implementation of a gamified mHealth application called IUProst for the treatment of urinary incontinence through the performance of pelvic exercises for men who have undergone prostate removal surgery. The development of the application followed the guidelines of Framework L, designed to guide the creation of gamified mHealth applications. The initial version of IUProst was exclusively focused on the self-care dimension of Framework L and was released in November 2022. It was used by hundreds of users seeking the treatment provided by the application. Subsequently, the Gamification dimension of Framework L was employed to gamify IUProst. During the process of implementing game elements, it was noted that there were no clear definitions of how to implement the components to allow for gamification adaptation based on user profiles. To address this gap, an implementation model for gamification components was developed to guide developers in creating gamification that could adapt to the user profile dynamics proposed by the adaptive gamification of Framework L. Therefore, the contributions of this research include delivering a gamified mHealth application, analyzing usage data generated by the gamified application, and providing an implementation model for game components that were incorporated into Framework L, enabling the use of components in the context of adaptive gamification. The gamified version of IUProst was published in July 2023 and was used for 30 days until the writing of this dissertation. The results obtained demonstrate that during the gamified month, patients performed approximately 2/3 more exercises compared to the previous two months, reaching 61% of the total exercises performed during the three months analyzed. The data confirmed the hypothesis that game components indeed contribute to patient engagement with the application and also highlighted areas for improvement in the mHealth application. |
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Carvalho, Sergio Teixeira dehttp://lattes.cnpq.br/2721053239592051Carvalho, Sergio Teixeira deMata, Luciana Regina Ferreira daBerretta, Luciana de Oliveirahttp://lattes.cnpq.br/8924528903494575Anjos, Filipe Maciel de Souza dos2023-11-17T10:05:02Z2023-11-17T10:05:02Z2023-08-25ANJOS, F. M. S. Implementação de princípios de gamificação adaptativa em uma aplicação mHealth. 2023. 97 f. Dissertação (Mestrado em Ciência da Computação) - Instituto de Informática, Universidade Federal de Goiás, Goiânia, 2023.http://repositorio.bc.ufg.br/tede/handle/tede/13137ark:/38995/001300000bkmpThis work describes the implementation of a gamified mHealth application called IUProst for the treatment of urinary incontinence through the performance of pelvic exercises for men who have undergone prostate removal surgery. The development of the application followed the guidelines of Framework L, designed to guide the creation of gamified mHealth applications. The initial version of IUProst was exclusively focused on the self-care dimension of Framework L and was released in November 2022. It was used by hundreds of users seeking the treatment provided by the application. Subsequently, the Gamification dimension of Framework L was employed to gamify IUProst. During the process of implementing game elements, it was noted that there were no clear definitions of how to implement the components to allow for gamification adaptation based on user profiles. To address this gap, an implementation model for gamification components was developed to guide developers in creating gamification that could adapt to the user profile dynamics proposed by the adaptive gamification of Framework L. Therefore, the contributions of this research include delivering a gamified mHealth application, analyzing usage data generated by the gamified application, and providing an implementation model for game components that were incorporated into Framework L, enabling the use of components in the context of adaptive gamification. The gamified version of IUProst was published in July 2023 and was used for 30 days until the writing of this dissertation. The results obtained demonstrate that during the gamified month, patients