Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone
Autor(a) principal: | |
---|---|
Data de Publicação: | 2023 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da UFMA |
Texto Completo: | https://tedebc.ufma.br/jspui/handle/tede/tede/5076 |
Resumo: | Memory is a broad field of study, with various perspectives on it. Currently, it is understood that the brain utilizes multiple structures to form memory storage. Despite not knowing the true capacity of human memory, it remains an essential part of everyday artifact usage, hence the relevance of this topic in digital interface design. In the current context, where smartphones have become essential tools in human daily life, an increasing number of digital artifacts are being developed based on design principles. Many of these principles and their applications have been cataloged in a system created by Google to assist teams in developing high-quality experiences that resonate with the audience. These elements rely on mental models, which attempt to replicate established patterns to reduce the user's learning curve when using a particular digital artifact. However, the ideal scenario, where faithfully reproducing these patterns can effectively solve the problems faced by those involved in interface design projects, does not seem to be a constant. Considering that existing procedures for evaluating the "cost of memorability" of an easily accessible digital interface are either non-existent or only tangentially aligned with the intentions of professionals, and that certain widely adopted tools in the market already capture and generate efficiency reports (task success), efficacy metrics, screen recordings, and heat maps, aligning this practice with a data-driven approach in design projects, the research objective was raised: to analyze whether the combined use of commonly used market techniques is effective in measuring the cost of memorability in smartphone interfaces, in order to provide recommendations for structuring metrics that assist in evaluating the patterns' level of memorability difficulty. To achieve this, a study was designed that allowed for the validation of metrication for the memorization cost of interface flows through quantitative experiments. The results yielded a database with task success rates, completion times, and the percentage of heat map filling. These investigations demonstrated a potential correlation between task efficiency and interaction objectivity, as indicated by the relationship between the percentage variation between screens and the standard deviation of filling. |
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CAMPOS, Lívia Flávia de Albuquerquehttp://lattes.cnpq.br/6231280946679281CAMPOS, Lívia Flávia de Albuquerquehttp://lattes.cnpq.br/6231280946679281FERNANDES, Fabiane Rodrigueshttp://lattes.cnpq.br/0490329444455023SANTOS, Denilson Moreirahttp://lattes.cnpq.br/0773418608689579MONAT, André Soareshttp://lattes.cnpq.br/2193192561400733http://lattes.cnpq.br/3163143124598431PINHEIRO, Lucas Mendes2023-12-13T15:24:20Z2023-07-31PINHEIRO, Lucas Mendes. Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone. 2023. 89 f. Dissertação (Programa de Pós-Graduação em Design/CCET) - Universidade Federal do Maranhão, São Luís, 2023.https://tedebc.ufma.br/jspui/handle/tede/tede/5076Memory is a broad field of study, with various perspectives on it. Currently, it is understood that the brain utilizes multiple structures to form memory storage. Despite not knowing the true capacity of human memory, it remains an essential part of everyday artifact usage, hence the relevance of this topic in digital interface design. In the current context, where smartphones have become essential tools in human daily life, an increasing number of digital artifacts are being developed based on design principles. Many of these principles and their applications have been cataloged in a system created by Google to assist teams in developing high-quality experiences that resonate with the audience. These elements rely on mental models, which attempt to replicate established patterns to reduce the user's learning curve when using a particular digital artifact. However, the ideal scenario, where faithfully reproducing these patterns can effectively solve the problems faced by those involved in interface design projects, does not seem to be a constant. Considering that existing procedures for evaluating the "cost of memorability" of an easily accessible digital interface are either non-existent or only tangentially aligned with the intentions of professionals, and that certain widely adopted tools in the market already capture and generate efficiency reports (task success), efficacy metrics, screen recordings, and heat maps, aligning this practice with a data-driven approach in design projects, the research objective was raised: to analyze whether the combined use of commonly used market techniques is effective in measuring the cost of memorability in smartphone interfaces, in order to provide recommendations for structuring metrics that assist in evaluating the patterns' level of memorability difficulty. To achieve this, a study was designed that allowed for the validation of metrication for the memorization cost of interface flows through quantitative experiments. The results yielded a database with task success rates, completion times, and