Esports and sport: approaches between virtual motion body culture and cyber megaevents

Detalhes bibliográficos
Autor(a) principal: Leal, Ludmila Dias dos Santos
Data de Publicação: 2019
Outros Autores: Machado, Raoni Perrucci Toledo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UFLA
Texto Completo: http://repositorio.ufla.br/jspui/handle/1/41326
Resumo: Electronic Games are gaining more and more power of cultural and economic impact on our society, until they reach a point where at the beginning of this century they begin to attract the attention of researchers from various areas, including physical education. in its different aspects of seeing the same phenomenon. This paper starts from this point, trying to make an analysis of this current situation s from the cultural production (literature, internet, television), using hermeneutics as methodology, that is, to seek meaning in what games mean. The possibility of playing online, and the emergence of the concept of e-sports brings a new possibility within cyberculture. People in different places, with different characteristics, different histories, can interact within cyberspace without carrying any of the characteristics of “real life”, and at the same time, as a consequence of this cultural diversity, can build something new from the mediated established interaction. by the virtual environment. As this situation requires movement, not necessarily physical movement, we adopt the term “Virtual Movement Body Culture” to bring this manifestation to the area of Physical Education. It is clear that we are dealing with a cultural production of the human movement, and it is also clear that it is the people who are producing this knowledge from playful demands through the possibilities allowed by cyberspace. The culmination of this process is the emergence of cyber mega events. Understanding and appropriating this framework is fundamental for us to understand this new social manifestation within its own peculiarities. They have their own characteristics that set them apart from the cultural manifestations we have known so far, and this is where we need to begin our understanding.
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spelling Esports and sport: approaches between virtual motion body culture and cyber megaeventsE-sports e esporte: aproximações entre a cultura corporal de movimento virtual e os ciber megaeventosElectronic gamesEsportsBody cultureJogos eletrônicosCultura corporalJuegos electrónicosDeportes electrónicosElectronic Games are gaining more and more power of cultural and economic impact on our society, until they reach a point where at the beginning of this century they begin to attract the attention of researchers from various areas, including physical education. in its different aspects of seeing the same phenomenon. This paper starts from this point, trying to make an analysis of this current situation s from the cultural production (literature, internet, television), using hermeneutics as methodology, that is, to seek meaning in what games mean. The possibility of playing online, and the emergence of the concept of e-sports brings a new possibility within cyberculture. People in different places, with different characteristics, different histories, can interact within cyberspace without carrying any of the characteristics of “real life”, and at the same time, as a consequence of this cultural diversity, can build something new from the mediated established interaction. by the virtual environment. As this situation requires movement, not necessarily physical movement, we adopt the term “Virtual Movement Body Culture” to bring this manifestation to the area of Physical Education. It is clear that we are dealing with a cultural production of the human movement, and it is also clear that it is the people who are producing this knowledge from playful demands through the possibilities allowed by cyberspace. The culmination of this process is the emergence of cyber mega events. Understanding and appropriating this framework is fundamental for us to understand this new social manifestation within its own peculiarities. They have their own characteristics that set them apart from the cultural manifestations we have known so far, and this is where we need to begin our understanding.Universidade de São Paulo2020-06-01T18:13:02Z2020-06-01T18:13:02Z2019info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfLEAL, L. D. dos S.; MACHADO, R. P. T. Esports and sport: Approaches between virtual motion body culture and cyber megaevents. Olimpianos – Journal of Olympic Studies, São Paulo, v. 3, 2019. Paginação irregular.http://repositorio.ufla.br/jspui/handle/1/41326Olimpianos – Journal of Olympic Studiesreponame:Repositório Institucional da UFLAinstname:Universidade Federal de Lavras (UFLA)instacron:UFLAhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessLeal, Ludmila Dias dos SantosMachado, Raoni Perrucci Toledoeng2023-05-02T10:54:28Zoai:localhost:1/41326Repositório InstitucionalPUBhttp://repositorio.ufla.br/oai/requestnivaldo@ufla.br || repositorio.biblioteca@ufla.bropendoar:2023-05-02T10:54:28Repositório Institucional da UFLA - Universidade Federal de Lavras (UFLA)false
