Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Institucional da UFG |
Texto Completo: | http://repositorio.bc.ufg.br/tede/handle/tede/9077 |
Resumo: | This work investigates how gamification is used in health applications that aim to stimulate self-care. There is evidence in the literature indicating that the development of these "gamified" applications does not consider knowledge of the user profile to correctly employ game elements, there are also cases where the use of gamification extrapolates the main purpose of the application, which is to treat of health. This impacts on the inefficient use of this strategy. To overcome this problem, a conceptual gamification framework (method) was developed to be used in mHealth that encourages self-care. In this sense, the L Framework is composed of two dimensions, Self-Care and Gamification, which incorporate some concepts and practices so that an application developer can design his application. At the evaluation stage, the mixed method was used, with questionnaire application and online interview to specialists. The results indicate that the framework is a good initiative to help developers to design the mHealth application, primarily by encouraging engagement. As a secondary result of this research, a systematic review of the literature was developed, with the objective of ascertaining the relationship between self-care and gamification. |
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Carvalho, Sérgio Teixeira dehttp://lattes.cnpq.br/2721053239592051Carvalho, Sérgio Teixeira deAlbuquerque, Eduardo Simões deIto, Márciahttp://lattes.cnpq.br/5310312233130188Oliveira, Luma Wanderley de2018-11-19T11:39:05Z2018-10-19OLIVEIRA, L. W. Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação. 2018. 119 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Goiás, Goiânia, 2018.http://repositorio.bc.ufg.br/tede/handle/tede/9077This work investigates how gamification is used in health applications that aim to stimulate self-care. There is evidence in the literature indicating that the development of these "gamified" applications does not consider knowledge of the user profile to correctly employ game elements, there are also cases where the use of gamification extrapolates the main purpose of the application, which is to treat of health. This impacts on the inefficient use of this strategy. To overcome this problem, a conceptual gamification framework (method) was developed to be used in mHealth that encourages self-care. In this sense, the L Framework is composed of two dimensions, Self-Care and Gamification, which incorporate some concepts and practices so that an application developer can design his application. At the evaluation stage, the mixed method was used, with questionnaire application and online interview to specialists. The results indicate that the framework is a good initiative to help developers to design the mHealth application, primarily by encouraging engagement. As a secondary result of this research, a systematic review of the literature was developed, with the objective of ascertaining the relationship between self-care and gamification.Este trabalho investiga como a gamificação é utilizada nas aplicações de saúde que possuem como propósito estimular o self-care. Há evidências na literatura que indicam que o desenvolvimento destas aplicações "gamificadas" não considera o conhecimento do perfil do usuário para empregar corretamente os elementos de jogos, também há casos em que o uso da gamificação extrapola o objetivo principal da aplicação, que é tratar da saúde. Isto acaba impactando na ineficiência da utilização desta estratégia. Para superar esse problema, foi desenvolvido um framework conceitual (método) para que a gamificação seja utilizada em mHealth que incentive self-care. Neste sentido, o Framework L é composto por duas dimensões, Self-Care e Gamificação, que incorporam alguns conceitos e práticas para que um desenvolvedor de aplicações possa projetar sua aplicação. Na etapa de avaliação, foi utilizado o método misto, com aplicação de questionário e entrevista online a especialistas. Os resultados indicam que o framework é uma boa iniciativa para auxiliar desenvolvedores a gamificar a aplicação mHealth, principalmente por estimular o engajamento. Como resultado secundário desta pesquisa, foi desenvolvida uma revisão sistemática da literatura, com objetivo de averiguar a relação entre self-care e gamificação.Submitted by Liliane Ferreira (ljuvencia30@gmail.com) on 2018-11-19T10:56:49Z No. of bitstreams: 2 Dissertação - Luma Wanderley de Oliveira - 2018.pdf: 4757844 bytes, checksum: 6198bf4c5b4c1b68ab7b9091eabdacfe (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2018-11-19T11:39:05Z (GMT) No. of bitstreams: 2 Dissertação - Luma Wanderley de Oliveira - 2018.pdf: 4757844 bytes, checksum: 6198bf4c5b4c1b68ab7b9091eabdacfe (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Made available in DSpace on 2018-11-19T11:39:05Z (GMT). No. of bitstreams: 2 Dissertação - Luma Wanderley de Oliveira - 2018.pdf: 4757844 bytes, checksum: 6198bf4c5b4c1b68ab7b9091eabdacfe (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Previous issue date: 2018-10-19Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESapplication/pdfporUniversidade Federal de GoiásPrograma de Pós-graduação em Ciência da Computação (INF)UFGBrasilInstituto