the percentage of heat map filling. These investigations demonstrated a potential correlation between task efficiency and interaction objectivity, as indicated by the relationship between the percentage variation between screens and the standard deviation of filling.A memória é um campo amplo de estudo, e existem diversas perspectivas sobre ela. Atualmente entende-se que o encéfalo utiliza múltiplas estruturas para formar o armazenamento da memória. Mesmo sem saber a real capacidade humana, ela ainda é parte essencial no processo cotidiano de utilização de artefatos, daí surge a relevância dessa pauta na construção de interfaces digitais. No contexto atual, onde o celular se tornou uma ferramenta essencial para o cotidiano do ser humano, são desenvolvidos cada vez mais artefatos digitais através de princípios de design. Muitos desses preceitos e suas aplicações foram catalogados num sistema criado pela Google, para auxiliar times a desenvolverem experiências de alta qualidade visando a aderência do público. Esses elementos utilizam-se de modelos mentais, que tentam replicar padrões estabelecidos para reduzir a curva de aprendizagem da pessoa usuária ao utilizar determinado artefato digital. Contudo, o cenário ideal, onde apenas a reprodução ipsis litteris desses padrões consegue resolver, de fato, os problemas enfrentados por quem participa do desenvolvimento dos projetos dessas interfaces, parece não ser uma constante. Assim, considerando que os procedimentos disponíveis para a avaliação da ‘‘taxa de memorabilidade’’ de uma interface digital de fácil acesso inexistem ou tangenciam as intenções iniciais do profissional, e certas ferramentas popularizadas no mercado já capturam e criam de relatórios de eficiência (task success), eficácia, gravam as telas e geram mapas de calor, tendo essa prática alinhada a uma abordagem de valorização da utilização de dados nos projetos de design, levantou-se como o objetivo de pesquisa: analisar se o uso combinado de métricas usuais de mercado é eficaz para medir o custo da memorabilidade em interfaces para smartphones, a fim de gerar recomendações para a estruturação de métricas que auxiliem na avaliação dos padrões, quanto ao seu grau de dificuldade de ‘memorabilidade’. Para isso, delineou-se um estudo que permitiu validar a possibilidade de metrificar o custo para a memorização de fluxos de interfaces, através de experimentos quantitativos. Como resultados obteve-se uma base de dados com o sucesso e tempo para completar a tarefa, e o preenchimento de mapas de calor em porcentagem. Essas investigações mostraram uma possível correlação entre a eficiência na conclusão da tarefa e a objetividade na interação demonstrada pela relação entre a variação percentual entre as telas e o desvio padrão do preenchimento.Submitted by Jonathan Sousa de Almeida (jonathan.sousa@ufma.br) on 2023-12-13T15:24:20Z No. of bitstreams: 1 LUCASMENDESPINHEIRO.pdf: 5987351 bytes, checksum: d0a9bf2dc951ea2c5f255334ac1f5c65 (MD5)Made available in DSpace on 2023-12-13T15:24:20Z (GMT). No. of bitstreams: 1 LUCASMENDESPINHEIRO.pdf: 5987351 bytes, checksum: d0a9bf2dc951ea2c5f255334ac1f5c65 (MD5) Previous issue date: 2023-07-31application/pdfporUniversidade Federal do MaranhãoPROGRAMA DE PÓS-GRADUAÇÃO EM DESIGN/CCETUFMABrasilDEPARTAMENTO DE DESENHO E TECNOLOGIA/CCETMemória de trabalho;Mapas de calor;UX Design;Ergonomia cognitiva.Work Memory;Heatmaps;UX Design;Cognitive ergonomics.DesenhoMetrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphoneMetrification of working memory in material design elements: experiment on a smartphone prototypeinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UFMAinstname:Universidade Federal do Maranhão (UFMA)instacron:UFMAORIGINALLUCASMENDESPINHEIRO.pdfLUCASMENDESPINHEIRO.pdfapplication/pdf5987351http://tedebc.ufma.br:8080/bitstream/tede/5076/2/LUCASMENDESPINHEIRO.pdfd0a9bf2dc951ea2c5f255334ac1f5c65MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-82255http://tedebc.ufma.br:8080/bitstream/tede/5076/1/license.txt97eeade1fce43278e63fe063657f8083MD51tede/50762023-12-13 12:24:20.587oai:tede2: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Biblioteca Digital de Teses e Dissertaçõeshttps://tedebc.ufma.br/jspui/PUBhttp://tedebc.ufma.br:8080/oai/requestrepositorio@ufma.br||repositorio@ufma.bropendoar:21312023-12-13T15:24:20Biblioteca Digital de Teses e Dissertações da UFMA - Universidade Federal do Maranhão (UFMA)false |
dc.title.por.fl_str_mv |
Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone |
dc.title.alternative.eng.fl_str_mv |
Metrification of working memory in material design elements: experiment on a smartphone prototype |
title |
Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone |
spellingShingle |
Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone PINHEIRO, Lucas Mendes Memória de trabalho; Mapas de calor; UX Design; Ergonomia cognitiva. Work Memory; Heatmaps; UX Design; Cognitive ergonomics. Desenho |
title_short |
Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone |
title_full |
Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone |
title_fullStr |
Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone |
title_full_unstemmed |
Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone |
title_sort |
Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone |
author |
PINHEIRO, Lucas Mendes |
author_facet |
