Implementação de princípios de gamificação adaptativa em uma aplicação mHealth

Detalhes bibliográficos
Autor(a) principal: Anjos, Filipe Maciel de Souza dos
Data de Publicação: 2023
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Institucional da UFG
Texto Completo: http://repositorio.bc.ufg.br/tede/handle/tede/13137
Resumo: This work describes the implementation of a gamified mHealth application called IUProst for the treatment of urinary incontinence through the performance of pelvic exercises for men who have undergone prostate removal surgery. The development of the application followed the guidelines of Framework L, designed to guide the creation of gamified mHealth applications. The initial version of IUProst was exclusively focused on the self-care dimension of Framework L and was released in November 2022. It was used by hundreds of users seeking the treatment provided by the application. Subsequently, the Gamification dimension of Framework L was employed to gamify IUProst. During the process of implementing game elements, it was noted that there were no clear definitions of how to implement the components to allow for gamification adaptation based on user profiles. To address this gap, an implementation model for gamification components was developed to guide developers in creating gamification that could adapt to the user profile dynamics proposed by the adaptive gamification of Framework L. Therefore, the contributions of this research include delivering a gamified mHealth application, analyzing usage data generated by the gamified application, and providing an implementation model for game components that were incorporated into Framework L, enabling the use of components in the context of adaptive gamification. The gamified version of IUProst was published in July 2023 and was used for 30 days until the writing of this dissertation. The results obtained demonstrate that during the gamified month, patients performed approximately 2/3 more exercises compared to the previous two months, reaching 61% of the total exercises performed during the three months analyzed. The data confirmed the hypothesis that game components indeed contribute to patient engagement with the application and also highlighted areas for improvement in the mHealth application.
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spelling Carvalho, Sergio Teixeira dehttp://lattes.cnpq.br/2721053239592051Carvalho, Sergio Teixeira deMata, Luciana Regina Ferreira daBerretta, Luciana de Oliveirahttp://lattes.cnpq.br/8924528903494575Anjos, Filipe Maciel de Souza dos2023-11-17T10:05:02Z2023-11-17T10:05:02Z2023-08-25ANJOS, F. M. S. Implementação de princípios de gamificação adaptativa em uma aplicação mHealth. 2023. 97 f. Dissertação (Mestrado em Ciência da Computação) - Instituto de Informática, Universidade Federal de Goiás, Goiânia, 2023.http://repositorio.bc.ufg.br/tede/handle/tede/13137ark:/38995/001300000bkmpThis work describes the implementation of a gamified mHealth application called IUProst for the treatment of urinary incontinence through the performance of pelvic exercises for men who have undergone prostate removal surgery. The development of the application followed the guidelines of Framework L, designed to guide the creation of gamified mHealth applications. The initial version of IUProst was exclusively focused on the self-care dimension of Framework L and was released in November 2022. It was used by hundreds of users seeking the treatment provided by the application. Subsequently, the Gamification dimension of Framework L was employed to gamify IUProst. During the process of implementing game elements, it was noted that there were no clear definitions of how to implement the components to allow for gamification adaptation based on user profiles. To address this gap, an implementation model for gamification components was developed to guide developers in creating gamification that could adapt to the user profile dynamics proposed by the adaptive gamification of Framework L. Therefore, the contributions of this research include delivering a gamified mHealth application, analyzing usage data generated by the gamified application, and