performed approximately 2/3 more exercises compared to the previous two months, reaching 61% of the total exercises performed during the three months analyzed. The data confirmed the hypothesis that game components indeed contribute to patient engagement with the application and also highlighted areas for improvement in the mHealth application.Este trabalho descreve a implementação de uma aplicação mHealth gamificada denominada IUProst para o tratamento da incontinência urinária por meio da execução de exercícios pélvicos para homens que realizaram a cirurgia de retirada da próstata. Para o desenvolvimento da aplicação foram utilizadas as diretrizes do Framework L, projetado para orientar a criação de aplicações mHealth gamificadas. A primeira versão do IUProst foi desenvolvida focada exclusivamente na dimensão de autocuidado do Framework L, e foi publicada em novembro de 2022, sendo utilizada por centenas de usuários que buscavam o tratamento fornecido pela aplicação. Posteriormente, a dimensão Gamification do Framework L foi empregada para gamificar o IUProst. Durante o processo de implementação dos elementos de jogos, constatou-se a ausência de definições claras sobre como implementar os componentes para permitir uma adaptação da gamificação de acordo com o perfil do usuário. Para superar essa lacuna, foi desenvolvido um modelo de implementação para componentes de gamificação, a fim de orientar os desenvolvedores na criação de uma gamificação que pudesse se adequar à dinâmica entre perfis proposta pela gamificação adaptativa do Framework L. Portanto, as contribuições desta pesquisa são a entrega de uma aplicação mHealth gamificada, a análise dos dados de uso gerados pela aplicação gamificada e um modelo de implementação para componentes de jogos que foi incorporado ao Framework L, permitindo a utilização dos componentes no contexto de gamificação adaptativa. A versão gamificada do IUProst foi publicada em julho de 2023 e utilizada durante 30 dias até a escrita dessa dissertação. Os resultados obtidos demonstram que durante o mês gamificado, os pacientes realizaram cerca de 2/3 a mais de exercícios em relação aos dois meses anteriores, alcançando a marca de 61% das execuções realizadas durante os três meses analisados. Os dados comprovaram a hipótese de que os componentes de jogos de fato contribuem para o engajamento dos pacientes com o uso da aplicação assim como evidenciaram os pontos de melhorias necessários para a aplicação mHealth.Submitted by Dayane Basílio (dayanebasilio@ufg.br) on 2023-11-13T15:21:26Z workflow start=Step: editstep - action:claimaction No. of bitstreams: 2 license_rdf: 805 bytes, checksum: 4460e5956bc1d1639be9ae6146a50347 (MD5) Dissertação - Filipe Maciel de Souza dos Anjos - 2023.pdf: 5576122 bytes, checksum: f34029cc5f5ce8786129c230e1bff9b9 (MD5)Step: editstep - action:editaction Rejected by Luciana Ferreira(lucgeral@gmail.com), reason: Veja como fez a citação: ANJOS, F. M. S. Implementação de princípios de gamificação adaptativa em uma aplicação mHealth. 202. 97 f. Dissertação (Ciência da Computação) - Instituto de Informática. Universidade Federal de Goiás, Goiânia, 2023. Confirme que já foi patenteado. Pesquise no site do INPI, CASO CONSTE A DATA DO DEPÓSITO É QUE JÁ FOI PATENTEADO. on 2023-11-14T11:38:50Z (GMT)Submitted by Dayane Basílio (dayanebasilio@ufg.br) on 2023-11-14T13:43:56Z workflow start=Step: editstep - action:claimaction No. of bitstreams: 2 license_rdf: 805 bytes, checksum: 4460e5956bc1d1639be9ae6146a50347 (MD5) Dissertação - Filipe Maciel de Souza dos Anjos - 2023.pdf: 5576122 bytes, checksum: f34029cc5f5ce8786129c230e1bff9b9 (MD5)Step: editstep - action:editaction Rejected by Luciana Ferreira(lucgeral@gmail.com), reason: O final da citação está com erro: Dissertação (Ciência da Computação) - Instituto de Informática, Universidade Federal de Goiás, Goiânia, 2023. FINAL DA CITAÇÃO ESTÁ ERRADA on 2023-11-16T10:56:36Z (GMT)Submitted by Dayane Basílio (dayanebasilio@ufg.br) on 2023-11-16T15:03:09Z workflow start=Step: editstep - action:claimaction No. of bitstreams: 2 license_rdf: 805 bytes, checksum: 4460e5956bc1d1639be9ae6146a50347 (MD5) Dissertação - Filipe Maciel de Souza dos Anjos - 