PINHEIRO, Lucas Mendes |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
CAMPOS, Lívia Flávia de Albuquerque |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/6231280946679281 |
dc.contributor.referee1.fl_str_mv |
CAMPOS, Lívia Flávia de Albuquerque |
dc.contributor.referee1Lattes.fl_str_mv |
http://lattes.cnpq.br/6231280946679281 |
dc.contributor.referee2.fl_str_mv |
FERNANDES, Fabiane Rodrigues |
dc.contributor.referee2Lattes.fl_str_mv |
http://lattes.cnpq.br/0490329444455023 |
dc.contributor.referee3.fl_str_mv |
SANTOS, Denilson Moreira |
dc.contributor.referee3Lattes.fl_str_mv |
http://lattes.cnpq.br/0773418608689579 |
dc.contributor.referee4.fl_str_mv |
MONAT, André Soares |
dc.contributor.referee4Lattes.fl_str_mv |
http://lattes.cnpq.br/2193192561400733 |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/3163143124598431 |
dc.contributor.author.fl_str_mv |
PINHEIRO, Lucas Mendes |
contributor_str_mv |
CAMPOS, Lívia Flávia de Albuquerque CAMPOS, Lívia Flávia de Albuquerque FERNANDES, Fabiane Rodrigues SANTOS, Denilson Moreira MONAT, André Soares |
dc.subject.por.fl_str_mv |
Memória de trabalho; Mapas de calor; UX Design; Ergonomia cognitiva. |
topic |
Memória de trabalho; Mapas de calor; UX Design; Ergonomia cognitiva. Work Memory; Heatmaps; UX Design; Cognitive ergonomics. Desenho |
dc.subject.eng.fl_str_mv |
Work Memory; Heatmaps; UX Design; Cognitive ergonomics. |
dc.subject.cnpq.fl_str_mv |
Desenho |
description |
Memory is a broad field of study, with various perspectives on it. Currently, it is understood that the brain utilizes multiple structures to form memory storage. Despite not knowing the true capacity of human memory, it remains an essential part of everyday artifact usage, hence the relevance of this topic in digital interface design. In the current context, where smartphones have become essential tools in human daily life, an increasing number of digital artifacts are being developed based on design principles. Many of these principles and their applications have been cataloged in a system created by Google to assist teams in developing high-quality experiences that resonate with the audience. These elements rely on mental models, which attempt to replicate established patterns to reduce the user's learning curve when using a particular digital artifact. However, the ideal scenario, where faithfully reproducing these patterns can effectively solve the problems faced by those involved in interface design projects, does not seem to be a constant. Considering that existing procedures for evaluating the "cost of memorability" of an easily accessible digital interface are either non-existent or only tangentially aligned with the intentions of professionals, and that certain widely adopted tools in the market already capture and generate efficiency reports (task success), efficacy metrics, screen recordings, and heat maps, aligning this practice with a data-driven approach in design projects, the research objective was raised: to analyze whether the combined use of commonly used market techniques is effective in measuring the cost of memorability in smartphone interfaces, in order to provide recommendations for structuring metrics that assist in evaluating the patterns' level of memorability difficulty. To achieve this, a study was designed that allowed for the validation of metrication for the memorization cost of interface flows through quantitative experiments. The results yielded a database with task success rates, completion times, and the percentage of heat map filling. These investigations demonstrated a potential correlation between task efficiency and interaction objectivity, as indicated by the relationship between the percentage variation between screens and the standard deviation of filling. |
publishDate |
2023 |
dc.date.accessioned.fl_str_mv |
2023-12-13T15:24:20Z |
dc.date.issued.fl_str_mv |
2023-07-31 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
PINHEIRO, Lucas Mendes. Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone. 2023. 89 f. Dissertação (Programa de Pós-Graduação em Design/CCET) - Universidade Federal do Maranhão, São Luís, 2023. |
dc.identifier.uri.fl_str_mv |
https://tedebc.ufma.br/jspui/handle/tede/tede/5076 |
identifier_str_mv |
PINHEIRO, Lucas Mendes. Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone. 2023. 89 f. Dissertação (Programa de Pós-Graduação em Design/CCET) - Universidade Federal do Maranhão, São Luís, 2023. |
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https://tedebc.ufma.br/jspui/handle/tede/tede/5076 |
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por |
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por |
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info:eu-repo/semantics/openAccess |
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openAccess |
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Universidade Federal do Maranhão |
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PROGRAMA DE PÓS-GRADUAÇÃO EM DESIGN/CCET |
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UFMA |
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Brasil |
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DEPARTAMENTO DE DESENHO E TECNOLOGIA/CCET |
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Universidade Federal do Maranhão |
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