Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação

Detalhes bibliográficos
Autor(a) principal: Oliveira, Luma Wanderley de
Data de Publicação: 2018
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Institucional da UFG
Texto Completo: http://repositorio.bc.ufg.br/tede/handle/tede/9077
Resumo: This work investigates how gamification is used in health applications that aim to stimulate self-care. There is evidence in the literature indicating that the development of these "gamified" applications does not consider knowledge of the user profile to correctly employ game elements, there are also cases where the use of gamification extrapolates the main purpose of the application, which is to treat of health. This impacts on the inefficient use of this strategy. To overcome this problem, a conceptual gamification framework (method) was developed to be used in mHealth that encourages self-care. In this sense, the L Framework is composed of two dimensions, Self-Care and Gamification, which incorporate some concepts and practices so that an application developer can design his application. At the evaluation stage, the mixed method was used, with questionnaire application and online interview to specialists. The results indicate that the framework is a good initiative to help developers to design the mHealth application, primarily by encouraging engagement. As a secondary result of this research, a systematic review of the literature was developed, with the objective of ascertaining the relationship between self-care and gamification.
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spelling Carvalho, Sérgio Teixeira dehttp://lattes.cnpq.br/2721053239592051Carvalho, Sérgio Teixeira deAlbuquerque, Eduardo Simões deIto, Márciahttp://lattes.cnpq.br/5310312233130188Oliveira, Luma Wanderley de2018-11-19T11:39:05Z2018-10-19OLIVEIRA, L. W. Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação. 2018. 119 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Goiás, Goiânia, 2018.http://repositorio.bc.ufg.br/tede/handle/tede/9077This work investigates how gamification is used in health applications that aim to stimulate self-care. There is evidence in the literature indicating that the development of these "gamified" applications does not consider knowledge of the user profile to correctly employ game elements, there are also cases where the use of gamification extrapolates the main purpose of the application, which is to treat of health. This impacts on the inefficient use of this strategy. To overcome this problem, a conceptual gamification framework (method) was developed to be used in mHealth that encourages self-care. In this sense, the L Framework is composed of two dimensions, Self-Care and Gamification, which incorporate some concepts and practices so that an application developer can design his application. At the evaluation stage, the mixed method was used, with questionnaire application and online interview to specialists. The results indicate that the framework is a good initiative to help developers to design the mHealth application, primarily by encouraging engagement. As a secondary result of this research, a systematic review of the literature was developed, with the objective of ascertaining the relationship between self-care and gamification.Este trabalho investiga como a gamificação é utilizada nas aplicações de saúde que possuem como propósito estimular o self-care. Há evidências na literatura que indicam que o desenvolvimento destas aplicações "gamificadas" não considera o conhecimento do perfil do usuário para empregar corretamente os elementos de jogos, também há casos em que o uso da gamificação extrapola o objetivo principal da aplicação, que é tratar da saúde. Isto acaba impactando na ineficiência da utilização desta estratégia. Para superar esse problema, foi desenvolvido um framework conceitual (método) para que a gamificação seja utilizada em mHealth que incentive self-care. Neste sentido, o Framework L é composto por duas dimensões, Self-Care e Gamificação, que incorporam alguns conceitos e práticas para que um desenvolvedor de aplicações possa projetar sua aplicação. Na etapa de avaliação, foi utilizado o método misto, com aplicação de questionário e entrevista online a especialistas. Os resultados indicam que o framework é uma boa iniciativa para auxiliar desenvolvedores a gamificar a aplicação mHealth, principalmente por estimular o engajamento. Como resultado secundário desta pesquisa, foi desenvolvida uma revisão sistemática da literatura, com objetivo de averiguar a relação entre self-care e gamificação.Submitted by Liliane Ferreira (ljuvencia30@gmail.com) on 2018-11-19T10:56:49Z No. of bitstreams: 2 Dissertação - Luma Wanderley de Oliveira - 2018.pdf: 4757844 bytes, checksum: 6198bf4c5b4c1b68ab7b9091eabdacfe (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2018-11-19T11:39:05Z (GMT) No. of bitstreams: 2 Dissertação - Luma Wanderley de Oliveira - 2018.pdf: 4757844 bytes, checksum: 6198bf4c5b4c1b68ab7b9091eabdacfe (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Made available in DSpace on 2018-11-19T11:39:05Z (GMT). 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dc.title.eng.fl_str_mv Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação
dc.title.alternative.eng.fl_str_mv L framework for mHealth developers in the context of self-care and gamification
title Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação
spellingShingle Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação
Oliveira, Luma Wanderley de
Gamificação
Self-care
Saúde
Jogos
MHealth
Framework
Tipos de jogadores
Gamification
Health
Games
Framework
Types of players
CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
title_short Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação
title_full Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação
title_fullStr Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação
title_full_unstemmed Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação
title_sort Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação
author Oliveira, Luma Wanderley de
author_facet Oliveira, Luma Wanderley de
author_role author
dc.contributor.advisor1.fl_str_mv Carvalho, Sérgio Teixeira de
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/2721053239592051
dc.contributor.referee1.fl_str_mv Carvalho, Sérgio Teixeira de
dc.contributor.referee2.fl_str_mv Albuquerque, Eduardo Simões de
dc.contributor.referee3.fl_str_mv Ito, Márcia
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/5310312233130188
dc.contributor.author.fl_str_mv Oliveira, Luma Wanderley de
contributor_str_mv Carvalho, Sérgio Teixeira de
Carvalho, Sérgio Teixeira de
Albuquerque, Eduardo Simões de
Ito, Márcia
dc.subject.por.fl_str_mv Gamificação
Self-care
Saúde
Jogos
MHealth
Framework
Tipos de jogadores
topic Gamificação
Self-care
Saúde
Jogos
MHealth
Framework
Tipos de jogadores
Gamification
Health
Games
Framework
Types of players
CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
dc.subject.eng.fl_str_mv Gamification
Health
Games
Framework
Types of players
dc.subject.cnpq.fl_str_mv CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
description This work investigates how gamification is used in health applications that aim to stimulate self-care. There is evidence in the literature indicating that the development of these "gamified" applications does not consider knowledge of the user profile to correctly employ game elements, there are also cases where the use of gamification extrapolates the main purpose of the application, which is to treat of health. This impacts on the inefficient use of this strategy. To overcome this problem, a conceptual gamification framework (method) was developed to be used in mHealth that encourages self-care. In this sense, the L Framework is composed of two dimensions, Self-Care and Gamification, which incorporate some concepts and practices so that an application developer can design his application. At the evaluation stage, the mixed method was used, with questionnaire application and online interview to specialists. The results indicate that the framework is a good initiative to help developers to design the mHealth application, primarily by encouraging engagement. As a secondary result of this research, a systematic review of the literature was developed, with the objective of ascertaining the relationship between self-care and gamification.
publishDate 2018
dc.date.accessioned.fl_str_mv 2018-11-19T11:39:05Z
dc.date.issued.fl_str_mv 2018-10-19
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dc.identifier.citation.fl_str_mv OLIVEIRA, L. W. Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação. 2018. 119 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Goiás, Goiânia, 2018.
dc.identifier.uri.fl_str_mv http://repositorio.bc.ufg.br/tede/handle/tede/9077
identifier_str_mv OLIVEIRA, L. W. Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação. 2018. 119 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Goiás, Goiânia, 2018.
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