Forgotten quarrels in game studies:: monopoly and configurational diversity in esports
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Galáxia (São Paulo) |
Texto Completo: | https://revistas.pucsp.br/index.php/galaxia/article/view/58769 |
Resumo: | The purpose of this article is to promote a critique of the thematic monopoly exercised by professional esports. In order to develop this argument, the notion of configurational diversity of esports is presented to consider a set of game situations that compose the sportive activities and experiences aimed at videogames. This diversity would be built by at least four configurations: professional esport, bricolage esport, community esport and school esport. For this construction, we seek support in the literature of game studies, communication, and sports, and in ethnographic fieldwork experiences undertaken between the years 2016 and 2022 with different matrices that make up esports in the country. |
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Forgotten quarrels in game studies:: monopoly and configurational diversity in esports Querelas esquecidas dos game studies:: monopólio e diversidade configuracional nos esportsgame studiesesportscommunicationgamer culturediversitygame studiesesportscomunicaçãocultura gamerdiversidadeThe purpose of this article is to promote a critique of the thematic monopoly exercised by professional esports. In order to develop this argument, the notion of configurational diversity of esports is presented to consider a set of game situations that compose the sportive activities and experiences aimed at videogames. This diversity would be built by at least four configurations: professional esport, bricolage esport, community esport and school esport. For this construction, we seek support in the literature of game studies, communication, and sports, and in ethnographic fieldwork experiences undertaken between the years 2016 and 2022 with different matrices that make up esports in the country.O intuito deste artigo é promover uma crítica ao monopólio temático exercido pelo esport profissional. Para desenvolver este argumento, apresentamos a noção de diversidade configuracional dos esports para considerar um conjunto de situações de jogo que compõe as atividades e experiências esportivas voltadas para videogames. Tal diversidade seria formada por pelo menos quatro configurações de esports: profissional, bricolada, comunitária e escolar. Para essa construção, buscamos apoio na literatura dos game studies, da comunicação, dos esportes e em experiências de trabalho de campo etnográfico empreendidas entre 2016 e 2022 com diferentes matrizes que constituem os esports no país.PEPG COS-PUC-SP2023-03-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://revistas.pucsp.br/index.php/galaxia/article/view/58769Galaxia; Vol. 48 No. 1 (2023): GaláxiaGALÁxIA. Revista Interdisciplinar de Comunicação e Cultura; v. 48 n. 1 (2023): Galáxia1982-2553reponame:Galáxia (São Paulo)instname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPporhttps://revistas.pucsp.br/index.php/galaxia/article/view/58769/41725Copyright (c) 2023 Galáxia. Revista do Programa de Pós-Graduação em Comunicação e Semióticahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMacedo, Tarcízio2023-03-21T14:08:42Zoai:ojs.pkp.sfu.ca:article/58769Revistahttps://www.pucsp.br/pos-graduacao/mestrado-e-doutorado/comunicacao-e-semioticaPRIhttps://old.scielo.br/oai/scielo-oai.phpcos@pucsp.br||aidarprado@gmail.com1982-25531519-311Xopendoar:2023-03-21T14:08:42Galáxia (São Paulo) - Pontifícia Universidade Católica de São Paulo (PUC-SP)false |
dc.title.none.fl_str_mv |
Forgotten quarrels in game studies:: monopoly and configurational diversity in esports Querelas esquecidas dos game studies:: monopólio e diversidade configuracional nos esports |
title |
Forgotten quarrels in game studies:: monopoly and configurational diversity in esports |
spellingShingle |
Forgotten quarrels in game studies:: monopoly and configurational diversity in esports Macedo, Tarcízio game studies esports communication gamer culture diversity game studies esports comunicação cultura gamer diversidade |
title_short |
Forgotten quarrels in game studies:: monopoly and configurational diversity in esports |
title_full |
Forgotten quarrels in game studies:: monopoly and configurational diversity in esports |
title_fullStr |
Forgotten quarrels in game studies:: monopoly and configurational diversity in esports |
title_full_unstemmed |
Forgotten quarrels in game studies:: monopoly and configurational diversity in esports |
title_sort |
Forgotten quarrels in game studies:: monopoly and configurational diversity in esports |
author |
Macedo, Tarcízio |
author_facet |
Macedo, Tarcízio |
author_role |
author |
dc.contributor.author.fl_str_mv |
Macedo, Tarcízio |
dc.subject.por.fl_str_mv |
game studies esports communication gamer culture diversity game studies esports comunicação cultura gamer diversidade |
topic |
game studies esports communication gamer culture diversity game studies esports comunicação cultura gamer diversidade |
description |
The purpose of this article is to promote a critique of the thematic monopoly exercised by professional esports. In order to develop this argument, the notion of configurational diversity of esports is presented to consider a set of game situations that compose the sportive activities and experiences aimed at videogames. This diversity would be built by at least four configurations: professional esport, bricolage esport, community esport and school esport. For this construction, we seek support in the literature of game studies, communication, and sports, and in ethnographic fieldwork experiences undertaken between the years 2016 and 2022 with different matrices that make up esports in the country. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-03-21 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://revistas.pucsp.br/index.php/galaxia/article/view/58769 |
url |
https://revistas.pucsp.br/index.php/galaxia/article/view/58769 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://revistas.pucsp.br/index.php/galaxia/article/view/58769/41725 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2023 Galáxia. Revista do Programa de Pós-Graduação em Comunicação e Semiótica https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2023 Galáxia. Revista do Programa de Pós-Graduação em Comunicação e Semiótica https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
PEPG COS-PUC-SP |
publisher.none.fl_str_mv |
PEPG COS-PUC-SP |
dc.source.none.fl_str_mv |
Galaxia; Vol. 48 No. 1 (2023): Galáxia GALÁxIA. Revista Interdisciplinar de Comunicação e Cultura; v. 48 n. 1 (2023): Galáxia 1982-2553 reponame:Galáxia (São Paulo) instname:Pontifícia Universidade Católica de São Paulo (PUC-SP) instacron:PUC_SP |
instname_str |
Pontifícia Universidade Católica de São Paulo (PUC-SP) |
instacron_str |
PUC_SP |
institution |
PUC_SP |
reponame_str |
Galáxia (São Paulo) |
collection |
Galáxia (São Paulo) |
repository.name.fl_str_mv |
Galáxia (São Paulo) - Pontifícia Universidade Católica de São Paulo (PUC-SP) |
repository.mail.fl_str_mv |
cos@pucsp.br||aidarprado@gmail.com |
_version_ |
1799129332357005312 |