2023.pdf: 5576122 bytes, checksum: f34029cc5f5ce8786129c230e1bff9b9 (MD5)Step: editstep - action:editaction Approved for entry into archive by Luciana Ferreira(lucgeral@gmail.com) on 2023-11-17T10:05:02Z (GMT)Made available in DSpace on 2023-11-17T10:05:02Z (GMT). No. of bitstreams: 2 license_rdf: 805 bytes, checksum: 4460e5956bc1d1639be9ae6146a50347 (MD5) Dissertação - Filipe Maciel de Souza dos Anjos - 2023.pdf: 5576122 bytes, checksum: f34029cc5f5ce8786129c230e1bff9b9 (MD5) Previous issue date: 2023-08-25porUniversidade Federal de GoiásPrograma de Pós-graduação em Ciência da Computação (INF)UFGBrasilInstituto de Informática - INF (RMG)Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessGamificaçãoAdaptativaIUProstAutocuidadomHealthModelo de implementaçãoGamificationAdaptive gamificationAelf-careImplementation modelCIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOImplementação de princípios de gamificação adaptativa em uma aplicação mHealthImplementation of adaptive gamification principles in a mHealth applicationinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisreponame:Repositório Institucional da UFGinstname:Universidade Federal de Goiás (UFG)instacron:UFGLICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://repositorio.bc.ufg.br/tede/bitstreams/7e7062ae-7724-4f49-8a8a-f3ea2d3db4d1/download8a4605be74aa9ea9d79846c1fba20a33MD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8805http://repositorio.bc.ufg.br/tede/bitstreams/965847f7-71fc-40f3-bb3e-3793b8c197b1/download4460e5956bc1d1639be9ae6146a50347MD52ORIGINALDissertação - Filipe Maciel de Souza dos Anjos - 2023.pdfDissertação - Filipe Maciel de Souza dos Anjos - 2023.pdfapplication/pdf5576122http://repositorio.bc.ufg.br/tede/bitstreams/ba130715-ee40-466c-a168-5c5e698dc5ec/downloadf34029cc5f5ce8786129c230e1bff9b9MD53tede/131372023-11-17 07:05:03.44http://creativecommons.org/licenses/by-nc-nd/4.0/Attribution-NonCommercial-NoDerivatives 4.0 Internationalopen.accessoai:repositorio.bc.ufg.br:tede/13137http://repositorio.bc.ufg.br/tedeRepositório InstitucionalPUBhttp://repositorio.bc.ufg.br/oai/requesttasesdissertacoes.bc@ufg.bropendoar:2023-11-17T10:05:03Repositório Institucional da UFG - Universidade Federal de Goiás (UFG)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 |
dc.title.none.fl_str_mv |
Implementação de princípios de gamificação adaptativa em uma aplicação mHealth |
dc.title.alternative.eng.fl_str_mv |
Implementation of adaptive gamification principles in a mHealth application |
title |
Implementação de princípios de gamificação adaptativa em uma aplicação mHealth |
spellingShingle |
Implementação de princípios de gamificação adaptativa em uma aplicação mHealth Anjos, Filipe Maciel de Souza dos Gamificação Adaptativa IUProst Autocuidado mHealth Modelo de implementação Gamification Adaptive gamification Aelf-care Implementation model CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
title_short |
Implementação de princípios de gamificação adaptativa em uma aplicação mHealth |
title_full |
Implementação de princípios de gamificação adaptativa em uma aplicação mHealth |
title_fullStr |
Implementação de princípios de gamificação adaptativa em uma aplicação mHealth |
title_full_unstemmed |
Implementação de princípios de gamificação adaptativa em uma aplicação mHealth |
title_sort |
Implementação de princípios de gamificação adaptativa em uma aplicação mHealth |
author |
Anjos, Filipe Maciel de Souza dos |
author_facet |
Anjos, Filipe Maciel de Souza dos |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Carvalho, Sergio Teixeira de |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/2721053239592051 |
dc.contributor.referee1.fl_str_mv |
Carvalho, Sergio Teixeira de |
dc.contributor.referee2.fl_str_mv |
Mata, Luciana Regina Ferreira da |
dc.contributor.referee3.fl_str_mv |
Berretta, Luciana de Oliveira |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/8924528903494575 |
dc.contributor.author.fl_str_mv |
Anjos, Filipe Maciel de Souza dos |
contributor_str_mv |
Carvalho, Sergio Teixeira de Carvalho, Sergio Teixeira de Mata, Luciana Regina Ferreira da Berretta, Luciana de Oliveira |
dc.subject.por.fl_str_mv |