providing an implementation model for game components that were incorporated into Framework L, enabling the use of components in the context of adaptive gamification. The gamified version of IUProst was published in July 2023 and was used for 30 days until the writing of this dissertation. The results obtained demonstrate that during the gamified month, patients performed approximately 2/3 more exercises compared to the previous two months, reaching 61% of the total exercises performed during the three months analyzed. The data confirmed the hypothesis that game components indeed contribute to patient engagement with the application and also highlighted areas for improvement in the mHealth application.Este trabalho descreve a implementação de uma aplicação mHealth gamificada denominada IUProst para o tratamento da incontinência urinária por meio da execução de exercícios pélvicos para homens que realizaram a cirurgia de retirada da próstata. Para o desenvolvimento da aplicação foram utilizadas as diretrizes do Framework L, projetado para orientar a criação de aplicações mHealth gamificadas. A primeira versão do IUProst foi desenvolvida focada exclusivamente na dimensão de autocuidado do Framework L, e foi publicada em novembro de 2022, sendo utilizada por centenas de usuários que buscavam o tratamento fornecido pela aplicação. Posteriormente, a dimensão Gamification do Framework L foi empregada para gamificar o IUProst. Durante o processo de implementação dos elementos de jogos, constatou-se a ausência de definições claras sobre como implementar os componentes para permitir uma adaptação da gamificação de acordo com o perfil do usuário. Para superar essa lacuna, foi desenvolvido um modelo de implementação para componentes de gamificação, a fim de orientar os desenvolvedores na criação de uma gamificação que pudesse se adequar à dinâmica entre perfis proposta pela gamificação adaptativa do Framework L. Portanto, as contribuições desta pesquisa são a entrega de uma aplicação mHealth gamificada, a análise dos dados de uso gerados pela aplicação gamificada e um modelo de implementação para componentes de jogos que foi incorporado ao Framework L, permitindo a utilização dos componentes no contexto de gamificação adaptativa. A versão gamificada do IUProst foi publicada em julho de 2023 e utilizada durante 30 dias até a escrita dessa dissertação. Os resultados obtidos demonstram que durante o mês gamificado, os pacientes realizaram cerca de 2/3 a mais de exercícios em relação aos dois meses anteriores, alcançando a marca de 61% das execuções realizadas durante os três meses analisados. Os dados comprovaram a hipótese de que os componentes de jogos de fato contribuem para o engajamento dos pacientes com o uso da aplicação assim como evidenciaram os pontos de melhorias necessários para a aplicação mHealth.Submitted by Dayane Basílio (dayanebasilio@ufg.br) on 2023-11-13T15:21:26Z workflow start=Step: editstep - action:claimaction No. of bitstreams: 2 license_rdf: 805 bytes, checksum: 4460e5956bc1d1639be9ae6146a50347 (MD5) Dissertação - Filipe Maciel de Souza dos Anjos - 2023.pdf: 5576122 bytes, checksum: f34029cc5f5ce8786129c230e1bff9b9 (MD5)Step: editstep - action:editaction Rejected by Luciana Ferreira(lucgeral@gmail.com), reason: Veja como fez a citação: ANJOS, F. M. S. Implementação de princípios de gamificação adaptativa em uma aplicação mHealth. 202. 97 f. Dissertação (Ciência da Computação) - Instituto de Informática. Universidade Federal de Goiás, Goiânia, 2023. Confirme que já foi patenteado. Pesquise no site do INPI, CASO CONSTE A DATA DO DEPÓSITO É QUE JÁ FOI PATENTEADO. on 2023-11-14T11:38:50Z (GMT)Submitted by Dayane Basílio (dayanebasilio@ufg.br) on 2023-11-14T13:43:56Z workflow start=Step: editstep - action:claimaction No. of bitstreams: 2 license_rdf: 805 bytes, checksum: 4460e5956bc1d1639be9ae6146a50347 (MD5) Dissertação - Filipe Maciel de Souza dos Anjos - 2023.pdf: 5576122 bytes, checksum: f34029cc5f5ce8786129c230e1bff9b9 (MD5)Step: editstep - action:editaction Rejected by Luciana Ferreira(lucgeral@gmail.com), reason: O final da citação está com erro: Dissertação (Ciência da Computação) - Instituto de