dc.title.none.fl_str_mv Esports and sport: approaches between virtual motion body culture and cyber megaevents
E-sports e esporte: aproximações entre a cultura corporal de movimento virtual e os ciber megaeventos
title Esports and sport: approaches between virtual motion body culture and cyber megaevents
spellingShingle Esports and sport: approaches between virtual motion body culture and cyber megaevents
Leal, Ludmila Dias dos Santos
Electronic games
Esports
Body culture
Jogos eletrônicos
Cultura corporal
Juegos electrónicos
Deportes electrónicos
title_short Esports and sport: approaches between virtual motion body culture and cyber megaevents
title_full Esports and sport: approaches between virtual motion body culture and cyber megaevents
title_fullStr Esports and sport: approaches between virtual motion body culture and cyber megaevents
title_full_unstemmed Esports and sport: approaches between virtual motion body culture and cyber megaevents
title_sort Esports and sport: approaches between virtual motion body culture and cyber megaevents
author Leal, Ludmila Dias dos Santos
author_facet Leal, Ludmila Dias dos Santos
Machado, Raoni Perrucci Toledo
author_role author
author2 Machado, Raoni Perrucci Toledo
author2_role author
dc.contributor.author.fl_str_mv Leal, Ludmila Dias dos Santos
Machado, Raoni Perrucci Toledo
dc.subject.por.fl_str_mv Electronic games
Esports
Body culture
Jogos eletrônicos
Cultura corporal
Juegos electrónicos
Deportes electrónicos
topic Electronic games
Esports
Body culture
Jogos eletrônicos
Cultura corporal
Juegos electrónicos
Deportes electrónicos
description Electronic Games are gaining more and more power of cultural and economic impact on our society, until they reach a point where at the beginning of this century they begin to attract the attention of researchers from various areas, including physical education. in its different aspects of seeing the same phenomenon. This paper starts from this point, trying to make an analysis of this current situation s from the cultural production (literature, internet, television), using hermeneutics as methodology, that is, to seek meaning in what games mean. The possibility of playing online, and the emergence of the concept of e-sports brings a new possibility within cyberculture. People in different places, with different characteristics, different histories, can interact within cyberspace without carrying any of the characteristics of “real life”, and at the same time, as a consequence of this cultural diversity, can build something new from the mediated established interaction. by the virtual environment. As this situation requires movement, not necessarily physical movement, we adopt the term “Virtual Movement Body Culture” to bring this manifestation to the area of Physical Education. It is clear that we are dealing with a cultural production of the human movement, and it is also clear that it is the people who are producing this knowledge from playful demands through the possibilities allowed by cyberspace. The culmination of this process is the emergence of cyber mega events. Understanding and appropriating this framework is fundamental for us to understand this new social manifestation within its own peculiarities. They have their own characteristics that set them apart from the cultural manifestations we have known so far, and this is where we need to begin our understanding.
publishDate 2019
dc.date.none.fl_str_mv 2019
2020-06-01T18:13:02Z
2020-06-01T18:13:02Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv LEAL, L. D. dos S.; MACHADO, R. P. T. Esports and sport: Approaches between virtual motion body culture and cyber megaevents. Olimpianos – Journal of Olympic Studies, São Paulo, v. 3, 2019. Paginação irregular.
http://repositorio.ufla.br/jspui/handle/1/41326
identifier_str_mv LEAL, L. D. dos S.; MACHADO, R. P. T. Esports and sport: Approaches between virtual motion body culture and cyber megaevents. Olimpianos – Journal of Olympic Studies, São Paulo, v. 3, 2019. Paginação irregular.
url http://repositorio.ufla.br/jspui/handle/1/41326
dc.language.iso.fl_str_mv eng
language eng
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade de São Paulo
publisher.none.fl_str_mv Universidade de São Paulo
dc.source.none.fl_str_mv Olimpianos – Journal of Olympic Studies
reponame:Repositório Institucional da UFLA
instname:Universidade Federal de Lavras (UFLA)
instacron:UFLA
instname_str Universidade Federal de Lavras (UFLA)
instacron_str UFLA
institution UFLA
reponame_str Repositório Institucional da UFLA
collection Repositório Institucional da UFLA
repository.name.fl_str_mv Repositório Institucional da UFLA - Universidade Federal de Lavras (UFLA)
repository.mail.fl_str_mv nivaldo@ufla.br || repositorio.biblioteca@ufla.br
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