Gamificação Adaptativa IUProst Autocuidado mHealth Modelo de implementação |
topic |
Gamificação Adaptativa IUProst Autocuidado mHealth Modelo de implementação Gamification Adaptive gamification Aelf-care Implementation model CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
dc.subject.eng.fl_str_mv |
Gamification Adaptive gamification Aelf-care Implementation model |
dc.subject.cnpq.fl_str_mv |
CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
description |
This work describes the implementation of a gamified mHealth application called IUProst for the treatment of urinary incontinence through the performance of pelvic exercises for men who have undergone prostate removal surgery. The development of the application followed the guidelines of Framework L, designed to guide the creation of gamified mHealth applications. The initial version of IUProst was exclusively focused on the self-care dimension of Framework L and was released in November 2022. It was used by hundreds of users seeking the treatment provided by the application. Subsequently, the Gamification dimension of Framework L was employed to gamify IUProst. During the process of implementing game elements, it was noted that there were no clear definitions of how to implement the components to allow for gamification adaptation based on user profiles. To address this gap, an implementation model for gamification components was developed to guide developers in creating gamification that could adapt to the user profile dynamics proposed by the adaptive gamification of Framework L. Therefore, the contributions of this research include delivering a gamified mHealth application, analyzing usage data generated by the gamified application, and providing an implementation model for game components that were incorporated into Framework L, enabling the use of components in the context of adaptive gamification. The gamified version of IUProst was published in July 2023 and was used for 30 days until the writing of this dissertation. The results obtained demonstrate that during the gamified month, patients performed approximately 2/3 more exercises compared to the previous two months, reaching 61% of the total exercises performed during the three months analyzed. The data confirmed the hypothesis that game components indeed contribute to patient engagement with the application and also highlighted areas for improvement in the mHealth application. |
publishDate |
2023 |
dc.date.accessioned.fl_str_mv |
2023-11-17T10:05:02Z |
dc.date.available.fl_str_mv |
2023-11-17T10:05:02Z |
dc.date.issued.fl_str_mv |
2023-08-25 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
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masterThesis |
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publishedVersion |
dc.identifier.citation.fl_str_mv |
ANJOS, F. M. S. Implementação de princípios de gamificação adaptativa em uma aplicação mHealth. 2023. 97 f. Dissertação (Mestrado em Ciência da Computação) - Instituto de Informática, Universidade Federal de Goiás, Goiânia, 2023. |
dc.identifier.uri.fl_str_mv |
http://repositorio.bc.ufg.br/tede/handle/tede/13137 |
dc.identifier.dark.fl_str_mv |
ark:/38995/001300000bkmp |
identifier_str_mv |
ANJOS, F. M. S. Implementação de princípios de gamificação adaptativa em uma aplicação mHealth. 2023. 97 f. Dissertação (Mestrado em Ciência da Computação) - Instituto de Informática, Universidade Federal de Goiás, Goiânia, 2023. ark:/38995/001300000bkmp |
url |
http://repositorio.bc.ufg.br/tede/handle/tede/13137 |
dc.language.iso.fl_str_mv |
por |
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por |
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Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
eu_rights_str_mv |
openAccess |
dc.publisher.none.fl_str_mv |
Universidade Federal de Goiás |
dc.publisher.program.fl_str_mv |
Programa de Pós-graduação em Ciência da Computação (INF) |
dc.publisher.initials.fl_str_mv |
UFG |
dc.publisher.country.fl_str_mv |
Brasil |
dc.publisher.department.fl_str_mv |
Instituto de Informática - INF (RMG) |
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Universidade Federal de Goiás |
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