Informática, Universidade Federal de Goiás, Goiânia, 2023. FINAL DA CITAÇÃO ESTÁ ERRADA on 2023-11-16T10:56:36Z (GMT)Submitted by Dayane Basílio (dayanebasilio@ufg.br) on 2023-11-16T15:03:09Z workflow start=Step: editstep - action:claimaction No. of bitstreams: 2 license_rdf: 805 bytes, checksum: 4460e5956bc1d1639be9ae6146a50347 (MD5) Dissertação - Filipe Maciel de Souza dos Anjos - 2023.pdf: 5576122 bytes, checksum: f34029cc5f5ce8786129c230e1bff9b9 (MD5)Step: editstep - action:editaction Approved for entry into archive by Luciana Ferreira(lucgeral@gmail.com) on 2023-11-17T10:05:02Z (GMT)Made available in DSpace on 2023-11-17T10:05:02Z (GMT). No. of bitstreams: 2 license_rdf: 805 bytes, checksum: 4460e5956bc1d1639be9ae6146a50347 (MD5) Dissertação - Filipe Maciel de Souza dos Anjos - 2023.pdf: 5576122 bytes, checksum: f34029cc5f5ce8786129c230e1bff9b9 (MD5) Previous issue date: 2023-08-25porUniversidade Federal de GoiásPrograma de Pós-graduação em Ciência da Computação (INF)UFGBrasilInstituto de Informática - INF (RMG)Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessGamificaçãoAdaptativaIUProstAutocuidadomHealthModelo de implementaçãoGamificationAdaptive gamificationAelf-careImplementation modelCIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOImplementação de princípios de gamificação adaptativa em uma aplicação mHealthImplementation of adaptive gamification principles in a mHealth applicationinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisreponame:Repositório Institucional da UFGinstname:Universidade Federal de Goiás (UFG)instacron:UFGLICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://repositorio.bc.ufg.br/tede/bitstreams/7e7062ae-7724-4f49-8a8a-f3ea2d3db4d1/download8a4605be74aa9ea9d79846c1fba20a33MD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8805http://repositorio.bc.ufg.br/tede/bitstreams/965847f7-71fc-40f3-bb3e-3793b8c197b1/download4460e5956bc1d1639be9ae6146a50347MD52ORIGINALDissertação - Filipe Maciel de Souza dos Anjos - 2023.pdfDissertação - Filipe Maciel de Souza dos Anjos - 2023.pdfapplication/pdf5576122http://repositorio.bc.ufg.br/tede/bitstreams/ba130715-ee40-466c-a168-5c5e698dc5ec/downloadf34029cc5f5ce8786129c230e1bff9b9MD53tede/131372023-11-17 07:05:03.44http://creativecommons.org/licenses/by-nc-nd/4.0/Attribution-NonCommercial-NoDerivatives 4.0 Internationalopen.accessoai:repositorio.bc.ufg.br:tede/13137http://repositorio.bc.ufg.br/tedeRepositório InstitucionalPUBhttp://repositorio.bc.ufg.br/oai/requesttasesdissertacoes.bc@ufg.bropendoar:2023-11-17T10:05:03Repositório Institucional da UFG - Universidade Federal de Goiás (UFG)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
dc.title.none.fl_str_mv Implementação de princípios de gamificação adaptativa em uma aplicação mHealth
dc.title.alternative.eng.fl_str_mv Implementation of adaptive gamification principles in a mHealth application
title Implementação de princípios de gamificação adaptativa em uma aplicação mHealth
spellingShingle Implementação de princípios de gamificação adaptativa em uma aplicação mHealth
Anjos, Filipe Maciel de Souza dos
Gamificação
Adaptativa
IUProst
Autocuidado
mHealth
Modelo de implementação
Gamification
Adaptive gamification
Aelf-care
Implementation model
CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
title_short Implementação de princípios de gamificação adaptativa em uma aplicação mHealth
title_full Implementação de princípios de gamificação adaptativa em uma aplicação mHealth
title_fullStr Implementação de princípios de gamificação adaptativa em uma aplicação mHealth
title_full_unstemmed Implementação de princípios de gamificação adaptativa em uma aplicação mHealth
title_sort Implementação de princípios de gamificação adaptativa em uma aplicação mHealth
author Anjos, Filipe Maciel de Souza dos
author_facet Anjos, Filipe Maciel de Souza dos
author_role author
dc.contributor.advisor1.fl_str_mv Carvalho, Sergio Teixeira de
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/2721053239592051
dc.contributor.referee1.fl_str_mv Carvalho, Sergio Teixeira de
dc.contributor.referee2.fl_str_mv Mata, Luciana Regina Ferreira da
dc.contributor.referee3.fl_str_mv Berretta, Luciana de Oliveira