de Informática - INF (RG)http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessGamificaçãoSelf-careSaúdeJogosMHealthFrameworkTipos de jogadoresGamificationHealthGamesFrameworkTypes of playersCIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOFramework L para desenvolvedores de mHealth no contexto de self-care e gamificaçãoL framework for mHealth developers in the context of self-care and gamificationinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis-3303550325223384799600600600600-771226673463364476836717112058112045092075167498588264571reponame:Repositório Institucional da UFGinstname:Universidade Federal de Goiás (UFG)instacron:UFGORIGINALDissertação - Luma Wanderley de Oliveira - 2018.pdfDissertação - Luma Wanderley de Oliveira - 2018.pdfapplication/pdf4757844http://repositorio.bc.ufg.br/tede/bitstreams/c6eca5ed-254a-4e74-96f3-761232a5bd65/download6198bf4c5b4c1b68ab7b9091eabdacfeMD55LICENSElicense.txtlicense.txttext/plain; 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dc.title.eng.fl_str_mv |
Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação |
dc.title.alternative.eng.fl_str_mv |
L framework for mHealth developers in the context of self-care and gamification |
title |
Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação |
spellingShingle |
Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação Oliveira, Luma Wanderley de Gamificação Self-care Saúde Jogos MHealth Framework Tipos de jogadores Gamification Health Games Framework Types of players CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
title_short |
Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação |
title_full |
Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação |
title_fullStr |
Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação |
title_full_unstemmed |
Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação |
title_sort |
Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação |
author |
Oliveira, Luma Wanderley de |
author_facet |
Oliveira, Luma Wanderley de |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Carvalho, Sérgio Teixeira de |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/2721053239592051 |
dc.contributor.referee1.fl_str_mv |
Carvalho, Sérgio Teixeira de |
dc.contributor.referee2.fl_str_mv |
Albuquerque, Eduardo Simões de |
dc.contributor.referee3.fl_str_mv |
Ito, Márcia |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/5310312233130188 |
dc.contributor.author.fl_str_mv |
Oliveira, Luma Wanderley de |
contributor_str_mv |
Carvalho, Sérgio Teixeira de Carvalho, Sérgio Teixeira de Albuquerque, Eduardo Simões de Ito, Márcia |
dc.subject.por.fl_str_mv |
Gamificação Self-care Saúde Jogos MHealth Framework Tipos de jogadores |
topic |
Gamificação Self-care Saúde Jogos MHealth Framework Tipos de jogadores Gamification Health Games Framework Types of players CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
dc.subject.eng.fl_str_mv |
Gamification Health Games Framework Types of players |
dc.subject.cnpq.fl_str_mv |
CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
description |
This work investigates how gamification is used in health applications that aim to stimulate self-care. There is evidence in the literature indicating that the development of these "gamified" applications does not consider knowledge of the user profile to correctly employ game elements, there are also cases where the use of gamification extrapolates the main purpose of the application, which is to treat of health. This impacts on the inefficient use of this strategy. To overcome this problem, a conceptual gamification framework (method) was developed to be used in mHealth that encourages self-care. In this sense, the L Framework is composed of two dimensions, Self-Care and Gamification, which incorporate some concepts and practices so that an application developer can design his application. At the evaluation stage, the mixed method was used, with questionnaire application and online interview to specialists. The results indicate that the framework is a good initiative to help developers to design the mHealth application, primarily by encouraging engagement. As a secondary result of this research, a systematic review of the literature was developed, with the objective of ascertaining the relationship between self-care and gamification. |
publishDate |
2018 |
dc.date.accessioned.fl_str_mv |
2018-11-19T11:39:05Z |
dc.date.issued.fl_str_mv |
2018-10-19 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
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masterThesis |
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dc.identifier.citation.fl_str_mv |
OLIVEIRA, L. W. Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação. 2018. 119 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Goiás, Goiânia, 2018. |
dc.identifier.uri.fl_str_mv |
http://repositorio.bc.ufg.br/tede/handle/tede/9077 |
identifier_str_mv |
OLIVEIRA, L. W. Framework L para desenvolvedores de mHealth no contexto de self-care e gamificação. 2018. 119 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Goiás, Goiânia, 2018. |
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http://repositorio.bc.ufg.br/tede/handle/tede/9077 |
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Universidade Federal de Goiás |
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