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/8924528903494575
dc.contributor.author.fl_str_mv Anjos, Filipe Maciel de Souza dos
contributor_str_mv Carvalho, Sergio Teixeira de
Carvalho, Sergio Teixeira de
Mata, Luciana Regina Ferreira da
Berretta, Luciana de Oliveira
dc.subject.por.fl_str_mv Gamificação
Adaptativa
IUProst
Autocuidado
mHealth
Modelo de implementação
topic Gamificação
Adaptativa
IUProst
Autocuidado
mHealth
Modelo de implementação
Gamification
Adaptive gamification
Aelf-care
Implementation model
CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
dc.subject.eng.fl_str_mv Gamification
Adaptive gamification
Aelf-care
Implementation model
dc.subject.cnpq.fl_str_mv CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
description This work describes the implementation of a gamified mHealth application called IUProst for the treatment of urinary incontinence through the performance of pelvic exercises for men who have undergone prostate removal surgery. The development of the application followed the guidelines of Framework L, designed to guide the creation of gamified mHealth applications. The initial version of IUProst was exclusively focused on the self-care dimension of Framework L and was released in November 2022. It was used by hundreds of users seeking the treatment provided by the application. Subsequently, the Gamification dimension of Framework L was employed to gamify IUProst. During the process of implementing game elements, it was noted that there were no clear definitions of how to implement the components to allow for gamification adaptation based on user profiles. To address this gap, an implementation model for gamification components was developed to guide developers in creating gamification that could adapt to the user profile dynamics proposed by the adaptive gamification of Framework L. Therefore, the contributions of this research include delivering a gamified mHealth application, analyzing usage data generated by the gamified application, and providing an implementation model for game components that were incorporated into Framework L, enabling the use of components in the context of adaptive gamification. The gamified version of IUProst was published in July 2023 and was used for 30 days until the writing of this dissertation. The results obtained demonstrate that during the gamified month, patients performed approximately 2/3 more exercises compared to the previous two months, reaching 61% of the total exercises performed during the three months analyzed. The data confirmed the hypothesis that game components indeed contribute to patient engagement with the application and also highlighted areas for improvement in the mHealth application.
publishDate 2023
dc.date.accessioned.fl_str_mv 2023-11-17T10:05:02Z
dc.date.available.fl_str_mv 2023-11-17T10:05:02Z
dc.date.issued.fl_str_mv 2023-08-25
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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dc.identifier.citation.fl_str_mv ANJOS, F. M. S. Implementação de princípios de gamificação adaptativa em uma aplicação mHealth. 2023. 97 f. Dissertação (Mestrado em Ciência da Computação) - Instituto de Informática, Universidade Federal de Goiás, Goiânia, 2023.
dc.identifier.uri.fl_str_mv http://repositorio.bc.ufg.br/tede/handle/tede/13137
dc.identifier.dark.fl_str_mv ark:/38995/001300000bkmp
identifier_str_mv ANJOS, F. M. S. Implementação de princípios de gamificação adaptativa em uma aplicação mHealth. 2023. 97 f. Dissertação (Mestrado em Ciência da Computação) - Instituto de Informática, Universidade Federal de Goiás, Goiânia, 2023.
ark:/38995/001300000bkmp
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http://creativecommons.org/licenses/by-nc-nd/4.0/
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dc.publisher.none.fl_str_mv Universidade Federal de Goiás
dc.publisher.program.fl_str_mv Programa de Pós-graduação em Ciência da Computação (INF)
dc.publisher.initials.fl_str_mv UFG
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Instituto de Informática - INF (RMG)
publisher.none.fl_str_mv Universidade Federal de Goiás
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